##// END OF EJS Templates
Moving cmtemp -> codemirror.
Moving cmtemp -> codemirror.

File last commit:

r10407:f6bdcd19
r10407:f6bdcd19
Show More
manual.html
1897 lines | 103.5 KiB | text/html | HtmlLexer
<!doctype html>
<html>
<head>
<meta charset="utf-8">
<title>CodeMirror: User Manual</title>
<link rel="stylesheet" type="text/css" href="http://fonts.googleapis.com/css?family=Droid+Sans|Droid+Sans:bold">
<link rel="stylesheet" type="text/css" href="docs.css">
<style>dl dl {margin: 0;}</style>
<script src="../lib/codemirror.js"></script>
<link rel="stylesheet" href="../lib/codemirror.css">
<script src="../addon/runmode/runmode.js"></script>
<script src="../addon/runmode/colorize.js"></script>
<script src="../mode/javascript/javascript.js"></script>
<script src="../mode/xml/xml.js"></script>
<script src="../mode/css/css.js"></script>
<script src="../mode/htmlmixed/htmlmixed.js"></script>
<style>
dt { text-indent: -1.5em; padding-left: 1.5em; }
</style>
</head>
<body>
<h1><span class="logo-braces">{ }</span> <a href="http://codemirror.net/">CodeMirror</a></h1>
<div class="grey">
<img src="baboon.png" class="logo" alt="logo">
<pre>
/* User manual and
reference guide */
</pre>
</div>
<div class="clear"><div class="leftbig blk">
<h2 id="overview">Overview</h2>
<p>CodeMirror is a code-editor component that can be embedded in
Web pages. The core library provides <em>only</em> the editor
component, no accompanying buttons, auto-completion, or other IDE
functionality. It does provide a rich API on top of which such
functionality can be straightforwardly implemented. See
the <a href="#addons">add-ons</a> included in the distribution,
and
the <a href="https://github.com/jagthedrummer/codemirror-ui">CodeMirror
UI</a> project, for reusable implementations of extra features.</p>
<p>CodeMirror works with language-specific modes. Modes are
JavaScript programs that help color (and optionally indent) text
written in a given language. The distribution comes with a number
of modes (see the <a href="../mode/"><code>mode/</code></a>
directory), and it isn't hard to <a href="#modeapi">write new
ones</a> for other languages.</p>
<h2 id="usage">Basic Usage</h2>
<p>The easiest way to use CodeMirror is to simply load the script
and style sheet found under <code>lib/</code> in the distribution,
plus a mode script from one of the <code>mode/</code> directories.
(See <a href="compress.html">the compression helper</a> for an
easy way to combine scripts.) For example:</p>
<pre data-lang="text/html">&lt;script src="lib/codemirror.js">&lt;/script>
&lt;link rel="stylesheet" href="../lib/codemirror.css">
&lt;script src="mode/javascript/javascript.js">&lt;/script></pre>
<p>Having done this, an editor instance can be created like
this:</p>
<pre data-lang="javascript">var myCodeMirror = CodeMirror(document.body);</pre>
<p>The editor will be appended to the document body, will start
empty, and will use the mode that we loaded. To have more control
over the new editor, a configuration object can be passed
to <code>CodeMirror</code> as a second argument:</p>
<pre data-lang="javascript">var myCodeMirror = CodeMirror(document.body, {
value: "function myScript(){return 100;}\n",
mode: "javascript"
});</pre>
<p>This will initialize the editor with a piece of code already in
it, and explicitly tell it to use the JavaScript mode (which is
useful when multiple modes are loaded).
See <a href="#config">below</a> for a full discussion of the
configuration options that CodeMirror accepts.</p>
<p>In cases where you don't want to append the editor to an
element, and need more control over the way it is inserted, the
first argument to the <code>CodeMirror</code> function can also
be a function that, when given a DOM element, inserts it into the
document somewhere. This could be used to, for example, replace a
textarea with a real editor:</p>
<pre data-lang="javascript">var myCodeMirror = CodeMirror(function(elt) {
myTextArea.parentNode.replaceChild(elt, myTextArea);
}, {value: myTextArea.value});</pre>
<p>However, for this use case, which is a common way to use
CodeMirror, the library provides a much more powerful
shortcut:</p>
<pre data-lang="javascript">var myCodeMirror = CodeMirror.fromTextArea(myTextArea);</pre>
<p>This will, among other things, ensure that the textarea's value
is updated with the editor's contents when the form (if it is part
of a form) is submitted. See the <a href="#fromTextArea">API
reference</a> for a full description of this method.</p>
<h2 id="config">Configuration</h2>
<p>Both the <code>CodeMirror</code> function and
its <code>fromTextArea</code> method take as second (optional)
argument an object containing configuration options. Any option
not supplied like this will be taken
from <code>CodeMirror.defaults</code>, an object containing the
default options. You can update this object to change the defaults
on your page.</p>
<p>Options are not checked in any way, so setting bogus option
values is bound to lead to odd errors.</p>
<p>These are the supported options:</p>
<dl>
<dt id="option_value"><code><strong>value</strong>: string|CodeMirror.Doc</code></dt>
<dd>The starting value of the editor. Can be a string, or
a <a href="#api_doc">document object</a>.</dd>
<dt id="option_mode"><code><strong>mode</strong>: string|object</code></dt>
<dd>The mode to use. When not given, this will default to the
first mode that was loaded. It may be a string, which either
simply names the mode or is
a <a href="http://en.wikipedia.org/wiki/MIME">MIME</a> type
associated with the mode. Alternatively, it may be an object
containing configuration options for the mode, with
a <code>name</code> property that names the mode (for
example <code>{name: "javascript", json: true}</code>). The demo
pages for each mode contain information about what configuration
parameters the mode supports. You can ask CodeMirror which modes
and MIME types have been defined by inspecting
the <code>CodeMirror.modes</code>
and <code>CodeMirror.mimeModes</code> objects. The first maps
mode names to their constructors, and the second maps MIME types
to mode specs.</dd>
<dt id="option_theme"><code><strong>theme</strong>: string</code></dt>
<dd>The theme to style the editor with. You must make sure the
CSS file defining the corresponding <code>.cm-s-[name]</code>
styles is loaded (see
the <a href="../theme/"><code>theme</code></a> directory in the
distribution). The default is <code>"default"</code>, for which
colors are included in <code>codemirror.css</code>. It is
possible to use multiple theming classes at once—for
example <code>"foo bar"</code> will assign both
the <code>cm-s-foo</code> and the <code>cm-s-bar</code> classes
to the editor.</dd>
<dt id="option_indentUnit"><code><strong>indentUnit</strong>: integer</code></dt>
<dd>How many spaces a block (whatever that means in the edited
language) should be indented. The default is 2.</dd>
<dt id="option_smartIndent"><code><strong>smartIndent</strong>: boolean</code></dt>
<dd>Whether to use the context-sensitive indentation that the
mode provides (or just indent the same as the line before).
Defaults to true.</dd>
<dt id="option_tabSize"><code><strong>tabSize</strong>: integer</code></dt>
<dd>The width of a tab character. Defaults to 4.</dd>
<dt id="option_indentWithTabs"><code><strong>indentWithTabs</strong>: boolean</code></dt>
<dd>Whether, when indenting, the first N*<code>tabSize</code>
spaces should be replaced by N tabs. Default is false.</dd>
<dt id="option_electricChars"><code><strong>electricChars</strong>: boolean</code></dt>
<dd>Configures whether the editor should re-indent the current
line when a character is typed that might change its proper
indentation (only works if the mode supports indentation).
Default is true.</dd>
<dt id="option_rtlMoveVisually"><code><strong>rtlMoveVisually</strong>: boolean</code></dt>
<dd>Determines whether horizontal cursor movement through
right-to-left (Arabic, Hebrew) text is visual (pressing the left
arrow moves the cursor left) or logical (pressing the left arrow
moves to the next lower index in the string, which is visually
right in right-to-left text). The default is <code>false</code>
on Windows, and <code>true</code> on other platforms.</dd>
<dt id="option_keyMap"><code><strong>keyMap</strong>: string</code></dt>
<dd>Configures the keymap to use. The default
is <code>"default"</code>, which is the only keymap defined
in <code>codemirror.js</code> itself. Extra keymaps are found in
the <a href="../keymap/"><code>keymap</code></a> directory. See
the <a href="#keymaps">section on keymaps</a> for more
information.</dd>
<dt id="option_extraKeys"><code><strong>extraKeys</strong>: object</code></dt>
<dd>Can be used to specify extra keybindings for the editor,
alongside the ones defined
by <a href="#option_keyMap"><code>keyMap</code></a>. Should be
either null, or a valid <a href="#keymaps">keymap</a> value.</dd>
<dt id="option_lineWrapping"><code><strong>lineWrapping</strong>: boolean</code></dt>
<dd>Whether CodeMirror should scroll or wrap for long lines.
Defaults to <code>false</code> (scroll).</dd>
<dt id="option_lineNumbers"><code><strong>lineNumbers</strong>: boolean</code></dt>
<dd>Whether to show line numbers to the left of the editor.</dd>
<dt id="option_firstLineNumber"><code><strong>firstLineNumber</strong>: integer</code></dt>
<dd>At which number to start counting lines. Default is 1.</dd>
<dt id="option_lineNumberFormatter"><code><strong>lineNumberFormatter</strong>: function(line: integer) → string</code></dt>
<dd>A function used to format line numbers. The function is
passed the line number, and should return a string that will be
shown in the gutter.</dd>
<dt id="option_gutters"><code><strong>gutters</strong>: array&lt;string&gt;</code></dt>
<dd>Can be used to add extra gutters (beyond or instead of the
line number gutter). Should be an array of CSS class names, each
of which defines a <code>width</code> (and optionally a
background), and which will be used to draw the background of
the gutters. <em>May</em> include
the <code>CodeMirror-linenumbers</code> class, in order to
explicitly set the position of the line number gutter (it will
default to be to the right of all other gutters). These class
names are the keys passed
to <a href="#setGutterMarker"><code>setGutterMarker</code></a>.</dd>
<dt id="option_fixedGutter"><code><strong>fixedGutter</strong>: boolean</code></dt>
<dd>Determines whether the gutter scrolls along with the content
horizontally (false) or whether it stays fixed during horizontal
scrolling (true, the default).</dd>
<dt id="option_readOnly"><code><strong>readOnly</strong>: boolean|string</code></dt>
<dd>This disables editing of the editor content by the user. If
the special value <code>"nocursor"</code> is given (instead of
simply <code>true</code>), focusing of the editor is also
disallowed.</dd>
<dt id="option_showCursorWhenSelecting"><code><strong>showCursorWhenSelecting</strong>: boolean</code></dt>
<dd>Whether the cursor should be drawn when a selection is
active. Defaults to false.</dd>
<dt id="option_undoDepth"><code><strong>undoDepth</strong>: integer</code></dt>
<dd>The maximum number of undo levels that the editor stores.
Defaults to 40.</dd>
<dt id="option_historyEventDelay"><code><strong>historyEventDelay</strong>: integer</code></dt>
<dd>The period of inactivity (in milliseconds) that will cause a
new history event to be started when typing or deleting.
Defaults to 500.</dd>
<dt id="option_tabindex"><code><strong>tabindex</strong>: integer</code></dt>
<dd>The <a href="http://www.w3.org/TR/html401/interact/forms.html#adef-tabindex">tab
index</a> to assign to the editor. If not given, no tab index
will be assigned.</dd>
<dt id="option_autofocus"><code><strong>autofocus</strong>: boolean</code></dt>
<dd>Can be used to make CodeMirror focus itself on
initialization. Defaults to off.
