##// END OF EJS Templates
fixes issue #16 reimplementation of database repository, for using generic pk instead of repo naming as pk. Which caused to many problems....
fixes issue #16 reimplementation of database repository, for using generic pk instead of repo naming as pk. Which caused to many problems. Fixed issue when redirecting after repo name change to 404. Removed update hook from basic app setup

File last commit:

r0:564e4082 default
r367:a26f48ad default
Show More
dragdrop-debug.js
3710 lines | 127.2 KiB | application/javascript | JavascriptLexer
/*
Copyright (c) 2009, Yahoo! Inc. All rights reserved.
Code licensed under the BSD License:
http://developer.yahoo.net/yui/license.txt
version: 2.8.0r4
*/
/**
* The drag and drop utility provides a framework for building drag and drop
* applications. In addition to enabling drag and drop for specific elements,
* the drag and drop elements are tracked by the manager class, and the
* interactions between the various elements are tracked during the drag and
* the implementing code is notified about these important moments.
* @module dragdrop
* @title Drag and Drop
* @requires yahoo,dom,event
* @namespace YAHOO.util
*/
// Only load the library once. Rewriting the manager class would orphan
// existing drag and drop instances.
if (!YAHOO.util.DragDropMgr) {
/**
* DragDropMgr is a singleton that tracks the element interaction for
* all DragDrop items in the window. Generally, you will not call
* this class directly, but it does have helper methods that could
* be useful in your DragDrop implementations.
* @class DragDropMgr
* @static
*/
YAHOO.util.DragDropMgr = function() {
var Event = YAHOO.util.Event,
Dom = YAHOO.util.Dom;
return {
/**
* This property is used to turn on global use of the shim element on all DragDrop instances, defaults to false for backcompat. (Use: YAHOO.util.DDM.useShim = true)
* @property useShim
* @type Boolean
* @static
*/
useShim: false,
/**
* This property is used to determine if the shim is active over the screen, default false.
* @private
* @property _shimActive
* @type Boolean
* @static
*/
_shimActive: false,
/**
* This property is used when useShim is set on a DragDrop object to store the current state of DDM.useShim so it can be reset when a drag operation is done.
* @private
* @property _shimState
* @type Boolean
* @static
*/
_shimState: false,
/**
* This property is used when useShim is set to true, it will set the opacity on the shim to .5 for debugging. Use: (YAHOO.util.DDM._debugShim = true;)
* @private
* @property _debugShim
* @type Boolean
* @static
*/
_debugShim: false,
/**
* This method will create a shim element (giving it the id of yui-ddm-shim), it also attaches the mousemove and mouseup listeners to it and attaches a scroll listener on the window
* @private
* @method _sizeShim
* @static
*/
_createShim: function() {
YAHOO.log('Creating Shim Element', 'info', 'DragDropMgr');
var s = document.createElement('div');
s.id = 'yui-ddm-shim';
if (document.body.firstChild) {
document.body.insertBefore(s, document.body.firstChild);
} else {
document.body.appendChild(s);
}
s.style.display = 'none';
s.style.backgroundColor = 'red';
s.style.position = 'absolute';
s.style.zIndex = '99999';
Dom.setStyle(s, 'opacity', '0');
this._shim = s;
Event.on(s, "mouseup", this.handleMouseUp, this, true);
Event.on(s, "mousemove", this.handleMouseMove, this, true);
Event.on(window, 'scroll', this._sizeShim, this, true);
},
/**
* This method will size the shim, called from activate and on window scroll event
* @private
* @method _sizeShim
* @static
*/
_sizeShim: function() {
if (this._shimActive) {
YAHOO.log('Sizing Shim', 'info', 'DragDropMgr');
var s = this._shim;
s.style.height = Dom.getDocumentHeight() + 'px';
s.style.width = Dom.getDocumentWidth() + 'px';
s.style.top = '0';
s.style.left = '0';
}
},
/**
* This method will create the shim element if needed, then show the shim element, size the element and set the _shimActive property to true
* @private
* @method _activateShim
* @static
*/
_activateShim: function() {
if (this.useShim) {
YAHOO.log('Activating Shim', 'info', 'DragDropMgr');
if (!this._shim) {
this._createShim();
}
this._shimActive = true;
var s = this._shim,
o = '0';
if (this._debugShim) {
o = '.5';
}
Dom.setStyle(s, 'opacity', o);
this._sizeShim();
s.style.display = 'block';
}
},
/**
* This method will hide the shim element and set the _shimActive property to false
* @private
* @method _deactivateShim
* @static
*/
_deactivateShim: function() {
YAHOO.log('Deactivating Shim', 'info', 'DragDropMgr');
this._shim.style.display = 'none';
this._shimActive = false;
},
/**
* The HTML element created to use as a shim over the document to track mouse movements
* @private
* @property _shim
* @type HTMLElement
* @static
*/
_shim: null,
/**
* Two dimensional Array of registered DragDrop objects. The first
* dimension is the DragDrop item group, the second the DragDrop
* object.
* @property ids
* @type {string: string}
* @private
* @static
*/
ids: {},
/**
* Array of element ids defined as drag handles. Used to determine
* if the element that generated the mousedown event is actually the
* handle and not the html element itself.
* @property handleIds
* @type {string: string}
* @private
* @static
*/
handleIds: {},
/**
* the DragDrop object that is currently being dragged
* @property dragCurrent
* @type DragDrop
* @private
* @static
**/
dragCurrent: null,
/**
* the DragDrop object(s) that are being hovered over
* @property dragOvers
* @type Array
* @private
* @static
*/
dragOvers: {},
/**
* the X distance between the cursor and the object being dragged
* @property deltaX
* @type int
* @private
* @static
*/
deltaX: 0,
/**
* the Y distance between the cursor and the object being dragged
* @property deltaY
* @type int
* @private
* @static
*/
deltaY: 0,
/**
* Flag to determine if we should prevent the default behavior of the
* events we define. By default this is true, but this can be set to
* false if you need the default behavior (not recommended)
* @property preventDefault
* @type boolean
* @static
*/
preventDefault: true,
/**
* Flag to determine if we should stop the propagation of the events
* we generate. This is true by default but you may want to set it to
* false if the html element contains other features that require the
* mouse click.
* @property stopPropagation
* @type boolean
* @static
*/
stopPropagation: true,
/**
* Internal flag that is set to true when drag and drop has been
* initialized
* @property initialized
* @private
* @static
*/
initialized: false,
/**
* All drag and drop can be disabled.
* @property locked
* @private
* @static
*/
locked: false,
/**
* Provides additional information about the the current set of
* interactions. Can be accessed from the event handlers. It
* contains the following properties:
*
* out: onDragOut interactions
* enter: onDragEnter interactions
* over: onDragOver interactions
* drop: onDragDrop interactions
* point: The location of the cursor
* draggedRegion: The location of dragged element at the time
* of the interaction
* sourceRegion: The location of the source elemtn at the time
* of the interaction
* validDrop: boolean
* @property interactionInfo
* @type object
* @static
*/
interactionInfo: null,
/**
* Called the first time an element is registered.
* @method init
* @private
* @static
*/
init: function() {
this.initialized = true;
},
/**
* In point mode, drag and drop interaction is defined by the
* location of the cursor during the drag/drop
* @property POINT
* @type int
* @static
* @final
*/
POINT: 0,
/**
* In intersect mode, drag and drop interaction is defined by the
* cursor position or the amount of overlap of two or more drag and
* drop objects.
* @property INTERSECT
* @type int
* @static
* @final
*/
INTERSECT: 1,
/**
* In intersect mode, drag and drop interaction is defined only by the
* overlap of two or more drag and drop objects.
* @property STRICT_INTERSECT
* @type int
* @static
* @final
*/
STRICT_INTERSECT: 2,
/**
* The current drag and drop mode. Default: POINT
* @property mode
* @type int
* @static
*/
mode: 0,
/**
* Runs method on all drag and drop objects
* @method _execOnAll
* @private
* @static
*/
_execOnAll: function(sMethod, args) {
for (var i in this.ids) {
for (var j in this.ids[i]) {
var oDD = this.ids[i][j];
if (! this.isTypeOfDD(oDD)) {
continue;
}
oDD[sMethod].apply(oDD, args);
}
}
},
/**
* Drag and drop initialization. Sets up the global event handlers
* @method _onLoad
* @private
* @static
*/
_onLoad: function() {
this.init();
YAHOO.log("DragDropMgr onload", "info", "DragDropMgr");
Event.on(document, "mouseup", this.handleMouseUp, this, true);
Event.on(document, "mousemove", this.handleMouseMove, this, true);
Event.on(window, "unload", this._onUnload, this, true);
Event.on(window, "resize", this._onResize, this, true);
// Event.on(window, "mouseout", this._test);
},
/**
* Reset constraints on all drag and drop objs
* @method _onResize
* @private
* @static
*/
_onResize: function(e) {
YAHOO.log("window resize", "info", "DragDropMgr");
this._execOnAll("resetConstraints", []);
},
/**
* Lock all drag and drop functionality
* @method lock
* @static
*/
lock: function() { this.locked = true; },
/**
* Unlock all drag and drop functionality
* @method unlock
* @static
*/
unlock: function() { this.locked = false; },
/**
* Is drag and drop locked?
* @method isLocked
* @return {boolean} True if drag and drop is locked, false otherwise.
* @static
*/
isLocked: function() { return this.locked; },
/**
* Location cache that is set for all drag drop objects when a drag is
* initiated, cleared when the drag is finished.
* @property locationCache
* @private
* @static
*/
locationCache: {},
/**
* Set useCache to false if you want to force object the lookup of each
* drag and drop linked element constantly during a drag.
* @property useCache
* @type boolean
* @static
*/
useCache: true,
/**
* The number of pixels that the mouse needs to move after the
* mousedown before the drag is initiated. Default=3;
* @property clickPixelThresh
* @type int
* @static
*/
clickPixelThresh: 3,
/**
* The number of milliseconds after the mousedown event to initiate the
* drag if we don't get a mouseup event. Default=1000
* @property clickTimeThresh
* @type int
* @static
*/
clickTimeThresh: 1000,
/**
* Flag that indicates that either the drag pixel threshold or the
* mousdown time threshold has been met
* @property dragThreshMet
* @type boolean
* @private
* @static
*/
dragThreshMet: false,
/**
* Timeout used for the click time threshold
* @property clickTimeout
* @type Object
* @private
* @static
*/
clickTimeout: null,
/**
* The X position of the mousedown event stored for later use when a
* drag threshold is met.
