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// branch_renderer.js - Rendering of branch DAGs on the client side
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//
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// Copyright 2008 Dirkjan Ochtman <dirkjan AT ochtman DOT nl>
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// Copyright 2006 Alexander Schremmer <alex AT alexanderweb DOT de>
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//
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// derived from code written by Scott James Remnant <scott@ubuntu.com>
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// Copyright 2005 Canonical Ltd.
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//
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// This software may be used and distributed according to the terms
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// of the GNU General Public License, incorporated herein by reference.
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var colors = [
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[ 1.0, 0.0, 0.0 ],
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[ 1.0, 1.0, 0.0 ],
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[ 0.0, 1.0, 0.0 ],
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[ 0.0, 1.0, 1.0 ],
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[ 0.0, 0.0, 1.0 ],
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[ 1.0, 0.0, 1.0 ]
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];
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function Graph() {
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this.canvas = document.getElementById('graph');
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if (navigator.userAgent.indexOf('MSIE') >= 0) this.canvas = window.G_vmlCanvasManager.initElement(this.canvas);
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this.ctx = this.canvas.getContext('2d');
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this.ctx.strokeStyle = 'rgb(0, 0, 0)';
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this.ctx.fillStyle = 'rgb(0, 0, 0)';
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this.cur = [0, 0];
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this.line_width = 3;
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this.bg = [0, 4];
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this.cell = [2, 0];
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this.columns = 0;
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this.revlink = '';
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this.scale = function(height) {
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this.bg_height = height;
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this.box_size = Math.floor(this.bg_height / 1.2);
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this.cell_height = this.box_size;
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}
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function colorPart(num) {
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num *= 255
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num = num < 0 ? 0 : num;
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num = num > 255 ? 255 : num;
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var digits = Math.round(num).toString(16);
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if (num < 16) {
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return '0' + digits;
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} else {
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return digits;
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}
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}
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this.setColor = function(color, bg, fg) {
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// Set the colour.
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//
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// Picks a distinct colour based on an internal wheel; the bg
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// parameter provides the value that should be assigned to the 'zero'
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// colours and the fg parameter provides the multiplier that should be
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// applied to the foreground colours.
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color %= colors.length;
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var red = (colors[color][0] * fg) || bg;
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var green = (colors[color][1] * fg) || bg;
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var blue = (colors[color][2] * fg) || bg;
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red = Math.round(red * 255);
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green = Math.round(green * 255);
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blue = Math.round(blue * 255);
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var s = 'rgb(' + red + ', ' + green + ', ' + blue + ')';
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this.ctx.strokeStyle = s;
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this.ctx.fillStyle = s;
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return s;
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}
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this.render = function(data) {
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var backgrounds = '';
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var nodedata = '';
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for (var i in data) {
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var parity = i % 2;
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this.cell[1] += this.bg_height;
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this.bg[1] += this.bg_height;
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var cur = data[i];
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var node = cur[1];
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var edges = cur[2];
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var fold = false;
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for (var j in edges) {
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line = edges[j];
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start = line[0];
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end = line[1];
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color = line[2];
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if (end > this.columns || start > this.columns) {
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this.columns += 1;
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}
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if (start == this.columns && start > end) {
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var fold = true;
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}
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x0 = this.cell[0] + this.box_size * start + this.box_size / 2;
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y0 = this.bg[1] - this.bg_height / 2;
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x1 = this.cell[0] + this.box_size * end + this.box_size / 2;
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y1 = this.bg[1] + this.bg_height / 2;
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this.edge(x0, y0, x1, y1, color);
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}
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// Draw the revision node in the right column
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column = node[0]
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color = node[1]
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radius = this.box_size / 8;
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x = this.cell[0] + this.box_size * column + this.box_size / 2;
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y = this.bg[1] - this.bg_height / 2;
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var add = this.vertex(x, y, color, parity, cur);
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backgrounds += add[0];
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nodedata += add[1];
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if (fold) this.columns -= 1;
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}
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document.getElementById('nodebgs').innerHTML += backgrounds;
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document.getElementById('graphnodes').innerHTML += nodedata;
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}
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}
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