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cleaner way to handle raw_input, done with a TextEntryDialog + __builtin__ overload as suggested by Ville....
cleaner way to handle raw_input, done with a TextEntryDialog + __builtin__ overload as suggested by Ville. Works also with thread option

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winconsole.py
46 lines | 1.4 KiB | text/x-python | PythonLexer
"""Set of functions to work with console on Windows.
"""
#*****************************************************************************
# Copyright (C) 2005 Alexander Belchenko <bialix@ukr.net>
#
# This file is placed in the public domain.
#
#*****************************************************************************
__author__ = 'Alexander Belchenko (e-mail: bialix AT ukr.net)'
__license__ = 'Public domain'
import struct
try:
import ctypes
except ImportError:
ctypes = None
def get_console_size(defaultx=80, defaulty=25):
""" Return size of current console.
This function try to determine actual size of current working
console window and return tuple (sizex, sizey) if success,
or default size (defaultx, defaulty) otherwise.
Dependencies: ctypes should be installed.
"""
if ctypes is None:
# no ctypes is found
return (defaultx, defaulty)
h = ctypes.windll.kernel32.GetStdHandle(-11)
csbi = ctypes.create_string_buffer(22)
res = ctypes.windll.kernel32.GetConsoleScreenBufferInfo(h, csbi)
if res:
(bufx, bufy, curx, cury, wattr,
left, top, right, bottom, maxx, maxy) = struct.unpack("hhhhHhhhhhh",
csbi.raw)
sizex = right - left + 1
sizey = bottom - top + 1
return (sizex, sizey)
else:
return (defaultx, defaulty)