* @property startX
* @type int
* @private
* @static
*/
startX: 0,
/**
* The Y position of the mousedown event stored for later use when a
* drag threshold is met.
* @property startY
* @type int
* @private
* @static
*/
startY: 0,
/**
* Flag to determine if the drag event was fired from the click timeout and
* not the mouse move threshold.
* @property fromTimeout
* @type boolean
* @private
* @static
*/
fromTimeout: false,
/**
* Each DragDrop instance must be registered with the DragDropMgr.
* This is executed in DragDrop.init()
* @method regDragDrop
* @param {DragDrop} oDD the DragDrop object to register
* @param {String} sGroup the name of the group this element belongs to
* @static
*/
regDragDrop: function(oDD, sGroup) {
if (!this.initialized) { this.init(); }
if (!this.ids[sGroup]) {
this.ids[sGroup] = {};
}
this.ids[sGroup][oDD.id] = oDD;
},
/**
* Removes the supplied dd instance from the supplied group. Executed
* by DragDrop.removeFromGroup, so don't call this function directly.
* @method removeDDFromGroup
* @private
* @static
*/
removeDDFromGroup: function(oDD, sGroup) {
if (!this.ids[sGroup]) {
this.ids[sGroup] = {};
}
var obj = this.ids[sGroup];
if (obj && obj[oDD.id]) {
delete obj[oDD.id];
}
},
/**
* Unregisters a drag and drop item. This is executed in
* DragDrop.unreg, use that method instead of calling this directly.
* @method _remove
* @private
* @static
*/
_remove: function(oDD) {
for (var g in oDD.groups) {
if (g) {
var item = this.ids[g];
if (item && item[oDD.id]) {
delete item[oDD.id];
}
}
}
delete this.handleIds[oDD.id];
},
/**
* Each DragDrop handle element must be registered. This is done
* automatically when executing DragDrop.setHandleElId()
* @method regHandle
* @param {String} sDDId the DragDrop id this element is a handle for
* @param {String} sHandleId the id of the element that is the drag
* handle
* @static
*/
regHandle: function(sDDId, sHandleId) {
if (!this.handleIds[sDDId]) {
this.handleIds[sDDId] = {};
}
this.handleIds[sDDId][sHandleId] = sHandleId;
},
/**
* Utility function to determine if a given element has been
* registered as a drag drop item.
* @method isDragDrop
* @param {String} id the element id to check
* @return {boolean} true if this element is a DragDrop item,
* false otherwise
* @static
*/
isDragDrop: function(id) {
return ( this.getDDById(id) ) ? true : false;
},
/**
* Returns the drag and drop instances that are in all groups the
* passed in instance belongs to.
* @method getRelated
* @param {DragDrop} p_oDD the obj to get related data for
* @param {boolean} bTargetsOnly if true, only return targetable objs
* @return {DragDrop[]} the related instances
* @static
*/
getRelated: function(p_oDD, bTargetsOnly) {
var oDDs = [];
for (var i in p_oDD.groups) {
for (var j in this.ids[i]) {
var dd = this.ids[i][j];
if (! this.isTypeOfDD(dd)) {
continue;
}
if (!bTargetsOnly || dd.isTarget) {
oDDs[oDDs.length] = dd;
}
}
}
return oDDs;
},
/**
* Returns true if the specified dd target is a legal target for
* the specifice drag obj
* @method isLegalTarget
* @param {DragDrop} the drag obj
* @param {DragDrop} the target
* @return {boolean} true if the target is a legal target for the
* dd obj
* @static
*/
isLegalTarget: function (oDD, oTargetDD) {
var targets = this.getRelated(oDD, true);
for (var i=0, len=targets.length;i<len;++i) {
if (targets[i].id == oTargetDD.id) {
return true;
}
}
return false;
},
/**
* My goal is to be able to transparently determine if an object is
* typeof DragDrop, and the exact subclass of DragDrop. typeof
* returns "object", oDD.constructor.toString() always returns
* "DragDrop" and not the name of the subclass. So for now it just
* evaluates a well-known variable in DragDrop.
* @method isTypeOfDD
* @param {Object} the object to evaluate
* @return {boolean} true if typeof oDD = DragDrop
* @static
*/
isTypeOfDD: function (oDD) {
return (oDD && oDD.__ygDragDrop);
},
/**
* Utility function to determine if a given element has been
* registered as a drag drop handle for the given Drag Drop object.
* @method isHandle
* @param {String} id the element id to check
* @return {boolean} true if this element is a DragDrop handle, false
* otherwise
* @static
*/
isHandle: function(sDDId, sHandleId) {
return ( this.handleIds[sDDId] &&
this.handleIds[sDDId][sHandleId] );
},
/**
* Returns the DragDrop instance for a given id
* @method getDDById
* @param {String} id the id of the DragDrop object
* @return {DragDrop} the drag drop object, null if it is not found
* @static
*/
getDDById: function(id) {
for (var i in this.ids) {
if (this.ids[i][id]) {
return this.ids[i][id];
}
}
return null;
},
/**
* Fired after a registered DragDrop object gets the mousedown event.
* Sets up the events required to track the object being dragged
* @method handleMouseDown
* @param {Event} e the event
* @param oDD the DragDrop object being dragged
* @private
* @static
*/
handleMouseDown: function(e, oDD) {
//this._activateShim();
this.currentTarget = YAHOO.util.Event.getTarget(e);
this.dragCurrent = oDD;
var el = oDD.getEl();
// track start position
this.startX = YAHOO.util.Event.getPageX(e);
this.startY = YAHOO.util.Event.getPageY(e);
this.deltaX = this.startX - el.offsetLeft;
this.deltaY = this.startY - el.offsetTop;
this.dragThreshMet = false;
this.clickTimeout = setTimeout(
function() {
var DDM = YAHOO.util.DDM;
DDM.startDrag(DDM.startX, DDM.startY);
DDM.fromTimeout = true;
},
this.clickTimeThresh );
},
/**
* Fired when either the drag pixel threshold or the mousedown hold
* time threshold has been met.
* @method startDrag
* @param x {int} the X position of the original mousedown
* @param y {int} the Y position of the original mousedown
* @static
*/
startDrag: function(x, y) {
if (this.dragCurrent && this.dragCurrent.useShim) {
this._shimState = this.useShim;
this.useShim = true;
}
this._activateShim();
YAHOO.log("firing drag start events", "info", "DragDropMgr");
clearTimeout(this.clickTimeout);
var dc = this.dragCurrent;
if (dc && dc.events.b4StartDrag) {
dc.b4StartDrag(x, y);
dc.fireEvent('b4StartDragEvent', { x: x, y: y });
}
if (dc && dc.events.startDrag) {
dc.startDrag(x, y);
dc.fireEvent('startDragEvent', { x: x, y: y });
}
this.dragThreshMet = true;
},
/**
* Internal function to handle the mouseup event. Will be invoked
* from the context of the document.
* @method handleMouseUp
* @param {Event} e the event
* @private
* @static
*/
handleMouseUp: function(e) {
if (this.dragCurrent) {
clearTimeout(this.clickTimeout);
if (this.dragThreshMet) {
YAHOO.log("mouseup detected - completing drag", "info", "DragDropMgr");
if (this.fromTimeout) {
YAHOO.log('fromTimeout is true (mouse didn\'t move), call handleMouseMove so we can get the dragOver event', 'info', 'DragDropMgr');
this.fromTimeout = false;
this.handleMouseMove(e);
}
this.fromTimeout = false;
this.fireEvents(e, true);
} else {
YAHOO.log("drag threshold not met", "info", "DragDropMgr");
}
this.stopDrag(e);
this.stopEvent(e);
}
},
/**
* Utility to stop event propagation and event default, if these
* features are turned on.
* @method stopEvent
* @param {Event} e the event as returned by this.getEvent()
* @static
*/
stopEvent: function(e) {
if (this.stopPropagation) {
YAHOO.util.Event.stopPropagation(e);
}
if (this.preventDefault) {
YAHOO.util.Event.preventDefault(e);
}
},
/**
* Ends the current drag, cleans up the state, and fires the endDrag
* and mouseUp events. Called internally when a mouseup is detected
* during the drag. Can be fired manually during the drag by passing
* either another event (such as the mousemove event received in onDrag)
* or a fake event with pageX and pageY defined (so that endDrag and
* onMouseUp have usable position data.). Alternatively, pass true
* for the silent parameter so that the endDrag and onMouseUp events
* are skipped (so no event data is needed.)
*
* @method stopDrag
* @param {Event} e the mouseup event, another event (or a fake event)
* with pageX and pageY defined, or nothing if the
* silent parameter is true
* @param {boolean} silent skips the enddrag and mouseup events if true
* @static
*/
stopDrag: function(e, silent) {
// YAHOO.log("mouseup - removing event handlers");
var dc = this.dragCurrent;
// Fire the drag end event for the item that was dragged
if (dc && !silent) {
if (this.dragThreshMet) {
YAHOO.log("firing endDrag events", "info", "DragDropMgr");
if (dc.events.b4EndDrag) {
dc.b4EndDrag(e);
dc.fireEvent('b4EndDragEvent', { e: e });
}
if (dc.events.endDrag) {
dc.endDrag(e);
dc.fireEvent('endDragEvent', { e: e });
}
}
if (dc.events.mouseUp) {
YAHOO.log("firing dragdrop onMouseUp event", "info", "DragDropMgr");
dc.onMouseUp(e);
dc.fireEvent('mouseUpEvent', { e: e });
}
}
if (this._shimActive) {
this._deactivateShim();
if (this.dragCurrent && this.dragCurrent.useShim) {
this.useShim = this._shimState;
this._shimState = false;
}
}
this.dragCurrent = null;
this.dragOvers = {};
},
/**
* Internal function to handle the mousemove event. Will be invoked
* from the context of the html element.
*
* @TODO figure out what we can do about mouse events lost when the
* user drags objects beyond the window boundary. Currently we can
* detect this in internet explorer by verifying that the mouse is
* down during the mousemove event. Firefox doesn't give us the
* button state on the mousemove event.
