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Harden whitespace in log messages to show newlines, tabs, and spaces....
Harden whitespace in log messages to show newlines, tabs, and spaces. Due to the additional and inconsistent height of log messages, the other columns are vertically aligned to the top rather than the middle.

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reconnecting-websocket.js
179 lines | 5.6 KiB | application/javascript | JavascriptLexer
/ frontend / vendors / reconnecting-websocket.js
project: initial commit
r0 // MIT License:
//
// Copyright (c) 2010-2012, Joe Walnes
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
/**
* This behaves like a WebSocket in every way, except if it fails to connect,
* or it gets disconnected, it will repeatedly poll until it succesfully connects
* again.
*
* It is API compatible, so when you have:
* ws = new WebSocket('ws://....');
* you can replace with:
* ws = new ReconnectingWebSocket('ws://....');
*
* The event stream will typically look like:
* onconnecting
* onopen
* onmessage
* onmessage
* onclose // lost connection
* onconnecting
* onopen // sometime later...
* onmessage
* onmessage
* etc...
*
* It is API compatible with the standard WebSocket API.
*
* Latest version: https://github.com/joewalnes/reconnecting-websocket/
* - Joe Walnes
*/
function ReconnectingWebSocket(url, protocols) {
protocols = protocols || [];
// These can be altered by calling code.
this.debug = false;
this.reconnectInterval = 1000;
this.timeoutInterval = 2000;
var self = this;
var ws;
var forcedClose = false;
var timedOut = false;
this.url = url;
this.protocols = protocols;
this.readyState = WebSocket.CONNECTING;
this.URL = url; // Public API
this.onopen = function(event) {
};
this.onclose = function(event) {
};
this.onconnecting = function(event) {
};
this.onmessage = function(event) {
};
this.onerror = function(event) {
};
function connect(reconnectAttempt) {
ws = new WebSocket(url, protocols);
self.onconnecting();
if (self.debug || ReconnectingWebSocket.debugAll) {
console.debug('ReconnectingWebSocket', 'attempt-connect', url);
}
var localWs = ws;
var timeout = setTimeout(function() {
if (self.debug || ReconnectingWebSocket.debugAll) {
console.debug('ReconnectingWebSocket', 'connection-timeout', url);
}
timedOut = true;
localWs.close();
timedOut = false;
}, self.timeoutInterval);
ws.onopen = function(event) {
clearTimeout(timeout);
if (self.debug || ReconnectingWebSocket.debugAll) {
console.debug('ReconnectingWebSocket', 'onopen', url);
}
self.readyState = WebSocket.OPEN;
reconnectAttempt = false;
self.onopen(event);
};
ws.onclose = function(event) {
clearTimeout(timeout);
ws = null;
if (forcedClose) {
self.readyState = WebSocket.CLOSED;
self.onclose(event);
} else {
self.readyState = WebSocket.CONNECTING;
self.onconnecting();
if (!reconnectAttempt && !timedOut) {
if (self.debug || ReconnectingWebSocket.debugAll) {
console.debug('ReconnectingWebSocket', 'onclose', url);
}
self.onclose(event);
}
setTimeout(function() {
connect(true);
}, self.reconnectInterval);
}
};
ws.onmessage = function(event) {
if (self.debug || ReconnectingWebSocket.debugAll) {
console.debug('ReconnectingWebSocket', 'onmessage', url, event.data);
}
self.onmessage(event);
};
ws.onerror = function(event) {
if (self.debug || ReconnectingWebSocket.debugAll) {
console.debug('ReconnectingWebSocket', 'onerror', url, event);
}
self.onerror(event);
};
}
connect(url);
this.send = function(data) {
if (ws) {
if (self.debug || ReconnectingWebSocket.debugAll) {
console.debug('ReconnectingWebSocket', 'send', url, data);
}
return ws.send(data);
} else {
throw 'INVALID_STATE_ERR : Pausing to reconnect websocket';
}
};
this.close = function() {
if (ws) {
forcedClose = true;
ws.close();
}
};
/**
* Additional public API method to refresh the connection if still open (close, re-open).
* For example, if the app suspects bad data / missed heart beats, it can try to refresh.
*/
this.refresh = function() {
if (ws) {
ws.close();
}
};
}
/**
* Setting this to true is the equivalent of setting all instances of ReconnectingWebSocket.debug to true.
*/
ReconnectingWebSocket.debugAll = false;