##// END OF EJS Templates
Reimplemented searching for speed on large files and added paging for search results...
Reimplemented searching for speed on large files and added paging for search results Updated setup requirements

File last commit:

r0:564e4082 default
r478:7010af6e celery
Show More
slider.js
2068 lines | 64.2 KiB | application/javascript | JavascriptLexer
/*
Copyright (c) 2009, Yahoo! Inc. All rights reserved.
Code licensed under the BSD License:
http://developer.yahoo.net/yui/license.txt
version: 2.8.0r4
*/
/**
* The Slider component is a UI control that enables the user to adjust
* values in a finite range along one or two axes. Typically, the Slider
* control is used in a web application as a rich, visual replacement
* for an input box that takes a number as input. The Slider control can
* also easily accommodate a second dimension, providing x,y output for
* a selection point chosen from a rectangular region.
*
* @module slider
* @title Slider Widget
* @namespace YAHOO.widget
* @requires yahoo,dom,dragdrop,event
* @optional animation
*/
(function () {
var getXY = YAHOO.util.Dom.getXY,
Event = YAHOO.util.Event,
_AS = Array.prototype.slice;
/**
* A DragDrop implementation that can be used as a background for a
* slider. It takes a reference to the thumb instance
* so it can delegate some of the events to it. The goal is to make the
* thumb jump to the location on the background when the background is
* clicked.
*
* @class Slider
* @extends YAHOO.util.DragDrop
* @uses YAHOO.util.EventProvider
* @constructor
* @param {String} id The id of the element linked to this instance
* @param {String} sGroup The group of related DragDrop items
* @param {SliderThumb} oThumb The thumb for this slider
* @param {String} sType The type of slider (horiz, vert, region)
*/
function Slider(sElementId, sGroup, oThumb, sType) {
Slider.ANIM_AVAIL = (!YAHOO.lang.isUndefined(YAHOO.util.Anim));
if (sElementId) {
this.init(sElementId, sGroup, true);
this.initSlider(sType);
this.initThumb(oThumb);
}
}
YAHOO.lang.augmentObject(Slider,{
/**
* Factory method for creating a horizontal slider
* @method YAHOO.widget.Slider.getHorizSlider
* @static
* @param {String} sBGElId the id of the slider's background element
* @param {String} sHandleElId the id of the thumb element
* @param {int} iLeft the number of pixels the element can move left
* @param {int} iRight the number of pixels the element can move right
* @param {int} iTickSize optional parameter for specifying that the element
* should move a certain number pixels at a time.
* @return {Slider} a horizontal slider control
*/
getHorizSlider :
function (sBGElId, sHandleElId, iLeft, iRight, iTickSize) {
return new Slider(sBGElId, sBGElId,
new YAHOO.widget.SliderThumb(sHandleElId, sBGElId,
iLeft, iRight, 0, 0, iTickSize), "horiz");
},
/**
* Factory method for creating a vertical slider
* @method YAHOO.widget.Slider.getVertSlider
* @static
* @param {String} sBGElId the id of the slider's background element
* @param {String} sHandleElId the id of the thumb element
* @param {int} iUp the number of pixels the element can move up
* @param {int} iDown the number of pixels the element can move down
* @param {int} iTickSize optional parameter for specifying that the element
* should move a certain number pixels at a time.
* @return {Slider} a vertical slider control
*/
getVertSlider :
function (sBGElId, sHandleElId, iUp, iDown, iTickSize) {
return new Slider(sBGElId, sBGElId,
new YAHOO.widget.SliderThumb(sHandleElId, sBGElId, 0, 0,
iUp, iDown, iTickSize), "vert");
},
/**
* Factory method for creating a slider region like the one in the color
* picker example
* @method YAHOO.widget.Slider.getSliderRegion
* @static
* @param {String} sBGElId the id of the slider's background element
* @param {String} sHandleElId the id of the thumb element
* @param {int} iLeft the number of pixels the element can move left
* @param {int} iRight the number of pixels the element can move right
* @param {int} iUp the number of pixels the element can move up
* @param {int} iDown the number of pixels the element can move down
* @param {int} iTickSize optional parameter for specifying that the element
* should move a certain number pixels at a time.
* @return {Slider} a slider region control
*/
getSliderRegion :
function (sBGElId, sHandleElId, iLeft, iRight, iUp, iDown, iTickSize) {
return new Slider(sBGElId, sBGElId,
new YAHOO.widget.SliderThumb(sHandleElId, sBGElId, iLeft, iRight,
iUp, iDown, iTickSize), "region");
},
/**
* Constant for valueChangeSource, indicating that the user clicked or
* dragged the slider to change the value.
* @property Slider.SOURCE_UI_EVENT
* @final
* @static
* @default 1
*/
SOURCE_UI_EVENT : 1,
/**
* Constant for valueChangeSource, indicating that the value was altered
* by a programmatic call to setValue/setRegionValue.
* @property Slider.SOURCE_SET_VALUE
* @final
* @static
* @default 2
*/
SOURCE_SET_VALUE : 2,
/**
* Constant for valueChangeSource, indicating that the value was altered
* by hitting any of the supported keyboard characters.
* @property Slider.SOURCE_KEY_EVENT
* @final
* @static
* @default 2
*/
SOURCE_KEY_EVENT : 3,
/**
* By default, animation is available if the animation utility is detected.
* @property Slider.ANIM_AVAIL
* @static
* @type boolean
*/
ANIM_AVAIL : false
},true);
YAHOO.extend(Slider, YAHOO.util.DragDrop, {
/**
* Tracks the state of the mouse button to aid in when events are fired.
*
* @property _mouseDown
* @type boolean
* @default false
* @private
*/
_mouseDown : false,
/**
* Override the default setting of dragOnly to true.
* @property dragOnly
* @type boolean
* @default true
*/
dragOnly : true,
/**
* Initializes the slider. Executed in the constructor
* @method initSlider
* @param {string} sType the type of slider (horiz, vert, region)
*/
initSlider: function(sType) {
/**
* The type of the slider (horiz, vert, region)
* @property type
* @type string
*/
this.type = sType;
//this.removeInvalidHandleType("A");
/**
* Event the fires when the value of the control changes. If
* the control is animated the event will fire every point
* along the way.
* @event change
* @param {int} newOffset|x the new offset for normal sliders, or the new
* x offset for region sliders
* @param {int} y the number of pixels the thumb has moved on the y axis
* (region sliders only)
*/
this.createEvent("change", this);
/**
* Event that fires at the beginning of a slider thumb move.
* @event slideStart
*/
this.createEvent("slideStart", this);
/**
* Event that fires at the end of a slider thumb move
* @event slideEnd
*/
this.createEvent("slideEnd", this);
/**
* Overrides the isTarget property in YAHOO.util.DragDrop
* @property isTarget
* @private
*/
this.isTarget = false;
/**
* Flag that determines if the thumb will animate when moved
* @property animate
* @type boolean
*/
this.animate = Slider.ANIM_AVAIL;
/**
* Set to false to disable a background click thumb move
* @property backgroundEnabled
* @type boolean
*/
this.backgroundEnabled = true;
/**
* Adjustment factor for tick animation, the more ticks, the
* faster the animation (by default)
* @property tickPause
* @type int
*/
this.tickPause = 40;
/**
* Enables the arrow, home and end keys, defaults to true.
