##// END OF EJS Templates
Eliminate main window logic from MagicHelper....
Eliminate main window logic from MagicHelper. The only remaining logic in MagicHelper was calling kernel upon update. Moved the call to main window using new special signal 'readyForUpdate' Upon receival of this signal main window will query the kernel and call MagicHelper.populate_magic_helper()

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r15465:39853b8a
r16484:e0bd1377
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widget_float.py
60 lines | 2.3 KiB | text/x-python | PythonLexer
"""FloatWidget class.
Represents an unbounded float using a widget.
"""
#-----------------------------------------------------------------------------
# Copyright (c) 2013, the IPython Development Team.
#
# Distributed under the terms of the Modified BSD License.
#
# The full license is in the file COPYING.txt, distributed with this software.
#-----------------------------------------------------------------------------
#-----------------------------------------------------------------------------
# Imports
#-----------------------------------------------------------------------------
from .widget import DOMWidget
from IPython.utils.traitlets import Unicode, CFloat, Bool, Enum
#-----------------------------------------------------------------------------
# Classes
#-----------------------------------------------------------------------------
class _FloatWidget(DOMWidget):
value = CFloat(0.0, help="Float value", sync=True)
disabled = Bool(False, help="Enable or disable user changes", sync=True)
description = Unicode(help="Description of the value this widget represents", sync=True)
class _BoundedFloatWidget(_FloatWidget):
max = CFloat(100.0, help="Max value", sync=True)
min = CFloat(0.0, help="Min value", sync=True)
step = CFloat(0.1, help="Minimum step that the value can take (ignored by some views)", sync=True)
def __init__(self, *pargs, **kwargs):
"""Constructor"""
DOMWidget.__init__(self, *pargs, **kwargs)
self.on_trait_change(self._validate, ['value', 'min', 'max'])
def _validate(self, name, old, new):
"""Validate value, max, min."""
if self.min > new or new > self.max:
self.value = min(max(new, self.min), self.max)
class FloatTextWidget(_FloatWidget):
_view_name = Unicode('FloatTextView', sync=True)
class BoundedFloatTextWidget(_BoundedFloatWidget):
_view_name = Unicode('FloatTextView', sync=True)
class FloatSliderWidget(_BoundedFloatWidget):
_view_name = Unicode('FloatSliderView', sync=True)
orientation = Enum([u'horizontal', u'vertical'], u'horizontal',
help="Vertical or horizontal.", sync=True)
readout = Bool(True, help="Display the current value of the slider next to it.", sync=True)
class FloatProgressWidget(_BoundedFloatWidget):
_view_name = Unicode('ProgressView', sync=True)