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.. _parallel_messages:
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Messaging for Parallel Computing
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================================
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This is an extension of the :ref:`messaging <messaging>` doc. Diagrams of the connections
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can be found in the :ref:`parallel connections <parallel_connections>` doc.
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ZMQ messaging is also used in the parallel computing IPython system. All messages to/from
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kernels remain the same as the single kernel model, and are forwarded through a ZMQ Queue
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device. The controller receives all messages and replies in these channels, and saves
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results for future use.
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The Controller
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--------------
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The controller is the central collection of processes in the IPython parallel computing
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model. It has two major components:
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* The Hub
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* A collection of Schedulers
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The Hub
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-------
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The Hub is the central process for monitoring the state of the engines, and all task
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requests and results. It has no role in execution and does no relay of messages, so
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large blocking requests or database actions in the Hub do not have the ability to impede
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job submission and results.
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Registration (``ROUTER``)
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*************************
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The first function of the Hub is to facilitate and monitor connections of clients
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and engines. Both client and engine registration are handled by the same socket, so only
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one ip/port pair is needed to connect any number of connections and clients.
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Engines register with the ``zmq.IDENTITY`` of their two ``DEALER`` sockets, one for the
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queue, which receives execute requests, and one for the heartbeat, which is used to
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monitor the survival of the Engine process.
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Message type: ``registration_request``::
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content = {
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'uuid' : 'abcd-1234-...', # the zmq.IDENTITY of the engine's sockets
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}
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.. note::
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these are always the same, at least for now.
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The Controller replies to an Engine's registration request with the engine's integer ID,
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and all the remaining connection information for connecting the heartbeat process, and
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kernel queue socket(s). The message status will be an error if the Engine requests IDs that
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already in use.
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Message type: ``registration_reply``::
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content = {
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'status' : 'ok', # or 'error'
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# if ok:
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'id' : 0, # int, the engine id
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}
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Clients use the same socket as engines to start their connections. Connection requests
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from clients need no information:
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Message type: ``connection_request``::
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content = {}
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The reply to a Client registration request contains the connection information for the
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multiplexer and load balanced queues, as well as the address for direct hub
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queries. If any of these addresses is `None`, that functionality is not available.
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Message type: ``connection_reply``::
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content = {
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'status' : 'ok', # or 'error'
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}
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Heartbeat
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*********
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The hub uses a heartbeat system to monitor engines, and track when they become
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unresponsive. As described in :ref:`messaging <messaging>`, and shown in :ref:`connections
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<parallel_connections>`.
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Notification (``PUB``)
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**********************
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The hub publishes all engine registration/unregistration events on a ``PUB`` socket.
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This allows clients to have up-to-date engine ID sets without polling. Registration
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notifications contain both the integer engine ID and the queue ID, which is necessary for
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sending messages via the Multiplexer Queue and Control Queues.
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Message type: ``registration_notification``::
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content = {
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'id' : 0, # engine ID that has been registered
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'uuid' : 'engine_id' # the IDENT for the engine's sockets
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}
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Message type : ``unregistration_notification``::
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content = {
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'id' : 0 # engine ID that has been unregistered
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'uuid' : 'engine_id' # the IDENT for the engine's sockets
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}
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Client Queries (``ROUTER``)
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***************************
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The hub monitors and logs all queue traffic, so that clients can retrieve past
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results or monitor pending tasks. This information may reside in-memory on the Hub, or
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on disk in a database (SQLite and MongoDB are currently supported). These requests are
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handled by the same socket as registration.
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:func:`queue_request` requests can specify multiple engines to query via the `targets`
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element. A verbose flag can be passed, to determine whether the result should be the list
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of `msg_ids` in the queue or simply the length of each list.
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Message type: ``queue_request``::
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content = {
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'verbose' : True, # whether return should be lists themselves or just lens
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'targets' : [0,3,1] # list of ints
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}
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The content of a reply to a :func:`queue_request` request is a dict, keyed by the engine
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IDs. Note that they will be the string representation of the integer keys, since JSON
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cannot handle number keys. The three keys of each dict are::
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'completed' : messages submitted via any queue that ran on the engine
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'queue' : jobs submitted via MUX queue, whose results have not been received
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'tasks' : tasks that are known to have been submitted to the engine, but
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have not completed. Note that with the pure zmq scheduler, this will
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always be 0/[].