* @property enableKeys
* @type boolean
*/
this.enableKeys = true;
/**
* Specifies the number of pixels the arrow keys will move the slider.
* Default is 20.
* @property keyIncrement
* @type int
*/
this.keyIncrement = 20;
/**
* moveComplete is set to true when the slider has moved to its final
* destination. For animated slider, this value can be checked in
* the onChange handler to make it possible to execute logic only
* when the move is complete rather than at all points along the way.
* Deprecated because this flag is only useful when the background is
* clicked and the slider is animated. If the user drags the thumb,
* the flag is updated when the drag is over ... the final onDrag event
* fires before the mouseup the ends the drag, so the implementer will
* never see it.
*
* @property moveComplete
* @type Boolean
* @deprecated use the slideEnd event instead
*/
this.moveComplete = true;
/**
* If animation is configured, specifies the length of the animation
* in seconds.
* @property animationDuration
* @type int
* @default 0.2
*/
this.animationDuration = 0.2;
/**
* Constant for valueChangeSource, indicating that the user clicked or
* dragged the slider to change the value.
* @property SOURCE_UI_EVENT
* @final
* @default 1
* @deprecated use static Slider.SOURCE_UI_EVENT
*/
this.SOURCE_UI_EVENT = 1;
/**
* Constant for valueChangeSource, indicating that the value was altered
* by a programmatic call to setValue/setRegionValue.
* @property SOURCE_SET_VALUE
* @final
* @default 2
* @deprecated use static Slider.SOURCE_SET_VALUE
*/
this.SOURCE_SET_VALUE = 2;
/**
* When the slider value changes, this property is set to identify where
* the update came from. This will be either 1, meaning the slider was
* clicked or dragged, or 2, meaning that it was set via a setValue() call.
* This can be used within event handlers to apply some of the logic only
* when dealing with one source or another.
* @property valueChangeSource
* @type int
* @since 2.3.0
*/
this.valueChangeSource = 0;
/**
* Indicates whether or not events will be supressed for the current
* slide operation
* @property _silent
* @type boolean
* @private
*/
this._silent = false;
/**
* Saved offset used to protect against NaN problems when slider is
* set to display:none
* @property lastOffset
* @type [int, int]
*/
this.lastOffset = [0,0];
},
/**
* Initializes the slider's thumb. Executed in the constructor.
* @method initThumb
* @param {YAHOO.widget.SliderThumb} t the slider thumb
*/
initThumb: function(t) {
var self = this;
/**
* A YAHOO.widget.SliderThumb instance that we will use to
* reposition the thumb when the background is clicked
* @property thumb
* @type YAHOO.widget.SliderThumb
*/
this.thumb = t;
t.cacheBetweenDrags = true;
if (t._isHoriz && t.xTicks && t.xTicks.length) {
this.tickPause = Math.round(360 / t.xTicks.length);
} else if (t.yTicks && t.yTicks.length) {
this.tickPause = Math.round(360 / t.yTicks.length);
}
// delegate thumb methods
t.onAvailable = function() {
return self.setStartSliderState();
};
t.onMouseDown = function () {
self._mouseDown = true;
return self.focus();
};
t.startDrag = function() {
self._slideStart();
};
t.onDrag = function() {
self.fireEvents(true);
};
t.onMouseUp = function() {
self.thumbMouseUp();
};
},
/**
* Executed when the slider element is available
* @method onAvailable
*/
onAvailable: function() {
this._bindKeyEvents();
},
/**
* Sets up the listeners for keydown and key press events.
*
* @method _bindKeyEvents
* @protected
*/
_bindKeyEvents : function () {
Event.on(this.id, "keydown", this.handleKeyDown, this, true);
Event.on(this.id, "keypress", this.handleKeyPress, this, true);
},
/**
* Executed when a keypress event happens with the control focused.
* Prevents the default behavior for navigation keys. The actual
* logic for moving the slider thumb in response to a key event
* happens in handleKeyDown.
* @param {Event} e the keypress event
*/
handleKeyPress: function(e) {
if (this.enableKeys) {
var kc = Event.getCharCode(e);
switch (kc) {
case 0x25: // left
case 0x26: // up
case 0x27: // right
case 0x28: // down
case 0x24: // home
case 0x23: // end
Event.preventDefault(e);
break;
default:
}
}
},
/**
* Executed when a keydown event happens with the control focused.
* Updates the slider value and display when the keypress is an
* arrow key, home, or end as long as enableKeys is set to true.
* @param {Event} e the keydown event
*/
handleKeyDown: function(e) {
if (this.enableKeys) {
var kc = Event.getCharCode(e),
t = this.thumb,
h = this.getXValue(),
v = this.getYValue(),
changeValue = true;
switch (kc) {
// left
case 0x25: h -= this.keyIncrement; break;
// up
case 0x26: v -= this.keyIncrement; break;
// right
case 0x27: h += this.keyIncrement; break;
// down
case 0x28: v += this.keyIncrement; break;
// home
case 0x24: h = t.leftConstraint;
v = t.topConstraint;
break;
// end
case 0x23: h = t.rightConstraint;
v = t.bottomConstraint;
break;
default: changeValue = false;
}
if (changeValue) {
if (t._isRegion) {
this._setRegionValue(Slider.SOURCE_KEY_EVENT, h, v, true);
} else {
this._setValue(Slider.SOURCE_KEY_EVENT,
(t._isHoriz ? h : v), true);
}
Event.stopEvent(e);
}
}
},
/**
* Initialization that sets up the value offsets once the elements are ready
* @method setStartSliderState
*/
setStartSliderState: function() {
this.setThumbCenterPoint();
/**
* The basline position of the background element, used
* to determine if the background has moved since the last
* operation.
* @property baselinePos
* @type [int, int]
*/
this.baselinePos = getXY(this.getEl());
this.thumb.startOffset = this.thumb.getOffsetFromParent(this.baselinePos);
if (this.thumb._isRegion) {
if (this.deferredSetRegionValue) {
this._setRegionValue.apply(this, this.deferredSetRegionValue);
this.deferredSetRegionValue = null;
} else {
this.setRegionValue(0, 0, true, true, true);
}
} else {
if (this.deferredSetValue) {
this._setValue.apply(this, this.deferredSetValue);
this.deferredSetValue = null;
} else {
this.setValue(0, true, true, true);
}
}
},
/**
* When the thumb is available, we cache the centerpoint of the element so
* we can position the element correctly when the background is clicked
* @method setThumbCenterPoint
*/
setThumbCenterPoint: function() {
var el = this.thumb.getEl();
if (el) {
/**
* The center of the slider element is stored so we can
* place it in the correct position when the background is clicked.