* @method handleMouseMove
* @param {Event} e the event
* @private
* @static
*/
handleMouseMove: function(e) {
//YAHOO.log("handlemousemove");
var dc = this.dragCurrent;
if (dc) {
// YAHOO.log("no current drag obj");
// var button = e.which || e.button;
// YAHOO.log("which: " + e.which + ", button: "+ e.button);
// check for IE mouseup outside of page boundary
if (YAHOO.util.Event.isIE && !e.button) {
YAHOO.log("button failure", "info", "DragDropMgr");
this.stopEvent(e);
return this.handleMouseUp(e);
} else {
if (e.clientX < 0 || e.clientY < 0) {
//This will stop the element from leaving the viewport in FF, Opera & Safari
//Not turned on yet
//YAHOO.log("Either clientX or clientY is negative, stop the event.", "info", "DragDropMgr");
//this.stopEvent(e);
//return false;
}
}
if (!this.dragThreshMet) {
var diffX = Math.abs(this.startX - YAHOO.util.Event.getPageX(e));
var diffY = Math.abs(this.startY - YAHOO.util.Event.getPageY(e));
// YAHOO.log("diffX: " + diffX + "diffY: " + diffY);
if (diffX > this.clickPixelThresh ||
diffY > this.clickPixelThresh) {
YAHOO.log("pixel threshold met", "info", "DragDropMgr");
this.startDrag(this.startX, this.startY);
}
}
if (this.dragThreshMet) {
if (dc && dc.events.b4Drag) {
dc.b4Drag(e);
dc.fireEvent('b4DragEvent', { e: e});
}
if (dc && dc.events.drag) {
dc.onDrag(e);
dc.fireEvent('dragEvent', { e: e});
}
if (dc) {
this.fireEvents(e, false);
}
}
this.stopEvent(e);
}
},
/**
* Iterates over all of the DragDrop elements to find ones we are
* hovering over or dropping on
* @method fireEvents
* @param {Event} e the event
* @param {boolean} isDrop is this a drop op or a mouseover op?
* @private
* @static
*/
fireEvents: function(e, isDrop) {
var dc = this.dragCurrent;
// If the user did the mouse up outside of the window, we could
// get here even though we have ended the drag.
// If the config option dragOnly is true, bail out and don't fire the events
if (!dc || dc.isLocked() || dc.dragOnly) {
return;
}
var x = YAHOO.util.Event.getPageX(e),
y = YAHOO.util.Event.getPageY(e),
pt = new YAHOO.util.Point(x,y),
pos = dc.getTargetCoord(pt.x, pt.y),
el = dc.getDragEl(),
events = ['out', 'over', 'drop', 'enter'],
curRegion = new YAHOO.util.Region( pos.y,
pos.x + el.offsetWidth,
pos.y + el.offsetHeight,
pos.x ),
oldOvers = [], // cache the previous dragOver array
inGroupsObj = {},
inGroups = [],
data = {
outEvts: [],
overEvts: [],
dropEvts: [],
enterEvts: []
};
// Check to see if the object(s) we were hovering over is no longer
// being hovered over so we can fire the onDragOut event
for (var i in this.dragOvers) {
var ddo = this.dragOvers[i];
if (! this.isTypeOfDD(ddo)) {
continue;
}
if (! this.isOverTarget(pt, ddo, this.mode, curRegion)) {
data.outEvts.push( ddo );
}
oldOvers[i] = true;
delete this.dragOvers[i];
}
for (var sGroup in dc.groups) {
// YAHOO.log("Processing group " + sGroup);
if ("string" != typeof sGroup) {
continue;
}
for (i in this.ids[sGroup]) {
var oDD = this.ids[sGroup][i];
if (! this.isTypeOfDD(oDD)) {
continue;
}
if (oDD.isTarget && !oDD.isLocked() && oDD != dc) {
if (this.isOverTarget(pt, oDD, this.mode, curRegion)) {
inGroupsObj[sGroup] = true;
// look for drop interactions
if (isDrop) {
data.dropEvts.push( oDD );
// look for drag enter and drag over interactions
} else {
// initial drag over: dragEnter fires
if (!oldOvers[oDD.id]) {
data.enterEvts.push( oDD );
// subsequent drag overs: dragOver fires
} else {
data.overEvts.push( oDD );
}
this.dragOvers[oDD.id] = oDD;
}
}
}
}
}
this.interactionInfo = {
out: data.outEvts,
enter: data.enterEvts,
over: data.overEvts,
drop: data.dropEvts,
point: pt,
draggedRegion: curRegion,
sourceRegion: this.locationCache[dc.id],
validDrop: isDrop
};
for (var inG in inGroupsObj) {
inGroups.push(inG);
}
// notify about a drop that did not find a target
if (isDrop && !data.dropEvts.length) {
YAHOO.log(dc.id + " dropped, but not on a target", "info", "DragDropMgr");
this.interactionInfo.validDrop = false;
if (dc.events.invalidDrop) {
dc.onInvalidDrop(e);
dc.fireEvent('invalidDropEvent', { e: e });
}
}
for (i = 0; i < events.length; i++) {
var tmp = null;
if (data[events[i] + 'Evts']) {
tmp = data[events[i] + 'Evts'];
}
if (tmp && tmp.length) {
var type = events[i].charAt(0).toUpperCase() + events[i].substr(1),
ev = 'onDrag' + type,
b4 = 'b4Drag' + type,
cev = 'drag' + type + 'Event',
check = 'drag' + type;
if (this.mode) {
YAHOO.log(dc.id + ' ' + ev + ': ' + tmp, "info", "DragDropMgr");
if (dc.events[b4]) {
dc[b4](e, tmp, inGroups);
dc.fireEvent(b4 + 'Event', { event: e, info: tmp, group: inGroups });
}
if (dc.events[check]) {
dc[ev](e, tmp, inGroups);
dc.fireEvent(cev, { event: e, info: tmp, group: inGroups });
}
} else {
for (var b = 0, len = tmp.length; b < len; ++b) {
YAHOO.log(dc.id + ' ' + ev + ': ' + tmp[b].id, "info", "DragDropMgr");
if (dc.events[b4]) {
dc[b4](e, tmp[b].id, inGroups[0]);
dc.fireEvent(b4 + 'Event', { event: e, info: tmp[b].id, group: inGroups[0] });
}
if (dc.events[check]) {
dc[ev](e, tmp[b].id, inGroups[0]);
dc.fireEvent(cev, { event: e, info: tmp[b].id, group: inGroups[0] });
}
}
}
}
}
},
/**
* Helper function for getting the best match from the list of drag
* and drop objects returned by the drag and drop events when we are
* in INTERSECT mode. It returns either the first object that the
* cursor is over, or the object that has the greatest overlap with
* the dragged element.
* @method getBestMatch
* @param {DragDrop[]} dds The array of drag and drop objects
* targeted
* @return {DragDrop} The best single match
* @static
*/
getBestMatch: function(dds) {
var winner = null;
var len = dds.length;
if (len == 1) {
winner = dds[0];
} else {
// Loop through the targeted items
for (var i=0; i<len; ++i) {
var dd = dds[i];
// If the cursor is over the object, it wins. If the
// cursor is over multiple matches, the first one we come
// to wins.
if (this.mode == this.INTERSECT && dd.cursorIsOver) {
winner = dd;
break;
// Otherwise the object with the most overlap wins
} else {
if (!winner || !winner.overlap || (dd.overlap &&
winner.overlap.getArea() < dd.overlap.getArea())) {
winner = dd;
}
}
}
}
return winner;
},
/**
* Refreshes the cache of the top-left and bottom-right points of the
* drag and drop objects in the specified group(s). This is in the
* format that is stored in the drag and drop instance, so typical
* usage is:
* <code>
* YAHOO.util.DragDropMgr.refreshCache(ddinstance.groups);
* </code>
* Alternatively:
* <code>
* YAHOO.util.DragDropMgr.refreshCache({group1:true, group2:true});
* </code>
* @TODO this really should be an indexed array. Alternatively this
* method could accept both.
* @method refreshCache
* @param {Object} groups an associative array of groups to refresh
* @static
*/
refreshCache: function(groups) {
YAHOO.log("refreshing element location cache", "info", "DragDropMgr");
// refresh everything if group array is not provided
var g = groups || this.ids;
for (var sGroup in g) {
if ("string" != typeof sGroup) {
continue;
}
for (var i in this.ids[sGroup]) {
var oDD = this.ids[sGroup][i];
if (this.isTypeOfDD(oDD)) {
var loc = this.getLocation(oDD);
if (loc) {
this.locationCache[oDD.id] = loc;
} else {
delete this.locationCache[oDD.id];
YAHOO.log("Could not get the loc for " + oDD.id, "warn", "DragDropMgr");
}
}
}
}
},
/**
* This checks to make sure an element exists and is in the DOM. The
* main purpose is to handle cases where innerHTML is used to remove
* drag and drop objects from the DOM. IE provides an 'unspecified
* error' when trying to access the offsetParent of such an element
* @method verifyEl
* @param {HTMLElement} el the element to check
* @return {boolean} true if the element looks usable
* @static
*/
verifyEl: function(el) {
try {
if (el) {
var parent = el.offsetParent;
if (parent) {
return true;
}
}
} catch(e) {
YAHOO.log("detected problem with an element", "info", "DragDropMgr");
}
return false;
},
/**
* Returns a Region object containing the drag and drop element's position
* and size, including the padding configured for it
* @method getLocation
* @param {DragDrop} oDD the drag and drop object to get the
* location for
* @return {YAHOO.util.Region} a Region object representing the total area
* the element occupies, including any padding
* the instance is configured for.
