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"""ContainerWidget class.
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Represents a container that can be used to group other widgets.
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"""
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#-----------------------------------------------------------------------------
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# Copyright (c) 2013, the IPython Development Team.
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#
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# Distributed under the terms of the Modified BSD License.
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#
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# The full license is in the file COPYING.txt, distributed with this software.
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#-----------------------------------------------------------------------------
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#-----------------------------------------------------------------------------
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# Imports
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#-----------------------------------------------------------------------------
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from .widget import DOMWidget
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from IPython.utils.traitlets import Unicode, Tuple, TraitError
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#-----------------------------------------------------------------------------
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# Classes
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#-----------------------------------------------------------------------------
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class ContainerWidget(DOMWidget):
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_view_name = Unicode('ContainerView', sync=True)
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# Child widgets in the container.
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# Using a tuple here to force reassignment to update the list.
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# When a proper notifying-list trait exists, that is what should be used here.
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children = Tuple()
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_children = Tuple(sync=True)
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def __init__(self, **kwargs):
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super(ContainerWidget, self).__init__(**kwargs)
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self.on_displayed(ContainerWidget._fire_children_displayed)
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def _fire_children_displayed(self):
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for child in self._children:
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child._handle_displayed()
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def _children_changed(self, name, old, new):
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"""Validate children list.
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Makes sure only one instance of any given model can exist in the
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children list.
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An excellent post on uniqifiers is available at
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http://www.peterbe.com/plog/uniqifiers-benchmark
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which provides the inspiration for using this implementation. Below
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I've implemented the `f5` algorithm using Python comprehensions."""
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if new is not None:
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seen = {}
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def add_item(i):
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seen[i.model_id] = True
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return i
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self._children = [add_item(i) for i in new if not i.model_id in seen]
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class PopupWidget(ContainerWidget):
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_view_name = Unicode('PopupView', sync=True)
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description = Unicode(sync=True)
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button_text = Unicode(sync=True)
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