* @property thumbCenterPoint
* @type {"x": int, "y": int}
*/
this.thumbCenterPoint = {
x: parseInt(el.offsetWidth/2, 10),
y: parseInt(el.offsetHeight/2, 10)
};
}
},
/**
* Locks the slider, overrides YAHOO.util.DragDrop
* @method lock
*/
lock: function() {
this.thumb.lock();
this.locked = true;
},
/**
* Unlocks the slider, overrides YAHOO.util.DragDrop
* @method unlock
*/
unlock: function() {
this.thumb.unlock();
this.locked = false;
},
/**
* Handles mouseup event on the thumb
* @method thumbMouseUp
* @private
*/
thumbMouseUp: function() {
this._mouseDown = false;
if (!this.isLocked()) {
this.endMove();
}
},
onMouseUp: function() {
this._mouseDown = false;
if (this.backgroundEnabled && !this.isLocked()) {
this.endMove();
}
},
/**
* Returns a reference to this slider's thumb
* @method getThumb
* @return {SliderThumb} this slider's thumb
*/
getThumb: function() {
return this.thumb;
},
/**
* Try to focus the element when clicked so we can add
* accessibility features
* @method focus
* @private
*/
focus: function() {
this.valueChangeSource = Slider.SOURCE_UI_EVENT;
// Focus the background element if possible
var el = this.getEl();
if (el.focus) {
try {
el.focus();
} catch(e) {
// Prevent permission denied unhandled exception in FF that can
// happen when setting focus while another element is handling
// the blur. @TODO this is still writing to the error log
// (unhandled error) in FF1.5 with strict error checking on.
}
}
this.verifyOffset();
return !this.isLocked();
},
/**
* Event that fires when the value of the slider has changed
* @method onChange
* @param {int} firstOffset the number of pixels the thumb has moved
* from its start position. Normal horizontal and vertical sliders will only
* have the firstOffset. Regions will have both, the first is the horizontal
* offset, the second the vertical.
* @param {int} secondOffset the y offset for region sliders
* @deprecated use instance.subscribe("change") instead
*/
onChange: function (firstOffset, secondOffset) {
/* override me */
},
/**
* Event that fires when the at the beginning of the slider thumb move
* @method onSlideStart
* @deprecated use instance.subscribe("slideStart") instead
*/
onSlideStart: function () {
/* override me */
},
/**
* Event that fires at the end of a slider thumb move
* @method onSliderEnd
* @deprecated use instance.subscribe("slideEnd") instead
*/
onSlideEnd: function () {
/* override me */
},
/**
* Returns the slider's thumb offset from the start position
* @method getValue
* @return {int} the current value
*/
getValue: function () {
return this.thumb.getValue();
},
/**
* Returns the slider's thumb X offset from the start position
* @method getXValue
* @return {int} the current horizontal offset
*/
getXValue: function () {
return this.thumb.getXValue();
},
/**
* Returns the slider's thumb Y offset from the start position
* @method getYValue
* @return {int} the current vertical offset
*/
getYValue: function () {
return this.thumb.getYValue();
},
/**
* Provides a way to set the value of the slider in code.
*
* @method setValue
* @param {int} newOffset the number of pixels the thumb should be
* positioned away from the initial start point
* @param {boolean} skipAnim set to true to disable the animation
* for this move action (but not others).
* @param {boolean} force ignore the locked setting and set value anyway
* @param {boolean} silent when true, do not fire events
* @return {boolean} true if the move was performed, false if it failed
*/
setValue: function() {
var args = _AS.call(arguments);
args.unshift(Slider.SOURCE_SET_VALUE);
return this._setValue.apply(this,args);
},
/**
* Worker function to execute the value set operation. Accepts type of
* set operation in addition to the usual setValue params.
*
* @method _setValue
* @param source {int} what triggered the set (e.g. Slider.SOURCE_SET_VALUE)
* @param {int} newOffset the number of pixels the thumb should be
* positioned away from the initial start point
* @param {boolean} skipAnim set to true to disable the animation
* for this move action (but not others).
* @param {boolean} force ignore the locked setting and set value anyway
* @param {boolean} silent when true, do not fire events
* @return {boolean} true if the move was performed, false if it failed
* @protected
*/
_setValue: function(source, newOffset, skipAnim, force, silent) {
var t = this.thumb, newX, newY;
if (!t.available) {
this.deferredSetValue = arguments;
return false;
}
if (this.isLocked() && !force) {
return false;
}
if ( isNaN(newOffset) ) {
return false;
}
if (t._isRegion) {
return false;
}
this._silent = silent;
this.valueChangeSource = source || Slider.SOURCE_SET_VALUE;
t.lastOffset = [newOffset, newOffset];
this.verifyOffset();
this._slideStart();
if (t._isHoriz) {
newX = t.initPageX + newOffset + this.thumbCenterPoint.x;
this.moveThumb(newX, t.initPageY, skipAnim);
} else {
newY = t.initPageY + newOffset + this.thumbCenterPoint.y;
this.moveThumb(t.initPageX, newY, skipAnim);
}
return true;
},
/**
* Provides a way to set the value of the region slider in code.
* @method setRegionValue
* @param {int} newOffset the number of pixels the thumb should be
* positioned away from the initial start point (x axis for region)
* @param {int} newOffset2 the number of pixels the thumb should be
* positioned away from the initial start point (y axis for region)
* @param {boolean} skipAnim set to true to disable the animation
* for this move action (but not others).
* @param {boolean} force ignore the locked setting and set value anyway
* @param {boolean} silent when true, do not fire events
* @return {boolean} true if the move was performed, false if it failed
*/
setRegionValue : function () {
var args = _AS.call(arguments);
args.unshift(Slider.SOURCE_SET_VALUE);
return this._setRegionValue.apply(this,args);
},
/**
* Worker function to execute the value set operation. Accepts type of
* set operation in addition to the usual setValue params.
*
* @method _setRegionValue
* @param source {int} what triggered the set (e.g. Slider.SOURCE_SET_VALUE)
* @param {int} newOffset the number of pixels the thumb should be
* positioned away from the initial start point (x axis for region)
* @param {int} newOffset2 the number of pixels the thumb should be
* positioned away from the initial start point (y axis for region)
* @param {boolean} skipAnim set to true to disable the animation
* for this move action (but not others).
* @param {boolean} force ignore the locked setting and set value anyway
* @param {boolean} silent when true, do not fire events
* @return {boolean} true if the move was performed, false if it failed
* @protected
*/
_setRegionValue: function(source, newOffset, newOffset2, skipAnim, force, silent) {
var t = this.thumb, newX, newY;
if (!t.available) {
this.deferredSetRegionValue = arguments;
return false;
}
if (this.isLocked() && !force) {
return false;
}
if ( isNaN(newOffset) ) {
return false;
}
if (!t._isRegion) {
return false;
}
this._silent = silent;
this.valueChangeSource = source || Slider.SOURCE_SET_VALUE;
t.lastOffset = [newOffset, newOffset2];
this.verifyOffset();
this._slideStart();
newX = t.initPageX + newOffset + this.thumbCenterPoint.x;
newY = t.initPageY + newOffset2 + this.thumbCenterPoint.y;
this.moveThumb(newX, newY, skipAnim);
return true;
},
/**
* Checks the background position element position. If it has moved from the
* baseline position, the constraints for the thumb are reset
* @method verifyOffset
* @return {boolean} True if the offset is the same as the baseline.
