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%%bash: read from stream until separator found or buffer is full (#14019)...
%%bash: read from stream until separator found or buffer is full (#14019) Original issue: https://github.com/ipython/ipython/issues/14005 TLDR before we would read line by line however this is not necessary and we should just continue reading until we reach EOF. The case we patch here is if we read a line larger than the allowed buffer size, we will return that chunk (aka the entire buffer) to be written out and still continue reading.

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glut.py
140 lines | 4.9 KiB | text/x-python | PythonLexer
"""GLUT Input hook for interactive use with prompt_toolkit
"""
# GLUT is quite an old library and it is difficult to ensure proper
# integration within IPython since original GLUT does not allow to handle
# events one by one. Instead, it requires for the mainloop to be entered
# and never returned (there is not even a function to exit he
# mainloop). Fortunately, there are alternatives such as freeglut
# (available for linux and windows) and the OSX implementation gives
# access to a glutCheckLoop() function that blocks itself until a new
# event is received. This means we have to setup the idle callback to
# ensure we got at least one event that will unblock the function.
#
# Furthermore, it is not possible to install these handlers without a window
# being first created. We choose to make this window invisible. This means that
# display mode options are set at this level and user won't be able to change
# them later without modifying the code. This should probably be made available
# via IPython options system.
import sys
import time
import signal
import OpenGL.GLUT as glut
import OpenGL.platform as platform
from timeit import default_timer as clock
# Frame per second : 60
# Should probably be an IPython option
glut_fps = 60
# Display mode : double buffeed + rgba + depth
# Should probably be an IPython option
glut_display_mode = (glut.GLUT_DOUBLE |
glut.GLUT_RGBA |
glut.GLUT_DEPTH)
glutMainLoopEvent = None
if sys.platform == 'darwin':
try:
glutCheckLoop = platform.createBaseFunction(
'glutCheckLoop', dll=platform.GLUT, resultType=None,
argTypes=[],
doc='glutCheckLoop( ) -> None',
argNames=(),
)
except AttributeError as e:
raise RuntimeError(
'''Your glut implementation does not allow interactive sessions. '''
'''Consider installing freeglut.''') from e
glutMainLoopEvent = glutCheckLoop
elif glut.HAVE_FREEGLUT:
glutMainLoopEvent = glut.glutMainLoopEvent
else:
raise RuntimeError(
'''Your glut implementation does not allow interactive sessions. '''
'''Consider installing freeglut.''')
def glut_display():
# Dummy display function
pass
def glut_idle():
# Dummy idle function
pass
def glut_close():
# Close function only hides the current window
glut.glutHideWindow()
glutMainLoopEvent()
def glut_int_handler(signum, frame):
# Catch sigint and print the defaultipyt message
signal.signal(signal.SIGINT, signal.default_int_handler)
print('\nKeyboardInterrupt')
# Need to reprint the prompt at this stage
# Initialisation code
glut.glutInit( sys.argv )
glut.glutInitDisplayMode( glut_display_mode )
# This is specific to freeglut
if bool(glut.glutSetOption):
glut.glutSetOption( glut.GLUT_ACTION_ON_WINDOW_CLOSE,
glut.GLUT_ACTION_GLUTMAINLOOP_RETURNS )
glut.glutCreateWindow( b'ipython' )
glut.glutReshapeWindow( 1, 1 )
glut.glutHideWindow( )
glut.glutWMCloseFunc( glut_close )
glut.glutDisplayFunc( glut_display )
glut.glutIdleFunc( glut_idle )
def inputhook(context):
"""Run the pyglet event loop by processing pending events only.
This keeps processing pending events until stdin is ready. After
processing all pending events, a call to time.sleep is inserted. This is
needed, otherwise, CPU usage is at 100%. This sleep time should be tuned
though for best performance.
"""
# We need to protect against a user pressing Control-C when IPython is
# idle and this is running. We trap KeyboardInterrupt and pass.
signal.signal(signal.SIGINT, glut_int_handler)
try:
t = clock()
# Make sure the default window is set after a window has been closed
if glut.glutGetWindow() == 0:
glut.glutSetWindow( 1 )
glutMainLoopEvent()
return 0
while not context.input_is_ready():
glutMainLoopEvent()
# We need to sleep at this point to keep the idle CPU load
# low. However, if sleep to long, GUI response is poor. As
# a compromise, we watch how often GUI events are being processed
# and switch between a short and long sleep time. Here are some
# stats useful in helping to tune this.
# time CPU load
# 0.001 13%
# 0.005 3%
# 0.01 1.5%
# 0.05 0.5%
used_time = clock() - t
if used_time > 10.0:
# print 'Sleep for 1 s' # dbg
time.sleep(1.0)
elif used_time > 0.1:
# Few GUI events coming in, so we can sleep longer
# print 'Sleep for 0.05 s' # dbg
time.sleep(0.05)
else:
# Many GUI events coming in, so sleep only very little
time.sleep(0.001)
except KeyboardInterrupt:
pass