excanvas.js
884 lines
| 25.6 KiB
| application/javascript
|
JavascriptLexer
Bradley M. Kuhn
|
r4132 | // Copyright 2006 Google Inc. | ||
// | ||||
// Licensed under the Apache License, Version 2.0 (the "License"); | ||||
// you may not use this file except in compliance with the License. | ||||
// You may obtain a copy of the License at | ||||
// | ||||
// http://www.apache.org/licenses/LICENSE-2.0 | ||||
// | ||||
// Unless required by applicable law or agreed to in writing, software | ||||
// distributed under the License is distributed on an "AS IS" BASIS, | ||||
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | ||||
// See the License for the specific language governing permissions and | ||||
// limitations under the License. | ||||
// Known Issues: | ||||
// | ||||
// * Patterns are not implemented. | ||||
// * Radial gradient are not implemented. The VML version of these look very | ||||
// different from the canvas one. | ||||
// * Clipping paths are not implemented. | ||||
// * Coordsize. The width and height attribute have higher priority than the | ||||
// width and height style values which isn't correct. | ||||
// * Painting mode isn't implemented. | ||||
// * Canvas width/height should is using content-box by default. IE in | ||||
// Quirks mode will draw the canvas using border-box. Either change your | ||||
// doctype to HTML5 | ||||
// (http://www.whatwg.org/specs/web-apps/current-work/#the-doctype) | ||||
// or use Box Sizing Behavior from WebFX | ||||
// (http://webfx.eae.net/dhtml/boxsizing/boxsizing.html) | ||||
// * Non uniform scaling does not correctly scale strokes. | ||||
// * Optimize. There is always room for speed improvements. | ||||
// Only add this code if we do not already have a canvas implementation | ||||
if (!document.createElement('canvas').getContext) { | ||||
(function() { | ||||
// alias some functions to make (compiled) code shorter | ||||
var m = Math; | ||||
var mr = m.round; | ||||
var ms = m.sin; | ||||
var mc = m.cos; | ||||
var abs = m.abs; | ||||
var sqrt = m.sqrt; | ||||
// this is used for sub pixel precision | ||||
var Z = 10; | ||||
var Z2 = Z / 2; | ||||
/** | ||||
* This funtion is assigned to the <canvas> elements as element.getContext(). | ||||
* @this {HTMLElement} | ||||
* @return {CanvasRenderingContext2D_} | ||||
*/ | ||||
function getContext() { | ||||
return this.context_ || | ||||
(this.context_ = new CanvasRenderingContext2D_(this)); | ||||
} | ||||
var slice = Array.prototype.slice; | ||||
/** | ||||
* Binds a function to an object. The returned function will always use the | ||||
* passed in {@code obj} as {@code this}. | ||||
* | ||||
* Example: | ||||
* | ||||
* g = bind(f, obj, a, b) | ||||
* g(c, d) // will do f.call(obj, a, b, c, d) | ||||
* | ||||
* @param {Function} f The function to bind the object to | ||||
* @param {Object} obj The object that should act as this when the function | ||||
* is called | ||||
* @param {*} var_args Rest arguments that will be used as the initial | ||||
* arguments when the function is called | ||||
* @return {Function} A new function that has bound this | ||||
*/ | ||||
function bind(f, obj, var_args) { | ||||
var a = slice.call(arguments, 2); | ||||
return function() { | ||||
return f.apply(obj, a.concat(slice.call(arguments))); | ||||
}; | ||||
} | ||||
var G_vmlCanvasManager_ = { | ||||
