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Add ScrollManager to global ipy namespace in main.js instead of,...
Add ScrollManager to global ipy namespace in main.js instead of, in the bottom of the scroll manager js file.

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widget_float.py
170 lines | 6.6 KiB | text/x-python | PythonLexer
"""Float class.
Represents an unbounded float using a widget.
"""
#-----------------------------------------------------------------------------
# Copyright (c) 2013, the IPython Development Team.
#
# Distributed under the terms of the Modified BSD License.
#
# The full license is in the file COPYING.txt, distributed with this software.
#-----------------------------------------------------------------------------
#-----------------------------------------------------------------------------
# Imports
#-----------------------------------------------------------------------------
from .widget import DOMWidget
from IPython.utils.traitlets import Unicode, CFloat, Bool, Enum, Tuple
from IPython.utils.warn import DeprecatedClass
#-----------------------------------------------------------------------------
# Classes
#-----------------------------------------------------------------------------
class _Float(DOMWidget):
value = CFloat(0.0, help="Float value", sync=True)
disabled = Bool(False, help="Enable or disable user changes", sync=True)
description = Unicode(help="Description of the value this widget represents", sync=True)
class _BoundedFloat(_Float):
max = CFloat(100.0, help="Max value", sync=True)
min = CFloat(0.0, help="Min value", sync=True)
step = CFloat(0.1, help="Minimum step that the value can take (ignored by some views)", sync=True)
def __init__(self, *pargs, **kwargs):
"""Constructor"""
DOMWidget.__init__(self, *pargs, **kwargs)
self._validate('value', None, self.value)
self.on_trait_change(self._validate, ['value', 'min', 'max'])
def _validate(self, name, old, new):
"""Validate value, max, min."""
if self.min > new or new > self.max:
self.value = min(max(new, self.min), self.max)
class FloatText(_Float):
_view_name = Unicode('FloatTextView', sync=True)
class BoundedFloatText(_BoundedFloat):
_view_name = Unicode('FloatTextView', sync=True)
class FloatSlider(_BoundedFloat):
_view_name = Unicode('FloatSliderView', sync=True)
orientation = Enum([u'horizontal', u'vertical'], u'horizontal',
help="Vertical or horizontal.", sync=True)
_range = Bool(False, help="Display a range selector", sync=True)
readout = Bool(True, help="Display the current value of the slider next to it.", sync=True)
class FloatProgress(_BoundedFloat):
_view_name = Unicode('ProgressView', sync=True)
class _FloatRange(_Float):
value = Tuple(CFloat, CFloat, default_value=(0.0, 1.0), help="Tuple of (lower, upper) bounds", sync=True)
lower = CFloat(0.0, help="Lower bound", sync=False)
upper = CFloat(1.0, help="Upper bound", sync=False)
def __init__(self, *pargs, **kwargs):
value_given = 'value' in kwargs
lower_given = 'lower' in kwargs
upper_given = 'upper' in kwargs
if value_given and (lower_given or upper_given):
raise ValueError("Cannot specify both 'value' and 'lower'/'upper' for range widget")
if lower_given != upper_given:
raise ValueError("Must specify both 'lower' and 'upper' for range widget")
DOMWidget.__init__(self, *pargs, **kwargs)
# ensure the traits match, preferring whichever (if any) was given in kwargs
if value_given:
self.lower, self.upper = self.value
else:
self.value = (self.lower, self.upper)
self.on_trait_change(self._validate, ['value', 'upper', 'lower'])
def _validate(self, name, old, new):
if name == 'value':
self.lower, self.upper = min(new), max(new)
elif name == 'lower':
self.value = (new, self.value[1])
elif name == 'upper':
self.value = (self.value[0], new)
class _BoundedFloatRange(_FloatRange):
step = CFloat(1.0, help="Minimum step that the value can take (ignored by some views)", sync=True)
max = CFloat(100.0, help="Max value", sync=True)
min = CFloat(0.0, help="Min value", sync=True)
def __init__(self, *pargs, **kwargs):
any_value_given = 'value' in kwargs or 'upper' in kwargs or 'lower' in kwargs
_FloatRange.__init__(self, *pargs, **kwargs)
# ensure a minimal amount of sanity
if self.min > self.max:
raise ValueError("min must be <= max")
if any_value_given:
# if a value was given, clamp it within (min, max)
self._validate("value", None, self.value)
else:
# otherwise, set it to 25-75% to avoid the handles overlapping
self.value = (0.75*self.min + 0.25*self.max,
0.25*self.min + 0.75*self.max)
# callback already set for 'value', 'lower', 'upper'
self.on_trait_change(self._validate, ['min', 'max'])
def _validate(self, name, old, new):
if name == "min":
if new > self.max:
raise ValueError("setting min > max")
self.min = new
elif name == "max":
if new < self.min:
raise ValueError("setting max < min")
self.max = new
low, high = self.value
if name == "value":
low, high = min(new), max(new)
elif name == "upper":
if new < self.lower:
raise ValueError("setting upper < lower")
high = new
elif name == "lower":
if new > self.upper:
raise ValueError("setting lower > upper")
low = new
low = max(self.min, min(low, self.max))
high = min(self.max, max(high, self.min))
# determine the order in which we should update the
# lower, upper traits to avoid a temporary inverted overlap
lower_first = high < self.lower
self.value = (low, high)
if lower_first:
self.lower = low
self.upper = high
else:
self.upper = high
self.lower = low
class FloatRangeSlider(_BoundedFloatRange):
_view_name = Unicode('FloatSliderView', sync=True)
orientation = Enum([u'horizontal', u'vertical'], u'horizontal',
help="Vertical or horizontal.", sync=True)
_range = Bool(True, help="Display a range selector", sync=True)
readout = Bool(True, help="Display the current value of the slider next to it.", sync=True)
# Remove in IPython 4.0
FloatTextWidget = DeprecatedClass(FloatText, 'FloatTextWidget')
BoundedFloatTextWidget = DeprecatedClass(BoundedFloatText, 'BoundedFloatTextWidget')
FloatSliderWidget = DeprecatedClass(FloatSlider, 'FloatSliderWidget')
FloatProgressWidget = DeprecatedClass(FloatProgress, 'FloatProgressWidget')