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Fixed decorators bug when using them with keyworded arguments,new implementation takes new approach that is more flexible
Fixed decorators bug when using them with keyworded arguments,new implementation takes new approach that is more flexible

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progressbar.js
677 lines | 20.4 KiB | application/javascript | JavascriptLexer
Marcin Kuzminski
initial commit.
r0 /*
Copyright (c) 2009, Yahoo! Inc. All rights reserved.
Code licensed under the BSD License:
http://developer.yahoo.net/yui/license.txt
version: 2.8.0r4
*/
/**
*
* @module progressbar
* @requires yahoo, dom, event, element
* @optional animation
* @title ProgressBar Widget
*/
(function () {
var Dom = YAHOO.util.Dom,
Lang = YAHOO.lang,
// ClassNames
CLASS_PROGBAR = 'yui-pb',
CLASS_MASK = CLASS_PROGBAR + '-mask',
CLASS_BAR = CLASS_PROGBAR + '-bar',
CLASS_ANIM = CLASS_PROGBAR + '-anim',
CLASS_TL = CLASS_PROGBAR + '-tl',
CLASS_TR = CLASS_PROGBAR + '-tr',
CLASS_BL = CLASS_PROGBAR + '-bl',
CLASS_BR = CLASS_PROGBAR + '-br',
// Configuration attributes
WIDTH = 'width',
HEIGHT = 'height',
MIN_VALUE = 'minValue',
MAX_VALUE = 'maxValue',
VALUE = 'value',
ANIM = 'anim',
DIRECTION = 'direction',
DIRECTION_LTR = 'ltr',
DIRECTION_RTL = 'rtl',
DIRECTION_TTB = 'ttb',
DIRECTION_BTT = 'btt',
BAR_EL = 'barEl',
MASK_EL = 'maskEl',
ARIA_TEXT_TEMPLATE = 'ariaTextTemplate',
// Events
START = 'start',
PROGRESS = 'progress',
COMPLETE = 'complete';
/**
* The ProgressBar widget provides an easy way to draw a bar depicting progress of an operation,
* a level meter, rating or any such simple linear measure.
* It allows for highly customized styles including animation, vertical or horizontal and forward or reverse.
* @namespace YAHOO.widget
* @class ProgressBar
* @extends YAHOO.util.Element
* @param oConfigs {object} An object containing any configuration attributes to be set
* @constructor
*/
var Prog = function(oConfigs) {
Prog.superclass.constructor.call(this, document.createElement('div') , oConfigs);
this._init(oConfigs);
};
YAHOO.widget.ProgressBar = Prog;
/**
* String containing the HTML string which is the basis for the Progress Bar.
*
* @property ProgressBar.MARKUP
* @type String
* @static
* @final
* @default (too long)
*/
Prog.MARKUP = [
'<div class="',
CLASS_BAR,
'"></div><div class="',
CLASS_MASK,
'"><div class="',
CLASS_TL,
'"></div><div class="',
CLASS_TR,
'"></div><div class="',
CLASS_BL,
'"></div><div class="',
CLASS_BR,
'"></div></div>'
].join('');
Lang.extend(Prog, YAHOO.util.Element, {
/**
* Initialization code for the widget, separate from the constructor to allow for overriding/patching.
* It is called after <a href="#method_initAttributes">initAttributes</a>
*
* @method _init
* @param oConfigs {Object} (Optional) Object literal definition of configuration values.
* @protected
*/
_init: function (oConfigs) {
/**
* Fires when the value is about to change. It reports the starting value
* @event start
* @type CustomEvent
* @param value {Number} the current (initial) value
*/
// No actual creation required, event will be created when subscribed to
//this.createEvent(START);
/**
* If animation is active, it will trigger several times during the animation providing intermediate values
* If animation is not active, it will fire only once providing the end value
* @event progress
* @type CustomEvent
* @param value{Number} the current, changing value
*/
// No actual creation required, event will be created when subscribed to
//this.createEvent(PROGRESS);
/**
* Fires at the end of the animation or immediately upon changing values if animation is not loaded
* @event complete
* @type CustomEvent
* @param value {Number} the current (final) value
*/
// No actual creation required, event will be created when listened to
//this.createEvent(COMPLETE);
},
/**
* Implementation of Element's abstract method. Sets up config values.