* @static
*/
getLocation: function(oDD) {
if (! this.isTypeOfDD(oDD)) {
YAHOO.log(oDD + " is not a DD obj", "info", "DragDropMgr");
return null;
}
var el = oDD.getEl(), pos, x1, x2, y1, y2, t, r, b, l;
try {
pos= YAHOO.util.Dom.getXY(el);
} catch (e) { }
if (!pos) {
YAHOO.log("getXY failed", "info", "DragDropMgr");
return null;
}
x1 = pos[0];
x2 = x1 + el.offsetWidth;
y1 = pos[1];
y2 = y1 + el.offsetHeight;
t = y1 - oDD.padding[0];
r = x2 + oDD.padding[1];
b = y2 + oDD.padding[2];
l = x1 - oDD.padding[3];
return new YAHOO.util.Region( t, r, b, l );
},
/**
* Checks the cursor location to see if it over the target
* @method isOverTarget
* @param {YAHOO.util.Point} pt The point to evaluate
* @param {DragDrop} oTarget the DragDrop object we are inspecting
* @param {boolean} intersect true if we are in intersect mode
* @param {YAHOO.util.Region} pre-cached location of the dragged element
* @return {boolean} true if the mouse is over the target
* @private
* @static
*/
isOverTarget: function(pt, oTarget, intersect, curRegion) {
// use cache if available
var loc = this.locationCache[oTarget.id];
if (!loc || !this.useCache) {
YAHOO.log("cache not populated", "info", "DragDropMgr");
loc = this.getLocation(oTarget);
this.locationCache[oTarget.id] = loc;
YAHOO.log("cache: " + loc, "info", "DragDropMgr");
}
if (!loc) {
YAHOO.log("could not get the location of the element", "info", "DragDropMgr");
return false;
}
//YAHOO.log("loc: " + loc + ", pt: " + pt);
oTarget.cursorIsOver = loc.contains( pt );
// DragDrop is using this as a sanity check for the initial mousedown
// in this case we are done. In POINT mode, if the drag obj has no
// contraints, we are done. Otherwise we need to evaluate the
// region the target as occupies to determine if the dragged element
// overlaps with it.
var dc = this.dragCurrent;
if (!dc || (!intersect && !dc.constrainX && !dc.constrainY)) {
//if (oTarget.cursorIsOver) {
//YAHOO.log("over " + oTarget + ", " + loc + ", " + pt, "warn");
//}
return oTarget.cursorIsOver;
}
oTarget.overlap = null;
// Get the current location of the drag element, this is the
// location of the mouse event less the delta that represents
// where the original mousedown happened on the element. We
// need to consider constraints and ticks as well.
if (!curRegion) {
var pos = dc.getTargetCoord(pt.x, pt.y);
var el = dc.getDragEl();
curRegion = new YAHOO.util.Region( pos.y,
pos.x + el.offsetWidth,
pos.y + el.offsetHeight,
pos.x );
}
var overlap = curRegion.intersect(loc);
if (overlap) {
oTarget.overlap = overlap;
return (intersect) ? true : oTarget.cursorIsOver;
} else {
return false;
}
},
/**
* unload event handler
* @method _onUnload
* @private
* @static
*/
_onUnload: function(e, me) {
this.unregAll();
},
/**
* Cleans up the drag and drop events and objects.
* @method unregAll
* @private
* @static
*/
unregAll: function() {
YAHOO.log("unregister all", "info", "DragDropMgr");
if (this.dragCurrent) {
this.stopDrag();
this.dragCurrent = null;
}
this._execOnAll("unreg", []);
//for (var i in this.elementCache) {
//delete this.elementCache[i];
//}
//this.elementCache = {};
this.ids = {};
},
/**
* A cache of DOM elements
* @property elementCache
* @private
* @static
* @deprecated elements are not cached now
*/
elementCache: {},
/**
* Get the wrapper for the DOM element specified
* @method getElWrapper
* @param {String} id the id of the element to get
* @return {YAHOO.util.DDM.ElementWrapper} the wrapped element
* @private
* @deprecated This wrapper isn't that useful
* @static
*/
getElWrapper: function(id) {
var oWrapper = this.elementCache[id];
if (!oWrapper || !oWrapper.el) {
oWrapper = this.elementCache[id] =
new this.ElementWrapper(YAHOO.util.Dom.get(id));
}
return oWrapper;
},
/**
* Returns the actual DOM element
* @method getElement
* @param {String} id the id of the elment to get
* @return {Object} The element
* @deprecated use YAHOO.util.Dom.get instead
* @static
*/
getElement: function(id) {
return YAHOO.util.Dom.get(id);
},
/**
* Returns the style property for the DOM element (i.e.,
* document.getElById(id).style)
* @method getCss
* @param {String} id the id of the elment to get
* @return {Object} The style property of the element
* @deprecated use YAHOO.util.Dom instead
* @static
*/
getCss: function(id) {
var el = YAHOO.util.Dom.get(id);
return (el) ? el.style : null;
},
/**
* Inner class for cached elements
* @class DragDropMgr.ElementWrapper
* @for DragDropMgr
* @private
* @deprecated
*/
ElementWrapper: function(el) {
/**
* The element
* @property el
*/
this.el = el || null;
/**
* The element id
* @property id
*/
this.id = this.el && el.id;
/**
* A reference to the style property
* @property css
*/
this.css = this.el && el.style;
},
/**
* Returns the X position of an html element
* @method getPosX
* @param el the element for which to get the position
* @return {int} the X coordinate
* @for DragDropMgr
* @deprecated use YAHOO.util.Dom.getX instead
* @static
*/
getPosX: function(el) {
return YAHOO.util.Dom.getX(el);
},
/**
* Returns the Y position of an html element
* @method getPosY
* @param el the element for which to get the position
* @return {int} the Y coordinate
* @deprecated use YAHOO.util.Dom.getY instead
* @static
*/
getPosY: function(el) {
return YAHOO.util.Dom.getY(el);
},
/**
* Swap two nodes. In IE, we use the native method, for others we
* emulate the IE behavior
* @method swapNode
* @param n1 the first node to swap
* @param n2 the other node to swap
* @static
*/
swapNode: function(n1, n2) {
if (n1.swapNode) {
n1.swapNode(n2);
} else {
var p = n2.parentNode;
var s = n2.nextSibling;
if (s == n1) {
p.insertBefore(n1, n2);
} else if (n2 == n1.nextSibling) {
p.insertBefore(n2, n1);
} else {
n1.parentNode.replaceChild(n2, n1);
p.insertBefore(n1, s);
}
}
},
/**
* Returns the current scroll position
* @method getScroll
* @private
* @static
*/
getScroll: function () {
var t, l, dde=document.documentElement, db=document.body;
if (dde && (dde.scrollTop || dde.scrollLeft)) {
t = dde.scrollTop;
l = dde.scrollLeft;
} else if (db) {
t = db.scrollTop;
l = db.scrollLeft;
} else {
YAHOO.log("could not get scroll property", "info", "DragDropMgr");
}
return { top: t, left: l };
},
/**
* Returns the specified element style property
* @method getStyle
* @param {HTMLElement} el the element
* @param {string} styleProp the style property
* @return {string} The value of the style property
* @deprecated use YAHOO.util.Dom.getStyle
* @static
*/
getStyle: function(el, styleProp) {
return YAHOO.util.Dom.getStyle(el, styleProp);
},
/**
* Gets the scrollTop
* @method getScrollTop
* @return {int} the document's scrollTop
* @static
*/
getScrollTop: function () { return this.getScroll().top; },
/**
* Gets the scrollLeft
* @method getScrollLeft
* @return {int} the document's scrollTop
* @static
*/
getScrollLeft: function () { return this.getScroll().left; },
/**
* Sets the x/y position of an element to the location of the
* target element.
* @method moveToEl
* @param {HTMLElement} moveEl The element to move
* @param {HTMLElement} targetEl The position reference element
* @static
*/
moveToEl: function (moveEl, targetEl) {
var aCoord = YAHOO.util.Dom.getXY(targetEl);
YAHOO.log("moveToEl: " + aCoord, "info", "DragDropMgr");
YAHOO.util.Dom.setXY(moveEl, aCoord);
},
/**
* Gets the client height
* @method getClientHeight
* @return {int} client height in px
* @deprecated use YAHOO.util.Dom.getViewportHeight instead
* @static
*/
getClientHeight: function() {
return YAHOO.util.Dom.getViewportHeight();
},
/**
* Gets the client width
* @method getClientWidth
* @return {int} client width in px
* @deprecated use YAHOO.util.Dom.getViewportWidth instead
* @static
*/
getClientWidth: function() {
return YAHOO.util.Dom.getViewportWidth();
},
/**
* Numeric array sort function
* @method numericSort
* @static
*/
numericSort: function(a, b) { return (a - b); },
/**
* Internal counter
* @property _timeoutCount
* @private
* @static
*/
_timeoutCount: 0,
/**
* Trying to make the load order less important. Without this we get
* an error if this file is loaded before the Event Utility.
* @method _addListeners
* @private
* @static
*/
_addListeners: function() {
var DDM = YAHOO.util.DDM;
if ( YAHOO.util.Event && document ) {
DDM._onLoad();
} else {
if (DDM._timeoutCount > 2000) {
YAHOO.log("DragDrop requires the Event Utility", "error", "DragDropMgr");
} else {
setTimeout(DDM._addListeners, 10);
if (document && document.body) {
DDM._timeoutCount += 1;
}
}
}
},
/**
* Recursively searches the immediate parent and all child nodes for
* the handle element in order to determine wheter or not it was
* clicked.
* @method handleWasClicked
* @param node the html element to inspect
* @static
*/
handleWasClicked: function(node, id) {
if (this.isHandle(id, node.id)) {
YAHOO.log("clicked node is a handle", "info", "DragDropMgr");
return true;
} else {
// check to see if this is a text node child of the one we want
var p = node.parentNode;
// YAHOO.log("p: " + p);
while (p) {
if (this.isHandle(id, p.id)) {
return true;
} else {
YAHOO.log(p.id + " is not a handle", "info", "DragDropMgr");
p = p.parentNode;
}
}
}
return false;
}
};
}();
// shorter alias, save a few bytes
YAHOO.util.DDM = YAHOO.util.DragDropMgr;
YAHOO.util.DDM._addListeners();
}
(function() {
var Event=YAHOO.util.Event;
var Dom=YAHOO.util.Dom;
/**
* Defines the interface and base operation of items that that can be
* dragged or can be drop targets. It was designed to be extended, overriding
* the event handlers for startDrag, onDrag, onDragOver, onDragOut.
* Up to three html elements can be associated with a DragDrop instance:
* <ul>
* <li>linked element: the element that is passed into the constructor.
