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r4026 | <!doctype html> | |||
<html> | ||||
<head> | ||||
<meta charset="utf-8"> | ||||
<title>CodeMirror: APL mode</title> | ||||
r4029 | <link rel="stylesheet" href="../../doc/docs.css"> | |||
<link rel="stylesheet" href="../../lib/codemirror.css"> | ||||
r4026 | <script src="../../lib/codemirror.js"></script> | |||
<script src="../../addon/edit/matchbrackets.js"></script> | ||||
<script src="apl.js"></script> | ||||
<style> | ||||
r4029 | .CodeMirror { border: 2px inset #dee; } | |||
r4026 | </style> | |||
</head> | ||||
<body> | ||||
<h1>CodeMirror: APL mode</h1> | ||||
<form><textarea id="code" name="code"> | ||||
⍝ Conway's game of life | ||||
⍝ This example was inspired by the impressive demo at | ||||
⍝ http://www.youtube.com/watch?v=a9xAKttWgP4 | ||||
⍝ Create a matrix: | ||||
⍝ 0 1 1 | ||||
⍝ 1 1 0 | ||||
⍝ 0 1 0 | ||||
creature ← (3 3 ⍴ ⍳ 9) ∈ 1 2 3 4 7 ⍝ Original creature from demo | ||||
creature ← (3 3 ⍴ ⍳ 9) ∈ 1 3 6 7 8 ⍝ Glider | ||||
⍝ Place the creature on a larger board, near the centre | ||||
board ← ¯1 ⊖ ¯2 ⌽ 5 7 ↑ creature | ||||
⍝ A function to move from one generation to the next | ||||
life ← {∨/ 1 ⍵ ∧ 3 4 = ⊂+/ +⌿ 1 0 ¯1 ∘.⊖ 1 0 ¯1 ⌽¨ ⊂⍵} | ||||
⍝ Compute n-th generation and format it as a | ||||
⍝ character matrix | ||||
gen ← {' #'[(life ⍣ ⍵) board]} | ||||
⍝ Show first three generations | ||||
(gen 1) (gen 2) (gen 3) | ||||
</textarea></form> | ||||
<script> | ||||
var editor = CodeMirror.fromTextArea(document.getElementById("code"), { | ||||
lineNumbers: true, | ||||
matchBrackets: true, | ||||
mode: "text/apl" | ||||
}); | ||||
</script> | ||||
<p>Simple mode that tries to handle APL as well as it can.</p> | ||||
<p>It attempts to label functions/operators based upon | ||||
monadic/dyadic usage (but this is far from fully fleshed out). | ||||
This means there are meaningful classnames so hover states can | ||||
have popups etc.</p> | ||||
<p><strong>MIME types defined:</strong> <code>text/apl</code> (APL code)</p> | ||||
</body> | ||||
</html> | ||||