*
* @method initAttributes
* @param oConfigs {Object} (Optional) Object literal definition of configuration values.
* @private
*/
initAttributes: function (oConfigs) {
Prog.superclass.initAttributes.call(this, oConfigs);
this.set('innerHTML',Prog.MARKUP);
this.addClass(CLASS_PROGBAR);
// I need to apply at least the following styles, if present in oConfigs,
// to the ProgressBar so when it later reads the width and height,
// they are already set to the correct values.
// id is important because it can be used as a CSS selector.
var key, presets = ['id',WIDTH,HEIGHT,'class','style'];
while((key = presets.pop())) {
if (key in oConfigs) {
this.set(key,oConfigs[key]);
}
}
/**
* @attribute barEl
* @description Reference to the HTML object that makes the moving bar (read-only)
* @type HTMLElement (div)
* @readonly
*/
this.setAttributeConfig(BAR_EL, {
readOnly: true,
value: this.getElementsByClassName(CLASS_BAR)[0]
});
/**
* @attribute maskEl
* @description Reference to the HTML object that overlays the bar providing the mask. (read-only)
* @type HTMLElement (table)
* @readonly
*/
this.setAttributeConfig(MASK_EL, {
readOnly: true,
value: this.getElementsByClassName(CLASS_MASK)[0]
});
/**
* @attribute direction
* @description Direction of movement of the bar.
* It can be any of 'ltr' (left to right), 'rtl' (the reverse) , 'ttb' (top to bottom) or 'btt'.
* Can only be set once and only before rendering.
* @default 'ltr'
* @type String (any of "ltr", "rtl", "ttb" or "btt")
*/
this.setAttributeConfig(DIRECTION, {
value:DIRECTION_LTR,
validator:function(value) {
if (this._rendered) { return false; }
switch (value) {
case DIRECTION_LTR:
case DIRECTION_RTL:
case DIRECTION_TTB:
case DIRECTION_BTT:
return true;
default:
return false;
}
},
method: function(value) {
this._barSizeFunction = this._barSizeFunctions[this.get(ANIM)?1:0][value];
}
});
/**
* @attribute maxValue
* @description Represents the top value for the bar.
* The bar will be fully extended when reaching this value.
* Values higher than this will be ignored.
* @default 100
* @type Number
*/
this.setAttributeConfig(MAX_VALUE, {
value: 100,
validator: Lang.isNumber,
method: function (value) {
this.get('element').setAttribute('aria-valuemax',value);
if (this.get(VALUE) > value) { this.set(VALUE,value); }
}
});
/**
* @attribute minValue
* @description Represents the lowest value for the bar.
* The bar will be totally collapsed when reaching this value.
* Values lower than this will be ignored.
* @default 0
* @type Number
*/
this.setAttributeConfig(MIN_VALUE, {
value: 0,
validator: Lang.isNumber,
method: function (value) {
this.get('element').setAttribute('aria-valuemin',value);
if (this.get(VALUE) < value) { this.set(VALUE,value); }
}
});
/**
* @attribute width
* @description Width of the ProgressBar.
* If a number, it will be assumed to be in pixels.
* If a string it should be a valid setting for the CSS width attribute.
* It will always be returned as a string including units.
* @default "200px"
* @type Number or String
*/
this.setAttributeConfig(WIDTH, {
getter: function() {
return this.getStyle(WIDTH);
},
method: this._widthChange
});
/**
* @attribute height
* @description Height of the ProgressBar.
* If a number, it will be assumed to be in pixels.
* If a string it should be a valid setting for the CSS height attribute.
* It will always be returned as a string including units.
* @default "20px"
* @type Number or String
*/
this.setAttributeConfig(HEIGHT, {
getter:function() {
return this.getStyle(HEIGHT);
},
method: this._heightChange
});
/**
* @attribute ariaTextTemplate
* @description Text to be voiced by screen readers.
* The text is processed by <a href="YAHOO.lang.html#method_substitute">YAHOO.lang.substitute</a>.
* It can use the placeholders {value}, {minValue} and {maxValue}
* @default "{value}"
* @type String
*/
this.setAttributeConfig(ARIA_TEXT_TEMPLATE, {
value:'{value}'
});
/**
* @attribute value
* @description The value for the bar.
