##// END OF EJS Templates
Allow to customise shortcuts using a traitlet (#13928)...
Allow to customise shortcuts using a traitlet (#13928) This is a refactor of keybindings code aiming to enable users to modify, disable, and add new shortcuts. Closes #13878, relates to #13879. ## Code changes - The filters are no longer defined as Python condition expression but as strings. This ensures that all shortcuts that we define can be unambiguously overridden by users from JSON config files. - All filters were moved to a new `filters.py` module - All commands previously defined in closure of `create_ipython_shortcuts(shell)` were moved to globals (which ensures nice identifier names and makes unit-testing easier) - All bindings are now collected in `KEY_BINDINGS` global variable; in future one could consider further splitting them up and moving bindings definition to respective modules (e.g. `AUTO_MATCH_BINDINGS` to `auto_match.py`). ## User-facing changes - New configuration traitlet: `c.TerminalInteractiveShell.shortcuts` - Accept single character in autosuggestion shortcut now uses <kbd>alt</kbd> + <kbd>right</kbd> instead of <kbd>right</kbd> (which is accepting the entire suggestion as in versions 8.8 and before). After a few iterations I arrived to a specification that separates the existing key/filter from the new key/filter and has a separate "create" flag used to indicate that a new shortcut should be created (rather than modifying an existing one): > Each entry on the list should be a dictionary with ``command`` key identifying the target function executed by the shortcut and at least one of the following: > - `match_keys`: list of keys used to match an existing shortcut, > - `match_filter`: shortcut filter used to match an existing shortcut, > - `new_keys`: list of keys to set, > - `new_filter`: a new shortcut filter to set > > The filters have to be composed of pre-defined verbs and joined by one of the following conjunctions: `&` (and), `|` (or), `~` (not). The pre-defined verbs are: ..... > > To disable a shortcut set `new_keys` to an empty list. To add a shortcut add key `create` with value `True`. When modifying/disabling shortcuts, `match_keys`/`match_filter` can be omitted if the provided specification uniquely identifies a shortcut to be overridden/disabled. > > When modifying a shortcut `new_filter` or `new_keys` can be omitted which will result in reuse of the existing filter/keys. > > Only shortcuts defined in IPython (and not default prompt toolkit shortcuts) can be modified or disabled.

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coloransi.py
187 lines | 6.8 KiB | text/x-python | PythonLexer
# -*- coding: utf-8 -*-
"""Tools for coloring text in ANSI terminals.
"""
#*****************************************************************************
# Copyright (C) 2002-2006 Fernando Perez. <fperez@colorado.edu>
#
# Distributed under the terms of the BSD License. The full license is in
# the file COPYING, distributed as part of this software.
#*****************************************************************************
__all__ = ['TermColors','InputTermColors','ColorScheme','ColorSchemeTable']
import os
from IPython.utils.ipstruct import Struct
color_templates = (
# Dark colors
("Black" , "0;30"),
("Red" , "0;31"),
("Green" , "0;32"),
("Brown" , "0;33"),
("Blue" , "0;34"),
("Purple" , "0;35"),
("Cyan" , "0;36"),
("LightGray" , "0;37"),
# Light colors
("DarkGray" , "1;30"),
("LightRed" , "1;31"),
("LightGreen" , "1;32"),
("Yellow" , "1;33"),
("LightBlue" , "1;34"),
("LightPurple" , "1;35"),
("LightCyan" , "1;36"),
("White" , "1;37"),
# Blinking colors. Probably should not be used in anything serious.
("BlinkBlack" , "5;30"),
("BlinkRed" , "5;31"),
("BlinkGreen" , "5;32"),
("BlinkYellow" , "5;33"),
("BlinkBlue" , "5;34"),
("BlinkPurple" , "5;35"),
("BlinkCyan" , "5;36"),
("BlinkLightGray", "5;37"),
)
def make_color_table(in_class):
"""Build a set of color attributes in a class.
Helper function for building the :class:`TermColors` and
:class`InputTermColors`.
"""
for name,value in color_templates:
setattr(in_class,name,in_class._base % value)
class TermColors:
"""Color escape sequences.