init: function(opt_doc) { | ||||
if (/MSIE/.test(navigator.userAgent) && !window.opera) { | ||||
var doc = opt_doc || document; | ||||
// Create a dummy element so that IE will allow canvas elements to be | ||||
// recognized. | ||||
doc.createElement('canvas'); | ||||
doc.attachEvent('onreadystatechange', bind(this.init_, this, doc)); | ||||
} | ||||
}, | ||||
init_: function(doc) { | ||||
// create xmlns | ||||
if (!doc.namespaces['g_vml_']) { | ||||
doc.namespaces.add('g_vml_', 'urn:schemas-microsoft-com:vml', | ||||
'#default#VML'); | ||||
} | ||||
if (!doc.namespaces['g_o_']) { | ||||
doc.namespaces.add('g_o_', 'urn:schemas-microsoft-com:office:office', | ||||
'#default#VML'); | ||||
} | ||||
// Setup default CSS. Only add one style sheet per document | ||||
if (!doc.styleSheets['ex_canvas_']) { | ||||
var ss = doc.createStyleSheet(); | ||||
ss.owningElement.id = 'ex_canvas_'; | ||||
ss.cssText = 'canvas{display:inline-block;overflow:hidden;' + | ||||
// default size is 300x150 in Gecko and Opera | ||||
'text-align:left;width:300px;height:150px}' + | ||||
'g_vml_\\:*{behavior:url(#default#VML)}' + | ||||
'g_o_\\:*{behavior:url(#default#VML)}'; | ||||
} | ||||
// find all canvas elements | ||||
var els = doc.getElementsByTagName('canvas'); | ||||
for (var i = 0; i < els.length; i++) { | ||||
this.initElement(els[i]); | ||||
} | ||||
}, | ||||
/** | ||||
* Public initializes a canvas element so that it can be used as canvas | ||||
* element from now on. This is called automatically before the page is | ||||
* loaded but if you are creating elements using createElement you need to | ||||
* make sure this is called on the element. | ||||
* @param {HTMLElement} el The canvas element to initialize. | ||||
* @return {HTMLElement} the element that was created. | ||||
*/ | ||||
initElement: function(el) { | ||||
if (!el.getContext) { | ||||
el.getContext = getContext; | ||||
// Remove fallback content. There is no way to hide text nodes so we | ||||
// just remove all childNodes. We could hide all elements and remove | ||||
// text nodes but who really cares about the fallback content. | ||||
el.innerHTML = ''; | ||||
// do not use inline function because that will leak memory | ||||
el.attachEvent('onpropertychange', onPropertyChange); | ||||
el.attachEvent('onresize', onResize); | ||||
var attrs = el.attributes; | ||||
if (attrs.width && attrs.width.specified) { | ||||
// TODO: use runtimeStyle and coordsize | ||||
// el.getContext().setWidth_(attrs.width.nodeValue); | ||||
el.style.width = attrs.width.nodeValue + 'px'; | ||||
} else { | ||||
el.width = el.clientWidth; | ||||
} | ||||
if (attrs.height && attrs.height.specified) { | ||||
// TODO: use runtimeStyle and coordsize | ||||
// el.getContext().setHeight_(attrs.height.nodeValue); | ||||
el.style.height = attrs.height.nodeValue + 'px'; | ||||
} else { | ||||
el.height = el.clientHeight; | ||||
} | ||||
//el.getContext().setCoordsize_() | ||||
} | ||||
return el; | ||||
} | ||||
}; | ||||
function onPropertyChange(e) { | ||||
var el = e.srcElement; | ||||
switch (e.propertyName) { | ||||
case 'width': | ||||
el.style.width = el.attributes.width.nodeValue + 'px'; | ||||
el.getContext().clearRect(); | ||||
break; | ||||
case 'height': | ||||
el.style.height = el.attributes.height.nodeValue + 'px'; | ||||
el.getContext().clearRect(); | ||||
