##// END OF EJS Templates
Fix a bug in dynamic return
Fix a bug in dynamic return

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api.ps
522 lines | 14.8 KiB | application/postscript | PostScriptLexer
(in-package txt2web.api)
;;; API deals with DOM manipulation and some bookkeeping for the
;;; intrinsics, namely variables
;;; API is an implementation detail and has no QSP documentation. It
;;; doesn't call intrinsics
;;; Utils
(defun make-act-html (title img)
(+ "<a class='qsp-act' href='" (href-call call-act title) "' onmouseover='" (inline-call select-act title) "'>"
(if img (+ "<img src='" img "'>") "")
title
"</a>"))
(defun make-menu-item-html (num title img loc)
(+ "<a href='" (href-call finish-menu loc) "'>"
(if img (+ "<img src='" img "'>") "")
title
"</a>"))
(defun make-obj (title img selected)
(+ "<li onclick='" (inline-call select-obj title img) "'>"
"<a class='qsp-obj" (if selected " qsp-obj-selected" "") "'>"
(if img (+ "<img src='" img "'>") "")
title
"</a>"))
(defun make-menu-delimiter ()
"<hr>")
(defun copy-obj (obj)
(chain *j-s-o-n (parse (chain *j-s-o-n (stringify obj)))))
(defun report-error (text)
(alert text))
(defun start-sleeping ()
(chain (by-id "qsp") class-list (add "disable")))
(defun finish-sleeping ()
(chain (by-id "qsp") class-list (remove "disable")))
(defun sleep (msec)
(with-sleep (resume)
(set-timeout resume msec)))
(defun init-dom ()
;; Save/load buttons
(let ((btn (by-id "qsp-btn-save")))
(setf (@ btn onclick) savegame)
(setf (@ btn href) "#"))
(let ((btn (by-id "qsp-btn-open")))
(setf (@ btn onclick) opengame)
(setf (@ btn href) "#"))
;; Close image on click
(setf (@ (by-id "qsp-image-container") onclick)
show-image)
;; Enter in input field
(setf (@ (get-frame :input) onkeyup)
on-input-key)
;; Close the dropdown on any click
(setf (@ window onclick)
(lambda (event)
(setf (@ window mouse)
(list (@ event page-x)
(@ event page-y)))
(finish-menu nil))))
(defun init-globals (game-name)
(chain *object (assign *globals (getprop *default-globals game-name))))
(defun call-serv-loc (var-name &rest args)
(let ((loc-name (get-global var-name 0)))
(when loc-name
(let ((loc (getprop *locs loc-name)))
(when loc
(call-loc loc-name args))))))
(defun filename-game (filename)
(let ((game-name (chain filename (match "(.*/)?([^.]+)(\\.[a-zA-Z]+)?") 2))))
(getprop *games game-name))
(defun run-game (name)
(let ((game (filename-game name)))
(setf *main-game name)
;; Replace locations with the new game's
(setf *locs game)
(funcall (getprop game
(chain *object (keys game) 0))
(list))))
;;; Misc
(defun newline (key)
(append-id (key-to-id key) "<br>" t))
(defun clear-id (id)
(setf (inner-html (by-id id)) ""))
(defun escape-html (text)
(chain text
(replace (regex "/&/g") "&amp;")
(replace (regex "/</g") "&lt;")
(replace (regex "/>/g") "&gt;")
(replace (regex "/\"/g") "&quot;")
(replace (regex "/'/g") "&apos;")))
(defun prepare-contents (s &optional force-html)
(setf s (chain s (to-string)))
(if (or force-html (get-global "USEHTML" 0))
s
(escape-html s)))
(defun get-id (id &optional force-html)
(inner-html (by-id id)))
(defun set-id (id contents &optional force-html)
(setf (inner-html (by-id id)) (prepare-contents contents force-html)))
(defun append-id (id contents &optional force-html)
(when contents
(incf (inner-html (by-id id)) (prepare-contents contents force-html))))
(defun on-input-key (ev)
(when (= 13 (@ ev key-code))
(chain ev (prevent-default))
(call-serv-loc "$USERCOM")))
;;; Function calls
(defun init-args (args)
(dotimes (i 10)
(set-global "ARGS" i 0)
(set-global "$ARGS" i "")
(when (and args (< i (length args)))
(let ((arg (elt args i)))
(if (numberp arg)
(set-global "ARGS" i arg)
(set-global "$ARGS" i arg))))))
(defun get-result ()
(or (get-global "$RESULT" 0)
(get-global "RESULT" 0)))
(defun call-loc (name args)
(setf name (chain name (to-upper-case)))
(with-frame
(with-call-args args t
(funcall (getprop *locs name)))))
(defun call-act (title)
(with-frame
(funcall (getprop *acts title :act)))
(void))
;;; Text windows
(defun key-to-id (key)
(case key
(:all "qsp")
(:main "qsp-main")
(:stat "qsp-stat")
(:objs "qsp-objs")
(:acts "qsp-acts")
(:input "qsp-input")
(:image "qsp-image")
(:dropdown "qsp-dropdown")
(t (report-error "Internal error!"))))
