##// END OF EJS Templates
refactor to improve cell switching in edit mode...
refactor to improve cell switching in edit mode This code was repeated in both CodeCell and TextCell, both of which are extensions of Cell, so this just unifies the logic in Cell. TextCell had logic here to check if the cell was rendered or not, but I don't believe it is possible to end up triggering such a code path. (Should that be required, I can always just add back these methods to TextCell, performing the .rendered==True check, and calling the Cell prior to this, code mirror at_top would only return true on if the cursor was at the first character of the top line. Now, pressing up arrow on any character on the top line will take you to the cell above. The same applies for the bottom line. Pressing down arrow would only go to the next cell if the cursor was at a location *after* the last character (something that is only possible to achieve in vim mode if the last line is empty, for example). Now, down arrow on any character of the last line will go to the next cell.

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r15754:d60e793e
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kill_ring.py
128 lines | 3.7 KiB | text/x-python | PythonLexer
""" A generic Emacs-style kill ring, as well as a Qt-specific version.
"""
#-----------------------------------------------------------------------------
# Imports
#-----------------------------------------------------------------------------
# System library imports
from IPython.external.qt import QtCore, QtGui
#-----------------------------------------------------------------------------
# Classes
#-----------------------------------------------------------------------------
class KillRing(object):
""" A generic Emacs-style kill ring.
"""
def __init__(self):
self.clear()
def clear(self):
""" Clears the kill ring.
"""
self._index = -1
self._ring = []
def kill(self, text):
""" Adds some killed text to the ring.
"""
self._ring.append(text)
def yank(self):
""" Yank back the most recently killed text.
Returns
-------
A text string or None.
"""
self._index = len(self._ring)
return self.rotate()
def rotate(self):
""" Rotate the kill ring, then yank back the new top.
Returns
-------
A text string or None.
"""
self._index -= 1
if self._index >= 0:
return self._ring[self._index]
return None
class QtKillRing(QtCore.QObject):
""" A kill ring attached to Q[Plain]TextEdit.
"""
#--------------------------------------------------------------------------
# QtKillRing interface
#--------------------------------------------------------------------------
def __init__(self, text_edit):
""" Create a kill ring attached to the specified Qt text edit.
"""
assert isinstance(text_edit, (QtGui.QTextEdit, QtGui.QPlainTextEdit))
super(QtKillRing, self).__init__()
self._ring = KillRing()
self._prev_yank = None
self._skip_cursor = False
self._text_edit = text_edit
text_edit.cursorPositionChanged.connect(self._cursor_position_changed)
def clear(self):
""" Clears the kill ring.
"""
self._ring.clear()
self._prev_yank = None
def kill(self, text):
""" Adds some killed text to the ring.
"""
self._ring.kill(text)
def kill_cursor(self, cursor):
""" Kills the text selected by the give cursor.
"""
text = cursor.selectedText()
if text:
cursor.removeSelectedText()
self.kill(text)
def yank(self):
""" Yank back the most recently killed text.
"""
text = self._ring.yank()
if text:
self._skip_cursor = True
cursor = self._text_edit.textCursor()
cursor.insertText(text)
self._prev_yank = text
def rotate(self):
""" Rotate the kill ring, then yank back the new top.
"""
if self._prev_yank:
text = self._ring.rotate()
if text:
self._skip_cursor = True
cursor = self._text_edit.textCursor()
cursor.movePosition(QtGui.QTextCursor.Left,
QtGui.QTextCursor.KeepAnchor,
n = len(self._prev_yank))
cursor.insertText(text)
self._prev_yank = text
#--------------------------------------------------------------------------
# Protected interface
#--------------------------------------------------------------------------
#------ Signal handlers ----------------------------------------------------
def _cursor_position_changed(self):
if self._skip_cursor:
self._skip_cursor = False
else:
self._prev_yank = None