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Wrote test to ensure that number of nargs is calculated correctly.
Wrote test to ensure that number of nargs is calculated correctly.

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notificationwidget.js
174 lines | 5.7 KiB | application/javascript | JavascriptLexer
/ IPython / html / static / base / js / notificationwidget.js
// Copyright (c) IPython Development Team.
// Distributed under the terms of the Modified BSD License.
define([
'base/js/namespace',
'jquery',
], function(IPython, $) {
"use strict";
/**
* Construct a NotificationWidget object.
*
* @constructor
* @param {string} selector - a jQuery selector string for the
* notification widget element
*/
var NotificationWidget = function (selector) {
this.selector = selector;
this.timeout = null;
this.busy = false;
if (this.selector !== undefined) {
this.element = $(selector);
this.style();
}
this.element.hide();
this.inner = $('<span/>');
this.element.append(this.inner);
};
/**
* Add the 'notification_widget' CSS class to the widget element.
*
* @method style
*/
NotificationWidget.prototype.style = function () {
// use explicit bootstrap classes here,
// because multiple inheritance in LESS doesn't work
// for this particular combination
this.element.addClass('notification_widget btn btn-xs navbar-btn');
};
/**
* hide the widget and empty the text
**/
NotificationWidget.prototype.hide = function () {
var that = this;
this.element.fadeOut(100, function(){that.inner.text('');});
};
/**
* Set the notification widget message to display for a certain
* amount of time (timeout). The widget will be shown forever if
* timeout is <= 0 or undefined. If the widget is clicked while it
* is still displayed, execute an optional callback
* (click_callback). If the callback returns false, it will
* prevent the notification from being dismissed.
*
* Options:
* class - CSS class name for styling
* icon - CSS class name for the widget icon
* title - HTML title attribute for the widget
*
* @method set_message
* @param {string} msg - The notification to display
* @param {integer} [timeout] - The amount of time in milliseconds to display the widget
* @param {function} [click_callback] - The function to run when the widget is clicked
* @param {Object} [options] - Additional options
*/
NotificationWidget.prototype.set_message = function (msg, timeout, click_callback, options) {
options = options || {};
// unbind potential previous callback
this.element.unbind('click');
this.inner.attr('class', options.icon);
this.inner.attr('title', options.title);
this.inner.text(msg);
this.element.fadeIn(100);
// reset previous set style
this.element.removeClass();
this.style();
if (options.class) {
this.element.addClass(options.class);
}
// clear previous timer
if (this.timeout !== null) {
clearTimeout(this.timeout);
this.timeout = null;
}
// set the timer if a timeout is given
var that = this;
if (timeout !== undefined && timeout >= 0) {
this.timeout = setTimeout(function () {
that.element.fadeOut(100, function () {that.inner.text('');});
that.element.unbind('click');
that.timeout = null;
}, timeout);
}
// if no click callback assume we will just dismiss the notification
if (click_callback === undefined) {
click_callback = function(){return true};
}
// on click, remove widget if click callback say so
// and unbind click event.
this.element.click(function () {
if (click_callback() !== false) {
that.element.fadeOut(100, function () {that.inner.text('');});
that.element.unbind('click');
}
if (that.timeout !== null) {
clearTimeout(that.timeout);
that.timeout = null;
}
});
};
/**
* Display an information message (styled with the 'info'
* class). Arguments are the same as in set_message. Default
* timeout is 3500 milliseconds.
*
* @method info
*/
NotificationWidget.prototype.info = function (msg, timeout, click_callback, options) {
options = options || {};
options.class = options.class + ' info';
timeout = timeout || 3500;
this.set_message(msg, timeout, click_callback, options);
};
/**
* Display a warning message (styled with the 'warning'
* class). Arguments are the same as in set_message. Messages are
* sticky by default.
*
* @method warning
*/
NotificationWidget.prototype.warning = function (msg, timeout, click_callback, options) {
options = options || {};
options.class = options.class + ' warning';
this.set_message(msg, timeout, click_callback, options);
};
/**
* Display a danger message (styled with the 'danger'
* class). Arguments are the same as in set_message. Messages are
* sticky by default.
*
* @method danger
*/
NotificationWidget.prototype.danger = function (msg, timeout, click_callback, options) {
options = options || {};
options.class = options.class + ' danger';
this.set_message(msg, timeout, click_callback, options);
};
/**
* Get the text of the widget message.
*
* @method get_message
* @return {string} - the message text
*/
NotificationWidget.prototype.get_message = function () {
return this.inner.html();
};
// For backwards compatibility.
IPython.NotificationWidget = NotificationWidget;
return {'NotificationWidget': NotificationWidget};
});