break; | ||||
} | ||||
} | ||||
function onResize(e) { | ||||
var el = e.srcElement; | ||||
if (el.firstChild) { | ||||
el.firstChild.style.width = el.clientWidth + 'px'; | ||||
el.firstChild.style.height = el.clientHeight + 'px'; | ||||
} | ||||
} | ||||
G_vmlCanvasManager_.init(); | ||||
// precompute "00" to "FF" | ||||
var dec2hex = []; | ||||
for (var i = 0; i < 16; i++) { | ||||
for (var j = 0; j < 16; j++) { | ||||
dec2hex[i * 16 + j] = i.toString(16) + j.toString(16); | ||||
} | ||||
} | ||||
function createMatrixIdentity() { | ||||
return [ | ||||
[1, 0, 0], | ||||
[0, 1, 0], | ||||
[0, 0, 1] | ||||
]; | ||||
} | ||||
function matrixMultiply(m1, m2) { | ||||
var result = createMatrixIdentity(); | ||||
for (var x = 0; x < 3; x++) { | ||||
for (var y = 0; y < 3; y++) { | ||||
var sum = 0; | ||||
for (var z = 0; z < 3; z++) { | ||||
sum += m1[x][z] * m2[z][y]; | ||||
} | ||||
result[x][y] = sum; | ||||
} | ||||
} | ||||
return result; | ||||
} | ||||
function copyState(o1, o2) { | ||||
o2.fillStyle = o1.fillStyle; | ||||
o2.lineCap = o1.lineCap; | ||||
o2.lineJoin = o1.lineJoin; | ||||
o2.lineWidth = o1.lineWidth; | ||||
o2.miterLimit = o1.miterLimit; | ||||
o2.shadowBlur = o1.shadowBlur; | ||||
o2.shadowColor = o1.shadowColor; | ||||
o2.shadowOffsetX = o1.shadowOffsetX; | ||||
o2.shadowOffsetY = o1.shadowOffsetY; | ||||
o2.strokeStyle = o1.strokeStyle; | ||||
o2.globalAlpha = o1.globalAlpha; | ||||
o2.arcScaleX_ = o1.arcScaleX_; | ||||
o2.arcScaleY_ = o1.arcScaleY_; | ||||
o2.lineScale_ = o1.lineScale_; | ||||
} | ||||
function processStyle(styleString) { | ||||
var str, alpha = 1; | ||||
styleString = String(styleString); | ||||
if (styleString.substring(0, 3) == 'rgb') { | ||||
var start = styleString.indexOf('(', 3); | ||||
var end = styleString.indexOf(')', start + 1); | ||||
var guts = styleString.substring(start + 1, end).split(','); | ||||
str = '#'; | ||||
for (var i = 0; i < 3; i++) { | ||||
str += dec2hex[Number(guts[i])]; | ||||
} | ||||
if (guts.length == 4 && styleString.substr(3, 1) == 'a') { | ||||
alpha = guts[3]; | ||||
} | ||||
} else { | ||||
str = styleString; | ||||
} | ||||
return {color: str, alpha: alpha}; | ||||
} | ||||
function processLineCap(lineCap) { | ||||
switch (lineCap) { | ||||
case 'butt': | ||||
return 'flat'; | ||||
case 'round': | ||||
return 'round'; | ||||
case 'square': | ||||
default: | ||||
return 'square'; | ||||
} | ||||
} | ||||
/** | ||||
* This class implements CanvasRenderingContext2D interface as described by | ||||
* the WHATWG. | ||||
* @param {HTMLElement} surfaceElement The element that the 2D context should | ||||
* be associated with | ||||
*/ | ||||
function CanvasRenderingContext2D_(surfaceElement) { | ||||
this.m_ = createMatrixIdentity(); | ||||
this.mStack_ = []; | ||||
this.aStack_ = []; | ||||
this.currentPath_ = []; | ||||
// Canvas context properties | ||||
this.strokeStyle = '#000'; | ||||
this.fillStyle = '#000'; | ||||
this.lineWidth = 1; | ||||
this.lineJoin = 'miter'; | ||||
this.lineCap = 'butt'; | ||||
this.miterLimit = Z * 1; | ||||
this.globalAlpha = 1; | ||||
this.canvas = surfaceElement; | ||||
var el = surfaceElement.ownerDocument.createElement('div'); | ||||
el.style.width = surfaceElement.clientWidth + 'px'; | ||||
el.style.height = surfaceElement.clientHeight + 'px'; | ||||