* This is the element which defines the boundaries for interaction with
* other DragDrop objects.</li>
* <li>handle element(s): The drag operation only occurs if the element that
* was clicked matches a handle element. By default this is the linked
* element, but there are times that you will want only a portion of the
* linked element to initiate the drag operation, and the setHandleElId()
* method provides a way to define this.</li>
* <li>drag element: this represents an the element that would be moved along
* with the cursor during a drag operation. By default, this is the linked
* element itself as in {@link YAHOO.util.DD}. setDragElId() lets you define
* a separate element that would be moved, as in {@link YAHOO.util.DDProxy}
* </li>
* </ul>
* This class should not be instantiated until the onload event to ensure that
* the associated elements are available.
* The following would define a DragDrop obj that would interact with any
* other DragDrop obj in the "group1" group:
* <pre>
* dd = new YAHOO.util.DragDrop("div1", "group1");
* </pre>
* Since none of the event handlers have been implemented, nothing would
* actually happen if you were to run the code above. Normally you would
* override this class or one of the default implementations, but you can
* also override the methods you want on an instance of the class...
* <pre>
* dd.onDragDrop = function(e, id) {
* &nbsp;&nbsp;alert("dd was dropped on " + id);
* }
* </pre>
* @namespace YAHOO.util
* @class DragDrop
* @constructor
* @param {String} id of the element that is linked to this instance
* @param {String} sGroup the group of related DragDrop objects
* @param {object} config an object containing configurable attributes
* Valid properties for DragDrop:
* padding, isTarget, maintainOffset, primaryButtonOnly,
*/
YAHOO.util.DragDrop = function(id, sGroup, config) {
if (id) {
this.init(id, sGroup, config);
}
};
YAHOO.util.DragDrop.prototype = {
/**
* An Object Literal containing the events that we will be using: mouseDown, b4MouseDown, mouseUp, b4StartDrag, startDrag, b4EndDrag, endDrag, mouseUp, drag, b4Drag, invalidDrop, b4DragOut, dragOut, dragEnter, b4DragOver, dragOver, b4DragDrop, dragDrop
* By setting any of these to false, then event will not be fired.
* @property events
* @type object
*/
events: null,
/**
* @method on
* @description Shortcut for EventProvider.subscribe, see <a href="YAHOO.util.EventProvider.html#subscribe">YAHOO.util.EventProvider.subscribe</a>
*/
on: function() {
this.subscribe.apply(this, arguments);
},
/**
* The id of the element associated with this object. This is what we
* refer to as the "linked element" because the size and position of
* this element is used to determine when the drag and drop objects have
* interacted.
* @property id
* @type String
*/
id: null,
/**
* Configuration attributes passed into the constructor
* @property config
* @type object
*/
config: null,
/**
* The id of the element that will be dragged. By default this is same
* as the linked element , but could be changed to another element. Ex:
* YAHOO.util.DDProxy
* @property dragElId
* @type String
* @private
*/
dragElId: null,
/**
* the id of the element that initiates the drag operation. By default
* this is the linked element, but could be changed to be a child of this
* element. This lets us do things like only starting the drag when the
* header element within the linked html element is clicked.
* @property handleElId
* @type String
* @private
*/
handleElId: null,
/**
* An associative array of HTML tags that will be ignored if clicked.
* @property invalidHandleTypes
* @type {string: string}
*/
invalidHandleTypes: null,
/**
* An associative array of ids for elements that will be ignored if clicked
* @property invalidHandleIds
* @type {string: string}
*/
invalidHandleIds: null,
/**
* An indexted array of css class names for elements that will be ignored
* if clicked.
* @property invalidHandleClasses
* @type string[]
*/
invalidHandleClasses: null,
/**
* The linked element's absolute X position at the time the drag was
* started
* @property startPageX
* @type int
* @private
*/
startPageX: 0,
/**
* The linked element's absolute X position at the time the drag was
* started
* @property startPageY
* @type int
* @private
*/
startPageY: 0,
/**
* The group defines a logical collection of DragDrop objects that are
* related. Instances only get events when interacting with other
* DragDrop object in the same group. This lets us define multiple
* groups using a single DragDrop subclass if we want.
* @property groups
* @type {string: string}
*/
groups: null,
/**
* Individual drag/drop instances can be locked. This will prevent
* onmousedown start drag.
* @property locked
* @type boolean
* @private
*/
locked: false,
/**
* Lock this instance
* @method lock
*/
lock: function() { this.locked = true; },
/**
* Unlock this instace
* @method unlock
*/
unlock: function() { this.locked = false; },
/**
* By default, all instances can be a drop target. This can be disabled by
* setting isTarget to false.
* @property isTarget
* @type boolean
*/
isTarget: true,
/**
* The padding configured for this drag and drop object for calculating
* the drop zone intersection with this object.
* @property padding
* @type int[]
*/
padding: null,
/**
* If this flag is true, do not fire drop events. The element is a drag only element (for movement not dropping)
* @property dragOnly
* @type Boolean
*/
dragOnly: false,
/**
* If this flag is true, a shim will be placed over the screen/viewable area to track mouse events. Should help with dragging elements over iframes and other controls.
* @property useShim
* @type Boolean
*/
useShim: false,
/**
* Cached reference to the linked element
* @property _domRef
* @private
*/
_domRef: null,
/**
* Internal typeof flag
* @property __ygDragDrop
* @private
*/
__ygDragDrop: true,
/**
* Set to true when horizontal contraints are applied
* @property constrainX
* @type boolean
* @private
*/
constrainX: false,
/**
* Set to true when vertical contraints are applied
* @property constrainY
* @type boolean
* @private
*/
constrainY: false,
/**
* The left constraint
* @property minX
* @type int
* @private
*/
minX: 0,
/**
* The right constraint
* @property maxX
* @type int
* @private
*/
maxX: 0,
/**
* The up constraint
* @property minY
* @type int
* @type int
* @private
*/
minY: 0,
/**
* The down constraint
* @property maxY
* @type int
* @private
*/
maxY: 0,
/**
* The difference between the click position and the source element's location
* @property deltaX
* @type int
* @private
*/
deltaX: 0,
/**
* The difference between the click position and the source element's location
* @property deltaY
* @type int
* @private
*/
deltaY: 0,
/**
* Maintain offsets when we resetconstraints. Set to true when you want
* the position of the element relative to its parent to stay the same
* when the page changes
*
* @property maintainOffset
* @type boolean
*/
maintainOffset: false,
/**
* Array of pixel locations the element will snap to if we specified a
* horizontal graduation/interval. This array is generated automatically
* when you define a tick interval.
* @property xTicks
* @type int[]
*/
xTicks: null,
/**
* Array of pixel locations the element will snap to if we specified a
* vertical graduation/interval. This array is generated automatically
* when you define a tick interval.
* @property yTicks
* @type int[]
*/
yTicks: null,
/**
* By default the drag and drop instance will only respond to the primary
* button click (left button for a right-handed mouse). Set to true to
* allow drag and drop to start with any mouse click that is propogated
* by the browser
* @property primaryButtonOnly
* @type boolean
*/
primaryButtonOnly: true,
/**
* The availabe property is false until the linked dom element is accessible.
* @property available
* @type boolean
*/
available: false,
/**
* By default, drags can only be initiated if the mousedown occurs in the
* region the linked element is. This is done in part to work around a
* bug in some browsers that mis-report the mousedown if the previous
* mouseup happened outside of the window. This property is set to true
* if outer handles are defined.
*
* @property hasOuterHandles
* @type boolean
* @default false
*/
hasOuterHandles: false,
/**
* Property that is assigned to a drag and drop object when testing to
* see if it is being targeted by another dd object. This property
* can be used in intersect mode to help determine the focus of
* the mouse interaction. DDM.getBestMatch uses this property first to
* determine the closest match in INTERSECT mode when multiple targets
* are part of the same interaction.
* @property cursorIsOver
* @type boolean
*/
cursorIsOver: false,
/**
* Property that is assigned to a drag and drop object when testing to
* see if it is being targeted by another dd object. This is a region
* that represents the area the draggable element overlaps this target.
* DDM.getBestMatch uses this property to compare the size of the overlap
* to that of other targets in order to determine the closest match in
* INTERSECT mode when multiple targets are part of the same interaction.
* @property overlap
* @type YAHOO.util.Region
*/
overlap: null,
/**
* Code that executes immediately before the startDrag event
* @method b4StartDrag
* @private
*/
b4StartDrag: function(x, y) { },
/**
* Abstract method called after a drag/drop object is clicked
* and the drag or mousedown time thresholds have beeen met.
* @method startDrag
* @param {int} X click location
* @param {int} Y click location
*/
startDrag: function(x, y) { /* override this */ },
/**
* Code that executes immediately before the onDrag event
* @method b4Drag
* @private
*/
b4Drag: function(e) { },
/**
* Abstract method called during the onMouseMove event while dragging an
* object.
* @method onDrag
* @param {Event} e the mousemove event
*/
onDrag: function(e) { /* override this */ },
/**
* Abstract method called when this element fist begins hovering over
* another DragDrop obj
* @method onDragEnter
* @param {Event} e the mousemove event
* @param {String|DragDrop[]} id In POINT mode, the element
* id this is hovering over. In INTERSECT mode, an array of one or more
* dragdrop items being hovered over.
*/
onDragEnter: function(e, id) { /* override this */ },
/**
* Code that executes immediately before the onDragOver event
* @method b4DragOver
* @private
*/
b4DragOver: function(e) { },
/**
* Abstract method called when this element is hovering over another
* DragDrop obj
* @method onDragOver
* @param {Event} e the mousemove event
* @param {String|DragDrop[]} id In POINT mode, the element
* id this is hovering over. In INTERSECT mode, an array of dd items
* being hovered over.
*/
onDragOver: function(e, id) { /* override this */ },
/**
* Code that executes immediately before the onDragOut event
* @method b4DragOut
* @private
*/
b4DragOut: function(e) { },
/**
* Abstract method called when we are no longer hovering over an element
* @method onDragOut
* @param {Event} e the mousemove event
* @param {String|DragDrop[]} id In POINT mode, the element
* id this was hovering over. In INTERSECT mode, an array of dd items
* that the mouse is no longer over.
*/
onDragOut: function(e, id) { /* override this */ },
/**
* Code that executes immediately before the onDragDrop event
* @method b4DragDrop
* @private
*/
b4DragDrop: function(e) { },
/**
* Abstract method called when this item is dropped on another DragDrop
* obj
* @method onDragDrop
* @param {Event} e the mouseup event
* @param {String|DragDrop[]} id In POINT mode, the element
* id this was dropped on. In INTERSECT mode, an array of dd items this
* was dropped on.