(defun get-frame (key)
(by-id (key-to-id key)))
(defun add-text (key text)
(append-id (key-to-id key) text))
(defun get-text (key)
(get-id (key-to-id key)))
(defun clear-text (key)
(clear-id (key-to-id key)))
(defun enable-frame (key enable)
(let ((obj (get-frame key)))
(setf (@ obj style display) (if enable "block" "none"))
(void)))
;;; Actions
(defun add-act (title img act)
(setf (getprop *acts title)
(create :title title :img img :act act :selected nil))
(update-acts))
(defun del-act (title)
(delete (getprop *acts title))
(update-acts))
(defun clear-act ()
(setf *acts (create))
(update-acts))
(defun update-acts ()
(clear-id "qsp-acts")
(let ((elt (by-id "qsp-acts")))
(for-in (title *acts)
(let ((obj (getprop *acts title)))
(incf (inner-html elt) (make-act-html title (getprop obj :img)))))))
(defun select-act (title)
(loop :for (k v) :of *acts
:do (setf (getprop v :selected) nil))
(setf (getprop *acts title :selected) t)
(call-serv-loc "$ONACTSEL"))
;;; Variables
(defun new-var (slot &rest indexes)
(let ((v (list)))
(dolist (index indexes)
(setf (elt v index) (if (eq #\$ (elt slot 0)) "" 0)))
(setf (@ v :indexes) (create))
v))
(defun set-str-element (slot index value)
(if (has index (getprop slot :indexes))
(setf (elt (getprop slot)
(getprop slot :indexes index))
value)
(progn
(chain slot (push value))
(setf (elt slot index)
(length slot))))
(void))
(defun set-any-element (slot index value)
(cond ((null index)
(chain (elt slot) (push value)))
((numberp index)
(setf (elt slot index) value))
((stringp index)
(set-str-element slot index value))
(t (report-error "INTERNAL ERROR")))
(void))
(defun set-serv-var (name index value)
(let ((slot (getprop *globals name)))
(set-any-element slot index value))
(funcall (getprop serv-vars name :body) value index)
(void))
(defun get-element (slot index)
(if (numberp index)
(elt slot index)
(elt slot (getprop slot :indexes index))))
(defun set-global (name index value)
(set-any-element (getprop *globals name) index value))
(defun get-global (name index)
(get-element (getprop *globals name) index))
(defun kill-var (&optional name index)
(cond (name
(setf name (chain name (to-upper-case)))
(if (and index (not (= 0 index)))
(chain (getprop *globals name) (kill index))
(delete (getprop *globals name))))
(t
(setf *globals (create))
(init-globals *main-game)))
(void))
(defun array-size (name)
(@ (var-ref name) :values length))
;;; Locals
(defun push-local-frame ()
(chain *locals (push (create)))
(void))
(defun pop-local-frame ()
(chain *locals (pop))
(void))
(defun current-local-frame ()
(elt *locals (1- (length *locals))))
;;; Objects
(defun select-obj (title img)
(loop :for (k v) :of *objs
:do (setf (getprop v :selected) nil))
(setf (getprop *objs title :selected) t)
(call-serv-loc "$ONOBJSEL" title img))
(defun update-objs ()
(let ((elt (by-id "qsp-objs")))
(setf (inner-html elt) "<ul>")
(loop :for (name obj) :of *objs
:do (incf (inner-html elt)
(make-obj name (@ obj :img) (@ obj :selected))))
(incf (inner-html elt) "</ul>")))
;;; Menu
(defun open-menu (menu-data)
(let ((elt (get-frame :dropdown))
(i 0))
(loop :for item :in menu-data
:do (incf i)
:do (incf (inner-html elt)
(if (eq item :delimiter)
(make-menu-delimiter i)
(make-menu-item-html i
(@ item :text)
(@ item :icon)
(@ item :loc)))))
(let ((mouse (@ window mouse)))
(setf (@ elt style left) (+ (elt mouse 0) "px"))
(setf (@ elt style top) (+ (elt mouse 1) "px"))
;; Make sure it's inside the viewport
(when (> (@ document body inner-width)
(+ (elt mouse 0) (@ elt inner-width)))
(incf (@ elt style left) (@ elt inner-width)))
(when (> (@ document body inner-height)
(+ (elt mouse 0) (@ elt inner-height)))
(incf (@ elt style top) (@ elt inner-height))))
(setf (@ elt style display) "block")))
(defun finish-menu (loc)
(when *menu-resume
(let ((elt (get-frame :dropdown)))
(setf (inner-html elt) "")
(setf (@ elt style display) "none")
(funcall *menu-resume)
(setf *menu-resume nil))
(when loc
(call-loc loc)))
(void))
(defun menu (menu-data)
(with-sleep (resume)
(open-menu menu-data)
(setf *menu-resume resume))
(void))
;;; Content
(defun clean-audio ()
(loop :for k :in (chain *object (keys *playing))
:for v := (getprop *playing k)
:do (when (@ v ended)
(delete (@ *playing k)))))
(defun show-image (path)
(let ((img (get-frame :image)))
(cond (path
(setf (@ img src) path)
(setf (@ img style display) "flex"))
