##// END OF EJS Templates
Add Twitter's Bootstrap 3.0.0 CSS and Javascript files, under Apache License 2.0...
Add Twitter's Bootstrap 3.0.0 CSS and Javascript files, under Apache License 2.0 These files are exactly as they appear the upstream release 3.0.0 of Bootstrap, which Twitter released under the Apache License 2.0. To extract these files, I did the following: I downloaded the following file: https://github.com/twbs/bootstrap/archive/v3.0.0.zip with sha256sum of: $ sha256sum v3.0.0.zip 2d54f345f4abc6bf65ea648c323e9bae577e6febf755650e62555f2d7a222e17 v3.0.0.zip And extracted from it these two files: bootstrap-3.0.0/dist/css/bootstrap.css bootstrap-3.0.0/dist/js/bootstrap.js which are licensed under the Apache License 2.0. and placed them into: rhodecode/public/css/bootstrap.css rhodecode/public/js/bootstrap.js respectively.

File last commit:

r4026:a60a0e90 default
r4117:6af3e67c rhodecode-2.2.5-gpl
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index.html
103 lines | 3.1 KiB | text/html | HtmlLexer
added codemirror edit mode with autodetection
r4026 <!doctype html>
<html>
<head>
<meta charset="utf-8">
<title>CodeMirror: C-like mode</title>
<link rel="stylesheet" href="../../lib/codemirror.css">
<script src="../../lib/codemirror.js"></script>
<script src="../../addon/edit/matchbrackets.js"></script>
<script src="clike.js"></script>
<link rel="stylesheet" href="../../doc/docs.css">
<style>.CodeMirror {border: 2px inset #dee;}</style>
</head>
<body>
<h1>CodeMirror: C-like mode</h1>
<form><textarea id="code" name="code">
/* C demo code */
#include <zmq.h>
#include <pthread.h>
#include <semaphore.h>
#include <time.h>
#include <stdio.h>
#include <fcntl.h>
#include <malloc.h>
typedef struct {
void* arg_socket;
zmq_msg_t* arg_msg;
char* arg_string;
unsigned long arg_len;
int arg_int, arg_command;
int signal_fd;
int pad;
void* context;
sem_t sem;
} acl_zmq_context;
#define p(X) (context->arg_##X)
void* zmq_thread(void* context_pointer) {
acl_zmq_context* context = (acl_zmq_context*)context_pointer;
char ok = 'K', err = 'X';
int res;
while (1) {
while ((res = sem_wait(&amp;context->sem)) == EINTR);
if (res) {write(context->signal_fd, &amp;err, 1); goto cleanup;}
switch(p(command)) {
case 0: goto cleanup;
case 1: p(socket) = zmq_socket(context->context, p(int)); break;
case 2: p(int) = zmq_close(p(socket)); break;
case 3: p(int) = zmq_bind(p(socket), p(string)); break;
case 4: p(int) = zmq_connect(p(socket), p(string)); break;
case 5: p(int) = zmq_getsockopt(p(socket), p(int), (void*)p(string), &amp;p(len)); break;
case 6: p(int) = zmq_setsockopt(p(socket), p(int), (void*)p(string), p(len)); break;
case 7: p(int) = zmq_send(p(socket), p(msg), p(int)); break;
case 8: p(int) = zmq_recv(p(socket), p(msg), p(int)); break;
case 9: p(int) = zmq_poll(p(socket), p(int), p(len)); break;
}
p(command) = errno;
write(context->signal_fd, &amp;ok, 1);
}
cleanup:
close(context->signal_fd);
free(context_pointer);
return 0;
}
void* zmq_thread_init(void* zmq_context, int signal_fd) {
acl_zmq_context* context = malloc(sizeof(acl_zmq_context));
pthread_t thread;
context->context = zmq_context;
context->signal_fd = signal_fd;
sem_init(&amp;context->sem, 1, 0);
pthread_create(&amp;thread, 0, &amp;zmq_thread, context);
pthread_detach(thread);
return context;
}
</textarea></form>
<script>
var editor = CodeMirror.fromTextArea(document.getElementById("code"), {
lineNumbers: true,
matchBrackets: true,
mode: "text/x-csrc"
});
</script>
<p>Simple mode that tries to handle C-like languages as well as it
can. Takes two configuration parameters: <code>keywords</code>, an
object whose property names are the keywords in the language,
and <code>useCPP</code>, which determines whether C preprocessor
directives are recognized.</p>
<p><strong>MIME types defined:</strong> <code>text/x-csrc</code>
(C code), <code>text/x-c++src</code> (C++
code), <code>text/x-java</code> (Java
code), <code>text/x-csharp</code> (C#).</p>
</body>
</html>