From 24fa5b78c0f9e963a899c2e0c94f8f61be6428f8 2016-01-18 14:47:22 From: Thomas Kluyver Date: 2016-01-18 14:47:22 Subject: [PATCH] Add GLUT input hook --- diff --git a/IPython/terminal/pt_inputhooks/glut.py b/IPython/terminal/pt_inputhooks/glut.py new file mode 100644 index 0000000..f336e68 --- /dev/null +++ b/IPython/terminal/pt_inputhooks/glut.py @@ -0,0 +1,141 @@ +"""GLUT Input hook for interactive use with prompt_toolkit +""" +from __future__ import print_function + + +# GLUT is quite an old library and it is difficult to ensure proper +# integration within IPython since original GLUT does not allow to handle +# events one by one. Instead, it requires for the mainloop to be entered +# and never returned (there is not even a function to exit he +# mainloop). Fortunately, there are alternatives such as freeglut +# (available for linux and windows) and the OSX implementation gives +# access to a glutCheckLoop() function that blocks itself until a new +# event is received. This means we have to setup the idle callback to +# ensure we got at least one event that will unblock the function. +# +# Furthermore, it is not possible to install these handlers without a window +# being first created. We choose to make this window invisible. This means that +# display mode options are set at this level and user won't be able to change +# them later without modifying the code. This should probably be made available +# via IPython options system. + +import sys +import time +import signal +import OpenGL.GLUT as glut +import OpenGL.platform as platform +from timeit import default_timer as clock + +# Frame per second : 60 +# Should probably be an IPython option +glut_fps = 60 + +# Display mode : double buffeed + rgba + depth +# Should probably be an IPython option +glut_display_mode = (glut.GLUT_DOUBLE | + glut.GLUT_RGBA | + glut.GLUT_DEPTH) + +glutMainLoopEvent = None +if sys.platform == 'darwin': + try: + glutCheckLoop = platform.createBaseFunction( + 'glutCheckLoop', dll=platform.GLUT, resultType=None, + argTypes=[], + doc='glutCheckLoop( ) -> None', + argNames=(), + ) + except AttributeError: + raise RuntimeError( + '''Your glut implementation does not allow interactive sessions''' + '''Consider installing freeglut.''') + glutMainLoopEvent = glutCheckLoop +elif glut.HAVE_FREEGLUT: + glutMainLoopEvent = glut.glutMainLoopEvent +else: + raise RuntimeError( + '''Your glut implementation does not allow interactive sessions. ''' + '''Consider installing freeglut.''') + + +def glut_display(): + # Dummy display function + pass + +def glut_idle(): + # Dummy idle function + pass + +def glut_close(): + # Close function only hides the current window + glut.glutHideWindow() + glutMainLoopEvent() + +def glut_int_handler(signum, frame): + # Catch sigint and print the defaultipyt message + signal.signal(signal.SIGINT, signal.default_int_handler) + print('\nKeyboardInterrupt') + # Need to reprint the prompt at this stage + +# Initialisation code +glut.glutInit( sys.argv ) +glut.glutInitDisplayMode( glut_display_mode ) +# This is specific to freeglut +if bool(glut.glutSetOption): + glut.glutSetOption( glut.GLUT_ACTION_ON_WINDOW_CLOSE, + glut.GLUT_ACTION_GLUTMAINLOOP_RETURNS ) +glut.glutCreateWindow( b'ipython' ) +glut.glutReshapeWindow( 1, 1 ) +glut.glutHideWindow( ) +glut.glutWMCloseFunc( glut_close ) +glut.glutDisplayFunc( glut_display ) +glut.glutIdleFunc( glut_idle ) + + +def inputhook(context): + """Run the pyglet event loop by processing pending events only. + + This keeps processing pending events until stdin is ready. After + processing all pending events, a call to time.sleep is inserted. This is + needed, otherwise, CPU usage is at 100%. This sleep time should be tuned + though for best performance. + """ + # We need to protect against a user pressing Control-C when IPython is + # idle and this is running. We trap KeyboardInterrupt and pass. + + signal.signal(signal.SIGINT, glut_int_handler) + + try: + t = clock() + + # Make sure the default window is set after a window has been closed + if glut.glutGetWindow() == 0: + glut.glutSetWindow( 1 ) + glutMainLoopEvent() + return 0 + + while not context.input_is_ready(): + glutMainLoopEvent() + # We need to sleep at this point to keep the idle CPU load + # low. However, if sleep to long, GUI response is poor. As + # a compromise, we watch how often GUI events are being processed + # and switch between a short and long sleep time. Here are some + # stats useful in helping to tune this. + # time CPU load + # 0.001 13% + # 0.005 3% + # 0.01 1.5% + # 0.05 0.5% + used_time = clock() - t + if used_time > 10.0: + # print 'Sleep for 1 s' # dbg + time.sleep(1.0) + elif used_time > 0.1: + # Few GUI events coming in, so we can sleep longer + # print 'Sleep for 0.05 s' # dbg + time.sleep(0.05) + else: + # Many GUI events coming in, so sleep only very little + time.sleep(0.001) + except KeyboardInterrupt: + pass diff --git a/examples/IPython Kernel/gui/gui-glut.py b/examples/IPython Kernel/gui/gui-glut.py index 2643b3e..573690b 100755 --- a/examples/IPython Kernel/gui/gui-glut.py +++ b/examples/IPython Kernel/gui/gui-glut.py @@ -38,7 +38,7 @@ if glut.glutGetWindow() > 0: else: interactive = False -glut.glutCreateWindow('gui-glut') +glut.glutCreateWindow(b'gui-glut') glut.glutDisplayFunc(display) glut.glutReshapeFunc(resize) # This is necessary on osx to be able to close the window