##// END OF EJS Templates
Imported some of the GPLv3'd changes from RhodeCode v2.2.5....
Imported some of the GPLv3'd changes from RhodeCode v2.2.5. This imports changes between changesets 21af6c4eab3d and 6177597791c2 in RhodeCode's original repository, including only changes to Python files and HTML. RhodeCode clearly licensed its changes to these files under GPLv3 in their /LICENSE file, which states the following: The Python code and integrated HTML are licensed under the GPLv3 license. (See: https://code.rhodecode.com/rhodecode/files/v2.2.5/LICENSE or http://web.archive.org/web/20140512193334/https://code.rhodecode.com/rhodecode/files/f3b123159901f15426d18e3dc395e8369f70ebe0/LICENSE for an online copy of that LICENSE file) Conservancy reviewed these changes and confirmed that they can be licensed as a whole to the Kallithea project under GPLv3-only. While some of the contents committed herein are clearly licensed GPLv3-or-later, on the whole we must assume the are GPLv3-only, since the statement above from RhodeCode indicates that they intend GPLv3-only as their license, per GPLv3ยง14 and other relevant sections of GPLv3.

File last commit:

r4026:a60a0e90 default
r4116:ffd45b18 rhodecode-2.2.5-gpl
Show More
index.html
103 lines | 3.1 KiB | text/html | HtmlLexer
added codemirror edit mode with autodetection
r4026 <!doctype html>
<html>
<head>
<meta charset="utf-8">
<title>CodeMirror: C-like mode</title>
<link rel="stylesheet" href="../../lib/codemirror.css">
<script src="../../lib/codemirror.js"></script>
<script src="../../addon/edit/matchbrackets.js"></script>
<script src="clike.js"></script>
<link rel="stylesheet" href="../../doc/docs.css">
<style>.CodeMirror {border: 2px inset #dee;}</style>
</head>
<body>
<h1>CodeMirror: C-like mode</h1>
<form><textarea id="code" name="code">
/* C demo code */
#include <zmq.h>
#include <pthread.h>
#include <semaphore.h>
#include <time.h>
#include <stdio.h>
#include <fcntl.h>
#include <malloc.h>
typedef struct {
void* arg_socket;
zmq_msg_t* arg_msg;
char* arg_string;
unsigned long arg_len;
int arg_int, arg_command;
int signal_fd;
int pad;
void* context;
sem_t sem;
} acl_zmq_context;
#define p(X) (context->arg_##X)
void* zmq_thread(void* context_pointer) {
acl_zmq_context* context = (acl_zmq_context*)context_pointer;
char ok = 'K', err = 'X';
int res;
while (1) {
while ((res = sem_wait(&amp;context->sem)) == EINTR);
if (res) {write(context->signal_fd, &amp;err, 1); goto cleanup;}
switch(p(command)) {
case 0: goto cleanup;
case 1: p(socket) = zmq_socket(context->context, p(int)); break;
case 2: p(int) = zmq_close(p(socket)); break;
case 3: p(int) = zmq_bind(p(socket), p(string)); break;
case 4: p(int) = zmq_connect(p(socket), p(string)); break;
case 5: p(int) = zmq_getsockopt(p(socket), p(int), (void*)p(string), &amp;p(len)); break;
case 6: p(int) = zmq_setsockopt(p(socket), p(int), (void*)p(string), p(len)); break;
case 7: p(int) = zmq_send(p(socket), p(msg), p(int)); break;
case 8: p(int) = zmq_recv(p(socket), p(msg), p(int)); break;
case 9: p(int) = zmq_poll(p(socket), p(int), p(len)); break;
}
p(command) = errno;
write(context->signal_fd, &amp;ok, 1);
}
cleanup:
close(context->signal_fd);
free(context_pointer);
return 0;
}
void* zmq_thread_init(void* zmq_context, int signal_fd) {
acl_zmq_context* context = malloc(sizeof(acl_zmq_context));
pthread_t thread;
context->context = zmq_context;
context->signal_fd = signal_fd;
sem_init(&amp;context->sem, 1, 0);
pthread_create(&amp;thread, 0, &amp;zmq_thread, context);
pthread_detach(thread);
return context;
}
</textarea></form>
<script>
var editor = CodeMirror.fromTextArea(document.getElementById("code"), {
lineNumbers: true,
matchBrackets: true,
mode: "text/x-csrc"
});
</script>
<p>Simple mode that tries to handle C-like languages as well as it
can. Takes two configuration parameters: <code>keywords</code>, an
object whose property names are the keywords in the language,
and <code>useCPP</code>, which determines whether C preprocessor
directives are recognized.</p>
<p><strong>MIME types defined:</strong> <code>text/x-csrc</code>
(C code), <code>text/x-c++src</code> (C++
code), <code>text/x-java</code> (Java
code), <code>text/x-csharp</code> (C#).</p>
</body>
</html>