When <a href="#fromTextArea"><code>fromTextArea</code></a> is
used, and no explicit value is given for this option, it will be
set to true when either the source textarea is focused, or it
has an <code>autofocus</code> attribute and no other element is
focused.</dd>
</dl>
<p>Below this a few more specialized, low-level options are
listed. These are only useful in very specific situations, you
might want to skip them the first time you read this manual.</p>
<dl>
<dt id="option_dragDrop"><code><strong>dragDrop</strong>: boolean</code></dt>
<dd>Controls whether drag-and-drop is enabled. On by default.</dd>
<dt id="option_onDragEvent"><code><strong>onDragEvent</strong>: function(instance: CodeMirror, event: Event) → boolean</code></dt>
<dd>When given, this will be called when the editor is handling
a <code>dragenter</code>, <code>dragover</code>,
or <code>drop</code> event. It will be passed the editor instance
and the event object as arguments. The callback can choose to
handle the event itself, in which case it should
return <code>true</code> to indicate that CodeMirror should not
do anything further.</dd>
<dt id="option_onKeyEvent"><code><strong>onKeyEvent</strong>: function(instance: CodeMirror, event: Event) → boolean</code></dt>
<dd>This provides a rather low-level hook into CodeMirror's key
handling. If provided, this function will be called on
every <code>keydown</code>, <code>keyup</code>,
and <code>keypress</code> event that CodeMirror captures. It
will be passed two arguments, the editor instance and the key
event. This key event is pretty much the raw key event, except
that a <code>stop()</code> method is always added to it. You
could feed it to, for example, <code>jQuery.Event</code> to
further normalize it.<br>This function can inspect the key
event, and handle it if it wants to. It may return true to tell
CodeMirror to ignore the event. Be wary that, on some browsers,
stopping a <code>keydown</code> does not stop
the <code>keypress</code> from firing, whereas on others it
does. If you respond to an event, you should probably inspect
its <code>type</code> property and only do something when it
is <code>keydown</code> (or <code>keypress</code> for actions
that need character data).</dd>
<dt id="option_cursorBlinkRate"><code><strong>cursorBlinkRate</strong>: number</code></dt>
<dd>Half-period in milliseconds used for cursor blinking. The default blink
rate is 530ms.</dd>
<dt id="option_cursorHeight"><code><strong>cursorHeight</strong>: number</code></dt>
<dd>Determines the height of the cursor. Default is 1, meaning
it spans the whole height of the line. For some fonts (and by
some tastes) a smaller height (for example <code>0.85</code>),
which causes the cursor to not reach all the way to the bottom
of the line, looks better</dd>
<dt id="option_workTime"><code><strong>workTime</strong>, <strong>workDelay</strong>: number</code></dt>
<dd>Highlighting is done by a pseudo background-thread that will
work for <code>workTime</code> milliseconds, and then use
timeout to sleep for <code>workDelay</code> milliseconds. The
defaults are 200 and 300, you can change these options to make
the highlighting more or less aggressive.</dd>
<dt id="option_workDelay"><code><strong>workDelay</strong>: number</code></dt>
<dd>See <a href="#option_workTime"><code>workTime</code></a>.</dd>
<dt id="option_pollInterval"><code><strong>pollInterval</strong>: number</code></dt>
<dd>Indicates how quickly CodeMirror should poll its input
textarea for changes (when focused). Most input is captured by
events, but some things, like IME input on some browsers, don't
generate events that allow CodeMirror to properly detect it.
Thus, it polls. Default is 100 milliseconds.</dd>
<dt id="option_flattenSpans"><code><strong>flattenSpans</strong>: boolean</code></dt>
<dd>By default, CodeMirror will combine adjacent tokens into a
single span if they have the same class. This will result in a
simpler DOM tree, and thus perform better. With some kinds of
styling (such as rounded corners), this will change the way the
document looks. You can set this option to false to disable this
behavior.</dd>
<dt id="option_maxHighlightLength"><code><strong>maxHighlightLength</strong>: number</code></dt>
<dd>When highlighting long lines, in order to stay responsive,
the editor will give up and simply style the rest of the line as
plain text when it reaches a certain position. The default is
10000. You can set this to <code>Infinity</code> to turn off
this behavior.</dd>
<dt id="option_viewportMargin"><code><strong>viewportMargin</strong>: integer</code></dt>
<dd>Specifies the amount of lines that are rendered above and
below the part of the document that's currently scrolled into
view. This affects the amount of updates needed when scrolling,
and the amount of work that such an update does. You should
usually leave it at its default, 10. Can be set
to <code>Infinity</code> to make sure the whole document is
always rendered, and thus the browser's text search works on it.
This <em>will</em> have bad effects on performance of big
documents.</dd>
</dl>
<h2 id="events">Events</h2>
<p>A CodeMirror instance emits a number of events, which allow
client code to react to various situations. These are registered
with the <a href="#on"><code>on</code></a> method (and
removed with the <a href="#off"><code>off</code></a>
method). These are the events that fire on the instance object.
The name of the event is followed by the arguments that will be
passed to the handler. The <code>instance</code> argument always
refers to the editor instance.</p>
<dl>
<dt id="event_change"><code><strong>"change"</strong> (instance: CodeMirror, changeObj: object)</code></dt>
<dd>Fires every time the content of the editor is changed.
The <code>changeObj</code> is a <code>{from, to, text, removed,
next}</code> object containing information about the changes
that occurred as second argument. <code>from</code>
and <code>to</code> are the positions (in the pre-change
coordinate system) where the change started and ended (for
example, it might be <code>{ch:0, line:18}</code> if the
position is at the beginning of line #19). <code>text</code> is
an array of strings representing the text that replaced the
changed range (split by line). <code>removed</code> is the text
that used to be between <code>from</code> and <code>to</code>,
which is overwritten by this change. If multiple changes
happened during a single operation, the object will have
a <code>next</code> property pointing to another change object
(which may point to another, etc).</dd>
<dt id="event_beforeChange"><code><strong>"beforeChange"</strong> (instance: CodeMirror, changeObj: object)</code></dt>
<dd>This event is fired before a change is applied, and its
handler may choose to modify or cancel the change.
The <code>changeObj</code> object
has <code>from</code>, <code>to</code>, and <code>text</code>
properties, as with
the <a href="#event_change"><code>"change"</code></a> event, but
never a <code>next</code> property, since this is fired for each
individual change, and not batched per operation. It also
has <code>update(from, to, text)</code>
and <code>cancel()</code> methods, which may be used to modify
or cancel the change. All three arguments to <code>update</code>
are optional, and can be left off to leave the existing value
for that field intact. <strong>Note:</strong> you may not do
anything from a <code>"beforeChange"</code> handler that would
cause changes to the document or its visualization. Doing so
will, since this handler is called directly from the bowels of
the CodeMirror implementation, probably cause the editor to
become corrupted.</dd>
<dt id="event_cursorActivity"><code><strong>"cursorActivity"</strong> (instance: CodeMirror)</code></dt>
<dd>Will be fired when the cursor or selection moves, or any
change is made to the editor content.</dd>
<dt id="event_beforeSelectionChange"><code><strong>"beforeSelectionChange"</strong> (instance: CodeMirror, selection: {head, anchor})</code></dt>
<dd>This event is fired before the selection is moved. Its
handler may modify the resulting selection head and anchor.
The <code>selection</code> parameter is an object
with <code>head</code> and <code>anchor</code> properties
holding <code>{line, ch}</code> objects, which the handler can
read and update. Handlers for this event have the same
restriction
as <a href="#event_beforeChange"><code>"beforeChange"</code></a>
handlers — they should not do anything to directly update the
state of the editor.</dd>
<dt id="event_viewportChange"><code><strong>"viewportChange"</strong> (instance: CodeMirror, from: number, to: number)</code></dt>
<dd>Fires whenever the <a href="#getViewport">view port</a> of
the editor changes (due to scrolling, editing, or any other
factor). The <code>from</code> and <code>to</code> arguments
give the new start and end of the viewport.</dd>
<dt id="event_gutterClick"><code><strong>"gutterClick"</strong> (instance: CodeMirror, line: integer, gutter: string, clickEvent: Event)</code></dt>
<dd>Fires when the editor gutter (the line-number area) is
clicked. Will pass the editor instance as first argument, the
(zero-based) number of the line that was clicked as second
argument, the CSS class of the gutter that was clicked as third
argument, and the raw <code>mousedown</code> event object as
fourth argument.</dd>
<dt id="event_focus"><code><strong>"focus"</strong> (instance: CodeMirror)</code></dt>
<dd>Fires whenever the editor is focused.</dd>
<dt id="event_blur"><code><strong>"blur"</strong> (instance: CodeMirror)</code></dt>
<dd>Fires whenever the editor is unfocused.</dd>
<dt id="event_scroll"><code><strong>"scroll"</strong> (instance: CodeMirror)</code></dt>
<dd>Fires when the editor is scrolled.</dd>
<dt id="event_update"><code><strong>"update"</strong> (instance: CodeMirror)</code></dt>
<dd>Will be fired whenever CodeMirror updates its DOM display.</dd>
<dt id="event_renderLine"><code><strong>"renderLine"</strong> (instance: CodeMirror, line: integer, element: Element)</code></dt>
<dd>Fired whenever a line is (re-)rendered to the DOM. Fired
right after the DOM element is built, <em>before</em> it is
added to the document. The handler may mess with the style of
the resulting element, or add event handlers, but
should <em>not</em> try to change the state of the editor.</dd>
</dl>
<p>It is also possible to <a href="#on">register</a> events on
other objects. Use <code>CodeMirror.on(handle, "eventName",
func)</code> to register handlers on objects that don't have their
own <code>on</code> method. Document objects (instances
of <a href="#Doc"><code>CodeMirror.Doc</code></a>) emit the
following events:</p>
<dl>
<dt id="event_doc_change"><code><strong>"change"</strong> (doc: CodeMirror.Doc, changeObj: object)</code></dt>
<dd>Fired whenever a change occurs to the
document. <code>changeObj</code> has a similar type as the
object passed to the
editor's <a href="#event_change"><code>"change"</code></a>
event, but it never has a <code>next</code> property, because
document change events are not batched (whereas editor change
events are).</dd>
<dt id="event_doc_beforeChange"><code><strong>"beforeChange"</strong> (doc: CodeMirror.Doc, change: object)</code></dt>
<dd>See the <a href="#event_beforeChange">description of the
same event</a> on editor instances.</dd>
<dt id="event_doc_cursorActivity"><code><strong>"cursorActivity"</strong> (doc: CodeMirror.Doc)</code></dt>
<dd>Fired whenever the cursor or selection in this document
changes.</dd>
<dt id="event_doc_beforeSelectionChange"><code><strong>"beforeSelectionChange"</strong> (doc: CodeMirror.Doc, selection: {head, anchor})</code></dt>
<dd>Equivalent to
the <a href="#event_beforeSelectionChange">event by the same
name</a> as fired on editor instances.</dd>
</dl>
<p>Line handles (as returned by, for
example, <a href="#getLineHandle"><code>getLineHandle</code></a>)
support these events:</p>
<dl>
<dt id="event_delete"><code><strong>"delete"</strong> ()</code></dt>
<dd>Will be fired when the line object is deleted. A line object
is associated with the <em>start</em> of the line. Mostly useful
when you need to find out when your <a href="#setGutterMarker">gutter
markers</a> on a given line are removed.</dd>
<dt id="event_line_change"><code><strong>"change"</strong> (line: LineHandle, changeObj: object)</code></dt>
<dd>Fires when the line's text content is changed in any way
(but the line is not deleted outright). The <code>change</code>
object is similar to the one passed
to <a href="#event_change">change event</a> on the editor
object.</dd>
</dl>
<p>Marked range handles (<code>CodeMirror.TextMarker</code>), as returned
by <a href="#markText"><code>markText</code></a>
and <a href="#setBookmark"><code>setBookmark</code></a>, emit the
following events:</p>
<dl>
<dt id="event_beforeCursorEnter"><code><strong>"beforeCursorEnter"</strong> ()</code></dt>
<dd>Fired when the cursor enters the marked range. From this
event handler, the editor state may be inspected
but <em>not</em> modified, with the exception that the range on
which the event fires may be cleared.</dd>
<dt id="event_clear"><code><strong>"clear"</strong> ()</code></dt>
<dd>Fired when the range is cleared, either through cursor
movement in combination
with <a href="#mark_clearOnEnter"><code>clearOnEnter</code></a>
or through a call to its <code>clear()</code> method. Will only
be fired once per handle. Note that deleting the range through
text editing does not fire this event, because an undo
action might bring the range back into existence.</dd>
<dt id="event_hide"><code><strong>"hide"</strong> ()</code></dt>
<dd>Fired when the last part of the marker is removed from the
document by editing operations.</dd>
<dt id="event_unhide"><code><strong>"unhide"</strong> ()</code></dt>
<dd>Fired when, after the marker was removed by editing, a undo
operation brought the marker back.</dd>
</dl>
<p>Line widgets (<code>CodeMirror.LineWidget</code>), returned
by <a href="#addLineWidget"><code>addLineWidget</code></a>, fire
these events:</p>
<dl>
<dt id="event_redraw"><code><strong>"redraw"</strong> ()</code></dt>
<dd>Fired whenever the editor re-adds the widget to the DOM.
