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handle closed event loop in async script magics...
handle closed event loop in async script magics leave other problems with asyncio implementation for another PR

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gui-glut.py
51 lines | 1.3 KiB | text/x-python | PythonLexer
#!/usr/bin/env python
"""Simple GLUT example to manually test event loop integration.
This is meant to run tests manually in ipython as:
In [5]: %gui glut
In [6]: %run gui-glut.py
In [7]: gl.glClearColor(1,1,1,1)
"""
#!/usr/bin/env python
import sys
import OpenGL.GL as gl
import OpenGL.GLUT as glut
def close():
glut.glutDestroyWindow(glut.glutGetWindow())
def display():
gl.glClear (gl.GL_COLOR_BUFFER_BIT | gl.GL_DEPTH_BUFFER_BIT)
glut.glutSwapBuffers()
def resize(width,height):
gl.glViewport(0, 0, width, height+4)
gl.glMatrixMode(gl.GL_PROJECTION)
gl.glLoadIdentity()
gl.glOrtho(0, width, 0, height+4, -1, 1)
gl.glMatrixMode(gl.GL_MODELVIEW)
if glut.glutGetWindow() > 0:
interactive = True
glut.glutInit(sys.argv)
glut.glutInitDisplayMode(glut.GLUT_DOUBLE |
glut.GLUT_RGBA |
glut.GLUT_DEPTH)
else:
interactive = False
glut.glutCreateWindow(b'gui-glut')
glut.glutDisplayFunc(display)
glut.glutReshapeFunc(resize)
# This is necessary on osx to be able to close the window
# (else the close button is disabled)
if sys.platform == 'darwin' and not bool(glut.HAVE_FREEGLUT):
glut.glutWMCloseFunc(close)
gl.glClearColor(0,0,0,1)
if not interactive:
glut.glutMainLoop()