el.style.overflow = 'hidden'; | ||||
el.style.position = 'absolute'; | ||||
surfaceElement.appendChild(el); | ||||
this.element_ = el; | ||||
this.arcScaleX_ = 1; | ||||
this.arcScaleY_ = 1; | ||||
this.lineScale_ = 1; | ||||
} | ||||
var contextPrototype = CanvasRenderingContext2D_.prototype; | ||||
contextPrototype.clearRect = function() { | ||||
this.element_.innerHTML = ''; | ||||
}; | ||||
contextPrototype.beginPath = function() { | ||||
// TODO: Branch current matrix so that save/restore has no effect | ||||
// as per safari docs. | ||||
this.currentPath_ = []; | ||||
}; | ||||
contextPrototype.moveTo = function(aX, aY) { | ||||
var p = this.getCoords_(aX, aY); | ||||
this.currentPath_.push({type: 'moveTo', x: p.x, y: p.y}); | ||||
this.currentX_ = p.x; | ||||
this.currentY_ = p.y; | ||||
}; | ||||
contextPrototype.lineTo = function(aX, aY) { | ||||
var p = this.getCoords_(aX, aY); | ||||
this.currentPath_.push({type: 'lineTo', x: p.x, y: p.y}); | ||||
this.currentX_ = p.x; | ||||
this.currentY_ = p.y; | ||||
}; | ||||
contextPrototype.bezierCurveTo = function(aCP1x, aCP1y, | ||||
aCP2x, aCP2y, | ||||
aX, aY) { | ||||
var p = this.getCoords_(aX, aY); | ||||
var cp1 = this.getCoords_(aCP1x, aCP1y); | ||||
var cp2 = this.getCoords_(aCP2x, aCP2y); | ||||
bezierCurveTo(this, cp1, cp2, p); | ||||
}; | ||||
// Helper function that takes the already fixed cordinates. | ||||
function bezierCurveTo(self, cp1, cp2, p) { | ||||
self.currentPath_.push({ | ||||
type: 'bezierCurveTo', | ||||
cp1x: cp1.x, | ||||
cp1y: cp1.y, | ||||
cp2x: cp2.x, | ||||
cp2y: cp2.y, | ||||
x: p.x, | ||||
y: p.y | ||||
}); | ||||
self.currentX_ = p.x; | ||||
self.currentY_ = p.y; | ||||
} | ||||
contextPrototype.quadraticCurveTo = function(aCPx, aCPy, aX, aY) { | ||||
// the following is lifted almost directly from | ||||
// http://developer.mozilla.org/en/docs/Canvas_tutorial:Drawing_shapes | ||||
var cp = this.getCoords_(aCPx, aCPy); | ||||
var p = this.getCoords_(aX, aY); | ||||
var cp1 = { | ||||
x: this.currentX_ + 2.0 / 3.0 * (cp.x - this.currentX_), | ||||
y: this.currentY_ + 2.0 / 3.0 * (cp.y - this.currentY_) | ||||
}; | ||||
var cp2 = { | ||||
x: cp1.x + (p.x - this.currentX_) / 3.0, | ||||
y: cp1.y + (p.y - this.currentY_) / 3.0 | ||||
}; | ||||
bezierCurveTo(this, cp1, cp2, p); | ||||
}; | ||||
contextPrototype.arc = function(aX, aY, aRadius, | ||||
aStartAngle, aEndAngle, aClockwise) { | ||||
aRadius *= Z; | ||||
var arcType = aClockwise ? 'at' : 'wa'; | ||||
var xStart = aX + mc(aStartAngle) * aRadius - Z2; | ||||
var yStart = aY + ms(aStartAngle) * aRadius - Z2; | ||||
var xEnd = aX + mc(aEndAngle) * aRadius - Z2; | ||||
var yEnd = aY + ms(aEndAngle) * aRadius - Z2; | ||||
// IE won't render arches drawn counter clockwise if xStart == xEnd. | ||||
if (xStart == xEnd && !aClockwise) { | ||||
xStart += 0.125; // Offset xStart by 1/80 of a pixel. Use something | ||||
// that can be represented in binary | ||||
} | ||||
var p = this.getCoords_(aX, aY); | ||||
var pStart = this.getCoords_(xStart, yStart); | ||||
var pEnd = this.getCoords_(xEnd, yEnd); | ||||
this.currentPath_.push({type: arcType, | ||||
x: p.x, | ||||
y: p.y, | ||||
radius: aRadius, | ||||
xStart: pStart.x, | ||||
yStart: pStart.y, | ||||
xEnd: pEnd.x, | ||||
yEnd: pEnd.y}); | ||||
}; | ||||
contextPrototype.rect = function(aX, aY, aWidth, aHeight) { | ||||
