##// END OF EJS Templates
Allow the user to interact with link anchors in the qtconsole...
Allow the user to interact with link anchors in the qtconsole Since the qtconsole can display hyperlinks, it would be useful to allow interacting with them. This adds showing a tooltip when the mouse is over a link. The tooltip code stores the anchor in ConsoleWidget._anchor, so when the user right-clicks to select the context menu for "Open Link" or "Copy Link Address", it uses the text that was displayed and not whats under the current context menu pointer location. Also storing the anchor allows me to check to see if we've already displayed that anchor on a new mouseMoveEvent so the tooltip doesn't keep getting redrawn.

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ansi_code_processor.py
375 lines | 13.3 KiB | text/x-python | PythonLexer
""" Utilities for processing ANSI escape codes and special ASCII characters.
"""
#-----------------------------------------------------------------------------
# Imports
#-----------------------------------------------------------------------------
# Standard library imports
from collections import namedtuple
import re
# System library imports
from IPython.external.qt import QtCore, QtGui
#-----------------------------------------------------------------------------
# Constants and datatypes
#-----------------------------------------------------------------------------
# An action for erase requests (ED and EL commands).
EraseAction = namedtuple('EraseAction', ['action', 'area', 'erase_to'])
# An action for cursor move requests (CUU, CUD, CUF, CUB, CNL, CPL, CHA, CUP,
# and HVP commands).
# FIXME: Not implemented in AnsiCodeProcessor.
MoveAction = namedtuple('MoveAction', ['action', 'dir', 'unit', 'count'])
# An action for scroll requests (SU and ST) and form feeds.
ScrollAction = namedtuple('ScrollAction', ['action', 'dir', 'unit', 'count'])
# An action for the carriage return character
CarriageReturnAction = namedtuple('CarriageReturnAction', ['action'])
# An action for the \n character
NewLineAction = namedtuple('NewLineAction', ['action'])
# An action for the beep character
BeepAction = namedtuple('BeepAction', ['action'])
# An action for backspace
BackSpaceAction = namedtuple('BackSpaceAction', ['action'])
# Regular expressions.
CSI_COMMANDS = 'ABCDEFGHJKSTfmnsu'
CSI_SUBPATTERN = '\[(.*?)([%s])' % CSI_COMMANDS
OSC_SUBPATTERN = '\](.*?)[\x07\x1b]'
ANSI_PATTERN = ('\x01?\x1b(%s|%s)\x02?' % \
(CSI_SUBPATTERN, OSC_SUBPATTERN))
ANSI_OR_SPECIAL_PATTERN = re.compile('(\a|\b|\r(?!\n)|\r?\n)|(?:%s)' % ANSI_PATTERN)
SPECIAL_PATTERN = re.compile('([\f])')
#-----------------------------------------------------------------------------
# Classes
#-----------------------------------------------------------------------------
class AnsiCodeProcessor(object):
""" Translates special ASCII characters and ANSI escape codes into readable
attributes. It also supports a few non-standard, xterm-specific codes.
"""
# Whether to increase intensity or set boldness for SGR code 1.
# (Different terminals handle this in different ways.)
bold_text_enabled = False
# We provide an empty default color map because subclasses will likely want
# to use a custom color format.
default_color_map = {}
#---------------------------------------------------------------------------
# AnsiCodeProcessor interface
#---------------------------------------------------------------------------
def __init__(self):
self.actions = []
self.color_map = self.default_color_map.copy()
self.reset_sgr()
def reset_sgr(self):
""" Reset graphics attributs to their default values.
"""
self.intensity = 0
self.italic = False
self.bold = False
self.underline = False
self.foreground_color = None
self.background_color = None
def split_string(self, string):
""" Yields substrings for which the same escape code applies.