*/
verifyOffset: function() {
var xy = getXY(this.getEl()),
t = this.thumb;
if (!this.thumbCenterPoint || !this.thumbCenterPoint.x) {
this.setThumbCenterPoint();
}
if (xy) {
if (xy[0] != this.baselinePos[0] || xy[1] != this.baselinePos[1]) {
// Reset background
this.setInitPosition();
this.baselinePos = xy;
// Reset thumb
t.initPageX = this.initPageX + t.startOffset[0];
t.initPageY = this.initPageY + t.startOffset[1];
t.deltaSetXY = null;
this.resetThumbConstraints();
return false;
}
}
return true;
},
/**
* Move the associated slider moved to a timeout to try to get around the
* mousedown stealing moz does when I move the slider element between the
* cursor and the background during the mouseup event
* @method moveThumb
* @param {int} x the X coordinate of the click
* @param {int} y the Y coordinate of the click
* @param {boolean} skipAnim don't animate if the move happend onDrag
* @param {boolean} midMove set to true if this is not terminating
* the slider movement
* @private
*/
moveThumb: function(x, y, skipAnim, midMove) {
var t = this.thumb,
self = this,
p,_p,anim;
if (!t.available) {
return;
}
t.setDelta(this.thumbCenterPoint.x, this.thumbCenterPoint.y);
_p = t.getTargetCoord(x, y);
p = [Math.round(_p.x), Math.round(_p.y)];
if (this.animate && t._graduated && !skipAnim) {
this.lock();
// cache the current thumb pos
this.curCoord = getXY(this.thumb.getEl());
this.curCoord = [Math.round(this.curCoord[0]), Math.round(this.curCoord[1])];
setTimeout( function() { self.moveOneTick(p); }, this.tickPause );
} else if (this.animate && Slider.ANIM_AVAIL && !skipAnim) {
this.lock();
anim = new YAHOO.util.Motion(
t.id, { points: { to: p } },
this.animationDuration,
YAHOO.util.Easing.easeOut );
anim.onComplete.subscribe( function() {
self.unlock();
if (!self._mouseDown) {
self.endMove();
}
});
anim.animate();
} else {
t.setDragElPos(x, y);
if (!midMove && !this._mouseDown) {
this.endMove();
}
}
},
_slideStart: function() {
if (!this._sliding) {
if (!this._silent) {
this.onSlideStart();
this.fireEvent("slideStart");
}
this._sliding = true;
this.moveComplete = false; // for backward compatibility. Deprecated
}
},
_slideEnd: function() {
if (this._sliding) {
// Reset state before firing slideEnd
var silent = this._silent;
this._sliding = false;
this.moveComplete = true; // for backward compatibility. Deprecated
this._silent = false;
if (!silent) {
this.onSlideEnd();
this.fireEvent("slideEnd");
}
}
},
/**
* Move the slider one tick mark towards its final coordinate. Used
* for the animation when tick marks are defined
* @method moveOneTick
* @param {int[]} the destination coordinate
* @private
*/
moveOneTick: function(finalCoord) {
var t = this.thumb,
self = this,
nextCoord = null,
tmpX, tmpY;
if (t._isRegion) {
nextCoord = this._getNextX(this.curCoord, finalCoord);
tmpX = (nextCoord !== null) ? nextCoord[0] : this.curCoord[0];
nextCoord = this._getNextY(this.curCoord, finalCoord);
tmpY = (nextCoord !== null) ? nextCoord[1] : this.curCoord[1];
nextCoord = tmpX !== this.curCoord[0] || tmpY !== this.curCoord[1] ?
[ tmpX, tmpY ] : null;
} else if (t._isHoriz) {
nextCoord = this._getNextX(this.curCoord, finalCoord);
} else {
nextCoord = this._getNextY(this.curCoord, finalCoord);
}
if (nextCoord) {
// cache the position
this.curCoord = nextCoord;
// move to the next coord
this.thumb.alignElWithMouse(t.getEl(), nextCoord[0] + this.thumbCenterPoint.x, nextCoord[1] + this.thumbCenterPoint.y);
// check if we are in the final position, if not make a recursive call
if (!(nextCoord[0] == finalCoord[0] && nextCoord[1] == finalCoord[1])) {
setTimeout(function() { self.moveOneTick(finalCoord); },
this.tickPause);
} else {
this.unlock();
if (!this._mouseDown) {
this.endMove();
}
}
} else {
this.unlock();
if (!this._mouseDown) {
this.endMove();
}
}
},
/**
* Returns the next X tick value based on the current coord and the target coord.
* @method _getNextX
* @private
*/
_getNextX: function(curCoord, finalCoord) {
var t = this.thumb,
thresh,
tmp = [],
nextCoord = null;
if (curCoord[0] > finalCoord[0]) {
thresh = t.tickSize - this.thumbCenterPoint.x;
tmp = t.getTargetCoord( curCoord[0] - thresh, curCoord[1] );
nextCoord = [tmp.x, tmp.y];
} else if (curCoord[0] < finalCoord[0]) {
thresh = t.tickSize + this.thumbCenterPoint.x;
tmp = t.getTargetCoord( curCoord[0] + thresh, curCoord[1] );
nextCoord = [tmp.x, tmp.y];
} else {
// equal, do nothing
}
return nextCoord;
},
/**
* Returns the next Y tick value based on the current coord and the target coord.
* @method _getNextY
* @private
*/
_getNextY: function(curCoord, finalCoord) {
var t = this.thumb,
thresh,
tmp = [],
nextCoord = null;
if (curCoord[1] > finalCoord[1]) {
thresh = t.tickSize - this.thumbCenterPoint.y;
tmp = t.getTargetCoord( curCoord[0], curCoord[1] - thresh );
nextCoord = [tmp.x, tmp.y];
} else if (curCoord[1] < finalCoord[1]) {
thresh = t.tickSize + this.thumbCenterPoint.y;
tmp = t.getTargetCoord( curCoord[0], curCoord[1] + thresh );
nextCoord = [tmp.x, tmp.y];
} else {
// equal, do nothing
}
return nextCoord;
},
/**
* Resets the constraints before moving the thumb.
