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Remove 5s wait on inactivity on GUI inputhook loops...
Remove 5s wait on inactivity on GUI inputhook loops The 5s (and 1s) waits were originally added in commit 5074878, but the 5 second wait meant if you left the console for 5+ minutes idle, it would take up to 5 seconds for a response to a keypress. This tradeoff of CPU cycles for battery life seems too far. Note that commit 5074878 was originally for wx, glut and pyglet are based on the wx version and came into existence after commit 5074878.

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r11009:e16cf2f8
r13125:f9e20986
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kill_ring.py
128 lines | 3.7 KiB | text/x-python | PythonLexer
""" A generic Emacs-style kill ring, as well as a Qt-specific version.
"""
#-----------------------------------------------------------------------------
# Imports
#-----------------------------------------------------------------------------
# System library imports
from IPython.external.qt import QtCore, QtGui
#-----------------------------------------------------------------------------
# Classes
#-----------------------------------------------------------------------------
class KillRing(object):
""" A generic Emacs-style kill ring.
"""
def __init__(self):
self.clear()
def clear(self):
""" Clears the kill ring.
"""
self._index = -1
self._ring = []
def kill(self, text):
""" Adds some killed text to the ring.
"""
self._ring.append(text)
def yank(self):
""" Yank back the most recently killed text.
Returns:
--------
A text string or None.
"""
self._index = len(self._ring)
return self.rotate()
def rotate(self):
""" Rotate the kill ring, then yank back the new top.
Returns:
--------
A text string or None.
"""
self._index -= 1
if self._index >= 0:
return self._ring[self._index]
return None
class QtKillRing(QtCore.QObject):
""" A kill ring attached to Q[Plain]TextEdit.
"""
#--------------------------------------------------------------------------
# QtKillRing interface
#--------------------------------------------------------------------------
def __init__(self, text_edit):
""" Create a kill ring attached to the specified Qt text edit.
"""
assert isinstance(text_edit, (QtGui.QTextEdit, QtGui.QPlainTextEdit))
super(QtKillRing, self).__init__()
self._ring = KillRing()
self._prev_yank = None
self._skip_cursor = False
self._text_edit = text_edit
text_edit.cursorPositionChanged.connect(self._cursor_position_changed)
def clear(self):
""" Clears the kill ring.
"""
self._ring.clear()
self._prev_yank = None
def kill(self, text):
""" Adds some killed text to the ring.
"""
self._ring.kill(text)
def kill_cursor(self, cursor):
""" Kills the text selected by the give cursor.
"""
text = cursor.selectedText()
if text:
cursor.removeSelectedText()
self.kill(text)
def yank(self):
""" Yank back the most recently killed text.
"""
text = self._ring.yank()
if text:
self._skip_cursor = True
cursor = self._text_edit.textCursor()
cursor.insertText(text)
self._prev_yank = text
def rotate(self):
""" Rotate the kill ring, then yank back the new top.
"""
if self._prev_yank:
text = self._ring.rotate()
if text:
self._skip_cursor = True
cursor = self._text_edit.textCursor()
cursor.movePosition(QtGui.QTextCursor.Left,
QtGui.QTextCursor.KeepAnchor,
n = len(self._prev_yank))
cursor.insertText(text)
self._prev_yank = text
#--------------------------------------------------------------------------
# Protected interface
#--------------------------------------------------------------------------
#------ Signal handlers ----------------------------------------------------
def _cursor_position_changed(self):
if self._skip_cursor:
self._skip_cursor = False
else:
self._prev_yank = None