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Test case for setting only lower or upper, no sensible default so should be an error
Test case for setting only lower or upper, no sensible default so should be an error

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widget_float.py
171 lines | 6.5 KiB | text/x-python | PythonLexer
"""Float class.
Represents an unbounded float using a widget.
"""
#-----------------------------------------------------------------------------
# Copyright (c) 2013, the IPython Development Team.
#
# Distributed under the terms of the Modified BSD License.
#
# The full license is in the file COPYING.txt, distributed with this software.
#-----------------------------------------------------------------------------
#-----------------------------------------------------------------------------
# Imports
#-----------------------------------------------------------------------------
from .widget import DOMWidget
from IPython.utils.traitlets import Unicode, CFloat, Bool, Enum, Tuple
from IPython.utils.warn import DeprecatedClass
#-----------------------------------------------------------------------------
# Classes
#-----------------------------------------------------------------------------
class _Float(DOMWidget):
value = CFloat(0.0, help="Float value", sync=True)
disabled = Bool(False, help="Enable or disable user changes", sync=True)
description = Unicode(help="Description of the value this widget represents", sync=True)
class _BoundedFloat(_Float):
max = CFloat(100.0, help="Max value", sync=True)
min = CFloat(0.0, help="Min value", sync=True)
step = CFloat(0.1, help="Minimum step that the value can take (ignored by some views)", sync=True)
def __init__(self, *pargs, **kwargs):
"""Constructor"""
DOMWidget.__init__(self, *pargs, **kwargs)
self._validate('value', None, self.value)
self.on_trait_change(self._validate, ['value', 'min', 'max'])
def _validate(self, name, old, new):
"""Validate value, max, min."""
if self.min > new or new > self.max:
self.value = min(max(new, self.min), self.max)
class FloatText(_Float):
_view_name = Unicode('FloatTextView', sync=True)
class BoundedFloatText(_BoundedFloat):
_view_name = Unicode('FloatTextView', sync=True)
class FloatSlider(_BoundedFloat):
_view_name = Unicode('FloatSliderView', sync=True)
orientation = Enum([u'horizontal', u'vertical'], u'horizontal',
help="Vertical or horizontal.", sync=True)
_range = Bool(False, help="Display a range selector", sync=True)
readout = Bool(True, help="Display the current value of the slider next to it.", sync=True)
class FloatProgress(_BoundedFloat):
_view_name = Unicode('ProgressView', sync=True)
class _FloatRange(_Float):
value = Tuple(CFloat, CFloat, default_value=(0.0, 1.0), help="Tuple of (lower, upper) bounds", sync=True)
lower = CFloat(0.0, help="Lower bound", sync=False)
upper = CFloat(1.0, help="Upper bound", sync=False)
def __init__(self, *pargs, **kwargs):
if 'value' in kwargs and ('lower' in kwargs or 'upper' in kwargs):
raise ValueError("Cannot specify both 'value' and 'lower'/'upper' for range widget")
value_given = 'value' in kwargs
DOMWidget.__init__(self, *pargs, **kwargs)
# ensure the traits match, preferring whichever (if any) was given in kwargs
if value_given:
self.lower, self.upper = self.value
else:
self.value = (self.lower, self.upper)
self.on_trait_change(self._validate, ['value', 'upper', 'lower'])
def _validate(self, name, old, new):
if name == 'value':
self.lower, self.upper = min(new), max(new)
elif name == 'lower':
self.value = (new, self.value[1])
elif name == 'upper':
self.value = (self.value[0], new)
class _BoundedFloatRange(_FloatRange):
step = CFloat(1.0, help="Minimum step that the value can take (ignored by some views)", sync=True)
max = CFloat(100.0, help="Max value", sync=True)
min = CFloat(0.0, help="Min value", sync=True)
def __init__(self, *pargs, **kwargs):
any_value_given = 'value' in kwargs or 'upper' in kwargs or 'lower' in kwargs
_FloatRange.__init__(self, *pargs, **kwargs)
# ensure a minimal amount of sanity
if self.min > self.max:
raise ValueError("min must be <= max")
# ensure the initial values within bounds
if self.lower < self.min:
self.lower = self.min
if self.upper > self.max:
self.upper = self.max
# if no value is set, use 25-75% to avoid the handles overlapping
if not any_value_given:
self.value = (0.75*self.min + 0.25*self.max,
0.25*self.min + 0.75*self.max)
# callback already set for 'value', 'lower', 'upper'
self.on_trait_change(self._validate, ['min', 'max'])
def _validate(self, name, old, new):
if name == "min":
if new > self.max:
raise ValueError("setting min > max")
self.min = new
elif name == "max":
if new < self.min:
raise ValueError("setting max < min")
self.max = new
low, high = self.value
if name == "value":
low, high = min(new), max(new)
elif name == "upper":
if new < self.lower:
raise ValueError("setting upper < lower")
high = new
elif name == "lower":
if new > self.upper:
raise ValueError("setting lower > upper")
low = new
low = max(self.min, min(low, self.max))
high = min(self.max, max(high, self.min))
# determine the order in which we should update the
# lower, upper traits to avoid a temporary inverted overlap
lower_first = high < self.lower
self.value = (low, high)
if lower_first:
self.lower = low
self.upper = high
else:
self.upper = high
self.lower = low
class FloatRangeSlider(_BoundedFloatRange):
_view_name = Unicode('FloatSliderView', sync=True)
orientation = Enum([u'horizontal', u'vertical'], u'horizontal',
help="Vertical or horizontal.", sync=True)
_range = Bool(True, help="Display a range selector", sync=True)
readout = Bool(True, help="Display the current value of the slider next to it.", sync=True)
# Remove in IPython 4.0
FloatTextWidget = DeprecatedClass(FloatText, 'FloatTextWidget')
BoundedFloatTextWidget = DeprecatedClass(BoundedFloatText, 'BoundedFloatTextWidget')
FloatSliderWidget = DeprecatedClass(FloatSlider, 'FloatSliderWidget')
FloatProgressWidget = DeprecatedClass(FloatProgress, 'FloatProgressWidget')