This class defines the escape sequences for all the standard (ANSI?)
colors in terminals. Also defines a NoColor escape which is just the null
string, suitable for defining 'dummy' color schemes in terminals which get
confused by color escapes.
This class should be used as a mixin for building color schemes."""
NoColor = '' # for color schemes in color-less terminals.
Normal = '\033[0m' # Reset normal coloring
_base = '\033[%sm' # Template for all other colors
# Build the actual color table as a set of class attributes:
make_color_table(TermColors)
class InputTermColors:
"""Color escape sequences for input prompts.
This class is similar to TermColors, but the escapes are wrapped in \\001
and \\002 so that readline can properly know the length of each line and
can wrap lines accordingly. Use this class for any colored text which
needs to be used in input prompts, such as in calls to raw_input().
This class defines the escape sequences for all the standard (ANSI?)
colors in terminals. Also defines a NoColor escape which is just the null
string, suitable for defining 'dummy' color schemes in terminals which get
confused by color escapes.
This class should be used as a mixin for building color schemes."""
NoColor = '' # for color schemes in color-less terminals.
if os.name == 'nt' and os.environ.get('TERM','dumb') == 'emacs':
# (X)emacs on W32 gets confused with \001 and \002 so we remove them
Normal = '\033[0m' # Reset normal coloring
_base = '\033[%sm' # Template for all other colors
else:
Normal = '\001\033[0m\002' # Reset normal coloring
_base = '\001\033[%sm\002' # Template for all other colors
# Build the actual color table as a set of class attributes:
make_color_table(InputTermColors)
class NoColors:
"""This defines all the same names as the colour classes, but maps them to
empty strings, so it can easily be substituted to turn off colours."""
NoColor = ''
Normal = ''
for name, value in color_templates:
setattr(NoColors, name, '')
class ColorScheme:
"""Generic color scheme class. Just a name and a Struct."""
def __init__(self,__scheme_name_,colordict=None,**colormap):
self.name = __scheme_name_
if colordict is None:
self.colors = Struct(**colormap)
else:
self.colors = Struct(colordict)
def copy(self,name=None):
"""Return a full copy of the object, optionally renaming it."""
if name is None:
name = self.name
return ColorScheme(name, self.colors.dict())
class ColorSchemeTable(dict):
"""General class to handle tables of color schemes.
It's basically a dict of color schemes with a couple of shorthand
attributes and some convenient methods.
active_scheme_name -> obvious
active_colors -> actual color table of the active scheme"""
def __init__(self, scheme_list=None, default_scheme=''):
"""Create a table of color schemes.
The table can be created empty and manually filled or it can be
created with a list of valid color schemes AND the specification for
the default active scheme.
"""
# create object attributes to be set later
self.active_scheme_name = ''
self.active_colors = None
if scheme_list:
if default_scheme == '':
raise ValueError('you must specify the default color scheme')
for scheme in scheme_list:
self.add_scheme(scheme)
self.set_active_scheme(default_scheme)
def copy(self):
"""Return full copy of object"""
return ColorSchemeTable(self.values(),self.active_scheme_name)
def add_scheme(self,new_scheme):
"""Add a new color scheme to the table."""
if not isinstance(new_scheme,ColorScheme):
raise ValueError('ColorSchemeTable only accepts ColorScheme instances')
self[new_scheme.name] = new_scheme
def set_active_scheme(self,scheme,case_sensitive=0):
"""Set the currently active scheme.
Names are by default compared in a case-insensitive way, but this can
be changed by setting the parameter case_sensitive to true."""
scheme_names = list(self.keys())
if case_sensitive:
valid_schemes = scheme_names
scheme_test = scheme
else:
valid_schemes = [s.lower() for s in scheme_names]
scheme_test = scheme.lower()
try:
scheme_idx = valid_schemes.index(scheme_test)
except ValueError as e:
raise ValueError('Unrecognized color scheme: ' + scheme + \
'\nValid schemes: '+str(scheme_names).replace("'', ",'')) from e
else:
active = scheme_names[scheme_idx]
self.active_scheme_name = active
self.active_colors = self[active].colors
# Now allow using '' as an index for the current active scheme
self[''] = self[active]