##// END OF EJS Templates
load the per kernel kernel.js and kernel.css...
load the per kernel kernel.js and kernel.css As per discussion, each kernel can provide a file name kernel.js that we try to load at kernel switching. If such a file exist we assume that the kernel pathches the javasscript and that this javascript cannot be unpatched, and further switching of the kernel cannot be undone without reloading the page. (separate PR for UI) if a kernel provide kernel.js, the it should consist into a AMD module definition that uses require.js the module shoudl define a function name `onload` that will be called at the appropriate moment before the kernel starts.

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__init__.py
42 lines | 1.6 KiB | text/x-python | PythonLexer
"""Implementation of all the magic functions built into IPython.
"""
#-----------------------------------------------------------------------------
# Copyright (c) 2012 The IPython Development Team.
#
# Distributed under the terms of the Modified BSD License.
#
# The full license is in the file COPYING.txt, distributed with this software.
#-----------------------------------------------------------------------------
#-----------------------------------------------------------------------------
# Imports
#-----------------------------------------------------------------------------
from ..magic import Magics, magics_class
from .auto import AutoMagics
from .basic import BasicMagics
from .code import CodeMagics, MacroToEdit
from .config import ConfigMagics
from .deprecated import DeprecatedMagics
from .display import DisplayMagics
from .execution import ExecutionMagics
from .extension import ExtensionMagics
from .history import HistoryMagics
from .logging import LoggingMagics
from .namespace import NamespaceMagics
from .osm import OSMagics
from .pylab import PylabMagics
from .script import ScriptMagics
#-----------------------------------------------------------------------------
# Magic implementation classes
#-----------------------------------------------------------------------------
@magics_class
class UserMagics(Magics):
"""Placeholder for user-defined magics to be added at runtime.
All magics are eventually merged into a single namespace at runtime, but we
use this class to isolate the magics defined dynamically by the user into
their own class.
"""