##// END OF EJS Templates
Fixing graphs for IE9 and probably above.
Leonardo -
r3535:2792019c beta
parent child Browse files
Show More
@@ -1,123 +1,123 b''
1 // branch_renderer.js - Rendering of branch DAGs on the client side
1 // branch_renderer.js - Rendering of branch DAGs on the client side
2 //
2 //
3 // Copyright 2010 Marcin Kuzminski <marcin AT python-works DOT com>
3 // Copyright 2010 Marcin Kuzminski <marcin AT python-works DOT com>
4 // Copyright 2008 Jesper Noehr <jesper AT noehr DOT org>
4 // Copyright 2008 Jesper Noehr <jesper AT noehr DOT org>
5 // Copyright 2008 Dirkjan Ochtman <dirkjan AT ochtman DOT nl>
5 // Copyright 2008 Dirkjan Ochtman <dirkjan AT ochtman DOT nl>
6 // Copyright 2006 Alexander Schremmer <alex AT alexanderweb DOT de>
6 // Copyright 2006 Alexander Schremmer <alex AT alexanderweb DOT de>
7 //
7 //
8 // derived from code written by Scott James Remnant <scott@ubuntu.com>
8 // derived from code written by Scott James Remnant <scott@ubuntu.com>
9 // Copyright 2005 Canonical Ltd.
9 // Copyright 2005 Canonical Ltd.
10 //
10 //
11 // This software may be used and distributed according to the terms
11 // This software may be used and distributed according to the terms
12 // of the GNU General Public License, incorporated herein by reference.
12 // of the GNU General Public License, incorporated herein by reference.
13
13
14 var colors = [
14 var colors = [
15 [ 1.0, 0.0, 0.0 ],
15 [ 1.0, 0.0, 0.0 ],
16 [ 1.0, 1.0, 0.0 ],
16 [ 1.0, 1.0, 0.0 ],
17 [ 0.0, 1.0, 0.0 ],
17 [ 0.0, 1.0, 0.0 ],
18 [ 0.0, 1.0, 1.0 ],
18 [ 0.0, 1.0, 1.0 ],
19 [ 0.0, 0.0, 1.0 ],
19 [ 0.0, 0.0, 1.0 ],
20 [ 1.0, 0.0, 1.0 ],
20 [ 1.0, 0.0, 1.0 ],
21 [ 1.0, 1.0, 0.0 ],
21 [ 1.0, 1.0, 0.0 ],
22 [ 0.0, 0.0, 0.0 ]
22 [ 0.0, 0.0, 0.0 ]
23 ];
23 ];
24
24
25 function BranchRenderer() {
25 function BranchRenderer() {
26
26
27 this.canvas = document.getElementById("graph_canvas");
27 this.canvas = document.getElementById("graph_canvas");
28
28
29 if (navigator.userAgent.indexOf('MSIE') >= 0)
29 if (!document.createElement("canvas").getContext)
30 this.canvas = window.G_vmlCanvasManager.initElement(this.canvas);
30 this.canvas = window.G_vmlCanvasManager.initElement(this.canvas);
31 this.ctx = this.canvas.getContext('2d');
31 this.ctx = this.canvas.getContext('2d');
32 this.ctx.strokeStyle = 'rgb(0, 0, 0)';
32 this.ctx.strokeStyle = 'rgb(0, 0, 0)';
33 this.ctx.fillStyle = 'rgb(0, 0, 0)';
33 this.ctx.fillStyle = 'rgb(0, 0, 0)';
34 this.cur = [0, 0];
34 this.cur = [0, 0];
35 this.line_width = 2.0;
35 this.line_width = 2.0;
36 this.dot_radius = 3.5;
36 this.dot_radius = 3.5;
37
37
38 this.setColor = function(color, bg, fg) {
38 this.setColor = function(color, bg, fg) {
39 color %= colors.length;
39 color %= colors.length;
40 var red = (colors[color][0] * fg) || bg;
40 var red = (colors[color][0] * fg) || bg;
41 var green = (colors[color][1] * fg) || bg;
41 var green = (colors[color][1] * fg) || bg;
42 var blue = (colors[color][2] * fg) || bg;
42 var blue = (colors[color][2] * fg) || bg;
43 red = Math.round(red * 255);
43 red = Math.round(red * 255);
44 green = Math.round(green * 255);
44 green = Math.round(green * 255);
45 blue = Math.round(blue * 255);
45 blue = Math.round(blue * 255);
46 var s = 'rgb(' + red + ', ' + green + ', ' + blue + ')';
46 var s = 'rgb(' + red + ', ' + green + ', ' + blue + ')';
47 this.ctx.strokeStyle = s;