* @method b4MouseDown
* @private
*/
b4MouseDown: function(e) {
if (!this.backgroundEnabled) {
return false;
}
this.thumb.autoOffset();
this.baselinePos = [];
},
/**
* Handles the mousedown event for the slider background
* @method onMouseDown
* @private
*/
onMouseDown: function(e) {
if (!this.backgroundEnabled || this.isLocked()) {
return false;
}
this._mouseDown = true;
var x = Event.getPageX(e),
y = Event.getPageY(e);
this.focus();
this._slideStart();
this.moveThumb(x, y);
},
/**
* Handles the onDrag event for the slider background
* @method onDrag
* @private
*/
onDrag: function(e) {
if (this.backgroundEnabled && !this.isLocked()) {
var x = Event.getPageX(e),
y = Event.getPageY(e);
this.moveThumb(x, y, true, true);
this.fireEvents();
}
},
/**
* Fired when the slider movement ends
* @method endMove
* @private
*/
endMove: function () {
this.unlock();
this.fireEvents();
this._slideEnd();
},
/**
* Resets the X and Y contraints for the thumb. Used in lieu of the thumb
* instance's inherited resetConstraints because some logic was not
* applicable.
* @method resetThumbConstraints
* @protected
*/
resetThumbConstraints: function () {
var t = this.thumb;
t.setXConstraint(t.leftConstraint, t.rightConstraint, t.xTickSize);
t.setYConstraint(t.topConstraint, t.bottomConstraint, t.xTickSize);
},
/**
* Fires the change event if the value has been changed. Ignored if we are in
* the middle of an animation as the event will fire when the animation is
* complete
* @method fireEvents
* @param {boolean} thumbEvent set to true if this event is fired from an event
* that occurred on the thumb. If it is, the state of the
* thumb dd object should be correct. Otherwise, the event
* originated on the background, so the thumb state needs to
* be refreshed before proceeding.
* @private
*/
fireEvents: function (thumbEvent) {
var t = this.thumb, newX, newY, newVal;
if (!thumbEvent) {
t.cachePosition();
}
if (! this.isLocked()) {
if (t._isRegion) {
newX = t.getXValue();
newY = t.getYValue();
if (newX != this.previousX || newY != this.previousY) {
if (!this._silent) {
this.onChange(newX, newY);
this.fireEvent("change", { x: newX, y: newY });
}
}
this.previousX = newX;
this.previousY = newY;
} else {
newVal = t.getValue();
if (newVal != this.previousVal) {
if (!this._silent) {
this.onChange( newVal );
this.fireEvent("change", newVal);
}
}
this.previousVal = newVal;
}
}
},
/**
* Slider toString
* @method toString
* @return {string} string representation of the instance
*/
toString: function () {
return ("Slider (" + this.type +") " + this.id);
}
});
YAHOO.lang.augmentProto(Slider, YAHOO.util.EventProvider);
YAHOO.widget.Slider = Slider;
})();
/**
* A drag and drop implementation to be used as the thumb of a slider.
* @class SliderThumb
* @extends YAHOO.util.DD
* @constructor
* @param {String} id the id of the slider html element
* @param {String} sGroup the group of related DragDrop items
* @param {int} iLeft the number of pixels the element can move left
* @param {int} iRight the number of pixels the element can move right
* @param {int} iUp the number of pixels the element can move up
* @param {int} iDown the number of pixels the element can move down
* @param {int} iTickSize optional parameter for specifying that the element
* should move a certain number pixels at a time.
*/
YAHOO.widget.SliderThumb = function(id, sGroup, iLeft, iRight, iUp, iDown, iTickSize) {
if (id) {
YAHOO.widget.SliderThumb.superclass.constructor.call(this, id, sGroup);
/**
* The id of the thumbs parent HTML element (the slider background
* element).
* @property parentElId
* @type string
*/
this.parentElId = sGroup;
}
/**
* Overrides the isTarget property in YAHOO.util.DragDrop
* @property isTarget
* @private
*/
this.isTarget = false;
/**
* The tick size for this slider
* @property tickSize
* @type int
* @private
*/
this.tickSize = iTickSize;
/**
* Informs the drag and drop util that the offsets should remain when
* resetting the constraints. This preserves the slider value when
* the constraints are reset
* @property maintainOffset
* @type boolean
* @private
*/
this.maintainOffset = true;
this.initSlider(iLeft, iRight, iUp, iDown, iTickSize);
/**
* Turns off the autoscroll feature in drag and drop
* @property scroll
* @private
*/
this.scroll = false;
};
YAHOO.extend(YAHOO.widget.SliderThumb, YAHOO.util.DD, {
/**
* The (X and Y) difference between the thumb location and its parent
* (the slider background) when the control is instantiated.
* @property startOffset
* @type [int, int]
*/
startOffset: null,
/**
* Override the default setting of dragOnly to true.
* @property dragOnly
* @type boolean
* @default true
*/
dragOnly : true,
/**
* Flag used to figure out if this is a horizontal or vertical slider
* @property _isHoriz
* @type boolean
* @private
*/
_isHoriz: false,
/**
* Cache the last value so we can check for change
* @property _prevVal
* @type int
* @private
*/
_prevVal: 0,
/**
* The slider is _graduated if there is a tick interval defined
* @property _graduated
* @type boolean
* @private
*/
_graduated: false,
/**
* Returns the difference between the location of the thumb and its parent.
* @method getOffsetFromParent
* @param {[int, int]} parentPos Optionally accepts the position of the parent
* @type [int, int]
*/
getOffsetFromParent0: function(parentPos) {
var myPos = YAHOO.util.Dom.getXY(this.getEl()),
ppos = parentPos || YAHOO.util.Dom.getXY(this.parentElId);
return [ (myPos[0] - ppos[0]), (myPos[1] - ppos[1]) ];
},
getOffsetFromParent: function(parentPos) {
var el = this.getEl(), newOffset,
myPos,ppos,l,t,deltaX,deltaY,newLeft,newTop;
if (!this.deltaOffset) {
myPos = YAHOO.util.Dom.getXY(el);
ppos = parentPos || YAHOO.util.Dom.getXY(this.parentElId);
newOffset = [ (myPos[0] - ppos[0]), (myPos[1] - ppos[1]) ];
l = parseInt( YAHOO.util.Dom.getStyle(el, "left"), 10 );
t = parseInt( YAHOO.util.Dom.getStyle(el, "top" ), 10 );
deltaX = l - newOffset[0];
deltaY = t - newOffset[1];
if (isNaN(deltaX) || isNaN(deltaY)) {
} else {
this.deltaOffset = [deltaX, deltaY];
}
} else {
newLeft = parseInt( YAHOO.util.Dom.getStyle(el, "left"), 10 );
newTop = parseInt( YAHOO.util.Dom.getStyle(el, "top" ), 10 );
newOffset = [newLeft + this.deltaOffset[0], newTop + this.deltaOffset[1]];
}
return newOffset;
},
/**
* Set up the slider, must be called in the constructor of all subclasses
* @method initSlider
* @param {int} iLeft the number of pixels the element can move left
* @param {int} iRight the number of pixels the element can move right
* @param {int} iUp the number of pixels the element can move up
* @param {int} iDown the number of pixels the element can move down
* @param {int} iTickSize the width of the tick interval.