this.moveTo(aX, aY); | ||||
this.lineTo(aX + aWidth, aY); | ||||
this.lineTo(aX + aWidth, aY + aHeight); | ||||
this.lineTo(aX, aY + aHeight); | ||||
this.closePath(); | ||||
}; | ||||
contextPrototype.strokeRect = function(aX, aY, aWidth, aHeight) { | ||||
var oldPath = this.currentPath_; | ||||
this.beginPath(); | ||||
this.moveTo(aX, aY); | ||||
this.lineTo(aX + aWidth, aY); | ||||
this.lineTo(aX + aWidth, aY + aHeight); | ||||
this.lineTo(aX, aY + aHeight); | ||||
this.closePath(); | ||||
this.stroke(); | ||||
this.currentPath_ = oldPath; | ||||
}; | ||||
contextPrototype.fillRect = function(aX, aY, aWidth, aHeight) { | ||||
var oldPath = this.currentPath_; | ||||
this.beginPath(); | ||||
this.moveTo(aX, aY); | ||||
this.lineTo(aX + aWidth, aY); | ||||
this.lineTo(aX + aWidth, aY + aHeight); | ||||
this.lineTo(aX, aY + aHeight); | ||||
this.closePath(); | ||||
this.fill(); | ||||
this.currentPath_ = oldPath; | ||||
}; | ||||
contextPrototype.createLinearGradient = function(aX0, aY0, aX1, aY1) { | ||||
var gradient = new CanvasGradient_('gradient'); | ||||
gradient.x0_ = aX0; | ||||
gradient.y0_ = aY0; | ||||
gradient.x1_ = aX1; | ||||
gradient.y1_ = aY1; | ||||
return gradient; | ||||
}; | ||||
contextPrototype.createRadialGradient = function(aX0, aY0, aR0, | ||||
aX1, aY1, aR1) { | ||||
var gradient = new CanvasGradient_('gradientradial'); | ||||
gradient.x0_ = aX0; | ||||
gradient.y0_ = aY0; | ||||
gradient.r0_ = aR0; | ||||
gradient.x1_ = aX1; | ||||
gradient.y1_ = aY1; | ||||
gradient.r1_ = aR1; | ||||
return gradient; | ||||
}; | ||||
contextPrototype.drawImage = function(image, var_args) { | ||||
var dx, dy, dw, dh, sx, sy, sw, sh; | ||||
// to find the original width we overide the width and height | ||||
var oldRuntimeWidth = image.runtimeStyle.width; | ||||
var oldRuntimeHeight = image.runtimeStyle.height; | ||||
image.runtimeStyle.width = 'auto'; | ||||
image.runtimeStyle.height = 'auto'; | ||||
// get the original size | ||||
var w = image.width; | ||||
var h = image.height; | ||||
// and remove overides | ||||
image.runtimeStyle.width = oldRuntimeWidth; | ||||
image.runtimeStyle.height = oldRuntimeHeight; | ||||
if (arguments.length == 3) { | ||||
dx = arguments[1]; | ||||
dy = arguments[2]; | ||||
sx = sy = 0; | ||||
sw = dw = w; | ||||
sh = dh = h; | ||||
} else if (arguments.length == 5) { | ||||
dx = arguments[1]; | ||||
dy = arguments[2]; | ||||
dw = arguments[3]; | ||||
dh = arguments[4]; | ||||
sx = sy = 0; | ||||
sw = w; | ||||
sh = h; | ||||
} else if (arguments.length == 9) { | ||||
sx = arguments[1]; | ||||
sy = arguments[2]; | ||||
sw = arguments[3]; | ||||
sh = arguments[4]; | ||||
dx = arguments[5]; | ||||
dy = arguments[6]; | ||||
dw = arguments[7]; | ||||
dh = arguments[8]; | ||||
} else { | ||||
throw Error('Invalid number of arguments'); | ||||
} | ||||
var d = this.getCoords_(dx, dy); | ||||
var w2 = sw / 2; | ||||
var h2 = sh / 2; | ||||
var vmlStr = []; | ||||
var W = 10; | ||||
var H = 10; | ||||
// For some reason that I've now forgotten, using divs didn't work | ||||
vmlStr.push(' <g_vml_:group', | ||||
' coordsize="', Z * W, ',', Z * H, '"', | ||||
' coordorigin="0,0"' , | ||||
' style="width:', W, 'px;height:', H, 'px;position:absolute;'); | ||||
// If filters are necessary (rotation exists), create them | ||||