47 this.ctx.strokeStyle = s;
48 this.ctx.fillStyle = s;
48 this.ctx.fillStyle = s;
49 }
49 }
50
50
51 this.render = function(data,canvasWidth,lineCount) {
51 this.render = function(data,canvasWidth,lineCount) {
52 var idx = 1;
52 var idx = 1;
53 var rela = document.getElementById('graph');
53 var rela = document.getElementById('graph');
54
54
55 if (lineCount == 0)
55 if (lineCount == 0)
56 lineCount = 1;
56 lineCount = 1;
57
57
58 var edge_pad = this.dot_radius + 2;
58 var edge_pad = this.dot_radius + 2;
59 var box_size = Math.min(18, Math.floor((canvasWidth - edge_pad*2)/(lineCount)));
59 var box_size = Math.min(18, Math.floor((canvasWidth - edge_pad*2)/(lineCount)));
60 var base_x = canvasWidth - edge_pad;
60 var base_x = canvasWidth - edge_pad;
61
61
62 for (var i in data) {
62 for (var i in data) {
63
63
64 var row = document.getElementById("chg_"+idx);
64 var row = document.getElementById("chg_"+idx);
65 if (row == null)
65 if (row == null)
66 continue;
66 continue;
67 var next = document.getElementById("chg_"+(idx+1));
67 var next = document.getElementById("chg_"+(idx+1));
68 var extra = 0;
68 var extra = 0;
69
69
70 cur = data[i];
70 cur = data[i];
71 node = cur[1];
71 node = cur[1];
72 in_l = cur[2];
72 in_l = cur[2];
73
73
74 var rowY = row.offsetTop + row.offsetHeight/2 - rela.offsetTop;
74 var rowY = row.offsetTop + row.offsetHeight/2 - rela.offsetTop;
75 var nextY = (next == null) ? rowY + row.offsetHeight/2 : next.offsetTop + next.offsetHeight/2 - rela.offsetTop;
75 var nextY = (next == null) ? rowY + row.offsetHeight/2 : next.offsetTop + next.offsetHeight/2 - rela.offsetTop;
76
76
77 for (var j in in_l) {
77 for (var j in in_l) {
78
78
79 line = in_l[j];
79 line = in_l[j];
80 start = line[0];
80 start = line[0];
81 end = line[1];
81 end = line[1];
82 color = line[2];
82 color = line[2];
83
83
84 this.setColor(color, 0.0, 0.65);
84 this.setColor(color, 0.0, 0.65);
85
85
86
86
87 x = base_x - box_size * start;
87 x = base_x - box_size * start;
88
88
89 this.ctx.lineWidth=this.line_width;
89 this.ctx.lineWidth=this.line_width;
90 this.ctx.beginPath();
90 this.ctx.beginPath();
91 this.ctx.moveTo(x, rowY);
91 this.ctx.moveTo(x, rowY);
92
92
93 if (start == end)
93 if (start == end)
94 {
94 {
95 this.ctx.lineTo(x,nextY+extra,3);
95 this.ctx.lineTo(x,nextY+extra,3);
96 }
96 }
97 else
97 else
98 {
98 {
99 var x2 = base_x - box_size * end;
99 var x2 = base_x - box_size * end;
100 var ymid = (rowY+nextY) / 2;
100 var ymid = (rowY+nextY) / 2;
101 this.ctx.bezierCurveTo (x,ymid,x2,ymid,x2,nextY);
101 this.ctx.bezierCurveTo (x,ymid,x2,ymid,x2,nextY);
102 }
102 }
103 this.ctx.stroke();
103 this.ctx.stroke();
104 }
104 }
105
105
106 column = node[0];
106 column = node[0];
107 color = node[1];
107 color = node[1];
108
108
109 radius = this.dot_radius;
109 radius = this.dot_radius;
110
110
111 x = base_x - box_size * column;
111 x = base_x - box_size * column;
112
112
113 this.ctx.beginPath();
113 this.ctx.beginPath();
114 this.setColor(color, 0.25, 0.75);
114 this.setColor(color, 0.25, 0.75);
115 this.ctx.arc(x, rowY, radius, 0, Math.PI * 2, true);
115 this.ctx.arc(x, rowY, radius, 0, Math.PI * 2, true);
116 this.ctx.fill();
116 this.ctx.fill();
117
117
118 idx++;
118 idx++;
119 }
119 }
120
120
121 }
121 }
122
122
123 }
123 }
General Comments 0
You need to be logged in to leave comments. Login now