|
|
// MIT License:
|
|
|
//
|
|
|
// Copyright (c) 2010-2012, Joe Walnes
|
|
|
//
|
|
|
// Permission is hereby granted, free of charge, to any person obtaining a copy
|
|
|
// of this software and associated documentation files (the "Software"), to deal
|
|
|
// in the Software without restriction, including without limitation the rights
|
|
|
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
|
|
// copies of the Software, and to permit persons to whom the Software is
|
|
|
// furnished to do so, subject to the following conditions:
|
|
|
//
|
|
|
// The above copyright notice and this permission notice shall be included in
|
|
|
// all copies or substantial portions of the Software.
|
|
|
//
|
|
|
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
|
|
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
|
|
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
|
|
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
|
|
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
|
|
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
|
|
// THE SOFTWARE.
|
|
|
|
|
|
/**
|
|
|
* This behaves like a WebSocket in every way, except if it fails to connect,
|
|
|
* or it gets disconnected, it will repeatedly poll until it succesfully connects
|
|
|
* again.
|
|
|
*
|
|
|
* It is API compatible, so when you have:
|
|
|
* ws = new WebSocket('ws://....');
|
|
|
* you can replace with:
|
|
|
* ws = new ReconnectingWebSocket('ws://....');
|
|
|
*
|
|
|
* The event stream will typically look like:
|
|
|
* onconnecting
|
|
|
* onopen
|
|
|
* onmessage
|
|
|
* onmessage
|
|
|
* onclose // lost connection
|
|
|
* onconnecting
|
|
|
* onopen // sometime later...
|
|
|
* onmessage
|
|
|
* onmessage
|
|
|
* etc...
|
|
|
*
|
|
|
* It is API compatible with the standard WebSocket API.
|
|
|
*
|
|
|
* Latest version: https://github.com/joewalnes/reconnecting-websocket/
|
|
|
* - Joe Walnes
|
|
|
*/
|
|
|
function ReconnectingWebSocket(url, protocols) {
|
|
|
protocols = protocols || [];
|
|
|
|
|
|
// These can be altered by calling code.
|
|
|
this.debug = false;
|
|
|
this.reconnectInterval = 1000;
|
|
|
this.timeoutInterval = 2000;
|
|
|
|
|
|
var self = this;
|
|
|
var ws;
|
|
|
var forcedClose = false;
|
|
|
var timedOut = false;
|
|
|
|
|
|
this.url = url;
|
|
|
this.protocols = protocols;
|
|
|
this.readyState = WebSocket.CONNECTING;
|
|
|
this.URL = url; // Public API
|
|
|
|
|
|
this.onopen = function(event) {
|
|
|
};
|
|
|
|
|
|
this.onclose = function(event) {
|
|
|
};
|
|
|
|
|
|
this.onconnecting = function(event) {
|
|
|
};
|
|
|
|
|
|
this.onmessage = function(event) {
|
|
|
};
|
|
|
|
|
|
this.onerror = function(event) {
|
|
|
};
|
|
|
|
|
|
function connect(reconnectAttempt) {
|
|
|
ws = new WebSocket(url, protocols);
|
|
|
|
|
|
self.onconnecting();
|
|
|
if (self.debug || ReconnectingWebSocket.debugAll) {
|
|
|
console.debug('ReconnectingWebSocket', 'attempt-connect', url);
|
|
|
}
|
|
|
|
|
|
var localWs = ws;
|
|
|
var timeout = setTimeout(function() {
|
|
|
if (self.debug || ReconnectingWebSocket.debugAll) {
|
|
|
console.debug('ReconnectingWebSocket', 'connection-timeout', url);
|
|
|
}
|
|
|
timedOut = true;
|
|
|
localWs.close();
|
|
|
timedOut = false;
|
|
|
}, self.timeoutInterval);
|
|
|
|
|
|
ws.onopen = function(event) {
|
|
|
clearTimeout(timeout);
|
|
|
if (self.debug || ReconnectingWebSocket.debugAll) {
|
|
|
console.debug('ReconnectingWebSocket', 'onopen', url);
|
|
|
}
|
|
|
self.readyState = WebSocket.OPEN;
|
|
|
reconnectAttempt = false;
|
|
|
self.onopen(event);
|
|
|
};
|
|
|
|
|
|
ws.onclose = function(event) {
|
|
|
clearTimeout(timeout);
|
|
|
ws = null;
|
|
|
if (forcedClose) {
|
|
|
self.readyState = WebSocket.CLOSED;
|
|
|
self.onclose(event);
|
|
|
} else {
|
|
|
self.readyState = WebSocket.CONNECTING;
|
|
|
self.onconnecting();
|
|
|
if (!reconnectAttempt && !timedOut) {
|
|
|
if (self.debug || ReconnectingWebSocket.debugAll) {
|
|
|
console.debug('ReconnectingWebSocket', 'onclose', url);
|
|
|
}
|
|
|
self.onclose(event);
|
|
|
}
|
|
|
setTimeout(function() {
|
|
|
connect(true);
|
|
|
}, self.reconnectInterval);
|
|
|
}
|
|
|
};
|
|
|
ws.onmessage = function(event) {
|
|
|
if (self.debug || ReconnectingWebSocket.debugAll) {
|
|
|
console.debug('ReconnectingWebSocket', 'onmessage', url, event.data);
|
|
|
}
|
|
|
self.onmessage(event);
|
|
|
};
|
|
|
ws.onerror = function(event) {
|
|
|
if (self.debug || ReconnectingWebSocket.debugAll) {
|
|
|
console.debug('ReconnectingWebSocket', 'onerror', url, event);
|
|
|
}
|
|
|
self.onerror(event);
|
|
|
};
|
|
|
}
|
|
|
connect(url);
|
|
|
|
|
|
this.send = function(data) {
|
|
|
if (ws) {
|
|
|
if (self.debug || ReconnectingWebSocket.debugAll) {
|
|
|
console.debug('ReconnectingWebSocket', 'send', url, data);
|
|
|
}
|
|
|
return ws.send(data);
|
|
|
} else {
|
|
|
throw 'INVALID_STATE_ERR : Pausing to reconnect websocket';
|
|
|
}
|
|
|
};
|
|
|
|
|
|
this.close = function() {
|
|
|
if (ws) {
|
|
|
forcedClose = true;
|
|
|
ws.close();
|
|
|
}
|
|
|
};
|
|
|
|
|
|
/**
|
|
|
* Additional public API method to refresh the connection if still open (close, re-open).
|
|
|
* For example, if the app suspects bad data / missed heart beats, it can try to refresh.
|
|
|
*/
|
|
|
this.refresh = function() {
|
|
|
if (ws) {
|
|
|
ws.close();
|
|
|
}
|
|
|
};
|
|
|
}
|
|
|
|
|
|
/**
|
|
|
* Setting this to true is the equivalent of setting all instances of ReconnectingWebSocket.debug to true.
|
|
|
*/
|
|
|
ReconnectingWebSocket.debugAll = false;
|
|
|
|
|
|
|