*/
initSlider: function (iLeft, iRight, iUp, iDown, iTickSize) {
this.initLeft = iLeft;
this.initRight = iRight;
this.initUp = iUp;
this.initDown = iDown;
this.setXConstraint(iLeft, iRight, iTickSize);
this.setYConstraint(iUp, iDown, iTickSize);
if (iTickSize && iTickSize > 1) {
this._graduated = true;
}
this._isHoriz = (iLeft || iRight);
this._isVert = (iUp || iDown);
this._isRegion = (this._isHoriz && this._isVert);
},
/**
* Clear's the slider's ticks
* @method clearTicks
*/
clearTicks: function () {
YAHOO.widget.SliderThumb.superclass.clearTicks.call(this);
this.tickSize = 0;
this._graduated = false;
},
/**
* Gets the current offset from the element's start position in
* pixels.
* @method getValue
* @return {int} the number of pixels (positive or negative) the
* slider has moved from the start position.
*/
getValue: function () {
return (this._isHoriz) ? this.getXValue() : this.getYValue();
},
/**
* Gets the current X offset from the element's start position in
* pixels.
* @method getXValue
* @return {int} the number of pixels (positive or negative) the
* slider has moved horizontally from the start position.
*/
getXValue: function () {
if (!this.available) {
return 0;
}
var newOffset = this.getOffsetFromParent();
if (YAHOO.lang.isNumber(newOffset[0])) {
this.lastOffset = newOffset;
return (newOffset[0] - this.startOffset[0]);
} else {
return (this.lastOffset[0] - this.startOffset[0]);
}
},
/**
* Gets the current Y offset from the element's start position in
* pixels.
* @method getYValue
* @return {int} the number of pixels (positive or negative) the
* slider has moved vertically from the start position.
*/
getYValue: function () {
if (!this.available) {
return 0;
}
var newOffset = this.getOffsetFromParent();
if (YAHOO.lang.isNumber(newOffset[1])) {
this.lastOffset = newOffset;
return (newOffset[1] - this.startOffset[1]);
} else {
return (this.lastOffset[1] - this.startOffset[1]);
}
},
/**
* Thumb toString
* @method toString
* @return {string} string representation of the instance
*/
toString: function () {
return "SliderThumb " + this.id;
},
/**
* The onchange event for the handle/thumb is delegated to the YAHOO.widget.Slider
* instance it belongs to.
* @method onChange
* @private
*/
onChange: function (x, y) {
}
});
/**
* A slider with two thumbs, one that represents the min value and
* the other the max. Actually a composition of two sliders, both with
* the same background. The constraints for each slider are adjusted
* dynamically so that the min value of the max slider is equal or greater
* to the current value of the min slider, and the max value of the min
* slider is the current value of the max slider.
* Constructor assumes both thumbs are positioned absolutely at the 0 mark on
* the background.
*
* @namespace YAHOO.widget
* @class DualSlider
* @uses YAHOO.util.EventProvider
* @constructor
* @param {Slider} minSlider The Slider instance used for the min value thumb
* @param {Slider} maxSlider The Slider instance used for the max value thumb
* @param {int} range The number of pixels the thumbs may move within
* @param {Array} initVals (optional) [min,max] Initial thumb placement
*/
(function () {
var Event = YAHOO.util.Event,
YW = YAHOO.widget;
function DualSlider(minSlider, maxSlider, range, initVals) {
var self = this,
ready = { min : false, max : false },
minThumbOnMouseDown, maxThumbOnMouseDown;
/**
* A slider instance that keeps track of the lower value of the range.
* <strong>read only</strong>
* @property minSlider
* @type Slider
*/
this.minSlider = minSlider;
/**
* A slider instance that keeps track of the upper value of the range.
* <strong>read only</strong>
* @property maxSlider
* @type Slider
*/
this.maxSlider = maxSlider;
/**
* The currently active slider (min or max). <strong>read only</strong>
* @property activeSlider
* @type Slider
*/
this.activeSlider = minSlider;
/**
* Is the DualSlider oriented horizontally or vertically?
* <strong>read only</strong>
* @property isHoriz
* @type boolean
*/
this.isHoriz = minSlider.thumb._isHoriz;
//FIXME: this is horrible
minThumbOnMouseDown = this.minSlider.thumb.onMouseDown;
maxThumbOnMouseDown = this.maxSlider.thumb.onMouseDown;
this.minSlider.thumb.onMouseDown = function() {
self.activeSlider = self.minSlider;
minThumbOnMouseDown.apply(this,arguments);
};
this.maxSlider.thumb.onMouseDown = function () {
self.activeSlider = self.maxSlider;
maxThumbOnMouseDown.apply(this,arguments);
};
this.minSlider.thumb.onAvailable = function () {
minSlider.setStartSliderState();
ready.min = true;
if (ready.max) {
self.fireEvent('ready',self);
}
};
this.maxSlider.thumb.onAvailable = function () {
maxSlider.setStartSliderState();
ready.max = true;
if (ready.min) {
self.fireEvent('ready',self);
}
};
// dispatch mousedowns to the active slider
minSlider.onMouseDown =
maxSlider.onMouseDown = function(e) {
return this.backgroundEnabled && self._handleMouseDown(e);
};
// Fix the drag behavior so that only the active slider
// follows the drag
minSlider.onDrag =
maxSlider.onDrag = function(e) {
self._handleDrag(e);
};
// Likely only the minSlider's onMouseUp will be executed, but both are
// overridden just to be safe
minSlider.onMouseUp =
maxSlider.onMouseUp = function (e) {
self._handleMouseUp(e);
};
// Replace the _bindKeyEvents for the minSlider and remove that for the
// maxSlider since they share the same bg element.
minSlider._bindKeyEvents = function () {
self._bindKeyEvents(this);
};
maxSlider._bindKeyEvents = function () {};
// The core events for each slider are handled so we can expose a single
// event for when the event happens on either slider
minSlider.subscribe("change", this._handleMinChange, minSlider, this);
minSlider.subscribe("slideStart", this._handleSlideStart, minSlider, this);
minSlider.subscribe("slideEnd", this._handleSlideEnd, minSlider, this);
maxSlider.subscribe("change", this._handleMaxChange, maxSlider, this);
maxSlider.subscribe("slideStart", this._handleSlideStart, maxSlider, this);
maxSlider.subscribe("slideEnd", this._handleSlideEnd, maxSlider, this);
/**
* Event that fires when the slider is finished setting up
* @event ready
* @param {DualSlider} dualslider the DualSlider instance
*/
this.createEvent("ready", this);
/**
* Event that fires when either the min or max value changes
* @event change
* @param {DualSlider} dualslider the DualSlider instance
*/
this.createEvent("change", this);
/**
* Event that fires when one of the thumbs begins to move
* @event slideStart
* @param {Slider} activeSlider the moving slider
*/
this.createEvent("slideStart", this);
/**
* Event that fires when one of the thumbs finishes moving
* @event slideEnd
* @param {Slider} activeSlider the moving slider
*/
this.createEvent("slideEnd", this);
// Validate initial values
initVals = YAHOO.lang.isArray(initVals) ? initVals : [0,range];
initVals[0] = Math.min(Math.max(parseInt(initVals[0],10)|0,0),range);
initVals[1] = Math.max(Math.min(parseInt(initVals[1],10)|0,range),0);
// Swap initVals if min > max
if (initVals[0] > initVals[1]) {
initVals.splice(0,2,initVals[1],initVals[0]);
}
this.minVal = initVals[0];
this.maxVal = initVals[1];
// Set values so initial assignment when the slider thumbs are ready will
// use these values
this.minSlider.setValue(this.minVal,true,true,true);
this.maxSlider.setValue(this.maxVal,true,true,true);
}
DualSlider.prototype = {
/**
* The current value of the min thumb. <strong>read only</strong>.
