##// END OF EJS Templates
Always run the OS X loop even if no windows....
Always run the OS X loop even if no windows. Otherwise this can trigger infinite Python-Icon-In-Dock bouncing. See #10137. I will guess that this is because application on OS X may not have windows and still need to process events. It may be that an alternative is to run the loop only once the first time, but I'm unsure. at_least_once = False def inputhook(context): """Inputhook for Cocoa (NSApp)""" NSApp = _NSApp() window_count = msg( msg(NSApp, n('windows')), n('count') ) if not window_count and not at_least_once: at_least_once = True return _stop_on_read(context.fileno()) msg(NSApp, n('run')) if not _triggered.is_set(): # app closed without firing callback, # probably due to last window being closed. # Run the loop manually in this case, # since there may be events still to process (#9734) CoreFoundation.CFRunLoopRun() Closes #10137

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pyglet.py
67 lines | 2.3 KiB | text/x-python | PythonLexer
"""Enable pyglet to be used interacively with prompt_toolkit
"""
import os
import sys
import time
from timeit import default_timer as clock
import pyglet
# On linux only, window.flip() has a bug that causes an AttributeError on
# window close. For details, see:
# http://groups.google.com/group/pyglet-users/browse_thread/thread/47c1aab9aa4a3d23/c22f9e819826799e?#c22f9e819826799e
if sys.platform.startswith('linux'):
def flip(window):
try:
window.flip()
except AttributeError:
pass
else:
def flip(window):
window.flip()
def inputhook(context):
"""Run the pyglet event loop by processing pending events only.
This keeps processing pending events until stdin is ready. After
processing all pending events, a call to time.sleep is inserted. This is
needed, otherwise, CPU usage is at 100%. This sleep time should be tuned
though for best performance.
"""
# We need to protect against a user pressing Control-C when IPython is
# idle and this is running. We trap KeyboardInterrupt and pass.
try:
t = clock()
while not context.input_is_ready():
pyglet.clock.tick()
for window in pyglet.app.windows:
window.switch_to()
window.dispatch_events()
window.dispatch_event('on_draw')
flip(window)
# We need to sleep at this point to keep the idle CPU load
# low. However, if sleep to long, GUI response is poor. As
# a compromise, we watch how often GUI events are being processed
# and switch between a short and long sleep time. Here are some
# stats useful in helping to tune this.
# time CPU load
# 0.001 13%
# 0.005 3%
# 0.01 1.5%
# 0.05 0.5%
used_time = clock() - t
if used_time > 10.0:
# print 'Sleep for 1 s' # dbg
time.sleep(1.0)
elif used_time > 0.1:
# Few GUI events coming in, so we can sleep longer
# print 'Sleep for 0.05 s' # dbg
time.sleep(0.05)
else:
# Many GUI events coming in, so sleep only very little
time.sleep(0.001)
except KeyboardInterrupt:
pass