* Valid values are in between the minValue and maxValue attributes.
* @default 0
* @type Number
*/
this.setAttributeConfig(VALUE, {
value: 0,
validator: function(value) {
return Lang.isNumber(value) && value >= this.get(MIN_VALUE) && value <= this.get(MAX_VALUE);
},
method: this._valueChange
});
/**
* @attribute anim
* @description it accepts either a boolean (recommended) or an instance of <a href="YAHOO.util.Anim.html">YAHOO.util.Anim</a>.
* If a boolean, it will enable/disable animation creating its own instance of the animation utility.
* If given an instance of <a href="YAHOO.util.Anim.html">YAHOO.util.Anim</a> it will use that instance.
* The <a href="YAHOO.util.Anim.html">animation</a> utility needs to be loaded.
* When read, it returns the instance of the animation utility in use or null if none.
* It can be used to set the animation parameters such as easing methods or duration.
* @default null
* @type {boolean} or {instance of YAHOO.util.Anim}
*/
this.setAttributeConfig(ANIM, {
validator: function(value) {
return !!YAHOO.util.Anim;
},
setter: this._animSetter
});
},
/**
* Renders the ProgressBar into the given container.
* If the container has other content, the ProgressBar will be appended to it.
* If the second argument is provided, the ProgressBar will be inserted before the given child.
* The method is chainable since it returns a reference to this instance.
* @method render
* @param el {HTML Element} HTML element that will contain the ProgressBar
* @param before {HTML Element} (optional) If present, the ProgressBar will be inserted before this element.
* @return {YAHOO.widget.ProgressBar}
* @chainable
*/
render: function(parent,before) {
if (this._rendered) { return; }
this._rendered = true;
var direction = this.get(DIRECTION);
// If the developer set a className attribute on initialization,
// Element would have wiped out my own classNames
// So I need to insist on them, plus add the one for direction.
this.addClass(CLASS_PROGBAR);
this.addClass(CLASS_PROGBAR + '-' + direction);
var container = this.get('element');
container.tabIndex = 0;
container.setAttribute('role','progressbar');
container.setAttribute('aria-valuemin',this.get(MIN_VALUE));
container.setAttribute('aria-valuemax',this.get(MAX_VALUE));
this.appendTo(parent,before);
// I need to use the non-animated bar resizing function for initial redraw
this._barSizeFunction = this._barSizeFunctions[0][direction];
this.redraw();
this._previousValue = this.get(VALUE);
this._fixEdges();
// I can now set the correct bar resizer
if (this.get(ANIM)) {
this._barSizeFunction = this._barSizeFunctions[1][direction];
}
this.on('minValueChange',this.redraw);
this.on('maxValueChange',this.redraw);
return this;
},
/**
* Recalculates the bar size and position and redraws it
* @method redraw
* @return void
*/
redraw: function () {
this._recalculateConstants();
this._valueChange(this.get(VALUE));
},
/**
* Destroys the ProgressBar, related objects and unsubscribes from all events
* @method destroy
* @return void
*/
destroy: function() {
this.set(ANIM,false);
this.unsubscribeAll();
var el = this.get('element');
if (el.parentNode) { el.parentNode.removeChild(el); }
},
/**
* The previous value setting for the bar. Used mostly as information to event listeners
* @property _previousValue
* @type Number
* @private
* @default 0
*/
_previousValue:0,
/**
* The actual space (in pixels) available for the bar within the mask (excludes margins)
* @property _barSpace
* @type Number
* @private
* @default 100
*/
_barSpace:100,
/**
* The factor to convert the actual value of the bar into pixels
* @property _barSpace
* @type Number
* @private
* @default 1
*/
_barFactor:1,
/**
* A flag to signal that rendering has already happened
* @property _rendered
* @type boolean
* @private
* @default false
*/
_rendered:false,
/**
* Function to be used to calculate bar size.
* It is picked from <a href="#property_barSizeFunctions">_barSizeFunctions</a>
* depending on direction and whether animation is active.
