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handle closed event loop in async script magics...
handle closed event loop in async script magics leave other problems with asyncio implementation for another PR

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gui-wx.py
106 lines | 2.9 KiB | text/x-python | PythonLexer
#!/usr/bin/env python
"""
A Simple wx example to test IPython's event loop integration.
To run this do:
In [5]: %gui wx # or start IPython with '--gui wx'
In [6]: %run gui-wx.py
Ref: Modified from wxPython source code wxPython/samples/simple/simple.py
"""
import wx
class MyFrame(wx.Frame):
"""
This is MyFrame. It just shows a few controls on a wxPanel,
and has a simple menu.
"""
def __init__(self, parent, title):
wx.Frame.__init__(self, parent, -1, title,
pos=(150, 150), size=(350, 200))
# Create the menubar
menuBar = wx.MenuBar()
# and a menu
menu = wx.Menu()
# add an item to the menu, using \tKeyName automatically
# creates an accelerator, the third param is some help text
# that will show up in the statusbar
menu.Append(wx.ID_EXIT, "E&xit\tAlt-X", "Exit this simple sample")
# bind the menu event to an event handler
self.Bind(wx.EVT_MENU, self.OnTimeToClose, id=wx.ID_EXIT)
# and put the menu on the menubar
menuBar.Append(menu, "&File")
self.SetMenuBar(menuBar)
self.CreateStatusBar()
# Now create the Panel to put the other controls on.
panel = wx.Panel(self)
# and a few controls
text = wx.StaticText(panel, -1, "Hello World!")
text.SetFont(wx.Font(14, wx.SWISS, wx.NORMAL, wx.BOLD))
text.SetSize(text.GetBestSize())
btn = wx.Button(panel, -1, "Close")
funbtn = wx.Button(panel, -1, "Just for fun...")
# bind the button events to handlers
self.Bind(wx.EVT_BUTTON, self.OnTimeToClose, btn)
self.Bind(wx.EVT_BUTTON, self.OnFunButton, funbtn)
# Use a sizer to layout the controls, stacked vertically and with
# a 10 pixel border around each
sizer = wx.BoxSizer(wx.VERTICAL)
sizer.Add(text, 0, wx.ALL, 10)
sizer.Add(btn, 0, wx.ALL, 10)
sizer.Add(funbtn, 0, wx.ALL, 10)
panel.SetSizer(sizer)
panel.Layout()
def OnTimeToClose(self, evt):
"""Event handler for the button click."""
print("See ya later!")
self.Close()
def OnFunButton(self, evt):
"""Event handler for the button click."""
print("Having fun yet?")
class MyApp(wx.App):
def OnInit(self):
frame = MyFrame(None, "Simple wxPython App")
self.SetTopWindow(frame)
print("Print statements go to this stdout window by default.")
frame.Show(True)
return True
if __name__ == '__main__':
app = wx.GetApp()
if app is None:
app = MyApp(redirect=False, clearSigInt=False)
else:
frame = MyFrame(None, "Simple wxPython App")
app.SetTopWindow(frame)
print("Print statements go to this stdout window by default.")
frame.Show(True)
try:
from IPython.lib.inputhook import enable_gui
enable_gui('wx', app)
except ImportError:
app.MainLoop()