##// END OF EJS Templates
Removed the timer callback in favor of the idle one and re-use wx waiting time after an event is processed. This make things more reactive. Also, the created window is now made insivisible and is not supposed to be ever show or detroyed. Finally, fixed the bug in window closing for linux platform using the glutSetOption available on Freeglut.
Removed the timer callback in favor of the idle one and re-use wx waiting time after an event is processed. This make things more reactive. Also, the created window is now made insivisible and is not supposed to be ever show or detroyed. Finally, fixed the bug in window closing for linux platform using the glutSetOption available on Freeglut.

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gui-glut.py
51 lines | 1.3 KiB | text/x-python | PythonLexer
#!/usr/bin/env python
"""Simple GLUT example to manually test event loop integration.
This is meant to run tests manually in ipython as:
In [5]: %gui glut
In [6]: %run gui-glut.py
In [7]: gl.glClearColor(1,1,1,1)
"""
#!/usr/bin/env python
import sys
import OpenGL.GL as gl
import OpenGL.GLUT as glut
def close():
glut.glutDestroyWindow(glut.glutGetWindow())
def display():
gl.glClear (gl.GL_COLOR_BUFFER_BIT | gl.GL_DEPTH_BUFFER_BIT)
glut.glutSwapBuffers()
def resize(width,height):
gl.glViewport(0, 0, width, height+4)
gl.glMatrixMode(gl.GL_PROJECTION)
gl.glLoadIdentity()
gl.glOrtho(0, width, 0, height+4, -1, 1)
gl.glMatrixMode(gl.GL_MODELVIEW)
if glut.glutGetWindow() > 0:
interactive = True
glut.glutInit(sys.argv)
glut.glutInitDisplayMode(glut.GLUT_DOUBLE |
glut.GLUT_RGBA |
glut.GLUT_DEPTH)
else:
interactive = False
glut.glutCreateWindow('gui-glut')
glut.glutDisplayFunc(display)
glut.glutReshapeFunc(resize)
# This is necessary on osx to be able to close the window
# (else the close button is disabled)
if sys.platform == 'darwin' and not bool(glut.HAVE_FREEGLUT):
glut.glutWMCloseFunc(close)
gl.glClearColor(0,0,0,1)
if not interactive:
glut.glutMainLoop()