* @property _barSizeFunction
* @type {function}
* @default null
* @private
*/
_barSizeFunction: null,
/**
* Method called when the height attribute is changed
* @method _heightChange
* @param {int or string} value New height, in pixels if int or string including units
* @return void
* @private
*/
_heightChange: function(value) {
if (Lang.isNumber(value)) {
value += 'px';
}
this.setStyle(HEIGHT,value);
this._fixEdges();
this.redraw();
},
/**
* Method called when the height attribute is changed
* @method _widthChange
* @param {int or string} value New width, in pixels if int or string including units
* @return void
* @private
*/
_widthChange: function(value) {
if (Lang.isNumber(value)) {
value += 'px';
}
this.setStyle(WIDTH,value);
this._fixEdges();
this.redraw();
},
/**
* Due to rounding differences, some browsers fail to cover the whole area
* with the mask quadrants when the width or height is odd. This method
* stretches the lower and/or right quadrants to make the difference.
* @method _fixEdges
* @return void
* @private
*/
_fixEdges:function() {
if (!this._rendered || YAHOO.env.ua.ie || YAHOO.env.ua.gecko ) { return; }
var maskEl = this.get(MASK_EL),
tlEl = Dom.getElementsByClassName(CLASS_TL,undefined,maskEl)[0],
trEl = Dom.getElementsByClassName(CLASS_TR,undefined,maskEl)[0],
blEl = Dom.getElementsByClassName(CLASS_BL,undefined,maskEl)[0],
brEl = Dom.getElementsByClassName(CLASS_BR,undefined,maskEl)[0],
newSize = (parseInt(Dom.getStyle(maskEl,HEIGHT),10) -
parseInt(Dom.getStyle(tlEl,HEIGHT),10)) + 'px';
Dom.setStyle(blEl,HEIGHT,newSize);
Dom.setStyle(brEl,HEIGHT,newSize);
newSize = (parseInt(Dom.getStyle(maskEl,WIDTH),10) -
parseInt(Dom.getStyle(tlEl,WIDTH),10)) + 'px';
Dom.setStyle(trEl,WIDTH,newSize);
Dom.setStyle(brEl,WIDTH,newSize);
},
/**
* Calculates some auxiliary values to make the rendering faster
* @method _recalculateConstants
* @return void
* @private
*/
_recalculateConstants: function() {
var barEl = this.get(BAR_EL);
switch (this.get(DIRECTION)) {
case DIRECTION_LTR:
case DIRECTION_RTL:
this._barSpace = parseInt(this.get(WIDTH),10) -
(parseInt(Dom.getStyle(barEl,'marginLeft'),10) || 0) -
(parseInt(Dom.getStyle(barEl,'marginRight'),10) || 0);
break;
case DIRECTION_TTB:
case DIRECTION_BTT:
this._barSpace = parseInt(this.get(HEIGHT),10) -
(parseInt(Dom.getStyle(barEl,'marginTop'),10) || 0)-
(parseInt(Dom.getStyle(barEl,'marginBottom'),10) || 0);
break;
}
this._barFactor = this._barSpace / (this.get(MAX_VALUE) - (this.get(MIN_VALUE) || 0)) || 1;
},
/**
* Called in response to a change in the <a href="#config_anim">anim</a> attribute.
* It creates and sets up or destroys the instance of the animation utility that will move the bar
* @method _animSetter
* @return void
* @private
*/
_animSetter: function (value) {
var anim, barEl = this.get(BAR_EL);
if (value) {
if (value instanceof YAHOO.util.Anim) {
anim = value;
} else {
anim = new YAHOO.util.Anim(barEl);
}
anim.onTween.subscribe(this._animOnTween,this,true);
anim.onComplete.subscribe(this._animComplete,this,true);
// Temporary solution until http://yuilibrary.com/projects/yui2/ticket/2528222 gets solved:
var oldSetAttribute = anim.setAttribute,
pb = this;
switch(this.get(DIRECTION)) {
case DIRECTION_BTT:
anim.setAttribute = function(attr , val , unit) {
val = Math.round(val);
oldSetAttribute.call(this,attr,val,unit);
Dom.setStyle(barEl,'top',(pb._barSpace - val) + 'px');
};
break;
case DIRECTION_RTL:
anim.setAttribute = function(attr , val , unit) {
val = Math.round(val);
oldSetAttribute.call(this,attr,val,unit);
Dom.setStyle(barEl,'left',(pb._barSpace - val) + 'px');
};
break;
}
// up to here
} else {
anim = this.get(ANIM);
if (anim) {
anim.onTween.unsubscribeAll();
anim.onComplete.unsubscribeAll();
}
anim = null;
}
this._barSizeFunction = this._barSizeFunctions[anim?1:0][this.get(DIRECTION)];
return anim;
},
_animComplete: function() {
var value = this.get(VALUE);
this._previousValue = value;
this.fireEvent(PROGRESS,value);
this.fireEvent(COMPLETE, value);
Dom.removeClass(this.get(BAR_EL),CLASS_ANIM);
},
_animOnTween:function (name,oArgs) {
var value = Math.floor(this._tweenFactor * oArgs[0].currentFrame + this._previousValue);
this.fireEvent(PROGRESS,value);
},
/**
* Called in response to a change in the <a href="#config_value">value</a> attribute.
