##// END OF EJS Templates
Always run the OS X loop even if no windows....
Always run the OS X loop even if no windows. Otherwise this can trigger infinite Python-Icon-In-Dock bouncing. See #10137. I will guess that this is because application on OS X may not have windows and still need to process events. It may be that an alternative is to run the loop only once the first time, but I'm unsure. at_least_once = False def inputhook(context): """Inputhook for Cocoa (NSApp)""" NSApp = _NSApp() window_count = msg( msg(NSApp, n('windows')), n('count') ) if not window_count and not at_least_once: at_least_once = True return _stop_on_read(context.fileno()) msg(NSApp, n('run')) if not _triggered.is_set(): # app closed without firing callback, # probably due to last window being closed. # Run the loop manually in this case, # since there may be events still to process (#9734) CoreFoundation.CFRunLoopRun() Closes #10137

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build_release
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#!/usr/bin/env python
"""IPython release build script.
"""
import os
from shutil import rmtree
from toollib import sh, pjoin, get_ipdir, cd, execfile, sdists, buildwheels
def build_release():
# Get main ipython dir, this will raise if it doesn't pass some checks
ipdir = get_ipdir()
cd(ipdir)
# Load release info
execfile(pjoin('IPython', 'core', 'release.py'), globals())
# Cleanup
for d in ['build', 'dist', pjoin('docs', 'build'), pjoin('docs', 'dist'),
pjoin('docs', 'source', 'api', 'generated')]:
if os.path.isdir(d):
rmtree(d)
# Build source and binary distros
sh(sdists)
buildwheels()
if __name__ == '__main__':
build_release()