##// END OF EJS Templates
Fix a bug with kill-var and calling service locations
Fix a bug with kill-var and calling service locations

File last commit:

r66:84186fb0 default
r66:84186fb0 default
Show More
intrinsics.ps
315 lines | 6.9 KiB | application/postscript | PostScriptLexer
(in-package txt2web.lib)
;;;; Functions and procedures defined by the QSP language.
;;;; They can call api and deal with locations and other data directly.
;;;; Except vars. Use VAR and SET or GET-VAR and SET-VAR api calls.
;;; 1loc
(defun goto (target args)
(api:clear-text :main)
(funcall xgoto target args)
(void))
(defun xgoto (target args)
(setf args (or args (list)))
(api:clear-act)
(setf *current-location (chain target (to-upper-case)))
(api:stash-state args)
(api:call-loc *current-location args)
(api:call-serv-loc "$ONNEWLOC")
(void))
;;; 2var
;;; 3expr
(defun obj (name)
(has name *objs))
(defun loc (name)
(has name *locs))
;;; 4code
(defun rand (a &optional (b 1))
(let ((min (min a b))
(max (max a b)))
(+ min (chain *math (random (- max min))))))
;;; 5arrays
(defun copyarr (to from start count)
(multiple-value-bind (to-name to-slot)
(api:var-real-name to)
(multiple-value-bind (from-name from-slot)
(api:var-real-name from)
(loop :for i :from start :to (min (api:array-size from-name)
(+ start count))
:do (api:set-var to-name (+ start i) to-slot
(api:get-var from-name (+ start i) from-slot))))))
(defun arrpos (name value &optional (start 0))
(multiple-value-bind (real-name slot)
(api:var-real-name name)
(loop :for i :from start :to (api:array-size name)
:do (when (eq (api:get-var real-name i slot) value)
(return-from arrpos i))))
-1)
(defun arrcomp (name pattern &optional (start 0))
(multiple-value-bind (real-name slot)
(api:var-real-name name)
(loop :for i :from start :to (api:array-size name)
:do (when (funcall (getprop (api:get-var real-name i slot)
'match)
pattern)
(return-from arrcomp i))))
-1)
;;; 6str
(defun instr (s subs &optional (start 1))
(+ start (chain s (substring (- start 1)) (search subs))))
(defun isnum (s)
(if (is-na-n s)
0
-1))
(defun strcomp (s pattern)
(if (chain s (match pattern))
-1
0))
(defun strfind (s pattern group)
(let* ((re (new (*reg-exp pattern)))
(match (chain re (exec s))))
(chain match (group group))))
(defun strpos (s pattern &optional (group 0))
(let* ((re (new (*reg-exp pattern)))
(match (chain re (exec s)))
(found (chain match (group group))))
(if found
(chain s (search found))
0)))
;;; 7if
;; Has to be a function because it always evaluates all three of its
;; arguments
(defun iif (cond-expr then-expr else-expr)
(if cond-expr then-expr else-expr))
;;; 8sub
(defun gosub (target &rest args)
(api:call-loc target args)
(void))
(defun func (target &rest args)
(api:call-loc target args))
;;; 9loops
;;; 10dynamic
;;; 11main
(defun main-p (s)
(api:add-text :main s)
(void))
(defun main-pl (s)
(api:add-text :main s)
(api:newline :main)
(void))
(defun main-nl (s)
(api:newline :main)
(api:add-text :main s)
(void))
(defun maintxt ()
(api:get-text :main))
(defun desc ()
"")
(defun main-clear ()
(api:clear-text :main)
(void))
;;; 12stat
(defun stat-p (s)
(api:add-text :stat s)
(void))
(defun stat-pl (s)
(api:add-text :stat s)
(api:newline :stat)
(void))
(defun stat-nl (s)
(api:newline :stat)
(api:add-text :stat s)
(void))
(defun stattxt ()
(api:get-text :stat))
(defun stat-clear ()
(api:clear-text :stat)
(void))
(defun cls ()
(stat-clear)
(main-clear)
(cla)
(cmdclear)
(void))
;;; 13diag
;;; 14act
(defun selact ()
(loop :for (k v) :of *acts
:do (when (@ v :selected)
(return-from selact (@ v :name)))))
(defun curacts ()
(let ((acts (api-call copy-obj *acts)))
(lambda ()
(setf *acts acts)
(void))))
;;; 15objs
(defun addobj (name img)
(setf img (or img ""))
(setf (getprop *objs name)
(create :name name :img img :selected nil))
(api:update-objs)
(api-call call-serv-loc "$ONOBJADD" name img)
(void))
(defun delobj (name)
(delete (getprop *objs name))
(api:update-objs)
(api-call call-serv-loc "$ONOBJDEL" name)
(void))
(defun killobj (&optional (num nil))
(if (eq undefined num)
(setf *objs (create))
(delobj (elt (chain *object (keys *objs)) num)))
(api:update-objs)
(void))
(defun selobj ()
(loop :for (k v) :of *objs
:do (when (@ v :selected)
(return-from selobj (@ v :name)))))
(defun unsel ()
(loop :for (k v) :of *objs
:do (setf (@ v :selected) nil)))
;;; 16menu
(defun menu (menu-name)
(let ((menu-data (list)))
(loop :for item-obj :in (@ (api:get-array (api:var-real-name menu-name)) values)
:for item := (@ item-obj :str)
:do (cond ((string= item "")
(break))
((string= item "-:-")
(chain menu-data (push :delimiter)))
(t
(let* ((tokens (chain item (split ":"))))
(when (= (length tokens) 2)
(chain tokens (push "")))
(let* ((text (chain tokens (splice 0 (- (length tokens) 2)) (join ":")))
(loc (getprop tokens (- (length tokens) 2)))
(icon (getprop tokens (- (length tokens) 1))))
(chain menu-data
(push (create :text text
:loc loc
:icon icon))))))))
(api:menu menu-data)
(void)))
;;; 17sound
(defun play (filename &optional (volume 100))
(let ((audio (new (*audio filename))))
(setf (getprop *playing filename) audio)
(setf (@ audio volume) (* volume 0.01))
(chain audio (play))))
(defun close (filename)
(funcall (getprop *playing filename) stop)
(delete (getprop *playing filename))
(void))
(defun closeall ()
(loop :for k :in (chain *object (keys *playing))
:for v := (getprop *playing k)
:do (funcall v stop))
(setf *playing (create)))
;;; 18img
(defun refint ()
;; "Force interface update" Uh... what exactly do we do here?
;(api:report-error "REFINT is not supported")
)
;;; 19input
(defun usertxt ()
(let ((input (by-id "qsp-input")))
(@ input value)))
(defun cmdclear ()
(let ((input (by-id "qsp-input")))
(setf (@ input value) "")))
(defun input (text)
(chain window (prompt text)))
;;; 20time
(defun msecscount ()
(- (chain *date (now)) *started-at))
;;; 21local
;;; 22for
;;; misc
(defun rgb (red green blue)
(+ (<< red 16)
(<< green 8)
blue))
(defun openqst (name)
(api-call run-game name))
(defun addqst (name)
(let ((game (api-call filename-game name)))
;; Add the game's locations
(chain *object (assign *locs
(getprop *games name)))))
(defun killqst ()
;; Delete all locations not from the current main game
(loop :for (k v) :in *games
:do (unless (string= k *main-game)
(delete (getprop *locs k)))))