*/
onDragDrop: function(e, id) { /* override this */ },
/**
* Abstract method called when this item is dropped on an area with no
* drop target
* @method onInvalidDrop
* @param {Event} e the mouseup event
*/
onInvalidDrop: function(e) { /* override this */ },
/**
* Code that executes immediately before the endDrag event
* @method b4EndDrag
* @private
*/
b4EndDrag: function(e) { },
/**
* Fired when we are done dragging the object
* @method endDrag
* @param {Event} e the mouseup event
*/
endDrag: function(e) { /* override this */ },
/**
* Code executed immediately before the onMouseDown event
* @method b4MouseDown
* @param {Event} e the mousedown event
* @private
*/
b4MouseDown: function(e) { },
/**
* Event handler that fires when a drag/drop obj gets a mousedown
* @method onMouseDown
* @param {Event} e the mousedown event
*/
onMouseDown: function(e) { /* override this */ },
/**
* Event handler that fires when a drag/drop obj gets a mouseup
* @method onMouseUp
* @param {Event} e the mouseup event
*/
onMouseUp: function(e) { /* override this */ },
/**
* Override the onAvailable method to do what is needed after the initial
* position was determined.
* @method onAvailable
*/
onAvailable: function () {
//this.logger.log("onAvailable (base)");
},
/**
* Returns a reference to the linked element
* @method getEl
* @return {HTMLElement} the html element
*/
getEl: function() {
if (!this._domRef) {
this._domRef = Dom.get(this.id);
}
return this._domRef;
},
/**
* Returns a reference to the actual element to drag. By default this is
* the same as the html element, but it can be assigned to another
* element. An example of this can be found in YAHOO.util.DDProxy
* @method getDragEl
* @return {HTMLElement} the html element
*/
getDragEl: function() {
return Dom.get(this.dragElId);
},
/**
* Sets up the DragDrop object. Must be called in the constructor of any
* YAHOO.util.DragDrop subclass
* @method init
* @param id the id of the linked element
* @param {String} sGroup the group of related items
* @param {object} config configuration attributes
*/
init: function(id, sGroup, config) {
this.initTarget(id, sGroup, config);
Event.on(this._domRef || this.id, "mousedown",
this.handleMouseDown, this, true);
// Event.on(this.id, "selectstart", Event.preventDefault);
for (var i in this.events) {
this.createEvent(i + 'Event');
}
},
/**
* Initializes Targeting functionality only... the object does not
* get a mousedown handler.
* @method initTarget
* @param id the id of the linked element
* @param {String} sGroup the group of related items
* @param {object} config configuration attributes
*/
initTarget: function(id, sGroup, config) {
// configuration attributes
this.config = config || {};
this.events = {};
// create a local reference to the drag and drop manager
this.DDM = YAHOO.util.DDM;
// initialize the groups object
this.groups = {};
// assume that we have an element reference instead of an id if the
// parameter is not a string
if (typeof id !== "string") {
YAHOO.log("id is not a string, assuming it is an HTMLElement");
this._domRef = id;
id = Dom.generateId(id);
}
// set the id
this.id = id;
// add to an interaction group
this.addToGroup((sGroup) ? sGroup : "default");
// We don't want to register this as the handle with the manager
// so we just set the id rather than calling the setter.
this.handleElId = id;
Event.onAvailable(id, this.handleOnAvailable, this, true);
// create a logger instance
this.logger = (YAHOO.widget.LogWriter) ?
new YAHOO.widget.LogWriter(this.toString()) : YAHOO;
// the linked element is the element that gets dragged by default
this.setDragElId(id);
// by default, clicked anchors will not start drag operations.
// @TODO what else should be here? Probably form fields.
this.invalidHandleTypes = { A: "A" };
this.invalidHandleIds = {};
this.invalidHandleClasses = [];
this.applyConfig();
},
/**
* Applies the configuration parameters that were passed into the constructor.
* This is supposed to happen at each level through the inheritance chain. So
* a DDProxy implentation will execute apply config on DDProxy, DD, and
* DragDrop in order to get all of the parameters that are available in
* each object.
* @method applyConfig
*/
applyConfig: function() {
this.events = {
mouseDown: true,
b4MouseDown: true,
mouseUp: true,
b4StartDrag: true,
startDrag: true,
b4EndDrag: true,
endDrag: true,
drag: true,
b4Drag: true,
invalidDrop: true,
b4DragOut: true,
dragOut: true,
dragEnter: true,
b4DragOver: true,
dragOver: true,
b4DragDrop: true,
dragDrop: true
};
if (this.config.events) {
for (var i in this.config.events) {
if (this.config.events[i] === false) {
this.events[i] = false;
}
}
}
// configurable properties:
// padding, isTarget, maintainOffset, primaryButtonOnly
this.padding = this.config.padding || [0, 0, 0, 0];
this.isTarget = (this.config.isTarget !== false);
this.maintainOffset = (this.config.maintainOffset);
this.primaryButtonOnly = (this.config.primaryButtonOnly !== false);
this.dragOnly = ((this.config.dragOnly === true) ? true : false);
this.useShim = ((this.config.useShim === true) ? true : false);
},
/**
* Executed when the linked element is available
* @method handleOnAvailable
* @private
*/
handleOnAvailable: function() {
//this.logger.log("handleOnAvailable");
this.available = true;
this.resetConstraints();
this.onAvailable();
},
/**
* Configures the padding for the target zone in px. Effectively expands
* (or reduces) the virtual object size for targeting calculations.
* Supports css-style shorthand; if only one parameter is passed, all sides
* will have that padding, and if only two are passed, the top and bottom
* will have the first param, the left and right the second.
* @method setPadding
* @param {int} iTop Top pad
* @param {int} iRight Right pad
* @param {int} iBot Bot pad
* @param {int} iLeft Left pad
*/
setPadding: function(iTop, iRight, iBot, iLeft) {
// this.padding = [iLeft, iRight, iTop, iBot];
if (!iRight && 0 !== iRight) {
this.padding = [iTop, iTop, iTop, iTop];
} else if (!iBot && 0 !== iBot) {
this.padding = [iTop, iRight, iTop, iRight];
} else {
this.padding = [iTop, iRight, iBot, iLeft];
}
},
/**
* Stores the initial placement of the linked element.
* @method setInitialPosition
* @param {int} diffX the X offset, default 0
* @param {int} diffY the Y offset, default 0
* @private
*/
setInitPosition: function(diffX, diffY) {
var el = this.getEl();
if (!this.DDM.verifyEl(el)) {
if (el && el.style && (el.style.display == 'none')) {
this.logger.log(this.id + " can not get initial position, element style is display: none");
} else {
this.logger.log(this.id + " element is broken");
}
return;
}
var dx = diffX || 0;
var dy = diffY || 0;
var p = Dom.getXY( el );
this.initPageX = p[0] - dx;
this.initPageY = p[1] - dy;
this.lastPageX = p[0];
this.lastPageY = p[1];
this.logger.log(this.id + " initial position: " + this.initPageX +
", " + this.initPageY);
this.setStartPosition(p);
},
/**
* Sets the start position of the element. This is set when the obj
* is initialized, the reset when a drag is started.
* @method setStartPosition
* @param pos current position (from previous lookup)
* @private
*/
setStartPosition: function(pos) {
var p = pos || Dom.getXY(this.getEl());
this.deltaSetXY = null;
this.startPageX = p[0];
this.startPageY = p[1];
},
/**
* Add this instance to a group of related drag/drop objects. All
* instances belong to at least one group, and can belong to as many
* groups as needed.
* @method addToGroup
* @param sGroup {string} the name of the group
*/
addToGroup: function(sGroup) {
this.groups[sGroup] = true;
this.DDM.regDragDrop(this, sGroup);
},
/**
* Remove's this instance from the supplied interaction group
* @method removeFromGroup
* @param {string} sGroup The group to drop
*/
removeFromGroup: function(sGroup) {
this.logger.log("Removing from group: " + sGroup);
if (this.groups[sGroup]) {
delete this.groups[sGroup];
}
this.DDM.removeDDFromGroup(this, sGroup);
},
/**
* Allows you to specify that an element other than the linked element
* will be moved with the cursor during a drag
* @method setDragElId
* @param id {string} the id of the element that will be used to initiate the drag
*/
setDragElId: function(id) {
this.dragElId = id;
},
/**
* Allows you to specify a child of the linked element that should be
* used to initiate the drag operation. An example of this would be if
* you have a content div with text and links. Clicking anywhere in the
* content area would normally start the drag operation. Use this method
* to specify that an element inside of the content div is the element
* that starts the drag operation.
* @method setHandleElId
* @param id {string} the id of the element that will be used to
* initiate the drag.
*/
setHandleElId: function(id) {
if (typeof id !== "string") {
YAHOO.log("id is not a string, assuming it is an HTMLElement");
id = Dom.generateId(id);
}
this.handleElId = id;
this.DDM.regHandle(this.id, id);
},
/**
* Allows you to set an element outside of the linked element as a drag
* handle
* @method setOuterHandleElId
* @param id the id of the element that will be used to initiate the drag
*/
setOuterHandleElId: function(id) {
if (typeof id !== "string") {
YAHOO.log("id is not a string, assuming it is an HTMLElement");
id = Dom.generateId(id);
}
this.logger.log("Adding outer handle event: " + id);
Event.on(id, "mousedown",
this.handleMouseDown, this, true);
this.setHandleElId(id);
this.hasOuterHandles = true;
},
/**
* Remove all drag and drop hooks for this element
* @method unreg
*/
unreg: function() {
this.logger.log("DragDrop obj cleanup " + this.id);
Event.removeListener(this.id, "mousedown",
this.handleMouseDown);
this._domRef = null;
this.DDM._remove(this);
},
/**
* Returns true if this instance is locked, or the drag drop mgr is locked
* (meaning that all drag/drop is disabled on the page.)