* @property minVal
* @type int
*/
minVal : -1,
/**
* The current value of the max thumb. <strong>read only</strong>.
* @property maxVal
* @type int
*/
maxVal : -1,
/**
* Pixel distance to maintain between thumbs.
* @property minRange
* @type int
* @default 0
*/
minRange : 0,
/**
* Executed when one of the sliders fires the slideStart event
* @method _handleSlideStart
* @private
*/
_handleSlideStart: function(data, slider) {
this.fireEvent("slideStart", slider);
},
/**
* Executed when one of the sliders fires the slideEnd event
* @method _handleSlideEnd
* @private
*/
_handleSlideEnd: function(data, slider) {
this.fireEvent("slideEnd", slider);
},
/**
* Overrides the onDrag method for both sliders
* @method _handleDrag
* @private
*/
_handleDrag: function(e) {
YW.Slider.prototype.onDrag.call(this.activeSlider, e);
},
/**
* Executed when the min slider fires the change event
* @method _handleMinChange
* @private
*/
_handleMinChange: function() {
this.activeSlider = this.minSlider;
this.updateValue();
},
/**
* Executed when the max slider fires the change event
* @method _handleMaxChange
* @private
*/
_handleMaxChange: function() {
this.activeSlider = this.maxSlider;
this.updateValue();
},
/**
* Set up the listeners for the keydown and keypress events.
*
* @method _bindKeyEvents
* @protected
*/
_bindKeyEvents : function (slider) {
Event.on(slider.id,'keydown', this._handleKeyDown, this,true);
Event.on(slider.id,'keypress',this._handleKeyPress,this,true);
},
/**
* Delegate event handling to the active Slider. See Slider.handleKeyDown.
*
* @method _handleKeyDown
* @param e {Event} the mousedown DOM event
* @protected
*/
_handleKeyDown : function (e) {
this.activeSlider.handleKeyDown.apply(this.activeSlider,arguments);
},
/**
* Delegate event handling to the active Slider. See Slider.handleKeyPress.
*
* @method _handleKeyPress
* @param e {Event} the mousedown DOM event
* @protected
*/
_handleKeyPress : function (e) {
this.activeSlider.handleKeyPress.apply(this.activeSlider,arguments);
},
/**
* Sets the min and max thumbs to new values.
* @method setValues
* @param min {int} Pixel offset to assign to the min thumb
* @param max {int} Pixel offset to assign to the max thumb
* @param skipAnim {boolean} (optional) Set to true to skip thumb animation.
* Default false
* @param force {boolean} (optional) ignore the locked setting and set
* value anyway. Default false
* @param silent {boolean} (optional) Set to true to skip firing change
* events. Default false
*/
setValues : function (min, max, skipAnim, force, silent) {
var mins = this.minSlider,
maxs = this.maxSlider,
mint = mins.thumb,
maxt = maxs.thumb,
self = this,
done = { min : false, max : false };
// Clear constraints to prevent animated thumbs from prematurely
// stopping when hitting a constraint that's moving with the other
// thumb.
if (mint._isHoriz) {
mint.setXConstraint(mint.leftConstraint,maxt.rightConstraint,mint.tickSize);
maxt.setXConstraint(mint.leftConstraint,maxt.rightConstraint,maxt.tickSize);
} else {
mint.setYConstraint(mint.topConstraint,maxt.bottomConstraint,mint.tickSize);
maxt.setYConstraint(mint.topConstraint,maxt.bottomConstraint,maxt.tickSize);
}
// Set up one-time slideEnd callbacks to call updateValue when both
// thumbs have been set
this._oneTimeCallback(mins,'slideEnd',function () {
done.min = true;
if (done.max) {
self.updateValue(silent);
// Clean the slider's slideEnd events on a timeout since this
// will be executed from inside the event's fire
setTimeout(function () {
self._cleanEvent(mins,'slideEnd');
self._cleanEvent(maxs,'slideEnd');
},0);
}
});
this._oneTimeCallback(maxs,'slideEnd',function () {
done.max = true;
if (done.min) {
self.updateValue(silent);
// Clean both sliders' slideEnd events on a timeout since this
// will be executed from inside one of the event's fire
setTimeout(function () {
self._cleanEvent(mins,'slideEnd');
self._cleanEvent(maxs,'slideEnd');
},0);
}
});
// Must emit Slider slideEnd event to propagate to updateValue
mins.setValue(min,skipAnim,force,false);
maxs.setValue(max,skipAnim,force,false);
},
/**
* Set the min thumb position to a new value.
* @method setMinValue
* @param min {int} Pixel offset for min thumb
* @param skipAnim {boolean} (optional) Set to true to skip thumb animation.
* Default false
* @param force {boolean} (optional) ignore the locked setting and set
* value anyway. Default false
* @param silent {boolean} (optional) Set to true to skip firing change
* events. Default false
*/
setMinValue : function (min, skipAnim, force, silent) {
var mins = this.minSlider,
self = this;
this.activeSlider = mins;
// Use a one-time event callback to delay the updateValue call
// until after the slide operation is done
self = this;
this._oneTimeCallback(mins,'slideEnd',function () {
self.updateValue(silent);
// Clean the slideEnd event on a timeout since this
// will be executed from inside the event's fire
setTimeout(function () { self._cleanEvent(mins,'slideEnd'); }, 0);
});
mins.setValue(min, skipAnim, force);
},
/**
* Set the max thumb position to a new value.
* @method setMaxValue
* @param max {int} Pixel offset for max thumb
* @param skipAnim {boolean} (optional) Set to true to skip thumb animation.