// filters are bog-slow, so only create them if abbsolutely necessary | ||||
// The following check doesn't account for skews (which don't exist | ||||
// in the canvas spec (yet) anyway. | ||||
if (this.m_[0][0] != 1 || this.m_[0][1]) { | ||||
var filter = []; | ||||
// Note the 12/21 reversal | ||||
filter.push('M11=', this.m_[0][0], ',', | ||||
'M12=', this.m_[1][0], ',', | ||||
'M21=', this.m_[0][1], ',', | ||||
'M22=', this.m_[1][1], ',', | ||||
'Dx=', mr(d.x / Z), ',', | ||||
'Dy=', mr(d.y / Z), ''); | ||||
// Bounding box calculation (need to minimize displayed area so that | ||||
// filters don't waste time on unused pixels. | ||||
var max = d; | ||||
var c2 = this.getCoords_(dx + dw, dy); | ||||
var c3 = this.getCoords_(dx, dy + dh); | ||||
var c4 = this.getCoords_(dx + dw, dy + dh); | ||||
max.x = m.max(max.x, c2.x, c3.x, c4.x); | ||||
max.y = m.max(max.y, c2.y, c3.y, c4.y); | ||||
vmlStr.push('padding:0 ', mr(max.x / Z), 'px ', mr(max.y / Z), | ||||
'px 0;filter:progid:DXImageTransform.Microsoft.Matrix(', | ||||
filter.join(''), ", sizingmethod='clip');") | ||||
} else { | ||||
vmlStr.push('top:', mr(d.y / Z), 'px;left:', mr(d.x / Z), 'px;'); | ||||
} | ||||
vmlStr.push(' ">' , | ||||
'<g_vml_:image src="', image.src, '"', | ||||
' style="width:', Z * dw, 'px;', | ||||
' height:', Z * dh, 'px;"', | ||||
' cropleft="', sx / w, '"', | ||||
' croptop="', sy / h, '"', | ||||
' cropright="', (w - sx - sw) / w, '"', | ||||
' cropbottom="', (h - sy - sh) / h, '"', | ||||
' />', | ||||
'</g_vml_:group>'); | ||||
this.element_.insertAdjacentHTML('BeforeEnd', | ||||
vmlStr.join('')); | ||||
}; | ||||
contextPrototype.stroke = function(aFill) { | ||||
var lineStr = []; | ||||
var lineOpen = false; | ||||
var a = processStyle(aFill ? this.fillStyle : this.strokeStyle); | ||||
var color = a.color; | ||||
var opacity = a.alpha * this.globalAlpha; | ||||
var W = 10; | ||||
var H = 10; | ||||
lineStr.push('<g_vml_:shape', | ||||
' filled="', !!aFill, '"', | ||||
' style="position:absolute;width:', W, 'px;height:', H, 'px;"', | ||||
' coordorigin="0 0" coordsize="', Z * W, ' ', Z * H, '"', | ||||
' stroked="', !aFill, '"', | ||||
' path="'); | ||||
var newSeq = false; | ||||
var min = {x: null, y: null}; | ||||
var max = {x: null, y: null}; | ||||
for (var i = 0; i < this.currentPath_.length; i++) { | ||||
var p = this.currentPath_[i]; | ||||
var c; | ||||
switch (p.type) { | ||||
case 'moveTo': | ||||
c = p; | ||||
lineStr.push(' m ', mr(p.x), ',', mr(p.y)); | ||||
break; | ||||
case 'lineTo': | ||||
lineStr.push(' l ', mr(p.x), ',', mr(p.y)); | ||||
break; | ||||
case 'close': | ||||
lineStr.push(' x '); | ||||
p = null; | ||||
break; | ||||
case 'bezierCurveTo': | ||||
lineStr.push(' c ', | ||||
mr(p.cp1x), ',', mr(p.cp1y), ',', | ||||
mr(p.cp2x), ',', mr(p.cp2y), ',', | ||||
mr(p.x), ',', mr(p.y)); | ||||
break; | ||||
case 'at': | ||||
case 'wa': | ||||
lineStr.push(' ', p.type, ' ', | ||||
mr(p.x - this.arcScaleX_ * p.radius), ',', | ||||
mr(p.y - this.arcScaleY_ * p.radius), ' ', | ||||
mr(p.x + this.arcScaleX_ * p.radius), ',', | ||||
mr(p.y + this.arcScaleY_ * p.radius), ' ', | ||||
mr(p.xStart), ',', mr(p.yStart), ' ', | ||||
mr(p.xEnd), ',', mr(p.yEnd)); | ||||
break; | ||||
} | ||||
// TODO: Following is broken for curves due to | ||||
// move to proper paths. | ||||
// Figure out dimensions so we can do gradient fills | ||||