This will happen once right after the widget is added (if it is
scrolled into view), and then again whenever it is scrolled out
of view and back in again, or when changes to the editor options
or the line the widget is on require the widget to be
redrawn.</dd>
</dl>
<h2 id="keymaps">Keymaps</h2>
<p>Keymaps are ways to associate keys with functionality. A keymap
is an object mapping strings that identify the keys to functions
that implement their functionality.</p>
<p>Keys are identified either by name or by character.
The <code>CodeMirror.keyNames</code> object defines names for
common keys and associates them with their key codes. Examples of
names defined here are <code>Enter</code>, <code>F5</code>,
and <code>Q</code>. These can be prefixed
with <code>Shift-</code>, <code>Cmd-</code>, <code>Ctrl-</code>,
and <code>Alt-</code> (in that order!) to specify a modifier. So
for example, <code>Shift-Ctrl-Space</code> would be a valid key
identifier.</p>
<p>Common example: map the Tab key to insert spaces instead of a tab
character.</p>
<pre data-lang="javascript">
{
Tab: function(cm) {
var spaces = Array(cm.getOption("indentUnit") + 1).join(" ");
cm.replaceSelection(spaces, "end", "+input");
}
}</pre>
<p>Alternatively, a character can be specified directly by
surrounding it in single quotes, for example <code>'$'</code>
or <code>'q'</code>. Due to limitations in the way browsers fire
key events, these may not be prefixed with modifiers.</p>
<p>The <code>CodeMirror.keyMap</code> object associates keymaps
with names. User code and keymap definitions can assign extra
properties to this object. Anywhere where a keymap is expected, a
string can be given, which will be looked up in this object. It
also contains the <code>"default"</code> keymap holding the
default bindings.</p>
<p id="commands">The values of properties in keymaps can be either functions of
a single argument (the CodeMirror instance), strings, or
<code>false</code>. Such strings refer to properties of the
<code>CodeMirror.commands</code> object, which defines a number of
common commands that are used by the default keybindings, and maps
them to functions. If the property is set to <code>false</code>,
CodeMirror leaves handling of the key up to the browser. A key
handler function may return <code>CodeMirror.Pass</code> to indicate
that it has decided not to handle the key, and other handlers (or
the default behavior) should be given a turn.</p>
<p>Keys mapped to command names that start with the
characters <code>"go"</code> (which should be used for
cursor-movement actions) will be fired even when an
extra <code>Shift</code> modifier is present (i.e. <code>"Up":
"goLineUp"</code> matches both up and shift-up). This is used to
easily implement shift-selection.</p>
<p>Keymaps can defer to each other by defining
a <code>fallthrough</code> property. This indicates that when a
key is not found in the map itself, one or more other maps should
be searched. It can hold either a single keymap or an array of
keymaps.</p>
<p>When a keymap contains a <code>nofallthrough</code> property
set to <code>true</code>, keys matched against that map will be
ignored if they don't match any of the bindings in the map (no
further child maps will be tried, and the default effect of
inserting a character will not occur).</p>
<h2 id="styling">Customized Styling</h2>
<p>Up to a certain extent, CodeMirror's look can be changed by
modifying style sheet files. The style sheets supplied by modes
simply provide the colors for that mode, and can be adapted in a
very straightforward way. To style the editor itself, it is
possible to alter or override the styles defined
in <a href="../lib/codemirror.css"><code>codemirror.css</code></a>.</p>
<p>Some care must be taken there, since a lot of the rules in this
file are necessary to have CodeMirror function properly. Adjusting
colors should be safe, of course, and with some care a lot of
other things can be changed as well. The CSS classes defined in
this file serve the following roles:</p>
<dl>
<dt id="class_CodeMirror"><code><strong>CodeMirror</strong></code></dt>
<dd>The outer element of the editor. This should be used for the
editor width, height, borders and positioning. Can also be used
to set styles that should hold for everything inside the editor
(such as font and font size), or to set a background.</dd>
<dt id="class_CodeMirror_scroll"><code><strong>CodeMirror-scroll</strong></code></dt>
<dd>Whether the editor scrolls (<code>overflow: auto</code> +
fixed height). By default, it does. Setting
the <code>CodeMirror</code> class to have <code>height:
auto</code> and giving this class <code>overflow-x: auto;
overflow-y: hidden;</code> will cause the editor
to <a href="../demo/resize.html">resize to fit its
content</a>.</dd>
<dt id="class_CodeMirror_focused"><code><strong>CodeMirror-focused</strong></code></dt>
<dd>Whenever the editor is focused, the top element gets this
class. This is used to hide the cursor and give the selection a
different color when the editor is not focused.</dd>
<dt id="class_CodeMirror_gutters"><code><strong>CodeMirror-gutters</strong></code></dt>
<dd>This is the backdrop for all gutters. Use it to set the
default gutter background color, and optionally add a border on
the right of the gutters.</dd>
<dt id="class_CodeMirror_linenumbers"><code><strong>CodeMirror-linenumbers</strong></code></dt>
<dd>Use this for giving a background or width to the line number
gutter.</dd>
<dt id="class_CodeMirror_linenumber"><code><strong>CodeMirror-linenumber</strong></code></dt>
<dd>Used to style the actual individual line numbers. These
won't be children of the <code>CodeMirror-linenumbers</code>
(plural) element, but rather will be absolutely positioned to
overlay it. Use this to set alignment and text properties for
the line numbers.</dd>
<dt id="class_CodeMirror_lines"><code><strong>CodeMirror-lines</strong></code></dt>
<dd>The visible lines. This is where you specify vertical
padding for the editor content.</dd>
<dt id="class_CodeMirror_cursor"><code><strong>CodeMirror-cursor</strong></code></dt>
<dd>The cursor is a block element that is absolutely positioned.
You can make it look whichever way you want.</dd>
<dt id="class_CodeMirror_selected"><code><strong>CodeMirror-selected</strong></code></dt>
<dd>The selection is represented by <code>span</code> elements
with this class.</dd>
<dt id="class_CodeMirror_matchingbracket"><code><strong>CodeMirror-matchingbracket</strong></code>,
<code>CodeMirror-nonmatchingbracket</code></dt>
<dd>These are used to style matched (or unmatched) brackets.</dd>
</dl>
<p>If your page's style sheets do funky things to
all <code>div</code> or <code>pre</code> elements (you probably
shouldn't do that), you'll have to define rules to cancel these
effects out again for elements under the <code>CodeMirror</code>
class.</p>
<p>Themes are also simply CSS files, which define colors for
various syntactic elements. See the files in
the <a href="../theme/"><code>theme</code></a> directory.</p>
<h2 id="api">Programming API</h2>
<p>A lot of CodeMirror features are only available through its
API. Thus, you need to write code (or
use <a href="#addons">add-ons</a>) if you want to expose them to
your users.</p>
<p>Whenever points in the document are represented, the API uses
objects with <code>line</code> and <code>ch</code> properties.
Both are zero-based. CodeMirror makes sure to 'clip' any positions
passed by client code so that they fit inside the document, so you
shouldn't worry too much about sanitizing your coordinates. If you
give <code>ch</code> a value of <code>null</code>, or don't
specify it, it will be replaced with the length of the specified
line.</p>
<p>Methods prefixed with <code>doc.</code> can, unless otherwise
specified, be called both on <code>CodeMirror</code> (editor)
instances and <code>CodeMirror.Doc</code> instances. Methods
prefixed with <code>cm.</code> are <em>only</em> available
on <code>CodeMirror</code> instances.</p>
<h3 id="api_content">Content manipulation methods</h3>
<dl>
<dt id="getValue"><code><strong>doc.getValue</strong>(?seperator: string) → string</code></dt>
<dd>Get the current editor content. You can pass it an optional
argument to specify the string to be used to separate lines
(defaults to <code>"\n"</code>).</dd>
<dt id="setValue"><code><strong>doc.setValue</strong>(content: string)</code></dt>
<dd>Set the editor content.</dd>
<dt id="getRange"><code><strong>doc.getRange</strong>(from: {line, ch}, to: {line, ch}, ?seperator: string) → string</code></dt>
<dd>Get the text between the given points in the editor, which
should be <code>{line, ch}</code> objects. An optional third
argument can be given to indicate the line separator string to
use (defaults to <code>"\n"</code>).</dd>
<dt id="replaceRange"><code><strong>doc.replaceRange</strong>(replacement: string, from: {line, ch}, to: {line, ch})</code></dt>
<dd>Replace the part of the document between <code>from</code>
and <code>to</code> with the given string. <code>from</code>
and <code>to</code> must be <code>{line, ch}</code>
objects. <code>to</code> can be left off to simply insert the
string at position <code>from</code>.</dd>
<dt id="getLine"><code><strong>doc.getLine</strong>(n: integer) → string</code></dt>
<dd>Get the content of line <code>n</code>.</dd>
<dt id="setLine"><code><strong>doc.setLine</strong>(n: integer, text: string)</code></dt>
<dd>Set the content of line <code>n</code>.</dd>
<dt id="removeLine"><code><strong>doc.removeLine</strong>(n: integer)</code></dt>
<dd>Remove the given line from the document.</dd>
<dt id="lineCount"><code><strong>doc.lineCount</strong>() → integer</code></dt>
<dd>Get the number of lines in the editor.</dd>
<dt id="firstLine"><code><strong>doc.firstLine</strong>() → integer</code></dt>
<dd>Get the first line of the editor. This will
usually be zero but for <a href="#linkedDoc_from">linked sub-views</a>,
or <a href="#api_doc">documents</a> instantiated with a non-zero
first line, it might return other values.</dd>
<dt id="lastLine"><code><strong>doc.lastLine</strong>() → integer</code></dt>
<dd>Get the last line of the editor. This will
usually be <code>doc.lineCount() - 1</code>,
but for <a href="#linkedDoc_from">linked sub-views</a>,
it might return other values.</dd>
<dt id="getLineHandle"><code><strong>doc.getLineHandle</strong>(num: integer) → LineHandle</code></dt>
<dd>Fetches the line handle for the given line number.</dd>
<dt id="getLineNumber"><code><strong>doc.getLineNumber</strong>(handle: LineHandle) → integer</code></dt>
<dd>Given a line handle, returns the current position of that
line (or <code>null</code> when it is no longer in the
document).</dd>
<dt id="eachLine"><code><strong>doc.eachLine</strong>(f: (line: LineHandle))</code></dt>
<dt><code><strong>doc.eachLine</strong>(start: integer, end: integer, f: (line: LineHandle))</code></dt>
<dd>Iterate over the whole document, or if <code>start</code>
and <code>end</code> line numbers are given, the range
from <code>start</code> up to (not including) <code>end</code>,
and call <code>f</code> for each line, passing the line handle.