* Moves the bar to reflect the new value
* @method _valueChange
* @return void
* @private
*/
_valueChange: function (value) {
var anim = this.get(ANIM),
pixelValue = Math.floor((value - this.get(MIN_VALUE)) * this._barFactor),
barEl = this.get(BAR_EL);
this._setAriaText(value);
if (this._rendered) {
if (anim) {
anim.stop();
if (anim.isAnimated()) { anim._onComplete.fire(); } // see: http://yuilibrary.com/projects/yui2/ticket/2528217
}
this.fireEvent(START,this._previousValue);
this._barSizeFunction(value, pixelValue, barEl, anim);
}
},
/**
* Utility method to set the ARIA value attributes
* @method _setAriaText
* @return void
* @private
*/
_setAriaText: function(value) {
var container = this.get('element'),
text = Lang.substitute(this.get(ARIA_TEXT_TEMPLATE),{
value:value,
minValue:this.get(MIN_VALUE),
maxValue:this.get(MAX_VALUE)
});
container.setAttribute('aria-valuenow',value);
container.setAttribute('aria-valuetext',text);
}
});
/**
* Collection of functions used by to calculate the size of the bar.
* One of this will be used depending on direction and whether animation is active.
* @property _barSizeFunctions
* @type {collection of functions}
* @private
*/
var b = [{},{}];
Prog.prototype._barSizeFunctions = b;
b[0][DIRECTION_LTR] = function(value, pixelValue, barEl, anim) {
Dom.setStyle(barEl,WIDTH, pixelValue + 'px');
this.fireEvent(PROGRESS,value);
this.fireEvent(COMPLETE,value);
};
b[0][DIRECTION_RTL] = function(value, pixelValue, barEl, anim) {
Dom.setStyle(barEl,WIDTH, pixelValue + 'px');
Dom.setStyle(barEl,'left',(this._barSpace - pixelValue) + 'px');
this.fireEvent(PROGRESS,value);
this.fireEvent(COMPLETE,value);
};
b[0][DIRECTION_TTB] = function(value, pixelValue, barEl, anim) {
Dom.setStyle(barEl,HEIGHT, pixelValue + 'px');
this.fireEvent(PROGRESS,value);
this.fireEvent(COMPLETE,value);
};
b[0][DIRECTION_BTT] = function(value, pixelValue, barEl, anim) {
Dom.setStyle(barEl,HEIGHT, pixelValue + 'px');
Dom.setStyle(barEl,'top', (this._barSpace - pixelValue) + 'px');
this.fireEvent(PROGRESS,value);
this.fireEvent(COMPLETE,value);
};
b[1][DIRECTION_LTR] = function(value, pixelValue, barEl, anim) {
Dom.addClass(barEl,CLASS_ANIM);
this._tweenFactor = (value - this._previousValue) / anim.totalFrames / anim.duration;
anim.attributes = {width:{ to: pixelValue }};
anim.animate();
};
b[1][DIRECTION_RTL] = b[1][DIRECTION_LTR];
b[1][DIRECTION_TTB] = function(value, pixelValue, barEl, anim) {
Dom.addClass(barEl,CLASS_ANIM);
this._tweenFactor = (value - this._previousValue) / anim.totalFrames / anim.duration;
anim.attributes = {height:{to: pixelValue}};
anim.animate();
};
b[1][DIRECTION_BTT] = b[1][DIRECTION_TTB];
})();
YAHOO.register("progressbar", YAHOO.widget.ProgressBar, {version: "2.8.0r4", build: "2449"});