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Message type: ``queue_reply``::
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content = {
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'status' : 'ok', # or 'error'
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# if verbose=False:
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'0' : {'completed' : 1, 'queue' : 7, 'tasks' : 0},
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# if verbose=True:
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'1' : {'completed' : ['abcd-...','1234-...'], 'queue' : ['58008-'], 'tasks' : []},
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}
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Clients can request individual results directly from the hub. This is primarily for
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gathering results of executions not submitted by the requesting client, as the client
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will have all its own results already. Requests are made by msg_id, and can contain one or
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more msg_id. An additional boolean key 'statusonly' can be used to not request the
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results, but simply poll the status of the jobs.
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Message type: ``result_request``::
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content = {
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'msg_ids' : ['uuid','...'], # list of strs
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'targets' : [1,2,3], # list of int ids or uuids
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'statusonly' : False, # bool
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}
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The :func:`result_request` reply contains the content objects of the actual execution
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reply messages. If `statusonly=True`, then there will be only the 'pending' and
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'completed' lists.
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Message type: ``result_reply``::
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content = {
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'status' : 'ok', # else error
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# if ok:
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'acbd-...' : msg, # the content dict is keyed by msg_ids,
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# values are the result messages
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# there will be none of these if `statusonly=True`
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'pending' : ['msg_id','...'], # msg_ids still pending
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'completed' : ['msg_id','...'], # list of completed msg_ids
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}
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buffers = ['bufs','...'] # the buffers that contained the results of the objects.
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# this will be empty if no messages are complete, or if
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# statusonly is True.
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For memory management purposes, Clients can also instruct the hub to forget the
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results of messages. This can be done by message ID or engine ID. Individual messages are
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dropped by msg_id, and all messages completed on an engine are dropped by engine ID. This
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may no longer be necessary with the mongodb-based message logging backend.
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If the msg_ids element is the string ``'all'`` instead of a list, then all completed
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results are forgotten.
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Message type: ``purge_request``::
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content = {
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'msg_ids' : ['id1', 'id2',...], # list of msg_ids or 'all'
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'engine_ids' : [0,2,4] # list of engine IDs
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}
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The reply to a purge request is simply the status 'ok' if the request succeeded, or an
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explanation of why it failed, such as requesting the purge of a nonexistent or pending
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message.
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Message type: ``purge_reply``::
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content = {
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'status' : 'ok', # or 'error'
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}
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Schedulers
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----------
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There are three basic schedulers:
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* Task Scheduler
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* MUX Scheduler
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* Control Scheduler
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The MUX and Control schedulers are simple MonitoredQueue ØMQ devices, with ``ROUTER``
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sockets on either side. This allows the queue to relay individual messages to particular
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targets via ``zmq.IDENTITY`` routing. The Task scheduler may be a MonitoredQueue ØMQ
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device, in which case the client-facing socket is ``ROUTER``, and the engine-facing socket
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is ``DEALER``. The result of this is that client-submitted messages are load-balanced via
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the ``DEALER`` socket, but the engine's replies to each message go to the requesting client.
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Raw ``DEALER`` scheduling is quite primitive, and doesn't allow message introspection, so
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there are also Python Schedulers that can be used. These Schedulers behave in much the
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same way as a MonitoredQueue does from the outside, but have rich internal logic to
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determine destinations, as well as handle dependency graphs Their sockets are always
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``ROUTER`` on both sides.
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The Python task schedulers have an additional message type, which informs the Hub of
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the destination of a task as soon as that destination is known.
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Message type: ``task_destination``::
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content = {
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'msg_id' : 'abcd-1234-...', # the msg's uuid
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'engine_id' : '1234-abcd-...', # the destination engine's zmq.IDENTITY
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}
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:func:`apply`
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*************
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In terms of message classes, the MUX scheduler and Task scheduler relay the exact same
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message types. Their only difference lies in how the destination is selected.