This is a faster way to visit a range of line handlers than
calling <a href="#getLineHandle"><code>getLineHandle</code></a>
for each of them. Note that line handles have
a <code>text</code> property containing the line's content (as a
string).</dd>
<dt id="markClean"><code><strong>doc.markClean</strong>()</code></dt>
<dd>Set the editor content as 'clean', a flag that it will
retain until it is edited, and which will be set again when such
an edit is undone again. Useful to track whether the content
needs to be saved.</dd>
<dt id="isClean"><code><strong>doc.isClean</strong>() → boolean</code></dt>
<dd>Returns whether the document is currently clean (not
modified since initialization or the last call
to <a href="#markClean"><code>markClean</code></a>).</dd>
</dl>
<h3 id="api_selection">Cursor and selection methods</h3>
<dl>
<dt id="getSelection"><code><strong>doc.getSelection</strong>() → string</code></dt>
<dd>Get the currently selected code.</dd>
<dt id="replaceSelection"><code><strong>doc.replaceSelection</strong>(replacement: string, ?collapse: string)</code></dt>
<dd>Replace the selection with the given string. By default, the
new selection will span the inserted text. The
optional <code>collapse</code> argument can be used to change
this—passing <code>"start"</code> or <code>"end"</code> will
collapse the selection to the start or end of the inserted
text.</dd>
<dt id="getCursor"><code><strong>doc.getCursor</strong>(?start: string) → {line, ch}</code></dt>
<dd><code>start</code> is a an optional string indicating which
end of the selection to return. It may
be <code>"start"</code>, <code>"end"</code>, <code>"head"</code>
(the side of the selection that moves when you press
shift+arrow), or <code>"anchor"</code> (the fixed side of the
selection). Omitting the argument is the same as
passing <code>"head"</code>. A <code>{line, ch}</code> object
will be returned.</dd>
<dt id="somethingSelected"><code><strong>doc.somethingSelected</strong>() → boolean</code></dt>
<dd>Return true if any text is selected.</dd>
<dt id="setCursor"><code><strong>doc.setCursor</strong>(pos: {line, ch})</code></dt>
<dd>Set the cursor position. You can either pass a
single <code>{line, ch}</code> object, or the line and the
character as two separate parameters.</dd>
<dt id="setSelection"><code><strong>doc.setSelection</strong>(anchor: {line, ch}, head: {line, ch})</code></dt>
<dd>Set the selection range. <code>anchor</code>
and <code>head</code> should be <code>{line, ch}</code>
objects. <code>head</code> defaults to <code>anchor</code> when
not given.</dd>
<dt id="extendSelection"><code><strong>doc.extendSelection</strong>(from: {line, ch}, ?to: {line, ch})</code></dt>
<dd>Similar
to <a href="#setSelection"><code>setSelection</code></a>, but
will, if shift is held or
the <a href="#setExtending">extending</a> flag is set, move the
head of the selection while leaving the anchor at its current
place. <code>pos2</code> is optional, and can be passed to
ensure a region (for example a word or paragraph) will end up
selected (in addition to whatever lies between that region and
the current anchor).</dd>
<dt id="setExtending"><code><strong>doc.setExtending</strong>(value: boolean)</code></dt>
<dd>Sets or clears the 'extending' flag, which acts similar to
the shift key, in that it will cause cursor movement and calls
to <a href="#extendSelection"><code>extendSelection</code></a>
to leave the selection anchor in place.</dd>
<dt id="hasFocus"><code><strong>cm.hasFocus</strong>() → boolean</code></dt>
<dd>Tells you whether the editor currently has focus.</dd>
<dt id="findPosH"><code><strong>cm.findPosH</strong>(start: {line, ch}, amount: integer, unit: string, visually: boolean) → {line, ch, ?hitSide: boolean}</code></dt>
<dd>Used to find the target position for horizontal cursor
motion. <code>start</code> is a <code>{line, ch}</code>
object, <code>amount</code> an integer (may be negative),
and <code>unit</code> one of the
string <code>"char"</code>, <code>"column"</code>,
or <code>"word"</code>. Will return a position that is produced
by moving <code>amount</code> times the distance specified
by <code>unit</code>. When <code>visually</code> is true, motion
in right-to-left text will be visual rather than logical. When
the motion was clipped by hitting the end or start of the
document, the returned value will have a <code>hitSide</code>
property set to true.</dd>
<dt id="findPosV"><code><strong>cm.findPosV</strong>(start: {line, ch}, amount: integer, unit: string) → {line, ch, ?hitSide: boolean}</code></dt>
<dd>Similar to <a href="#findPosH"><code>findPosH</code></a>,
but used for vertical motion. <code>unit</code> may
be <code>"line"</code> or <code>"page"</code>. The other
arguments and the returned value have the same interpretation as
they have in <code>findPosH</code>.</dd>
</dl>
<h3 id="api_configuration">Configuration methods</h3>
<dl>
<dt id="setOption"><code><strong>cm.setOption</strong>(option: string, value: any)</code></dt>
<dd>Change the configuration of the editor. <code>option</code>
should the name of an <a href="#config">option</a>,
and <code>value</code> should be a valid value for that
option.</dd>
<dt id="getOption"><code><strong>cm.getOption</strong>(option: string) → any</code></dt>
<dd>Retrieves the current value of the given option for this
editor instance.</dd>
<dt id="addKeyMap"><code><strong>cm.addKeyMap</strong>(map: object, bottom: boolean)</code></dt>
<dd>Attach an additional <a href="#keymaps">keymap</a> to the
editor. This is mostly useful for add-ons that need to register
some key handlers without trampling on
the <a href="#option_extraKeys"><code>extraKeys</code></a>
option. Maps added in this way have a higher precedence than
the <code>extraKeys</code>
and <a href="#option_keyMap"><code>keyMap</code></a> options,
and between them, the maps added earlier have a lower precedence
than those added later, unless the <code>bottom</code> argument
was passed, in which case they end up below other keymaps added
with this method.</dd>
<dt id="removeKeyMap"><code><strong>cm.removeKeyMap</strong>(map: object)</code></dt>
<dd>Disable a keymap added
with <a href="#addKeyMap"><code>addKeyMap</code></a>. Either
pass in the keymap object itself, or a string, which will be
compared against the <code>name</code> property of the active
keymaps.</dd>
<dt id="addOverlay"><code><strong>cm.addOverlay</strong>(mode: string|object, ?options: object)</code></dt>
<dd>Enable a highlighting overlay. This is a stateless mini-mode
that can be used to add extra highlighting. For example,
the <a href="../demo/search.html">search add-on</a> uses it to
highlight the term that's currently being
searched. <code>mode</code> can be a <a href="#option_mode">mode
spec</a> or a mode object (an object with
a <a href="#token"><code>token</code></a> method).
The <code>options</code> parameter is optional. If given, it
should be an object. Currently, only the <code>opaque</code>
option is recognized. This defaults to off, but can be given to
allow the overlay styling, when not <code>null</code>, to
override the styling of the base mode entirely, instead of the
two being applied together.</dd>
<dt id="removeOverlay"><code><strong>cm.removeOverlay</strong>(mode: string|object)</code></dt>
<dd>Pass this the exact argument passed for
the <code>mode</code> parameter
to <a href="#addOverlay"><code>addOverlay</code></a> to remove
an overlay again.</dd>
<dt id="on"><code><strong>cm.on</strong>(type: string, func: (...args))</code></dt>
<dd>Register an event handler for the given event type (a
string) on the editor instance. There is also
a <code>CodeMirror.on(object, type, func)</code> version
that allows registering of events on any object.</dd>
<dt id="off"><code><strong>cm.off</strong>(type: string, func: (...args))</code></dt>
<dd>Remove an event handler on the editor instance. An
equivalent <code>CodeMirror.off(object, type,
func)</code> also exists.</dd>
</dl>
<h3 id="api_doc">Document management methods</h3>
<p id="Doc">Each editor is associated with an instance
of <code>CodeMirror.Doc</code>, its document. A document
represents the editor content, plus a selection, an undo history,
and a <a href="#option_mode">mode</a>. A document can only be
associated with a single editor at a time. You can create new
documents by calling the <code>CodeMirror.Doc(text, mode,
firstLineNumber)</code> constructor. The last two arguments are
optional and can be used to set a mode for the document and make
it start at a line number other than 0, respectively.</p>
<dl>
<dt id="getDoc"><code><strong>cm.getDoc</strong>() → Doc</code></dt>
<dd>Retrieve the currently active document from an editor.</dd>
<dt id="getEditor"><code><strong>doc.getEditor</strong>() → CodeMirror</code></dt>
<dd>Retrieve the editor associated with a document. May
return <code>null</code>.</dd>
<dt id="swapDoc"><code><strong>cm.swapDoc</strong>(doc: CodeMirror.Doc) → Doc</code></dt>
<dd>Attach a new document to the editor. Returns the old
document, which is now no longer associated with an editor.</dd>
<dt id="copy"><code><strong>doc.copy</strong>(copyHistory: boolean) → Doc</code></dt>
<dd>Create an identical copy of the given doc.
When <code>copyHistory</code> is true, the history will also be
copied. Can not be called directly on an editor.</dd>
<dt id="linkedDoc"><code><strong>doc.linkedDoc</strong>(options: object) → Doc</code></dt>
<dd>Create a new document that's linked to the target document.
Linked documents will stay in sync (changes to one are also
applied to the other) until <a href="#unlinkDoc">unlinked</a>.
