##// END OF EJS Templates
refactor to improve cell switching in edit mode...
refactor to improve cell switching in edit mode This code was repeated in both CodeCell and TextCell, both of which are extensions of Cell, so this just unifies the logic in Cell. TextCell had logic here to check if the cell was rendered or not, but I don't believe it is possible to end up triggering such a code path. (Should that be required, I can always just add back these methods to TextCell, performing the .rendered==True check, and calling the Cell prior to this, code mirror at_top would only return true on if the cursor was at the first character of the top line. Now, pressing up arrow on any character on the top line will take you to the cell above. The same applies for the bottom line. Pressing down arrow would only go to the next cell if the cursor was at a location *after* the last character (something that is only possible to achieve in vim mode if the last line is empty, for example). Now, down arrow on any character of the last line will go to the next cell.

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widget_container.py
62 lines | 2.3 KiB | text/x-python | PythonLexer
"""ContainerWidget class.
Represents a container that can be used to group other widgets.
"""
#-----------------------------------------------------------------------------
# Copyright (c) 2013, the IPython Development Team.
#
# Distributed under the terms of the Modified BSD License.
#
# The full license is in the file COPYING.txt, distributed with this software.
#-----------------------------------------------------------------------------
#-----------------------------------------------------------------------------
# Imports
#-----------------------------------------------------------------------------
from .widget import DOMWidget
from IPython.utils.traitlets import Unicode, Tuple, TraitError
#-----------------------------------------------------------------------------
# Classes
#-----------------------------------------------------------------------------
class ContainerWidget(DOMWidget):
_view_name = Unicode('ContainerView', sync=True)
# Child widgets in the container.
# Using a tuple here to force reassignment to update the list.
# When a proper notifying-list trait exists, that is what should be used here.
children = Tuple()
_children = Tuple(sync=True)
def __init__(self, **kwargs):
super(ContainerWidget, self).__init__(**kwargs)
self.on_displayed(ContainerWidget._fire_children_displayed)
def _fire_children_displayed(self):
for child in self._children:
child._handle_displayed()
def _children_changed(self, name, old, new):
"""Validate children list.
Makes sure only one instance of any given model can exist in the
children list.
An excellent post on uniqifiers is available at
http://www.peterbe.com/plog/uniqifiers-benchmark
which provides the inspiration for using this implementation. Below
I've implemented the `f5` algorithm using Python comprehensions."""
if new is not None:
seen = {}
def add_item(i):
seen[i.model_id] = True
return i
self._children = [add_item(i) for i in new if not i.model_id in seen]
class PopupWidget(ContainerWidget):
_view_name = Unicode('PopupView', sync=True)
description = Unicode(sync=True)
button_text = Unicode(sync=True)