"""
self.actions = []
start = 0
# strings ending with \r are assumed to be ending in \r\n since
# \n is appended to output strings automatically. Accounting
# for that, here.
last_char = '\n' if len(string) > 0 and string[-1] == '\n' else None
string = string[:-1] if last_char is not None else string
for match in ANSI_OR_SPECIAL_PATTERN.finditer(string):
raw = string[start:match.start()]
substring = SPECIAL_PATTERN.sub(self._replace_special, raw)
if substring or self.actions:
yield substring
self.actions = []
start = match.end()
groups = filter(lambda x: x is not None, match.groups())
g0 = groups[0]
if g0 == '\a':
self.actions.append(BeepAction('beep'))
yield None
self.actions = []
elif g0 == '\r':
self.actions.append(CarriageReturnAction('carriage-return'))
yield None
self.actions = []
elif g0 == '\b':
self.actions.append(BackSpaceAction('backspace'))
yield None
self.actions = []
elif g0 == '\n' or g0 == '\r\n':
self.actions.append(NewLineAction('newline'))
yield g0
self.actions = []
else:
params = [ param for param in groups[1].split(';') if param ]
if g0.startswith('['):
# Case 1: CSI code.
try:
params = map(int, params)
except ValueError:
# Silently discard badly formed codes.
pass
else:
self.set_csi_code(groups[2], params)
elif g0.startswith(']'):
# Case 2: OSC code.
self.set_osc_code(params)
raw = string[start:]
substring = SPECIAL_PATTERN.sub(self._replace_special, raw)
if substring or self.actions:
yield substring
if last_char is not None:
self.actions.append(NewLineAction('newline'))
yield last_char
def set_csi_code(self, command, params=[]):
""" Set attributes based on CSI (Control Sequence Introducer) code.
Parameters
----------
command : str
The code identifier, i.e. the final character in the sequence.
params : sequence of integers, optional
The parameter codes for the command.
"""
if command == 'm': # SGR - Select Graphic Rendition
if params:
self.set_sgr_code(params)
else:
self.set_sgr_code([0])
elif (command == 'J' or # ED - Erase Data
command == 'K'): # EL - Erase in Line
code = params[0] if params else 0
if 0 <= code <= 2:
area = 'screen' if command == 'J' else 'line'
if code == 0:
erase_to = 'end'
elif code == 1:
erase_to = 'start'
elif code == 2:
erase_to = 'all'
self.actions.append(EraseAction('erase', area, erase_to))
elif (command == 'S' or # SU - Scroll Up
command == 'T'): # SD - Scroll Down
dir = 'up' if command == 'S' else 'down'
count = params[0] if params else 1
self.actions.append(ScrollAction('scroll', dir, 'line', count))
def set_osc_code(self, params):
""" Set attributes based on OSC (Operating System Command) parameters.
Parameters
----------
params : sequence of str
The parameters for the command.
"""
try:
command = int(params.pop(0))
except (IndexError, ValueError):
return
if command == 4:
# xterm-specific: set color number to color spec.
try:
color = int(params.pop(0))
spec = params.pop(0)
self.color_map[color] = self._parse_xterm_color_spec(spec)
except (IndexError, ValueError):
pass
def set_sgr_code(self, params):
""" Set attributes based on SGR (Select Graphic Rendition) codes.
Parameters
----------
params : sequence of ints
A list of SGR codes for one or more SGR commands. Usually this
sequence will have one element per command, although certain
xterm-specific commands requires multiple elements.
"""
# Always consume the first parameter.
if not params:
return
code = params.pop(0)
if code == 0:
self.reset_sgr()
elif code == 1:
if self.bold_text_enabled:
self.bold = True
else:
self.intensity = 1
elif code == 2:
self.intensity = 0
elif code == 3:
self.italic = True
elif code == 4:
self.underline = True
elif code == 22:
self.intensity = 0
self.bold = False
elif code == 23:
self.italic = False
elif code == 24:
self.underline = False
elif code >= 30 and code <= 37:
self.foreground_color = code - 30
elif code == 38 and params and params.pop(0) == 5:
# xterm-specific: 256 color support.
if params:
self.foreground_color = params.pop(0)
elif code == 39:
self.foreground_color = None
elif code >= 40 and code <= 47:
self.background_color = code - 40
elif code == 48 and params and params.pop(0) == 5:
# xterm-specific: 256 color support.
if params:
self.background_color = params.pop(0)
elif code == 49:
self.background_color = None
# Recurse with unconsumed parameters.
self.set_sgr_code(params)
#---------------------------------------------------------------------------
# Protected interface
#---------------------------------------------------------------------------
def _parse_xterm_color_spec(self, spec):
if spec.startswith('rgb:'):
return tuple(map(lambda x: int(x, 16), spec[4:].split('/')))
elif spec.startswith('rgbi:'):
return tuple(map(lambda x: int(float(x) * 255),
spec[5:].split('/')))
elif spec == '?':
raise ValueError('Unsupported xterm color spec')
return spec
def _replace_special(self, match):
special = match.group(1)
if special == '\f':
self.actions.append(ScrollAction('scroll', 'down', 'page', 1))
return ''
class QtAnsiCodeProcessor(AnsiCodeProcessor):
""" Translates ANSI escape codes into QTextCharFormats.
"""
# A map from ANSI color codes to SVG color names or RGB(A) tuples.
darkbg_color_map = {
0 : 'black', # black
1 : 'darkred', # red
2 : 'darkgreen', # green
3 : 'brown', # yellow
4 : 'darkblue', # blue
5 : 'darkviolet', # magenta
6 : 'steelblue', # cyan
7 : 'grey', # white
8 : 'grey', # black (bright)
9 : 'red', # red (bright)
10 : 'lime', # green (bright)
11 : 'yellow', # yellow (bright)
12 : 'deepskyblue', # blue (bright)
13 : 'magenta', # magenta (bright)
14 : 'cyan', # cyan (bright)
15 : 'white' } # white (bright)
# Set the default color map for super class.
default_color_map = darkbg_color_map.copy()
def get_color(self, color, intensity=0):
""" Returns a QColor for a given color code, or None if one cannot be
constructed.
"""
if color is None:
return None
# Adjust for intensity, if possible.
if color < 8 and intensity > 0:
color += 8
constructor = self.color_map.get(color, None)
if isinstance(constructor, basestring):
# If this is an X11 color name, we just hope there is a close SVG
# color name. We could use QColor's static method
# 'setAllowX11ColorNames()', but this is global and only available
# on X11. It seems cleaner to aim for uniformity of behavior.
return QtGui.QColor(constructor)
elif isinstance(constructor, (tuple, list)):
return QtGui.QColor(*constructor)
return None
def get_format(self):
""" Returns a QTextCharFormat that encodes the current style attributes.
"""
format = QtGui.QTextCharFormat()
# Set foreground color
qcolor = self.get_color(self.foreground_color, self.intensity)
if qcolor is not None:
format.setForeground(qcolor)
# Set background color
qcolor = self.get_color(self.background_color, self.intensity)
if qcolor is not None:
format.setBackground(qcolor)
# Set font weight/style options
if self.bold:
format.setFontWeight(QtGui.QFont.Bold)
else:
format.setFontWeight(QtGui.QFont.Normal)
format.setFontItalic(self.italic)
format.setFontUnderline(self.underline)
return format
def set_background_color(self, color):
""" Given a background color (a QColor), attempt to set a color map
that will be aesthetically pleasing.
"""
# Set a new default color map.
self.default_color_map = self.darkbg_color_map.copy()
if color.value() >= 127:
# Colors appropriate for a terminal with a light background. For
# now, only use non-bright colors...
for i in xrange(8):
self.default_color_map[i + 8] = self.default_color_map[i]
# ...and replace white with black.
self.default_color_map[7] = self.default_color_map[15] = 'black'
# Update the current color map with the new defaults.
self.color_map.update(self.default_color_map)