These are the options that are supported:
<dl>
<dt id="linkedDoc_sharedHist"><code><strong>sharedHist</strong>: boolean</code></dt>
<dd>When turned on, the linked copy will share an undo
history with the original. Thus, something done in one of
the two can be undone in the other, and vice versa.</dd>
<dt id="linkedDoc_from"><code><strong>from</strong>: integer</code></dt>
<dt id="linkedDoc_to"><code><strong>to</strong>: integer</code></dt>
<dd>Can be given to make the new document a subview of the
original. Subviews only show a given range of lines. Note
that line coordinates inside the subview will be consistent
with those of the parent, so that for example a subview
starting at line 10 will refer to its first line as line 10,
not 0.</dd>
<dt id="linkedDoc_mode"><code><strong>mode</strong>: string|object</code></dt>
<dd>By default, the new document inherits the mode of the
parent. This option can be set to
a <a href="#option_mode">mode spec</a> to give it a
different mode.</dd>
</dl></dd>
<dt id="unlinkDoc"><code><strong>doc.unlinkDoc</strong>(doc: CodeMirror.Doc)</code></dt>
<dd>Break the link between two documents. After calling this,
changes will no longer propagate between the documents, and, if
they had a shared history, the history will become
separate.</dd>
<dt id="iterLinkedDocs"><code><strong>doc.iterLinkedDocs</strong>(function: (doc: CodeMirror.Doc, sharedHist: boolean))</code></dt>
<dd>Will call the given function for all documents linked to the
target document. It will be passed two arguments, the linked document
and a boolean indicating whether that document shares history
with the target.</dd>
</dl>
<h3 id="api_history">History-related methods</h3>
<dl>
<dt id="undo"><code><strong>doc.undo</strong>()</code></dt>
<dd>Undo one edit (if any undo events are stored).</dd>
<dt id="redo"><code><strong>doc.redo</strong>()</code></dt>
<dd>Redo one undone edit.</dd>
<dt id="historySize"><code><strong>doc.historySize</strong>() → {undo: integer, redo: integer}</code></dt>
<dd>Returns an object with <code>{undo, redo}</code> properties,
both of which hold integers, indicating the amount of stored
undo and redo operations.</dd>
<dt id="clearHistory"><code><strong>doc.clearHistory</strong>()</code></dt>
<dd>Clears the editor's undo history.</dd>
<dt id="getHistory"><code><strong>doc.getHistory</strong>() → object</code></dt>
<dd>Get a (JSON-serializeable) representation of the undo history.</dd>
<dt id="setHistory"><code><strong>doc.setHistory</strong>(history: object)</code></dt>
<dd>Replace the editor's undo history with the one provided,
which must be a value as returned
by <a href="#getHistory"><code>getHistory</code></a>. Note that
this will have entirely undefined results if the editor content
isn't also the same as it was when <code>getHistory</code> was
called.</dd>
</dl>
<h3 id="api_marker">Text-marking methods</h3>
<dl>
<dt id="markText"><code><strong>doc.markText</strong>(from: {line, ch}, to: {line, ch}, ?options: object) → TextMarker</code></dt>
<dd>Can be used to mark a range of text with a specific CSS
class name. <code>from</code> and <code>to</code> should
be <code>{line, ch}</code> objects. The <code>options</code>
parameter is optional. When given, it should be an object that
may contain the following configuration options:
<dl>
<dt id="mark_className"><code><strong>className</strong>: string</code></dt>
<dd>Assigns a CSS class to the marked stretch of text.</dd>
<dt id="mark_inclusiveLeft"><code><strong>inclusiveLeft</strong>: boolean</code></dt>
<dd>Determines whether
text inserted on the left of the marker will end up inside
or outside of it.</dd>
<dt id="mark_inclusiveRight"><code><strong>inclusiveRight</strong>: boolean</code></dt>
<dd>Like <code>inclusiveLeft</code>,
but for the right side.</dd>
<dt id="mark_atomic"><code><strong>atomic</strong>: boolean</code></dt>
<dd>Atomic ranges act as a single unit when cursor movement is
concerned—i.e. it is impossible to place the cursor inside of
them. In atomic ranges, <code>inclusiveLeft</code>
and <code>inclusiveRight</code> have a different meaning—they
will prevent the cursor from being placed respectively
directly before and directly after the range.</dd>
<dt id="mark_collapsed"><code><strong>collapsed</strong>: boolean</code></dt>
<dd>Collapsed ranges do not show up in the display. Setting a
range to be collapsed will automatically make it atomic.</dd>
<dt id="mark_clearOnEnter"><code><strong>clearOnEnter</strong>: boolean</code></dt>
<dd>When enabled, will cause the mark to clear itself whenever
the cursor enters its range. This is mostly useful for
text-replacement widgets that need to 'snap open' when the
user tries to edit them. The
<a href="#event_clear"><code>"clear"</code></a> event
fired on the range handle can be used to be notified when this
happens.</dd>
<dt id="mark_replacedWith"><code><strong>replacedWith</strong>: Element</code></dt>
<dd>Use a given node to display this range. Implies both
collapsed and atomic. The given DOM node <em>must</em> be an
inline element (as opposed to a block element).</dd>
<dt id="mark_readOnly"><code><strong>readOnly</strong>: boolean</code></dt>
<dd>A read-only span can, as long as it is not cleared, not be
modified except by
calling <a href="#setValue"><code>setValue</code></a> to reset
the whole document. <em>Note:</em> adding a read-only span
currently clears the undo history of the editor, because
existing undo events being partially nullified by read-only
spans would corrupt the history (in the current
implementation).</dd>
<dt id="mark_addToHistory"><code><strong>addToHistory</strong>: boolean</code></dt>
<dd>When set to true (default is false), adding this marker
will create an event in the undo history that can be
individually undone (clearing the marker).</dd>
<dt id="mark_startStyle"><code><strong>startStyle</strong>: string</code></dt><dd>Can be used to specify
an extra CSS class to be applied to the leftmost span that
is part of the marker.</dd>
<dt id="mark_endStyle"><code><strong>endStyle</strong>: string</code></dt><dd>Equivalent
to <code>startStyle</code>, but for the rightmost span.</dd>
<dt id="mark_shared"><code><strong>shared</strong>: boolean</code></dt><dd>When the
target document is <a href="#linkedDoc">linked</a> to other
documents, you can set <code>shared</code> to true to make the
marker appear in all documents. By default, a marker appears
only in its target document.</dd>
</dl>
The method will return an object that represents the marker
(with constuctor <code>CodeMirror.TextMarker</code>), which
exposes three methods:
<code>clear()</code>, to remove the mark,
<code>find()</code>, which returns a <code>{from, to}</code>
object (both holding document positions), indicating the current
position of the marked range, or <code>undefined</code> if the
marker is no longer in the document, and
finally <code>getOptions(copyWidget)</code>, which returns an
object representing the options for the marker.
If <code>copyWidget</code> is given true, it will clone the
value of
the <a href="#mark_replacedWith"><code>replacedWith</code></a>
option, if any.</dd>
<dt id="setBookmark"><code><strong>doc.setBookmark</strong>(pos: {line, ch}, ?options: object) → TextMarker</code></dt>
<dd>Inserts a bookmark, a handle that follows the text around it
as it is being edited, at the given position. A bookmark has two
methods <code>find()</code> and <code>clear()</code>. The first
returns the current position of the bookmark, if it is still in
the document, and the second explicitly removes the bookmark.
The options argument is optional. If given, the following
properties are recognized:
<dl>
<dt><code><strong>widget</strong>: Element</code></dt><dd>Can be used to display a DOM
node at the current location of the bookmark (analogous to
the <a href="#mark_replacedWith"><code>replacedWith</code></a>
option to <code>markText</code>).</dd>
<dt><code><strong>insertLeft</strong>: boolean</code></dt><dd>By default, text typed
when the cursor is on top of the bookmark will end up to the
right of the bookmark. Set this option to true to make it go
to the left instead.</dd>
</dl></dd>
<dt id="findMarksAt"><code><strong>doc.findMarksAt</strong>(pos: {line, ch}) → array&lt;TextMarker&gt;</code></dt>
<dd>Returns an array of all the bookmarks and marked ranges
present at the given position.</dd>
<dt id="getAllMarks"><code><strong>doc.getAllMarks</strong>() → array&lt;TextMarker&gt;</code></dt>
<dd>Returns an array containing all marked ranges in the document.</dd>
</dl>
<h3 id="api_decoration">Widget, gutter, and decoration methods</h3>
<dl>
<dt id="setGutterMarker"><code><strong>cm.setGutterMarker</strong>(line: integer|LineHandle, gutterID: string, value: Element) → LineHandle</code></dt>
<dd>Sets the gutter marker for the given gutter (identified by
its CSS class, see
the <a href="#option_gutters"><code>gutters</code></a> option)
to the given value. Value can be either <code>null</code>, to
clear the marker, or a DOM element, to set it. The DOM element
will be shown in the specified gutter next to the specified
line.</dd>
<dt id="clearGutter"><code><strong>cm.clearGutter</strong>(gutterID: string)</code></dt>
<dd>Remove all gutter markers in
the <a href="#option_gutters">gutter</a> with the given ID.</dd>
<dt id="addLineClass"><code><strong>cm.addLineClass</strong>(line: integer|LineHandle, where: string, class: string) → LineHandle</code></dt>
<dd>Set a CSS class name for the given line. <code>line</code>
can be a number or a line handle. <code>where</code> determines
to which element this class should be applied, can can be one
of <code>"text"</code> (the text element, which lies in front of
the selection), <code>"background"</code> (a background element
that will be behind the selection), or <code>"wrap"</code> (the
wrapper node that wraps all of the line's elements, including
gutter elements). <code>class</code> should be the name of the
class to apply.</dd>
<dt id="removeLineClass"><code><strong>cm.removeLineClass</strong>(line: integer|LineHandle, where: string, class: string) → LineHandle</code></dt>
<dd>Remove a CSS class from a line. <code>line</code> can be a
line handle or number. <code>where</code> should be one
of <code>"text"</code>, <code>"background"</code>,
or <code>"wrap"</code>
(see <a href="#addLineClass"><code>addLineClass</code></a>). <code>class</code>
can be left off to remove all classes for the specified node, or
be a string to remove only a specific class.</dd>
<dt id="lineInfo"><code><strong>cm.lineInfo</strong>(line: integer|LineHandle) → object</code></dt>
<dd>Returns the line number, text content, and marker status of
the given line, which can be either a number or a line handle.
The returned object has the structure <code>{line, handle, text,
gutterMarkers, textClass, bgClass, wrapClass, widgets}</code>,
where <code>gutterMarkers</code> is an object mapping gutter IDs
to marker elements, and <code>widgets</code> is an array
of <a href="#addLineWidget">line widgets</a> attached to this
line, and the various class properties refer to classes added
with <a href="#addLineClass"><code>addLineClass</code></a>.</dd>
<dt id="addWidget"><code><strong>cm.addWidget</strong>(pos: {line, ch}, node: Element, scrollIntoView: boolean)</code></dt>
<dd>Puts <code>node</code>, which should be an absolutely
positioned DOM node, into the editor, positioned right below the
given <code>{line, ch}</code> position.