// properly | ||||
if (p) { | ||||
if (min.x == null || p.x < min.x) { | ||||
min.x = p.x; | ||||
} | ||||
if (max.x == null || p.x > max.x) { | ||||
max.x = p.x; | ||||
} | ||||
if (min.y == null || p.y < min.y) { | ||||
min.y = p.y; | ||||
} | ||||
if (max.y == null || p.y > max.y) { | ||||
max.y = p.y; | ||||
} | ||||
} | ||||
} | ||||
lineStr.push(' ">'); | ||||
if (!aFill) { | ||||
var lineWidth = this.lineScale_ * this.lineWidth; | ||||
// VML cannot correctly render a line if the width is less than 1px. | ||||
// In that case, we dilute the color to make the line look thinner. | ||||
if (lineWidth < 1) { | ||||
opacity *= lineWidth; | ||||
} | ||||
lineStr.push( | ||||
'<g_vml_:stroke', | ||||
' opacity="', opacity, '"', | ||||
' joinstyle="', this.lineJoin, '"', | ||||
' miterlimit="', this.miterLimit, '"', | ||||
' endcap="', processLineCap(this.lineCap), '"', | ||||
' weight="', lineWidth, 'px"', | ||||
' color="', color, '" />' | ||||
); | ||||
} else if (typeof this.fillStyle == 'object') { | ||||
var fillStyle = this.fillStyle; | ||||
var angle = 0; | ||||
var focus = {x: 0, y: 0}; | ||||
// additional offset | ||||
var shift = 0; | ||||
// scale factor for offset | ||||
var expansion = 1; | ||||
if (fillStyle.type_ == 'gradient') { | ||||
var x0 = fillStyle.x0_ / this.arcScaleX_; | ||||
var y0 = fillStyle.y0_ / this.arcScaleY_; | ||||
var x1 = fillStyle.x1_ / this.arcScaleX_; | ||||
var y1 = fillStyle.y1_ / this.arcScaleY_; | ||||
var p0 = this.getCoords_(x0, y0); | ||||
var p1 = this.getCoords_(x1, y1); | ||||
var dx = p1.x - p0.x; | ||||
var dy = p1.y - p0.y; | ||||
angle = Math.atan2(dx, dy) * 180 / Math.PI; | ||||
// The angle should be a non-negative number. | ||||
if (angle < 0) { | ||||
angle += 360; | ||||
} | ||||
// Very small angles produce an unexpected result because they are | ||||
// converted to a scientific notation string. | ||||
if (angle < 1e-6) { | ||||
angle = 0; | ||||
} | ||||
} else { | ||||
var p0 = this.getCoords_(fillStyle.x0_, fillStyle.y0_); | ||||
var width = max.x - min.x; | ||||
var height = max.y - min.y; | ||||
focus = { | ||||
x: (p0.x - min.x) / width, | ||||
y: (p0.y - min.y) / height | ||||
}; | ||||
width /= this.arcScaleX_ * Z; | ||||
height /= this.arcScaleY_ * Z; | ||||
var dimension = m.max(width, height); | ||||
shift = 2 * fillStyle.r0_ / dimension; | ||||
expansion = 2 * fillStyle.r1_ / dimension - shift; | ||||
} | ||||
// We need to sort the color stops in ascending order by offset, | ||||
// otherwise IE won't interpret it correctly. | ||||
var stops = fillStyle.colors_; | ||||
stops.sort(function(cs1, cs2) { | ||||
return cs1.offset - cs2.offset; | ||||
}); | ||||
var length = stops.length; | ||||
var color1 = stops[0].color; | ||||
var color2 = stops[length - 1].color; | ||||
var opacity1 = stops[0].alpha * this.globalAlpha; | ||||
var opacity2 = stops[length - 1].alpha * this.globalAlpha; | ||||
var colors = []; | ||||
for (var i = 0; i < length; i++) { | ||||
var stop = stops[i]; | ||||
colors.push(stop.offset * expansion + shift + ' ' + stop.color); | ||||
} | ||||
// When colors attribute is used, the meanings of opacity and o:opacity2 | ||||
// are reversed. | ||||
lineStr.push('<g_vml_:fill type="', fillStyle.type_, '"', | ||||
' method="none" focus="100%"', | ||||
' color="', color1, '"', | ||||