(t
(setf (@ img src) "")
(setf (@ img style display) "hidden")))))
(defun rgb-string (rgb)
(let ((red (ps::>> rgb 16))
(green (logand (ps::>> rgb 8) 255))
(blue (logand rgb 255)))
(flet ((rgb-to-hex (comp)
(let ((hex (chain (*number comp) (to-string 16))))
(if (< (length hex) 2)
(+ "0" hex)
hex))))
(+ "#" (rgb-to-hex red) (rgb-to-hex green) (rgb-to-hex blue)))))
(defun store-obj (key obj)
(store-str key (btoa (encode-u-r-i-component (chain *j-s-o-n (stringify obj)))))
(void))
(defun store-str (key str)
(chain local-storage (set-item (+ "qsp_" key) str))
(void))
(defun load-obj (key)
(chain *j-s-o-n (parse (encode-u-r-i-component (atob (load-str key))))))
(defun load-str (key)
(chain local-storage (get-item (+ "qsp_" key))))
;;; Saves
(defun slot-savegame (slot comment)
(let ((saves (load-obj "saves")))
(setf (@ saves slot) comment)
(store-obj saves))
(store-str slot (state-to-base64))
(void))
(defun slot-loadgame (slot)
(base64-to-state (load-str slot))
(void))
(defun slot-deletegame (slot)
(let ((saves (load-obj "saves")))
(setf (@ saves slot) undefined)
(store-obj saves))
(store-str slot undefined)
(void))
(defun slot-listgames ()
(load-obj "saves"))
(defun opengame ()
(let ((element (chain document (create-element :input))))
(chain element (set-attribute :type :file))
(chain element (set-attribute :id :qsp-opengame))
(chain element (set-attribute :tabindex -1))
(chain element (set-attribute "aria-hidden" t))
(setf (@ element style display) :block)
(setf (@ element style visibility) :hidden)
(setf (@ element style position) :fixed)
(setf (@ element onchange)
(lambda (event)
(let* ((file (@ event target files 0))
(reader (new (*file-reader))))
(setf (@ reader onload)
(lambda (ev)
(block nil
(let ((target (@ ev current-target)))
(unless (@ target result)
(return))
(base64-to-state (@ target result))
(unstash-state)))))
(chain reader (read-as-text file)))))
(chain document body (append-child element))
(chain element (click))
(chain document body (remove-child element))))
(defun savegame ()
(let ((element (chain document (create-element :a))))
(chain element (set-attribute :href (+ "data:text/plain;charset=utf-8," (state-to-base64))))
(chain element (set-attribute :download "savegame.sav"))
(setf (@ element style display) :none)
(chain document body (append-child element))
(chain element (click))
(chain document body (remove-child element))))
(defun stash-state (args)
(call-serv-loc "$ONGSAVE")
(setf *state-stash
(chain *j-s-o-n (stringify
(create :vars *globals
:objs *objs
:loc-args args
:msecs (- (chain *date (now)) *started-at)
:timer-interval *timer-interval
:main-html (inner-html
(get-frame :main))
:stat-html (inner-html
(get-frame :stat))
:next-location *current-location))))
(void))
(defun unstash-state ()
(let ((data (chain *j-s-o-n (parse *state-stash))))
(clear-act)
(setf *globals (@ data :vars))
(loop :for k :in (chain *object (keys *globals))
:do (chain *object (set-prototype-of (getprop *globals k)
(@ *var prototype))))
(setf *started-at (- (chain *date (now)) (@ data :msecs)))
(setf *objs (@ data :objs))
(setf *current-location (@ data :next-location))
(setf (inner-html (get-frame :main))
(@ data :main-html))
(setf (inner-html (get-frame :stat))
(@ data :stat-html))
(update-objs)
(set-timer (@ data :timer-interval))
(call-serv-loc "$ONGLOAD")
(call-loc *current-location (@ data :loc-args))
(void)))
(defun state-to-base64 ()
(btoa (encode-u-r-i-component *state-stash)))
(defun base64-to-state (data)
(setf *state-stash (decode-u-r-i-component (atob data))))
;;; Timers
(defun set-timer (interval)
(setf *timer-interval interval)
(clear-interval *timer-obj)
(setf *timer-obj
(set-interval
(lambda ()
(call-serv-loc "$COUNTER"))
interval)))
;;; Special variables
(defvar serv-vars (create))
(define-serv-var $backimage (path)
(setf (@ (get-frame :main) style background-image) path))
(define-serv-var bcolor (color)
(setf (@ (get-frame :all) style background-color) (rgb-string color)))
(define-serv-var fcolor (color)
(setf (@ (get-frame :all) style color) (rgb-string color)))
(define-serv-var lcolor (color)
(setf (@ (get-frame :style) inner-text)
(+ "a { color: " (rgb-string color) ";}")))
(define-serv-var fsize (size)
(setf (@ (get-frame :all) style font-size) size))
(define-serv-var $fname (font-name)
(setf (@ (get-frame :all) style font-family) (+ font-name ",serif")))