When <code>scrollIntoView</code> is true, the editor will ensure
that the entire node is visible (if possible). To remove the
widget again, simply use DOM methods (move it somewhere else, or
call <code>removeChild</code> on its parent).</dd>
<dt id="addLineWidget"><code><strong>cm.addLineWidget</strong>(line: integer|LineHandle, node: Element, ?options: object) → LineWidget</code></dt>
<dd>Adds a line widget, an element shown below a line, spanning
the whole of the editor's width, and moving the lines below it
downwards. <code>line</code> should be either an integer or a
line handle, and <code>node</code> should be a DOM node, which
will be displayed below the given line. <code>options</code>,
when given, should be an object that configures the behavior of
the widget. The following options are supported (all default to
false) →
<dl>
<dt><code><strong>coverGutter</strong>: boolean</code></dt>
<dd>Whether the widget should cover the gutter.</dd>
<dt><code><strong>noHScroll</strong>: boolean</code></dt>
<dd>Whether the widget should stay fixed in the face of
horizontal scrolling.</dd>
<dt><code><strong>above</strong>: boolean</code></dt>
<dd>Causes the widget to be placed above instead of below
the text of the line.</dd>
<dt><code><strong>showIfHidden</strong>: boolean</code></dt>
<dd>When true, will cause the widget to be rendered even if
the line it is associated with is hidden.</dd>
</dl>
Note that the widget node will become a descendant of nodes with
CodeMirror-specific CSS classes, and those classes might in some
cases affect it. This method returns an object that represents
the widget placement. It'll have a <code>line</code> property
pointing at the line handle that it is associated with, and the following methods:
<dl>
<dt id="widget_clear"><code><strong>clear</strong>()</code></dt><dd>Removes the widget.</dd>
<dt id="widget_changed"><code><strong>changed</strong>()</code></dt><dd>Call
this if you made some change to the widget's DOM node that
might affect its height. It'll force CodeMirror to update
the height of the line that contains the widget.</dd>
</dl>
</dd>
</dl>
<h3 id="api_sizing">Sizing, scrolling and positioning methods</h3>
<dl>
<dt id="setSize"><code><strong>cm.setSize</strong>(width: number|string, height: number|string)</code></dt>
<dd>Programatically set the size of the editor (overriding the
applicable <a href="#css-resize">CSS
rules</a>). <code>width</code> and <code>height</code> height
can be either numbers (interpreted as pixels) or CSS units
(<code>"100%"</code>, for example). You can
pass <code>null</code> for either of them to indicate that that
dimension should not be changed.</dd>
<dt id="scrollTo"><code><strong>cm.scrollTo</strong>(x: number, y: number)</code></dt>
<dd>Scroll the editor to a given (pixel) position. Both
arguments may be left as <code>null</code>
or <code>undefined</code> to have no effect.</dd>
<dt id="getScrollInfo"><code><strong>cm.getScrollInfo</strong>() → {left, top, width, height, clientWidth, clientHeight}</code></dt>
<dd>Get an <code>{left, top, width, height, clientWidth,
clientHeight}</code> object that represents the current scroll
position, the size of the scrollable area, and the size of the
visible area (minus scrollbars).</dd>
<dt id="scrollIntoView"><code><strong>cm.scrollIntoView</strong>(pos: {line, ch}|{left, top, right, bottom}, ?margin: number)</code></dt>
<dd>Scrolls the given element into view. <code>pos</code> may be
either a <code>{line, ch}</code> position, referring to a given
character, <code>null</code>, to refer to the cursor, or
a <code>{left, top, right, bottom}</code> object, in
editor-local coordinates. The <code>margin</code> parameter is
optional. When given, it indicates the amount of pixels around
the given area that should be made visible as well.</dd>
<dt id="cursorCoords"><code><strong>cm.cursorCoords</strong>(where: boolean|{line, ch}, mode: string) → {left, top, bottom}</code></dt>
<dd>Returns an <code>{left, top, bottom}</code> object
containing the coordinates of the cursor position.
If <code>mode</code> is <code>"local"</code>, they will be
relative to the top-left corner of the editable document. If it
is <code>"page"</code> or not given, they are relative to the
top-left corner of the page. <code>where</code> can be a boolean
indicating whether you want the start (<code>true</code>) or the
end (<code>false</code>) of the selection, or, if a <code>{line,
ch}</code> object is given, it specifies the precise position at
which you want to measure.</dd>
<dt id="charCoords"><code><strong>cm.charCoords</strong>(pos: {line, ch}, mode: string) → {left, right, top, bottom}</code></dt>
<dd>Returns the position and dimensions of an arbitrary
character. <code>pos</code> should be a <code>{line, ch}</code>
object. This differs from <code>cursorCoords</code> in that
it'll give the size of the whole character, rather than just the
position that the cursor would have when it would sit at that
position.</dd>
<dt id="coordsChar"><code><strong>cm.coordsChar</strong>(object: {left, top}, ?mode: string) → {line, ch}</code></dt>
<dd>Given an <code>{left, top}</code> object, returns
the <code>{line, ch}</code> position that corresponds to it. The
optional <code>mode</code> parameter determines relative to what
the coordinates are interpreted. It may
be <code>"window"</code>, <code>"page"</code> (the default),
or <code>"local"</code>.</dd>
<dt id="defaultTextHeight"><code><strong>cm.defaultTextHeight</strong>() → number</code></dt>
<dd>Returns the line height of the default font for the editor.</dd>
<dt id="defaultCharWidth"><code><strong>cm.defaultCharWidth</strong>() → number</code></dt>
<dd>Returns the pixel width of an 'x' in the default font for
the editor. (Note that for non-monospace fonts, this is mostly
useless, and even for monospace fonts, non-ascii characters
might have a different width).</dd>
<dt id="getViewport"><code><strong>cm.getViewport</strong>() → {from: number, to: number}</code></dt>
<dd>Returns a <code>{from, to}</code> object indicating the
start (inclusive) and end (exclusive) of the currently rendered
part of the document. In big documents, when most content is
scrolled out of view, CodeMirror will only render the visible
part, and a margin around it. See also
the <a href="#event_viewportChange"><code>viewportChange</code></a>
event.</dd>
<dt id="refresh"><code><strong>cm.refresh</strong>()</code></dt>
<dd>If your code does something to change the size of the editor
element (window resizes are already listened for), or unhides
it, you should probably follow up by calling this method to
ensure CodeMirror is still looking as intended.</dd>
</dl>
<h3 id="api_mode">Mode, state, and token-related methods</h3>
<p>When writing language-aware functionality, it can often be
useful to hook into the knowledge that the CodeMirror language
mode has. See <a href="#modeapi">the section on modes</a> for a
more detailed description of how these work.</p>
<dl>
<dt id="getMode"><code><strong>doc.getMode</strong>() → object</code></dt>
<dd>Gets the mode object for the editor. Note that this is
distinct from <code>getOption("mode")</code>, which gives you
the mode specification, rather than the resolved, instantiated
<a href="#defineMode">mode object</a>.</dd>
<dt id="getTokenAt"><code><strong>cm.getTokenAt</strong>(pos: {line, ch}) → object</code></dt>
<dd>Retrieves information about the token the current mode found
before the given position (a <code>{line, ch}</code> object). The
returned object has the following properties:
<dl>
<dt><code><strong>start</strong></code></dt><dd>The character (on the given line) at which the token starts.</dd>
<dt><code><strong>end</strong></code></dt><dd>The character at which the token ends.</dd>
<dt><code><strong>string</strong></code></dt><dd>The token's string.</dd>
<dt><code><strong>type</strong></code></dt><dd>The token type the mode assigned
to the token, such as <code>"keyword"</code>
or <code>"comment"</code> (may also be null).</dd>
<dt><code><strong>state</strong></code></dt><dd>The mode's state at the end of this token.</dd>
</dl></dd>
<dt id="getStateAfter"><code><strong>cm.getStateAfter</strong>(?line: integer) → object</code></dt>
<dd>Returns the mode's parser state, if any, at the end of the
given line number. If no line number is given, the state at the
end of the document is returned. This can be useful for storing
parsing errors in the state, or getting other kinds of
contextual information for a line.</dd>
</dl>
<h3 id="api_misc">Miscellaneous methods</h3>
<dl>
<dt id="constructor"><code><strong>CodeMirror</strong>(elt: Element|function(elt: Element), ?config: object)</code></dt>
<dd>The constructor. See <a href="#usage">Basic Usage</a>.</dd>
<dt id="operation"><code><strong>cm.operation</strong>(func: () → any) → any</code></dt>
<dd>CodeMirror internally buffers changes and only updates its
DOM structure after it has finished performing some operation.
If you need to perform a lot of operations on a CodeMirror
instance, you can call this method with a function argument. It
will call the function, buffering up all changes, and only doing
the expensive update after the function returns. This can be a
lot faster. The return value from this method will be the return
value of your function.</dd>
<dt id="indentLine"><code><strong>cm.indentLine</strong>(line: integer, ?dir: string)</code></dt>
<dd>Adjust the indentation of the given line. The second
argument (which defaults to <code>"smart"</code>) may be one of:
<dl>
<dt><code><strong>"prev"</strong></code></dt>
<dd>Base indentation on the indentation of the previous line.</dd>
<dt><code><strong>"smart"</strong></code></dt>
<dd>Use the mode's smart indentation if available, behave
like <code>"prev"</code> otherwise.</dd>
<dt><code><strong>"add"</strong></code></dt>
<dd>Increase the indentation of the line by
one <a href="#option_indentUnit">indent unit</a>.</dd>
<dt><code><strong>"subtract"</strong></code></dt>
<dd>Reduce the indentation of the line.</dd>
</dl></dd>
<dt id="posFromIndex"><code><strong>doc.posFromIndex</strong>(index: integer) → {line, ch}</code></dt>
<dd>Calculates and returns a <code>{line, ch}</code> object for a
zero-based <code>index</code> who's value is relative to the start of the
editor's text. If the <code>index</code> is out of range of the text then
the returned object is clipped to start or end of the text
respectively.</dd>
<dt id="indexFromPos"><code><strong>doc.indexFromPos</strong>(object: {line, ch}) → integer</code></dt>
<dd>The reverse of <a href="#posFromIndex"><code>posFromIndex</code></a>.</dd>
<dt id="focus"><code><strong>cm.focus</strong>()</code></dt>
<dd>Give the editor focus.</dd>
<dt id="getInputField"><code><strong>cm.getInputField</strong>() → TextAreaElement</code></dt>
<dd>Returns the hidden textarea used to read input.</dd>
<dt id="getWrapperElement"><code><strong>cm.getWrapperElement</strong>() → Element</code></dt>
<dd>Returns the DOM node that represents the editor, and
controls its size. Remove this from your tree to delete an
editor instance.</dd>
<dt id="getScrollerElement"><code><strong>cm.getScrollerElement</strong>() → Element</code></dt>
<dd>Returns the DOM node that is responsible for the scrolling
of the editor.</dd>
<dt id="getGutterElement"><code><strong>cm.getGutterElement</strong>() → Element</code></dt>
<dd>Fetches the DOM node that contains the editor gutters.</dd>
</dl>
<h3 id="api_static">Static properties</h3>
<p>The <code>CodeMirror</code> object itself provides
several useful properties.</p>
<dl>
<dt id="version"><code><strong>CodeMirror.version</strong>: string</code></dt>
<dd>It contains a string that indicates the version of the
library. For releases, this simply
contains <code>"major.minor"</code> (for
example <code>"2.33"</code>. For beta versions, <code>" B"</code>
(space, capital B) is added at the end of the string, for
development snapshots, <code>" +"</code> (space, plus) is
added.</dd>
<dt id="fromTextArea"><code><strong>CodeMirror.fromTextArea</strong>(textArea: TextAreaElement, ?config: object)</code></dt>
<dd>
The method provides another way to initialize an editor. It takes a
textarea DOM node as first argument and an optional configuration
object as second. It will replace the textarea with a CodeMirror
instance, and wire up the form of that textarea (if any) to make
sure the editor contents are put into the textarea when the form
is submitted. A CodeMirror instance created this way has three
additional methods:
<dl>
<dt id="save"><code><strong>cm.save</strong>()</code></dt>
<dd>Copy the content of the editor into the textarea.</dd>
<dt id="toTextArea"><code><strong>cm.toTextArea</strong>()</code></dt>
<dd>Remove the editor, and restore the original textarea (with
the editor's current content).</dd>
<dt id="getTextArea"><code><strong>cm.getTextArea</strong>() → TextAreaElement</code></dt>
<dd>Returns the textarea that the instance was based on.</dd>
</dl>
</dd>
<dt id="defineExtension"><code><strong>CodeMirror.defineExtension</strong>(name: string, value: any)</code></dt>
<dd>If you want to define extra methods in terms of the
CodeMirror API, it is possible to
use <code>defineExtension</code>. This will cause the given
value (usually a method) to be added to all CodeMirror instances
created from then on.</dd>
<dt id="defineDocExtension"><code><strong>CodeMirror.defineDocExtension</strong>(name: string, value: any)</code></dt>
<dd>Like <a href="#defineExtenstion"><code>defineExtension</code></a>,
but the method will be added to the interface
for <a href="#Doc"><code>Doc</code></a> objects instead.</dd>
<dt id="defineOption"><code><strong>CodeMirror.defineOption</strong>(name: string,
default: any, updateFunc: function)</code></dt>
<dd>Similarly, <code>defineOption</code> can be used to define new options for
CodeMirror. The <code>updateFunc</code> will be called with the
editor instance and the new value when an editor is initialized,
and whenever the option is modified
through <a href="#setOption"><code>setOption</code></a>.</dd>
<dt id="defineInitHook"><code><strong>CodeMirror.defineInitHook</strong>(func: function)</code></dt>
<dd>If your extention just needs to run some
code whenever a CodeMirror instance is initialized,
use <code>CodeMirror.defineInitHook</code>. Give it a function as
its only argument, and from then on, that function will be called
(with the instance as argument) whenever a new CodeMirror instance
is initialized.</dd>
</dl>
<h2 id="addons">Add-ons</h2>
<p>The <code>addon</code> directory in the distribution contains a
number of reusable components that implement extra editor
functionality. In brief, they are:</p>
<dl>
<dt id="addon_dialog"><a href="../addon/dialog/dialog.js"><code>dialog/dialog.js</code></a></dt>
<dd>Provides a very simple way to query users for text input.