' color2="', color2, '"', | ||||
' colors="', colors.join(','), '"', | ||||
' opacity="', opacity2, '"', | ||||
' g_o_:opacity2="', opacity1, '"', | ||||
' angle="', angle, '"', | ||||
' focusposition="', focus.x, ',', focus.y, '" />'); | ||||
} else { | ||||
lineStr.push('<g_vml_:fill color="', color, '" opacity="', opacity, | ||||
'" />'); | ||||
} | ||||
lineStr.push('</g_vml_:shape>'); | ||||
this.element_.insertAdjacentHTML('beforeEnd', lineStr.join('')); | ||||
}; | ||||
contextPrototype.fill = function() { | ||||
this.stroke(true); | ||||
} | ||||
contextPrototype.closePath = function() { | ||||
this.currentPath_.push({type: 'close'}); | ||||
}; | ||||
/** | ||||
* @private | ||||
*/ | ||||
contextPrototype.getCoords_ = function(aX, aY) { | ||||
var m = this.m_; | ||||
return { | ||||
x: Z * (aX * m[0][0] + aY * m[1][0] + m[2][0]) - Z2, | ||||
y: Z * (aX * m[0][1] + aY * m[1][1] + m[2][1]) - Z2 | ||||
} | ||||
}; | ||||
contextPrototype.save = function() { | ||||
var o = {}; | ||||
copyState(this, o); | ||||
this.aStack_.push(o); | ||||
this.mStack_.push(this.m_); | ||||
this.m_ = matrixMultiply(createMatrixIdentity(), this.m_); | ||||
}; | ||||
contextPrototype.restore = function() { | ||||
copyState(this.aStack_.pop(), this); | ||||
this.m_ = this.mStack_.pop(); | ||||
}; | ||||
contextPrototype.translate = function(aX, aY) { | ||||
var m1 = [ | ||||
[1, 0, 0], | ||||
[0, 1, 0], | ||||
[aX, aY, 1] | ||||
]; | ||||
this.m_ = matrixMultiply(m1, this.m_); | ||||
}; | ||||
contextPrototype.rotate = function(aRot) { | ||||
var c = mc(aRot); | ||||
var s = ms(aRot); | ||||
var m1 = [ | ||||
[c, s, 0], | ||||
[-s, c, 0], | ||||
[0, 0, 1] | ||||
]; | ||||
this.m_ = matrixMultiply(m1, this.m_); | ||||
}; | ||||
contextPrototype.scale = function(aX, aY) { | ||||
this.arcScaleX_ *= aX; | ||||
this.arcScaleY_ *= aY; | ||||
var m1 = [ | ||||
[aX, 0, 0], | ||||
[0, aY, 0], | ||||
[0, 0, 1] | ||||
]; | ||||
var m = this.m_ = matrixMultiply(m1, this.m_); | ||||
// Get the line scale. | ||||
// Determinant of this.m_ means how much the area is enlarged by the | ||||
// transformation. So its square root can be used as a scale factor | ||||
// for width. | ||||
var det = m[0][0] * m[1][1] - m[0][1] * m[1][0]; | ||||
this.lineScale_ = sqrt(abs(det)); | ||||
}; | ||||
/******** STUBS ********/ | ||||
contextPrototype.clip = function() { | ||||
// TODO: Implement | ||||
}; | ||||
contextPrototype.arcTo = function() { | ||||
// TODO: Implement | ||||
}; | ||||
contextPrototype.createPattern = function() { | ||||
return new CanvasPattern_; | ||||
}; | ||||
// Gradient / Pattern Stubs | ||||
function CanvasGradient_(aType) { | ||||
this.type_ = aType; | ||||
this.x0_ = 0; | ||||
this.y0_ = 0; | ||||
this.r0_ = 0; | ||||
this.x1_ = 0; | ||||
this.y1_ = 0; | ||||
this.r1_ = 0; | ||||
this.colors_ = []; | ||||
} | ||||
CanvasGradient_.prototype.addColorStop = function(aOffset, aColor) { | ||||
aColor = processStyle(aColor); | ||||
this.colors_.push({offset: aOffset, | ||||
color: aColor.color, | ||||
alpha: aColor.alpha}); | ||||
}; | ||||
function CanvasPattern_() {} | ||||
// set up externs | ||||
G_vmlCanvasManager = G_vmlCanvasManager_; | ||||
CanvasRenderingContext2D = CanvasRenderingContext2D_; | ||||
CanvasGradient = CanvasGradient_; | ||||
CanvasPattern = CanvasPattern_; | ||||
})(); | ||||
} // if | ||||