##// END OF EJS Templates
load the per kernel kernel.js and kernel.css...
load the per kernel kernel.js and kernel.css As per discussion, each kernel can provide a file name kernel.js that we try to load at kernel switching. If such a file exist we assume that the kernel pathches the javasscript and that this javascript cannot be unpatched, and further switching of the kernel cannot be undone without reloading the page. (separate PR for UI) if a kernel provide kernel.js, the it should consist into a AMD module definition that uses require.js the module shoudl define a function name `onload` that will be called at the appropriate moment before the kernel starts.

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ipkernel_qtapp.py
75 lines | 2.8 KiB | text/x-python | PythonLexer
#!/usr/bin/env python
"""Example integrating an IPython kernel into a GUI App.
This trivial GUI application internally starts an IPython kernel, to which Qt
consoles can be connected either by the user at the command line or started
from the GUI itself, via a button. The GUI can also manipulate one variable in
the kernel's namespace, and print the namespace to the console.
Play with it by running the script and then opening one or more consoles, and
pushing the 'Counter++' and 'Namespace' buttons.
Upon exit, it should automatically close all consoles opened from the GUI.
Consoles attached separately from a terminal will not be terminated, though
they will notice that their kernel died.
"""
#-----------------------------------------------------------------------------
# Imports
#-----------------------------------------------------------------------------
from PyQt4 import Qt
from internal_ipkernel import InternalIPKernel
#-----------------------------------------------------------------------------
# Functions and classes
#-----------------------------------------------------------------------------
class SimpleWindow(Qt.QWidget, InternalIPKernel):
def __init__(self, app):
Qt.QWidget.__init__(self)
self.app = app
self.add_widgets()
self.init_ipkernel('qt')
def add_widgets(self):
self.setGeometry(300, 300, 400, 70)
self.setWindowTitle('IPython in your app')
# Add simple buttons:
console = Qt.QPushButton('Qt Console', self)
console.setGeometry(10, 10, 100, 35)
self.connect(console, Qt.SIGNAL('clicked()'), self.new_qt_console)
namespace = Qt.QPushButton('Namespace', self)
namespace.setGeometry(120, 10, 100, 35)
self.connect(namespace, Qt.SIGNAL('clicked()'), self.print_namespace)
count = Qt.QPushButton('Count++', self)
count.setGeometry(230, 10, 80, 35)
self.connect(count, Qt.SIGNAL('clicked()'), self.count)
# Quit and cleanup
quit = Qt.QPushButton('Quit', self)
quit.setGeometry(320, 10, 60, 35)
self.connect(quit, Qt.SIGNAL('clicked()'), Qt.qApp, Qt.SLOT('quit()'))
self.app.connect(self.app, Qt.SIGNAL("lastWindowClosed()"),
self.app, Qt.SLOT("quit()"))
self.app.aboutToQuit.connect(self.cleanup_consoles)
#-----------------------------------------------------------------------------
# Main script
#-----------------------------------------------------------------------------
if __name__ == "__main__":
app = Qt.QApplication([])
# Create our window
win = SimpleWindow(app)
win.show()
# Very important, IPython-specific step: this gets GUI event loop
# integration going, and it replaces calling app.exec_()
win.ipkernel.start()