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Catch errors after our then()s, instead of in parallel with them (this missing exceptions)...
Catch errors after our then()s, instead of in parallel with them (this missing exceptions) When an error is thrown in a then() success handler, it doesn't call the same then()'s error handler. I also made all of the utils.reject handlers verbose to aid in debugging.

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notificationwidget.js
160 lines | 5.2 KiB | application/javascript | JavascriptLexer
// Copyright (c) IPython Development Team.
// Distributed under the terms of the Modified BSD License.
define([
'base/js/namespace',
'jquery',
], function(IPython, $) {
"use strict";
/**
* Construct a NotificationWidget object.
*
* @constructor
* @param {string} selector - a jQuery selector string for the
* notification widget element
*/
var NotificationWidget = function (selector) {
this.selector = selector;
this.timeout = null;
this.busy = false;
if (this.selector !== undefined) {
this.element = $(selector);
this.style();
}
this.element.hide();
this.inner = $('<span/>');
this.element.append(this.inner);
};
/**
* Add the 'notification_widget' CSS class to the widget element.
*
* @method style
*/
NotificationWidget.prototype.style = function () {
this.element.addClass('notification_widget');
};
/**
* Set the notification widget message to display for a certain
* amount of time (timeout). The widget will be shown forever if
* timeout is <= 0 or undefined. If the widget is clicked while it
* is still displayed, execute an optional callback
* (click_callback). If the callback returns false, it will
* prevent the notification from being dismissed.
*
* Options:
* class - CSS class name for styling
* icon - CSS class name for the widget icon
* title - HTML title attribute for the widget
*
* @method set_message
* @param {string} msg - The notification to display
* @param {integer} [timeout] - The amount of time in milliseconds to display the widget
* @param {function} [click_callback] - The function to run when the widget is clicked
* @param {Object} [options] - Additional options
*/
NotificationWidget.prototype.set_message = function (msg, timeout, click_callback, options) {
options = options || {};
// unbind potential previous callback
this.element.unbind('click');
this.inner.attr('class', options.icon);
this.inner.attr('title', options.title);
this.inner.text(msg);
this.element.fadeIn(100);
// reset previous set style
this.element.removeClass();
this.style();
if (options.class) {
this.element.addClass(options.class);
}
// clear previous timer
if (this.timeout !== null) {
clearTimeout(this.timeout);
this.timeout = null;
}
// set the timer if a timeout is given
var that = this;
if (timeout !== undefined && timeout >= 0) {
this.timeout = setTimeout(function () {
that.element.fadeOut(100, function () {that.inner.text('');});
that.element.unbind('click');
that.timeout = null;
}, timeout);
}
// bind the click callback if it is given
if (click_callback !== undefined) {
this.element.click(function () {
if (click_callback() !== false) {
that.element.fadeOut(100, function () {that.inner.text('');});
}
that.element.unbind('click');
if (that.timeout !== null) {
clearTimeout(that.timeout);
that.timeout = null;
}
});
}
};
/**
* Display an information message (styled with the 'info'
* class). Arguments are the same as in set_message. Default
* timeout is 3500 milliseconds.
*
* @method info
*/
NotificationWidget.prototype.info = function (msg, timeout, click_callback, options) {
options = options || {};
options.class = options.class + ' info';
timeout = timeout || 3500;
this.set_message(msg, timeout, click_callback, options);
};
/**
* Display a warning message (styled with the 'warning'
* class). Arguments are the same as in set_message. Messages are
* sticky by default.
*
* @method warning
*/
NotificationWidget.prototype.warning = function (msg, timeout, click_callback, options) {
options = options || {};
options.class = options.class + ' warning';
this.set_message(msg, timeout, click_callback, options);
};
/**
* Display a danger message (styled with the 'danger'
* class). Arguments are the same as in set_message. Messages are
* sticky by default.
*
* @method danger
*/
NotificationWidget.prototype.danger = function (msg, timeout, click_callback, options) {
options = options || {};
options.class = options.class + ' danger';
this.set_message(msg, timeout, click_callback, options);
};
/**
* Get the text of the widget message.
*
* @method get_message
* @return {string} - the message text
*/
NotificationWidget.prototype.get_message = function () {
return this.inner.html();
};
// For backwards compatibility.
IPython.NotificationWidget = NotificationWidget;
return {'NotificationWidget': NotificationWidget};
});