##// END OF EJS Templates
Removed the timer callback in favor of the idle one and re-use wx waiting time after an event is processed. This make things more reactive. Also, the created window is now made insivisible and is not supposed to be ever show or detroyed. Finally, fixed the bug in window closing for linux platform using the glutSetOption available on Freeglut.
r4831:c6756143
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overlay.js
51 lines | 1.8 KiB | application/javascript | JavascriptLexer
// Utility function that allows modes to be combined. The mode given
// as the base argument takes care of most of the normal mode
// functionality, but a second (typically simple) mode is used, which
// can override the style of text. Both modes get to parse all of the
// text, but when both assign a non-null style to a piece of code, the
// overlay wins, unless the combine argument was true, in which case
// the styles are combined.
CodeMirror.overlayParser = function(base, overlay, combine) {
return {
startState: function() {
return {
base: CodeMirror.startState(base),
overlay: CodeMirror.startState(overlay),
basePos: 0, baseCur: null,
overlayPos: 0, overlayCur: null
};
},
copyState: function(state) {
return {
base: CodeMirror.copyState(base, state.base),
overlay: CodeMirror.copyState(overlay, state.overlay),
basePos: state.basePos, baseCur: null,
overlayPos: state.overlayPos, overlayCur: null
};
},
token: function(stream, state) {
if (stream.start == state.basePos) {
state.baseCur = base.token(stream, state.base);
state.basePos = stream.pos;
}
if (stream.start == state.overlayPos) {
stream.pos = stream.start;
state.overlayCur = overlay.token(stream, state.overlay);
state.overlayPos = stream.pos;
}
stream.pos = Math.min(state.basePos, state.overlayPos);
if (stream.eol()) state.basePos = state.overlayPos = 0;
if (state.overlayCur == null) return state.baseCur;
if (state.baseCur != null && combine) return state.baseCur + " " + state.overlayCur;
else return state.overlayCur;
},
indent: function(state, textAfter) {
return base.indent(state.base, textAfter);
},
electricChars: base.electricChars
};
};