* Default false
* @param force {boolean} (optional) ignore the locked setting and set
* value anyway. Default false
* @param silent {boolean} (optional) Set to true to skip firing change
* events. Default false
*/
setMaxValue : function (max, skipAnim, force, silent) {
var maxs = this.maxSlider,
self = this;
this.activeSlider = maxs;
// Use a one-time event callback to delay the updateValue call
// until after the slide operation is done
this._oneTimeCallback(maxs,'slideEnd',function () {
self.updateValue(silent);
// Clean the slideEnd event on a timeout since this
// will be executed from inside the event's fire
setTimeout(function () { self._cleanEvent(maxs,'slideEnd'); }, 0);
});
maxs.setValue(max, skipAnim, force);
},
/**
* Executed when one of the sliders is moved
* @method updateValue
* @param silent {boolean} (optional) Set to true to skip firing change
* events. Default false
* @private
*/
updateValue: function(silent) {
var min = this.minSlider.getValue(),
max = this.maxSlider.getValue(),
changed = false,
mint,maxt,dim,minConstraint,maxConstraint,thumbInnerWidth;
if (min != this.minVal || max != this.maxVal) {
changed = true;
mint = this.minSlider.thumb;
maxt = this.maxSlider.thumb;
dim = this.isHoriz ? 'x' : 'y';
thumbInnerWidth = this.minSlider.thumbCenterPoint[dim] +
this.maxSlider.thumbCenterPoint[dim];
// Establish barriers within the respective other thumb's edge, less
// the minRange. Limit to the Slider's range in the case of
// negative minRanges.
minConstraint = Math.max(max-thumbInnerWidth-this.minRange,0);
maxConstraint = Math.min(-min-thumbInnerWidth-this.minRange,0);
if (this.isHoriz) {
minConstraint = Math.min(minConstraint,maxt.rightConstraint);
mint.setXConstraint(mint.leftConstraint,minConstraint, mint.tickSize);
maxt.setXConstraint(maxConstraint,maxt.rightConstraint, maxt.tickSize);
} else {
minConstraint = Math.min(minConstraint,maxt.bottomConstraint);
mint.setYConstraint(mint.leftConstraint,minConstraint, mint.tickSize);
maxt.setYConstraint(maxConstraint,maxt.bottomConstraint, maxt.tickSize);
}
}
this.minVal = min;
this.maxVal = max;
if (changed && !silent) {
this.fireEvent("change", this);
}
},
/**
* A background click will move the slider thumb nearest to the click.
* Override if you need different behavior.
* @method selectActiveSlider
* @param e {Event} the mousedown event
* @private
*/
selectActiveSlider: function(e) {
var min = this.minSlider,
max = this.maxSlider,
minLocked = min.isLocked() || !min.backgroundEnabled,
maxLocked = max.isLocked() || !min.backgroundEnabled,
Ev = YAHOO.util.Event,
d;
if (minLocked || maxLocked) {
this.activeSlider = minLocked ? max : min;
} else {
if (this.isHoriz) {
d = Ev.getPageX(e)-min.thumb.initPageX-min.thumbCenterPoint.x;
} else {
d = Ev.getPageY(e)-min.thumb.initPageY-min.thumbCenterPoint.y;
}
this.activeSlider = d*2 > max.getValue()+min.getValue() ? max : min;
}
},
/**
* Delegates the onMouseDown to the appropriate Slider
*
* @method _handleMouseDown
* @param e {Event} mouseup event
* @protected
*/
_handleMouseDown: function(e) {
if (!e._handled && !this.minSlider._sliding && !this.maxSlider._sliding) {
e._handled = true;
this.selectActiveSlider(e);
return YW.Slider.prototype.onMouseDown.call(this.activeSlider, e);
} else {
return false;
}
},
/**
* Delegates the onMouseUp to the active Slider
*
* @method _handleMouseUp
* @param e {Event} mouseup event
* @protected
*/
_handleMouseUp : function (e) {
YW.Slider.prototype.onMouseUp.apply(
this.activeSlider, arguments);
},
/**
* Schedule an event callback that will execute once, then unsubscribe
* itself.
* @method _oneTimeCallback
* @param o {EventProvider} Object to attach the event to
* @param evt {string} Name of the event
* @param fn {Function} function to execute once
* @private
*/
_oneTimeCallback : function (o,evt,fn) {
var sub = function () {
// Unsubscribe myself
o.unsubscribe(evt, sub);
// Pass the event handler arguments to the one time callback
fn.apply({},arguments);
};
o.subscribe(evt,sub);
},
/**
* Clean up the slideEnd event subscribers array, since each one-time
* callback will be replaced in the event's subscribers property with
* null. This will cause memory bloat and loss of performance.
* @method _cleanEvent
* @param o {EventProvider} object housing the CustomEvent
* @param evt {string} name of the CustomEvent
* @private
*/
_cleanEvent : function (o,evt) {
var ce,i,len,j,subs,newSubs;
if (o.__yui_events && o.events[evt]) {
for (i = o.__yui_events.length; i >= 0; --i) {
if (o.__yui_events[i].type === evt) {
ce = o.__yui_events[i];
break;
}
}
if (ce) {
subs = ce.subscribers;
newSubs = [];
j = 0;
for (i = 0, len = subs.length; i < len; ++i) {
if (subs[i]) {
newSubs[j++] = subs[i];
}
}
ce.subscribers = newSubs;
}
}
}
};
YAHOO.lang.augmentProto(DualSlider, YAHOO.util.EventProvider);
/**
* Factory method for creating a horizontal dual-thumb slider
* @for YAHOO.widget.Slider
* @method YAHOO.widget.Slider.getHorizDualSlider
* @static
* @param {String} bg the id of the slider's background element
* @param {String} minthumb the id of the min thumb
* @param {String} maxthumb the id of the thumb thumb
* @param {int} range the number of pixels the thumbs can move within
* @param {int} iTickSize (optional) the element should move this many pixels
* at a time
* @param {Array} initVals (optional) [min,max] Initial thumb placement
* @return {DualSlider} a horizontal dual-thumb slider control
*/
YW.Slider.getHorizDualSlider =
function (bg, minthumb, maxthumb, range, iTickSize, initVals) {
var mint = new YW.SliderThumb(minthumb, bg, 0, range, 0, 0, iTickSize),
maxt = new YW.SliderThumb(maxthumb, bg, 0, range, 0, 0, iTickSize);
return new DualSlider(
new YW.Slider(bg, bg, mint, "horiz"),
new YW.Slider(bg, bg, maxt, "horiz"),
range, initVals);
};
/**
* Factory method for creating a vertical dual-thumb slider.
* @for YAHOO.widget.Slider
* @method YAHOO.widget.Slider.getVertDualSlider
* @static
* @param {String} bg the id of the slider's background element
* @param {String} minthumb the id of the min thumb
* @param {String} maxthumb the id of the thumb thumb
* @param {int} range the number of pixels the thumbs can move within
* @param {int} iTickSize (optional) the element should move this many pixels
* at a time
* @param {Array} initVals (optional) [min,max] Initial thumb placement
* @return {DualSlider} a vertical dual-thumb slider control
*/
YW.Slider.getVertDualSlider =
function (bg, minthumb, maxthumb, range, iTickSize, initVals) {
var mint = new YW.SliderThumb(minthumb, bg, 0, 0, 0, range, iTickSize),
maxt = new YW.SliderThumb(maxthumb, bg, 0, 0, 0, range, iTickSize);
return new YW.DualSlider(
new YW.Slider(bg, bg, mint, "vert"),
new YW.Slider(bg, bg, maxt, "vert"),
range, initVals);
};
YAHOO.widget.DualSlider = DualSlider;
})();
YAHOO.register("slider", YAHOO.widget.Slider, {version: "2.8.0r4", build: "2449"});