Adds an <code>openDialog</code> method to CodeMirror instances,
which can be called with an HTML fragment that provides the
prompt (should include an <code>input</code> tag), and a
callback function that is called when text has been entered.
Depends on <code>addon/dialog/dialog.css</code>.</dd>
<dt id="addon_searchcursor"><a href="../addon/search/searchcursor.js"><code>search/searchcursor.js</code></a></dt>
<dd>Adds the <code>getSearchCursor(query, start, caseFold) →
cursor</code> method to CodeMirror instances, which can be used
to implement search/replace functionality. <code>query</code>
can be a regular expression or a string (only strings will match
across lines—if they contain newlines). <code>start</code>
provides the starting position of the search. It can be
a <code>{line, ch}</code> object, or can be left off to default
to the start of the document. <code>caseFold</code> is only
relevant when matching a string. It will cause the search to be
case-insensitive. A search cursor has the following methods:
<dl>
<dt><code><strong>findNext</strong>() → boolean</code></dt>
<dt><code><strong>findPrevious</strong>() → boolean</code></dt>
<dd>Search forward or backward from the current position.
The return value indicates whether a match was found. If
matching a regular expression, the return value will be the
array returned by the <code>match</code> method, in case you
want to extract matched groups.</dd>
<dt><code><strong>from</strong>() → {line, ch}</code></dt>
<dt><code><strong>to</strong>() → {line, ch}</code></dt>
<dd>These are only valid when the last call
to <code>findNext</code> or <code>findPrevious</code> did
not return false. They will return <code>{line, ch}</code>
objects pointing at the start and end of the match.</dd>
<dt><code><strong>replace</strong>(text: string)</code></dt>
<dd>Replaces the currently found match with the given text
and adjusts the cursor position to reflect the
replacement.</dd>
</dl></dd>
<dt id="addon_search"><a href="../addon/search/search.js"><code>search/search.js</code></a></dt>
<dd>Implements the search commands. CodeMirror has keys bound to
these by default, but will not do anything with them unless an
implementation is provided. Depends
on <code>searchcursor.js</code>, and will make use
of <a href="#addon_dialog"><code>openDialog</code></a> when
available to make prompting for search queries less ugly.</dd>
<dt id="addon_matchbrackets"><a href="../addon/edit/matchbrackets.js"><code>edit/matchbrackets.js</code></a></dt>
<dd>Defines an option <code>matchBrackets</code> which, when set
to true, causes matching brackets to be highlighted whenever the
cursor is next to them. It also adds a
method <code>matchBrackets</code> that forces this to happen
once, and a method <code>findMatchingBracket</code> that can be
used to run the bracket-finding algorithm that this uses
internally.</dd>
<dt id="addon_closebrackets"><a href="../addon/edit/closebrackets.js"><code>edit/closebrackets.js</code></a></dt>
<dd>Defines an option <code>autoCloseBrackets</code> that will
auto-close brackets and quotes when typed. By default, it'll
auto-close <code>()[]{}''""</code>, but you can pass it a
string similar to that (containing pairs of matching characters)
to customize it. <a href="../demo/closebrackets.html">Demo
here</a>.</dd>
<dt id="addon_foldcode"><a href="../addon/fold/foldcode.js"><code>fold/foldcode.js</code></a></dt>
<dd>Helps with code folding.
See <a href="../demo/folding.html">the demo</a> for an example.
Call <code>CodeMirror.newFoldFunction</code> with a range-finder
helper function to create a function that will, when applied to
a CodeMirror instance and a line number, attempt to fold or
unfold the block starting at the given line. A range-finder is a
language-specific function that also takes an instance and a
line number, and returns an range to be folded, or null if no
block is started on that line. There are files in
the <a href="../addon/fold/"><code>addon/fold/</code></a>
directory providing <code>CodeMirror.braceRangeFinder</code>,
which finds blocks in brace languages (JavaScript, C, Java,
etc), <code>CodeMirror.indentRangeFinder</code>, for languages
where indentation determines block structure (Python, Haskell),
and <code>CodeMirror.tagRangeFinder</code>, for XML-style
languages.</dd>
<dt id="addon_runmode"><a href="../addon/runmode/runmode.js"><code>runmode/runmode.js</code></a></dt>
<dd>Can be used to run a CodeMirror mode over text without
actually opening an editor instance.
See <a href="../demo/runmode.html">the demo</a> for an example.
There are alternate versions of the file avaible for
running <a href="../addon/runmode/runmode-standalone.js">stand-alone</a>
(without including all of CodeMirror) and
for <a href="../addon/runmode/runmode.node.js">running under
node.js</a>.</dd>
<dt id="addon_overlay"><a href="../addon/mode/overlay.js"><code>mode/overlay.js</code></a></dt>
<dd>Mode combinator that can be used to extend a mode with an
'overlay' — a secondary mode is run over the stream, along with
the base mode, and can color specific pieces of text without
interfering with the base mode.
Defines <code>CodeMirror.overlayMode</code>, which is used to
create such a mode. See <a href="../demo/mustache.html">this
demo</a> for a detailed example.</dd>
<dt id="addon_multiplex"><a href="../addon/mode/multiplex.js"><code>mode/multiplex.js</code></a></dt>
<dd>Mode combinator that can be used to easily 'multiplex'
between several modes.
Defines <code>CodeMirror.multiplexingMode</code> which, when
given as first argument a mode object, and as other arguments
any number of <code>{open, close, mode [, delimStyle]}</code>
objects, will return a mode object that starts parsing using the
mode passed as first argument, but will switch to another mode
as soon as it encounters a string that occurs in one of
the <code>open</code> fields of the passed objects. When in a
sub-mode, it will go back to the top mode again when
the <code>close</code> string is encountered.
Pass <code>"\n"</code> for <code>open</code> or <code>close</code>
if you want to switch on a blank line.
When <code>delimStyle</code> is specified, it will be the token
style returned for the delimiter tokens. The outer mode will not
see the content between the delimiters.
See <a href="../demo/multiplex.html">this demo</a> for an
example.</dd>
<dt id="addon_show-hint"><a href="../addon/hint/show-hint.js"><code>hint/show-hint.js</code></a></dt>
<dd>Provides a framework for showing autocompletion hints.
Defines <code>CodeMirror.showHint</code>, which takes a
CodeMirror instance and a hinting function, and pops up a widget
that allows the user to select a completion. Hinting functions
are function that take an editor instance, and return
a <code>{list, from, to}</code> object, where <code>list</code>
is an array of strings (the completions), and <code>from</code>
and <code>to</code> give the start and end of the token that is
being completed. Depends
on <code>addon/hint/show-hint.css</code>. See the other files in
the <a href="../addon/hint/"><code>addon/hint</code></a> for
hint sources for various languages. Check
out <a href="../demo/complete.html">the demo</a> for an
example.</dd>
<dt id="addon_match-highlighter"><a href="../addon/search/match-highlighter.js"><code>match-highlighter.js</code></a></dt>
<dd>Adds a <code>highlightSelectionMatches</code> option that
can be enabled to highlight all instances of a currently
selected word.
Demo <a href="../demo/matchhighlighter.html">here</a>.</dd>
<dt id="addon_lint"><a href="../addon/lint/lint.js"><code>lint/lint.js</code></a></dt>
<dd>Defines an interface component for showing linting warnings,
with pluggable warning sources
(see <a href="../addon/lint/json-lint.js"><code>json-lint.js</code></a>
and <a href="../addon/lint/javascript-lint.js"><code>javascript-lint.js</code></a>
in the same directory). Defines a <code>lintWith</code> option
that can be set to a warning source (for
example <code>CodeMirror.javascriptValidator</code>). Depends
on <code>addon/lint/lint.css</code>. A demo can be
found <a href="../demo/lint.html">here</a>.</dd>
<dt id="addon_mark-selection"><a href="../addon/selection/mark-selection.js"><code>selection/mark-selection.js</code></a></dt>
<dd>Causes the selected text to be marked with the CSS class
<code>CodeMirror-selectedtext</code> when the <code>styleSelectedText</code> option
is enabled. Useful to change the colour of the selection (in addition to the background),
like in <a href="../demo/markselection.html">this demo</a>.</dd>
<dt id="addon_active-line"><a href="../addon/selection/active-line.js"><code>selection/active-line.js</code></a></dt>
<dd>Defines a <code>styleActiveLine</code> option that, when enabled,
gives the wrapper of the active line the class <code>CodeMirror-activeline</code>,
and adds a background with the class <code>CodeMirror-activeline-background</code>.
is enabled. See the <a href="../demo/activeline.html">demo</a>.</dd>
<dt id="addon_closetag"><a href="../addon/edit/closetag.js"><code>edit/closetag.js</code></a></dt>
<dd>Provides utility functions for adding automatic tag closing
to XML modes. See
the <a href="../demo/closetag.html">demo</a>.</dd>
<dt id="addon_loadmode"><a href="../addon/mode/loadmode.js"><code>mode/loadmode.js</code></a></dt>
<dd>Defines a <code>CodeMirror.requireMode(modename,
callback)</code> function that will try to load a given mode and
call the callback when it succeeded. You'll have to
set <code>CodeMirror.modeURL</code> to a string that mode paths
can be constructed from, for
example <code>"mode/%N/%N.js"</code>—the <code>%N</code>'s will
be replaced with the mode name. Also
defines <code>CodeMirror.autoLoadMode(instance, mode)</code>,
which will ensure the given mode is loaded and cause the given
editor instance to refresh its mode when the loading
succeeded. See the <a href="../demo/loadmode.html">demo</a>.</dd>
<dt id="addon_continuecomment"><a href="../addon/edit/continuecomment.js"><code>edit/continuecomment.js</code></a></dt>
<dd>Adds an <code>continueComments</code> option, which can be
set to true to have the editor prefix new lines inside C-like
block comments with an asterisk when Enter is pressed. It can
also be set to a string in order to bind this functionality to a
specific key..</dd>
<dt id="addon_placeholder"><a href="../addon/display/placeholder.js"><code>display/placeholder.js</code></a></dt>
<dd>Adds a <code>placeholder</code> option that can be used to
make text appear in the editor when it is empty and not focused.