* @method isLocked
* @return {boolean} true if this obj or all drag/drop is locked, else
* false
*/
isLocked: function() {
return (this.DDM.isLocked() || this.locked);
},
/**
* Fired when this object is clicked
* @method handleMouseDown
* @param {Event} e
* @param {YAHOO.util.DragDrop} oDD the clicked dd object (this dd obj)
* @private
*/
handleMouseDown: function(e, oDD) {
var button = e.which || e.button;
this.logger.log("button: " + button);
if (this.primaryButtonOnly && button > 1) {
this.logger.log("Mousedown was not produced by the primary button");
return;
}
if (this.isLocked()) {
this.logger.log("Drag and drop is disabled, aborting");
return;
}
this.logger.log("mousedown " + this.id);
this.logger.log("firing onMouseDown events");
// firing the mousedown events prior to calculating positions
var b4Return = this.b4MouseDown(e),
b4Return2 = true;
if (this.events.b4MouseDown) {
b4Return2 = this.fireEvent('b4MouseDownEvent', e);
}
var mDownReturn = this.onMouseDown(e),
mDownReturn2 = true;
if (this.events.mouseDown) {
mDownReturn2 = this.fireEvent('mouseDownEvent', e);
}
if ((b4Return === false) || (mDownReturn === false) || (b4Return2 === false) || (mDownReturn2 === false)) {
this.logger.log('b4MouseDown or onMouseDown returned false, exiting drag');
return;
}
this.DDM.refreshCache(this.groups);
// var self = this;
// setTimeout( function() { self.DDM.refreshCache(self.groups); }, 0);
// Only process the event if we really clicked within the linked
// element. The reason we make this check is that in the case that
// another element was moved between the clicked element and the
// cursor in the time between the mousedown and mouseup events. When
// this happens, the element gets the next mousedown event
// regardless of where on the screen it happened.
var pt = new YAHOO.util.Point(Event.getPageX(e), Event.getPageY(e));
if (!this.hasOuterHandles && !this.DDM.isOverTarget(pt, this) ) {
this.logger.log("Click was not over the element: " + this.id);
} else {
if (this.clickValidator(e)) {
this.logger.log("click was a valid handle");
// set the initial element position
this.setStartPosition();
// start tracking mousemove distance and mousedown time to
// determine when to start the actual drag
this.DDM.handleMouseDown(e, this);
// this mousedown is mine
this.DDM.stopEvent(e);
} else {
this.logger.log("clickValidator returned false, drag not initiated");
}
}
},
/**
* @method clickValidator
* @description Method validates that the clicked element
* was indeed the handle or a valid child of the handle
* @param {Event} e
*/
clickValidator: function(e) {
var target = YAHOO.util.Event.getTarget(e);
return ( this.isValidHandleChild(target) &&
(this.id == this.handleElId ||
this.DDM.handleWasClicked(target, this.id)) );
},
/**
* Finds the location the element should be placed if we want to move
* it to where the mouse location less the click offset would place us.
* @method getTargetCoord
* @param {int} iPageX the X coordinate of the click
* @param {int} iPageY the Y coordinate of the click
* @return an object that contains the coordinates (Object.x and Object.y)
* @private
*/
getTargetCoord: function(iPageX, iPageY) {
// this.logger.log("getTargetCoord: " + iPageX + ", " + iPageY);
var x = iPageX - this.deltaX;
var y = iPageY - this.deltaY;
if (this.constrainX) {
if (x < this.minX) { x = this.minX; }
if (x > this.maxX) { x = this.maxX; }
}
if (this.constrainY) {
if (y < this.minY) { y = this.minY; }
if (y > this.maxY) { y = this.maxY; }
}
x = this.getTick(x, this.xTicks);
y = this.getTick(y, this.yTicks);
// this.logger.log("getTargetCoord " +
// " iPageX: " + iPageX +
// " iPageY: " + iPageY +
// " x: " + x + ", y: " + y);
return {x:x, y:y};
},
/**
* Allows you to specify a tag name that should not start a drag operation
* when clicked. This is designed to facilitate embedding links within a
* drag handle that do something other than start the drag.
* @method addInvalidHandleType
* @param {string} tagName the type of element to exclude
*/
addInvalidHandleType: function(tagName) {
var type = tagName.toUpperCase();
this.invalidHandleTypes[type] = type;
},
/**
* Lets you to specify an element id for a child of a drag handle
* that should not initiate a drag
* @method addInvalidHandleId
* @param {string} id the element id of the element you wish to ignore
*/
addInvalidHandleId: function(id) {
if (typeof id !== "string") {
YAHOO.log("id is not a string, assuming it is an HTMLElement");
id = Dom.generateId(id);
}
this.invalidHandleIds[id] = id;
},
/**
* Lets you specify a css class of elements that will not initiate a drag
* @method addInvalidHandleClass
* @param {string} cssClass the class of the elements you wish to ignore
*/
addInvalidHandleClass: function(cssClass) {
this.invalidHandleClasses.push(cssClass);
},
/**
* Unsets an excluded tag name set by addInvalidHandleType
* @method removeInvalidHandleType
* @param {string} tagName the type of element to unexclude
*/
removeInvalidHandleType: function(tagName) {
var type = tagName.toUpperCase();
// this.invalidHandleTypes[type] = null;
delete this.invalidHandleTypes[type];
},
/**
* Unsets an invalid handle id
* @method removeInvalidHandleId
* @param {string} id the id of the element to re-enable
*/
removeInvalidHandleId: function(id) {
if (typeof id !== "string") {
YAHOO.log("id is not a string, assuming it is an HTMLElement");
id = Dom.generateId(id);
}
delete this.invalidHandleIds[id];
},
/**
* Unsets an invalid css class
* @method removeInvalidHandleClass
* @param {string} cssClass the class of the element(s) you wish to
* re-enable
*/
removeInvalidHandleClass: function(cssClass) {
for (var i=0, len=this.invalidHandleClasses.length; i<len; ++i) {
if (this.invalidHandleClasses[i] == cssClass) {
delete this.invalidHandleClasses[i];
}
}
},
/**
* Checks the tag exclusion list to see if this click should be ignored
* @method isValidHandleChild
* @param {HTMLElement} node the HTMLElement to evaluate
* @return {boolean} true if this is a valid tag type, false if not
*/
isValidHandleChild: function(node) {
var valid = true;
// var n = (node.nodeName == "#text") ? node.parentNode : node;
var nodeName;
try {
nodeName = node.nodeName.toUpperCase();
} catch(e) {
nodeName = node.nodeName;
}
valid = valid && !this.invalidHandleTypes[nodeName];
valid = valid && !this.invalidHandleIds[node.id];
for (var i=0, len=this.invalidHandleClasses.length; valid && i<len; ++i) {
valid = !Dom.hasClass(node, this.invalidHandleClasses[i]);
}
this.logger.log("Valid handle? ... " + valid);
return valid;
},
/**
* Create the array of horizontal tick marks if an interval was specified
* in setXConstraint().
* @method setXTicks
* @private
*/
setXTicks: function(iStartX, iTickSize) {
this.xTicks = [];
this.xTickSize = iTickSize;
var tickMap = {};
for (var i = this.initPageX; i >= this.minX; i = i - iTickSize) {
if (!tickMap[i]) {
this.xTicks[this.xTicks.length] = i;
tickMap[i] = true;
}
}
for (i = this.initPageX; i <= this.maxX; i = i + iTickSize) {
if (!tickMap[i]) {
this.xTicks[this.xTicks.length] = i;
tickMap[i] = true;
}
}
this.xTicks.sort(this.DDM.numericSort) ;
this.logger.log("xTicks: " + this.xTicks.join());
},
/**
* Create the array of vertical tick marks if an interval was specified in
* setYConstraint().
* @method setYTicks
* @private
*/
setYTicks: function(iStartY, iTickSize) {
// this.logger.log("setYTicks: " + iStartY + ", " + iTickSize
// + ", " + this.initPageY + ", " + this.minY + ", " + this.maxY );
this.yTicks = [];
this.yTickSize = iTickSize;
var tickMap = {};
for (var i = this.initPageY; i >= this.minY; i = i - iTickSize) {
if (!tickMap[i]) {
this.yTicks[this.yTicks.length] = i;
tickMap[i] = true;
}
}
for (i = this.initPageY; i <= this.maxY; i = i + iTickSize) {
if (!tickMap[i]) {
this.yTicks[this.yTicks.length] = i;
tickMap[i] = true;
}
}
this.yTicks.sort(this.DDM.numericSort) ;
this.logger.log("yTicks: " + this.yTicks.join());
},
/**
* By default, the element can be dragged any place on the screen. Use
* this method to limit the horizontal travel of the element. Pass in
* 0,0 for the parameters if you want to lock the drag to the y axis.
* @method setXConstraint
* @param {int} iLeft the number of pixels the element can move to the left
* @param {int} iRight the number of pixels the element can move to the
* right
* @param {int} iTickSize optional parameter for specifying that the
* element
* should move iTickSize pixels at a time.
*/
setXConstraint: function(iLeft, iRight, iTickSize) {
this.leftConstraint = parseInt(iLeft, 10);
this.rightConstraint = parseInt(iRight, 10);
this.minX = this.initPageX - this.leftConstraint;
this.maxX = this.initPageX + this.rightConstraint;
if (iTickSize) { this.setXTicks(this.initPageX, iTickSize); }
this.constrainX = true;
this.logger.log("initPageX:" + this.initPageX + " minX:" + this.minX +
" maxX:" + this.maxX);
},
/**
* Clears any constraints applied to this instance. Also clears ticks
* since they can't exist independent of a constraint at this time.
* @method clearConstraints
*/
clearConstraints: function() {
this.logger.log("Clearing constraints");
this.constrainX = false;
this.constrainY = false;
this.clearTicks();
},
/**
* Clears any tick interval defined for this instance
* @method clearTicks
*/
clearTicks: function() {
this.logger.log("Clearing ticks");
this.xTicks = null;
this.yTicks = null;
this.xTickSize = 0;
this.yTickSize = 0;
},
/**
* By default, the element can be dragged any place on the screen. Set
* this to limit the vertical travel of the element. Pass in 0,0 for the
* parameters if you want to lock the drag to the x axis.
* @method setYConstraint
* @param {int} iUp the number of pixels the element can move up
* @param {int} iDown the number of pixels the element can move down
* @param {int} iTickSize optional parameter for specifying that the
* element should move iTickSize pixels at a time.