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The `Namespace <http://gist.github.com/483294>`_ model suggests that execution be able to
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use the model::
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ns.apply(f, *args, **kwargs)
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which takes `f`, a function in the user's namespace, and executes ``f(*args, **kwargs)``
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on a remote engine, returning the result (or, for non-blocking, information facilitating
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later retrieval of the result). This model, unlike the execute message which just uses a
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code string, must be able to send arbitrary (pickleable) Python objects. And ideally, copy
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as little data as we can. The `buffers` property of a Message was introduced for this
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purpose.
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Utility method :func:`build_apply_message` in :mod:`IPython.kernel.zmq.serialize` wraps a
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function signature and builds a sendable buffer format for minimal data copying (exactly
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zero copies of numpy array data or buffers or large strings).
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Message type: ``apply_request``::
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metadata = {
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'after' : ['msg_id',...], # list of msg_ids or output of Dependency.as_dict()
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'follow' : ['msg_id',...], # list of msg_ids or output of Dependency.as_dict()
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}
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content = {}
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buffers = ['...'] # at least 3 in length
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# as built by build_apply_message(f,args,kwargs)
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after/follow represent task dependencies. 'after' corresponds to a time dependency. The
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request will not arrive at an engine until the 'after' dependency tasks have completed.
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'follow' corresponds to a location dependency. The task will be submitted to the same
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engine as these msg_ids (see :class:`Dependency` docs for details).
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Message type: ``apply_reply``::
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content = {
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'status' : 'ok' # 'ok' or 'error'
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# other error info here, as in other messages
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}
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buffers = ['...'] # either 1 or 2 in length
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# a serialization of the return value of f(*args,**kwargs)
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# only populated if status is 'ok'
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All engine execution and data movement is performed via apply messages.
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Control Messages
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----------------
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Messages that interact with the engines, but are not meant to execute code, are submitted
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via the Control queue. These messages have high priority, and are thus received and
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handled before any execution requests.
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Clients may want to clear the namespace on the engine. There are no arguments nor
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information involved in this request, so the content is empty.
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Message type: ``clear_request``::
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content = {}
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Message type: ``clear_reply``::
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content = {
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'status' : 'ok' # 'ok' or 'error'
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# other error info here, as in other messages
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}
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Clients may want to abort tasks that have not yet run. This can by done by message id, or
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all enqueued messages can be aborted if None is specified.
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Message type: ``abort_request``::
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content = {
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'msg_ids' : ['1234-...', '...'] # list of msg_ids or None
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}
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Message type: ``abort_reply``::
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content = {
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'status' : 'ok' # 'ok' or 'error'
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# other error info here, as in other messages
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}
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The last action a client may want to do is shutdown the kernel. If a kernel receives a
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shutdown request, then it aborts all queued messages, replies to the request, and exits.
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Message type: ``shutdown_request``::
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content = {}
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Message type: ``shutdown_reply``::
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content = {
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'status' : 'ok' # 'ok' or 'error'
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# other error info here, as in other messages
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}
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Implementation
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--------------
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There are a few differences in implementation between the `StreamSession` object used in
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the newparallel branch and the `Session` object, the main one being that messages are
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sent in parts, rather than as a single serialized object. `StreamSession` objects also
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take pack/unpack functions, which are to be used when serializing/deserializing objects.
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These can be any functions that translate to/from formats that ZMQ sockets can send
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(buffers,bytes, etc.).
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Split Sends
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***********
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Previously, messages were bundled as a single json object and one call to
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:func:`socket.send_json`. Since the hub inspects all messages, and doesn't need to
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see the content of the messages, which can be large, messages are now serialized and sent in
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pieces. All messages are sent in at least 4 parts: the header, the parent header, the metadata and the content.
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This allows the controller to unpack and inspect the (always small) header,
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without spending time unpacking the content unless the message is bound for the
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controller. Buffers are added on to the end of the message, and can be any objects that
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present the buffer interface.
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