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Merge pull request #1399 from asmeurer/sympyprinting...
Merge pull request #1399 from asmeurer/sympyprinting Use LaTeX to display, on output, various built-in types with the SymPy printing extension. SymPy's latex() function supports printing lists, tuples, and dicts using latex notation (it uses bmatrix, pmatrix, and Bmatrix, respectively). This provides a more unified experience with SymPy functions that return these types (such as solve()). Also display ints, longs, and floats using LaTeX, to get a more unified printing experience (so that, e.g., x/x will print the same as just 1). The string form can always be obtained by manually calling the actual print function, or 2d unicode printing using pprint(). SymPy's latex() function doesn't treat set() or frosenset() correctly presently (see http://code.google.com/p/sympy/issues /detail?id=3062), so for the present, we leave those alone.

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gui-glut.py
51 lines | 1.3 KiB | text/x-python | PythonLexer
#!/usr/bin/env python
"""Simple GLUT example to manually test event loop integration.
This is meant to run tests manually in ipython as:
In [5]: %gui glut
In [6]: %run gui-glut.py
In [7]: gl.glClearColor(1,1,1,1)
"""
#!/usr/bin/env python
import sys
import OpenGL.GL as gl
import OpenGL.GLUT as glut
def close():
glut.glutDestroyWindow(glut.glutGetWindow())
def display():
gl.glClear (gl.GL_COLOR_BUFFER_BIT | gl.GL_DEPTH_BUFFER_BIT)
glut.glutSwapBuffers()
def resize(width,height):
gl.glViewport(0, 0, width, height+4)
gl.glMatrixMode(gl.GL_PROJECTION)
gl.glLoadIdentity()
gl.glOrtho(0, width, 0, height+4, -1, 1)
gl.glMatrixMode(gl.GL_MODELVIEW)
if glut.glutGetWindow() > 0:
interactive = True
glut.glutInit(sys.argv)
glut.glutInitDisplayMode(glut.GLUT_DOUBLE |
glut.GLUT_RGBA |
glut.GLUT_DEPTH)
else:
interactive = False
glut.glutCreateWindow('gui-glut')
glut.glutDisplayFunc(display)
glut.glutReshapeFunc(resize)
# This is necessary on osx to be able to close the window
# (else the close button is disabled)
if sys.platform == 'darwin' and not bool(glut.HAVE_FREEGLUT):
glut.glutWMCloseFunc(close)
gl.glClearColor(0,0,0,1)
if not interactive:
glut.glutMainLoop()