##// END OF EJS Templates
Fix remaining test failures....
Fix remaining test failures. This completes the decoupling of the Magic class from the main InteractiveShell one. Finally! (it's been only 10 1/2 years...) At this point, all tests pass (modulo two failures in zmq that were there before and are not related to the magics work). We can now start the rest of the work for cell level magics, including a cleaner magic management architecture and breaking them up into several classes.

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bracket_matcher.py
100 lines | 3.7 KiB | text/x-python | PythonLexer
""" Provides bracket matching for Q[Plain]TextEdit widgets.
"""
# System library imports
from IPython.external.qt import QtCore, QtGui
class BracketMatcher(QtCore.QObject):
""" Matches square brackets, braces, and parentheses based on cursor
position.
"""
# Protected class variables.
_opening_map = { '(':')', '{':'}', '[':']' }
_closing_map = { ')':'(', '}':'{', ']':'[' }
#--------------------------------------------------------------------------
# 'QObject' interface
#--------------------------------------------------------------------------
def __init__(self, text_edit):
""" Create a call tip manager that is attached to the specified Qt
text edit widget.
"""
assert isinstance(text_edit, (QtGui.QTextEdit, QtGui.QPlainTextEdit))
super(BracketMatcher, self).__init__()
# The format to apply to matching brackets.
self.format = QtGui.QTextCharFormat()
self.format.setBackground(QtGui.QColor('silver'))
self._text_edit = text_edit
text_edit.cursorPositionChanged.connect(self._cursor_position_changed)
#--------------------------------------------------------------------------
# Protected interface
#--------------------------------------------------------------------------
def _find_match(self, position):
""" Given a valid position in the text document, try to find the
position of the matching bracket. Returns -1 if unsuccessful.
"""
# Decide what character to search for and what direction to search in.
document = self._text_edit.document()
start_char = document.characterAt(position)
search_char = self._opening_map.get(start_char)
if search_char:
increment = 1
else:
search_char = self._closing_map.get(start_char)
if search_char:
increment = -1
else:
return -1
# Search for the character.
char = start_char
depth = 0
while position >= 0 and position < document.characterCount():
if char == start_char:
depth += 1
elif char == search_char:
depth -= 1
if depth == 0:
break
position += increment
char = document.characterAt(position)
else:
position = -1
return position
def _selection_for_character(self, position):
""" Convenience method for selecting a character.
"""
selection = QtGui.QTextEdit.ExtraSelection()
cursor = self._text_edit.textCursor()
cursor.setPosition(position)
cursor.movePosition(QtGui.QTextCursor.NextCharacter,
QtGui.QTextCursor.KeepAnchor)
selection.cursor = cursor
selection.format = self.format
return selection
#------ Signal handlers ----------------------------------------------------
def _cursor_position_changed(self):
""" Updates the document formatting based on the new cursor position.
"""
# Clear out the old formatting.
self._text_edit.setExtraSelections([])
# Attempt to match a bracket for the new cursor position.
cursor = self._text_edit.textCursor()
if not cursor.hasSelection():
position = cursor.position() - 1
match_position = self._find_match(position)
if match_position != -1:
extra_selections = [ self._selection_for_character(pos)
for pos in (position, match_position) ]
self._text_edit.setExtraSelections(extra_selections)