Also gives the editor a <code>CodeMirror-empty</code> CSS class
whenever it doesn't contain any text.
See <a href="../demo/placeholder.html">the demo</a>.</dd>
</dl>
<h2 id="modeapi">Writing CodeMirror Modes</h2>
<p>Modes typically consist of a single JavaScript file. This file
defines, in the simplest case, a lexer (tokenizer) for your
language—a function that takes a character stream as input,
advances it past a token, and returns a style for that token. More
advanced modes can also handle indentation for the language.</p>
<p id="defineMode">The mode script should
call <code>CodeMirror.defineMode</code> to register itself with
CodeMirror. This function takes two arguments. The first should be
the name of the mode, for which you should use a lowercase string,
preferably one that is also the name of the files that define the
mode (i.e. <code>"xml"</code> is defined in <code>xml.js</code>). The
second argument should be a function that, given a CodeMirror
configuration object (the thing passed to
the <code>CodeMirror</code> function) and an optional mode
configuration object (as in
the <a href="#option_mode"><code>mode</code></a> option), returns
a mode object.</p>
<p>Typically, you should use this second argument
to <code>defineMode</code> as your module scope function (modes
should not leak anything into the global scope!), i.e. write your
whole mode inside this function.</p>
<p>The main responsibility of a mode script is <em>parsing</em>
the content of the editor. Depending on the language and the
amount of functionality desired, this can be done in really easy
or extremely complicated ways. Some parsers can be stateless,
meaning that they look at one element (<em>token</em>) of the code
at a time, with no memory of what came before. Most, however, will
need to remember something. This is done by using a <em>state
object</em>, which is an object that is always passed when
reading a token, and which can be mutated by the tokenizer.</p>
<p id="startState">Modes that use a state must define
a <code>startState</code> method on their mode object. This is a
function of no arguments that produces a state object to be used
at the start of a document.</p>
<p id="token">The most important part of a mode object is
its <code>token(stream, state)</code> method. All modes must
define this method. It should read one token from the stream it is
given as an argument, optionally update its state, and return a
style string, or <code>null</code> for tokens that do not have to
be styled. For your styles, you are encouraged to use the
'standard' names defined in the themes (without
the <code>cm-</code> prefix). If that fails, it is also possible
to come up with your own and write your own CSS theme file.<p>
<p id="StringStream">The stream object that's passed
to <code>token</code> encapsulates a line of code (tokens may
never span lines) and our current position in that line. It has
the following API:</p>
<dl>
<dt><code><strong></strong><strong>eol</strong>() → boolean</code></dt>
<dd>Returns true only if the stream is at the end of the
line.</dd>
<dt><code><strong></strong><strong>sol</strong>() → boolean</code></dt>
<dd>Returns true only if the stream is at the start of the
line.</dd>
<dt><code><strong>peek</strong>() → string</code></dt>
<dd>Returns the next character in the stream without advancing
it. Will return an <code>null</code> at the end of the
line.</dd>
<dt><code><strong>next</strong>() → string</code></dt>
<dd>Returns the next character in the stream and advances it.
Also returns <code>null</code> when no more characters are
available.</dd>
<dt><code><strong>eat</strong>(match: string|regexp|function(char: string) → boolean) → string</code></dt>
<dd><code>match</code> can be a character, a regular expression,
or a function that takes a character and returns a boolean. If
the next character in the stream 'matches' the given argument,
it is consumed and returned. Otherwise, <code>undefined</code>
is returned.</dd>
<dt><code><strong>eatWhile</strong>(match: string|regexp|function(char: string) → boolean) → boolean</code></dt>
<dd>Repeatedly calls <code>eat</code> with the given argument,
until it fails. Returns true if any characters were eaten.</dd>
<dt><code><strong>eatSpace</strong>() → boolean</code></dt>
<dd>Shortcut for <code>eatWhile</code> when matching
white-space.</dd>
<dt><code><strong>skipToEnd</strong>()</code></dt>
<dd>Moves the position to the end of the line.</dd>
<dt><code><strong>skipTo</strong>(ch: string) → boolean</code></dt>
<dd>Skips to the next occurrence of the given character, if
found on the current line (doesn't advance the stream if the
character does not occur on the line). Returns true if the
character was found.</dd>
<dt><code><strong>match</strong>(pattern: string, ?consume: boolean, ?caseFold: boolean) → boolean</code></dt>
<dt><code><strong>match</strong>(pattern: regexp, ?consume: boolean) → array&lt;string&gt;</code></dt>
<dd>Act like a
multi-character <code>eat</code>—if <code>consume</code> is true
or not given—or a look-ahead that doesn't update the stream
position—if it is false. <code>pattern</code> can be either a
string or a regular expression starting with <code>^</code>.
When it is a string, <code>caseFold</code> can be set to true to
make the match case-insensitive. When successfully matching a
regular expression, the returned value will be the array
returned by <code>match</code>, in case you need to extract
matched groups.</dd>
<dt><code><strong>backUp</strong>(n: integer)</code></dt>
<dd>Backs up the stream <code>n</code> characters. Backing it up
further than the start of the current token will cause things to
break, so be careful.</dd>
<dt><code><strong>column</strong>() → integer</code></dt>
<dd>Returns the column (taking into account tabs) at which the
current token starts.</dd>
<dt><code><strong>indentation</strong>() → integer</code></dt>
<dd>Tells you how far the current line has been indented, in
spaces. Corrects for tab characters.</dd>
<dt><code><strong>current</strong>() → string</code></dt>
<dd>Get the string between the start of the current token and
the current stream position.</dd>
</dl>
<p id="blankLine">By default, blank lines are simply skipped when
tokenizing a document. For languages that have significant blank
lines, you can define a <code>blankLine(state)</code> method on
your mode that will get called whenever a blank line is passed
over, so that it can update the parser state.</p>
<p id="copyState">Because state object are mutated, and CodeMirror
needs to keep valid versions of a state around so that it can
restart a parse at any line, copies must be made of state objects.
The default algorithm used is that a new state object is created,
which gets all the properties of the old object. Any properties
which hold arrays get a copy of these arrays (since arrays tend to
be used as mutable stacks). When this is not correct, for example
because a mode mutates non-array properties of its state object, a
mode object should define a <code>copyState</code> method,
which is given a state and should return a safe copy of that
state.</p>
<p id="indent">If you want your mode to provide smart indentation
(through the <a href="#indentLine"><code>indentLine</code></a>
method and the <code>indentAuto</code>
and <code>newlineAndIndent</code> commands, to which keys can be
<a href="#option_extraKeys">bound</a>), you must define
an <code>indent(state, textAfter)</code> method on your mode
object.</p>
<p>The indentation method should inspect the given state object,
and optionally the <code>textAfter</code> string, which contains
the text on the line that is being indented, and return an
integer, the amount of spaces to indent. It should usually take
the <a href="#option_indentUnit"><code>indentUnit</code></a>
option into account. An indentation method may
return <code>CodeMirror.Pass</code> to indicate that it
could not come up with a precise indentation.</p>
<p id="electricChars">Finally, a mode may define
an <code>electricChars</code> property, which should hold a string
containing all the characters that should trigger the behaviour
described for
the <a href="#option_electricChars"><code>electricChars</code></a>
option.</p>
<p>So, to summarize, a mode <em>must</em> provide
a <code>token</code> method, and it <em>may</em>
provide <code>startState</code>, <code>copyState</code>,
and <code>indent</code> methods. For an example of a trivial mode,
see the <a href="../mode/diff/diff.js">diff mode</a>, for a more
involved example, see the <a href="../mode/clike/clike.js">C-like
mode</a>.</p>
<p>Sometimes, it is useful for modes to <em>nest</em>—to have one
mode delegate work to another mode. An example of this kind of
mode is the <a href="../mode/htmlmixed/htmlmixed.js">mixed-mode HTML
mode</a>. To implement such nesting, it is usually necessary to
create mode objects and copy states yourself. To create a mode
object, there are <code>CodeMirror.getMode(options,
parserConfig)</code>, where the first argument is a configuration
object as passed to the mode constructor function, and the second
argument is a mode specification as in
the <a href="#option_mode"><code>mode</code></a> option. To copy a
state object, call <code>CodeMirror.copyState(mode, state)</code>,
where <code>mode</code> is the mode that created the given
state.</p>
<p id="innerMode">In a nested mode, it is recommended to add an
extra methods, <code>innerMode</code> which, given a state object,
returns a <code>{state, mode}</code> object with the inner mode
and its state for the current position. These are used by utility
scripts such as the <a href="#addon_closetag">tag closer</a> to
get context information. Use the <code>CodeMirror.innerMode</code>
helper function to, starting from a mode and a state, recursively
walk down to the innermost mode and state.</p>
<p>To make indentation work properly in a nested parser, it is
advisable to give the <code>startState</code> method of modes that
are intended to be nested an optional argument that provides the
base indentation for the block of code. The JavaScript and CSS
parser do this, for example, to allow JavaScript and CSS code
inside the mixed-mode HTML mode to be properly indented.</p>
<p>It is possible, and encouraged, to associate your mode, or a
certain configuration of your mode, with
a <a href="http://en.wikipedia.org/wiki/MIME">MIME</a> type. For
example, the JavaScript mode associates itself
with <code>text/javascript</code>, and its JSON variant
with <code>application/json</code>. To do this,
call <code>CodeMirror.defineMIME(mime, modeSpec)</code>,
where <code>modeSpec</code> can be a string or object specifying a
mode, as in the <a href="#option_mode"><code>mode</code></a>
option.</p>
<p id="extendMode">Sometimes, it is useful to add or override mode
object properties from external code.
The <code>CodeMirror.extendMode</code> can be used to add
properties to mode objects produced for a specific mode. Its first
argument is the name of the mode, its second an object that
specifies the properties that should be added. This is mostly
useful to add utilities that can later be looked
up through <a href="#getMode"><code>getMode</code></a>.</p>
</div><div class="rightsmall blk">
<h2>Contents</h2>
<ul>
<li><a href="#overview">Overview</a></li>
<li><a href="#usage">Basic Usage</a></li>
<li><a href="#config">Configuration</a></li>
<li><a href="#events">Events</a></li>
<li><a href="#keymaps">Keymaps</a></li>
<li><a href="#styling">Customized Styling</a></li>
<li><a href="#api">Programming API</a>
<ul>
<li><a href="#api_content">Content manipulation</a></li>
<li><a href="#api_selection">Selection</a></li>
<li><a href="#api_configuration">Configuration</a></li>
<li><a href="#api_doc">Document management</a></li>
<li><a href="#api_history">History</a></li>
<li><a href="#api_marker">Text-marking</a></li>
<li><a href="#api_decoration">Widget, gutter, and decoration</a></li>
<li><a href="#api_sizing">Sizing, scrolling, and positioning</a></li>
<li><a href="#api_mode">Mode, state, and tokens</a></li>
<li><a href="#api_misc">Miscellaneous methods</a></li>
<li><a href="#api_static">Static properties</a></li>
</ul>
</li>
<li><a href="#addons">Add-ons</a></li>
<li><a href="#modeapi">Writing CodeMirror Modes</a></li>
</ul>
</div></div>
<div style="height: 2em">&nbsp;</div>
<script>setTimeout(function(){CodeMirror.colorize();}, 20);</script>
</body>
</html>