*/
setYConstraint: function(iUp, iDown, iTickSize) {
this.logger.log("setYConstraint: " + iUp + "," + iDown + "," + iTickSize);
this.topConstraint = parseInt(iUp, 10);
this.bottomConstraint = parseInt(iDown, 10);
this.minY = this.initPageY - this.topConstraint;
this.maxY = this.initPageY + this.bottomConstraint;
if (iTickSize) { this.setYTicks(this.initPageY, iTickSize); }
this.constrainY = true;
this.logger.log("initPageY:" + this.initPageY + " minY:" + this.minY +
" maxY:" + this.maxY);
},
/**
* resetConstraints must be called if you manually reposition a dd element.
* @method resetConstraints
*/
resetConstraints: function() {
//this.logger.log("resetConstraints");
// Maintain offsets if necessary
if (this.initPageX || this.initPageX === 0) {
//this.logger.log("init pagexy: " + this.initPageX + ", " +
//this.initPageY);
//this.logger.log("last pagexy: " + this.lastPageX + ", " +
//this.lastPageY);
// figure out how much this thing has moved
var dx = (this.maintainOffset) ? this.lastPageX - this.initPageX : 0;
var dy = (this.maintainOffset) ? this.lastPageY - this.initPageY : 0;
this.setInitPosition(dx, dy);
// This is the first time we have detected the element's position
} else {
this.setInitPosition();
}
if (this.constrainX) {
this.setXConstraint( this.leftConstraint,
this.rightConstraint,
this.xTickSize );
}
if (this.constrainY) {
this.setYConstraint( this.topConstraint,
this.bottomConstraint,
this.yTickSize );
}
},
/**
* Normally the drag element is moved pixel by pixel, but we can specify
* that it move a number of pixels at a time. This method resolves the
* location when we have it set up like this.
* @method getTick
* @param {int} val where we want to place the object
* @param {int[]} tickArray sorted array of valid points
* @return {int} the closest tick
* @private
*/
getTick: function(val, tickArray) {
if (!tickArray) {
// If tick interval is not defined, it is effectively 1 pixel,
// so we return the value passed to us.
return val;
} else if (tickArray[0] >= val) {
// The value is lower than the first tick, so we return the first
// tick.
return tickArray[0];
} else {
for (var i=0, len=tickArray.length; i<len; ++i) {
var next = i + 1;
if (tickArray[next] && tickArray[next] >= val) {
var diff1 = val - tickArray[i];
var diff2 = tickArray[next] - val;
return (diff2 > diff1) ? tickArray[i] : tickArray[next];
}
}
// The value is larger than the last tick, so we return the last
// tick.
return tickArray[tickArray.length - 1];
}
},
/**
* toString method
* @method toString
* @return {string} string representation of the dd obj
*/
toString: function() {
return ("DragDrop " + this.id);
}
};
YAHOO.augment(YAHOO.util.DragDrop, YAHOO.util.EventProvider);
/**
* @event mouseDownEvent
* @description Provides access to the mousedown event. The mousedown does not always result in a drag operation.
* @type YAHOO.util.CustomEvent See <a href="YAHOO.util.Element.html#addListener">Element.addListener</a> for more information on listening for this event.
*/
/**
* @event b4MouseDownEvent
* @description Provides access to the mousedown event, before the mouseDownEvent gets fired. Returning false will cancel the drag.
* @type YAHOO.util.CustomEvent See <a href="YAHOO.util.Element.html#addListener">Element.addListener</a> for more information on listening for this event.
*/
/**
* @event mouseUpEvent
* @description Fired from inside DragDropMgr when the drag operation is finished.
* @type YAHOO.util.CustomEvent See <a href="YAHOO.util.Element.html#addListener">Element.addListener</a> for more information on listening for this event.
*/
/**
* @event b4StartDragEvent
* @description Fires before the startDragEvent, returning false will cancel the startDrag Event.
* @type YAHOO.util.CustomEvent See <a href="YAHOO.util.Element.html#addListener">Element.addListener</a> for more information on listening for this event.
*/
/**
* @event startDragEvent
* @description Occurs after a mouse down and the drag threshold has been met. The drag threshold default is either 3 pixels of mouse movement or 1 full second of holding the mousedown.
* @type YAHOO.util.CustomEvent See <a href="YAHOO.util.Element.html#addListener">Element.addListener</a> for more information on listening for this event.
*/
/**
* @event b4EndDragEvent
* @description Fires before the endDragEvent. Returning false will cancel.
* @type YAHOO.util.CustomEvent See <a href="YAHOO.util.Element.html#addListener">Element.addListener</a> for more information on listening for this event.
*/
/**
* @event endDragEvent
* @description Fires on the mouseup event after a drag has been initiated (startDrag fired).
* @type YAHOO.util.CustomEvent See <a href="YAHOO.util.Element.html#addListener">Element.addListener</a> for more information on listening for this event.
*/
/**
* @event dragEvent
* @description Occurs every mousemove event while dragging.
* @type YAHOO.util.CustomEvent See <a href="YAHOO.util.Element.html#addListener">Element.addListener</a> for more information on listening for this event.
*/
/**
* @event b4DragEvent
* @description Fires before the dragEvent.
* @type YAHOO.util.CustomEvent See <a href="YAHOO.util.Element.html#addListener">Element.addListener</a> for more information on listening for this event.
*/
/**
* @event invalidDropEvent
* @description Fires when the dragged objects is dropped in a location that contains no drop targets.
* @type YAHOO.util.CustomEvent See <a href="YAHOO.util.Element.html#addListener">Element.addListener</a> for more information on listening for this event.
*/
/**
* @event b4DragOutEvent
* @description Fires before the dragOutEvent
* @type YAHOO.util.CustomEvent See <a href="YAHOO.util.Element.html#addListener">Element.addListener</a> for more information on listening for this event.
*/
/**
* @event dragOutEvent
* @description Fires when a dragged object is no longer over an object that had the onDragEnter fire.
* @type YAHOO.util.CustomEvent See <a href="YAHOO.util.Element.html#addListener">Element.addListener</a> for more information on listening for this event.
*/
/**
* @event dragEnterEvent
* @description Occurs when the dragged object first interacts with another targettable drag and drop object.
* @type YAHOO.util.CustomEvent See <a href="YAHOO.util.Element.html#addListener">Element.addListener</a> for more information on listening for this event.
*/
/**
* @event b4DragOverEvent
* @description Fires before the dragOverEvent.
* @type YAHOO.util.CustomEvent See <a href="YAHOO.util.Element.html#addListener">Element.addListener</a> for more information on listening for this event.
*/
/**
* @event dragOverEvent
* @description Fires every mousemove event while over a drag and drop object.
* @type YAHOO.util.CustomEvent See <a href="YAHOO.util.Element.html#addListener">Element.addListener</a> for more information on listening for this event.
*/
/**
* @event b4DragDropEvent
* @description Fires before the dragDropEvent
* @type YAHOO.util.CustomEvent See <a href="YAHOO.util.Element.html#addListener">Element.addListener</a> for more information on listening for this event.
*/
/**
* @event dragDropEvent
* @description Fires when the dragged objects is dropped on another.
* @type YAHOO.util.CustomEvent See <a href="YAHOO.util.Element.html#addListener">Element.addListener</a> for more information on listening for this event.
*/
})();
/**
* A DragDrop implementation where the linked element follows the
* mouse cursor during a drag.
* @class DD
* @extends YAHOO.util.DragDrop
* @constructor
* @param {String} id the id of the linked element
* @param {String} sGroup the group of related DragDrop items
* @param {object} config an object containing configurable attributes
* Valid properties for DD:
* scroll
*/
YAHOO.util.DD = function(id, sGroup, config) {
if (id) {
this.init(id, sGroup, config);
}
};
YAHOO.extend(YAHOO.util.DD, YAHOO.util.DragDrop, {
/**
* When set to true, the utility automatically tries to scroll the browser
* window when a drag and drop element is dragged near the viewport boundary.
* Defaults to true.
* @property scroll
* @type boolean
*/
scroll: true,
/**
* Sets the pointer offset to the distance between the linked element's top
* left corner and the location the element was clicked
* @method autoOffset
* @param {int} iPageX the X coordinate of the click
* @param {int} iPageY the Y coordinate of the click
*/
autoOffset: function(iPageX, iPageY) {
var x = iPageX - this.startPageX;
var y = iPageY - this.startPageY;
this.setDelta(x, y);
// this.logger.log("autoOffset el pos: " + aCoord + ", delta: " + x + "," + y);
},
/**
* Sets the pointer offset. You can call this directly to force the
* offset to be in a particular location (e.g., pass in 0,0 to set it
* to the center of the object, as done in YAHOO.widget.Slider)
* @method setDelta
* @param {int} iDeltaX the distance from the left
* @param {int} iDeltaY the distance from the top
*/
setDelta: function(iDeltaX, iDeltaY) {
this.deltaX = iDeltaX;
this.deltaY = iDeltaY;
this.logger.log("deltaX:" + this.deltaX + ", deltaY:" + this.deltaY);
},
/**
* Sets the drag element to the location of the mousedown or click event,
* maintaining the cursor location relative to the location on the element
* that was clicked. Override this if you want to place the element in a
* location other than where the cursor is.
* @method setDragElPos
* @param {int} iPageX the X coordinate of the mousedown or drag event
* @param {int} iPageY the Y coordinate of the mousedown or drag event
*/
setDragElPos: function(iPageX, iPageY) {
// the first time we do this, we are going to check to make sure
// the element has css positioning
var el = this.getDragEl();
this.alignElWithMouse(el, iPageX, iPageY);
},
/**
* Sets the element to the location of the mousedown or click event,
* maintaining the cursor location relative to the location on the element
* that was clicked. Override this if you want to place the element in a
* location other than where the cursor is.
* @method alignElWithMouse
* @param {HTMLElement} el the element to move
* @param {int} iPageX the X coordinate of the mousedown or drag event
* @param {int} iPageY the Y coordinate of the mousedown or drag event
*/
alignElWithMouse: function(el, iPageX, iPageY) {
var oCoord = this.getTargetCoord(iPageX, iPageY);
// this.logger.log("****alignElWithMouse : " + el.id + ", " + aCoord + ", " + el.style.display);
if (!this.deltaSetXY) {
var aCoord = [oCoord.x, oCoord.y];
YAHOO.util.Dom.setXY(el, aCoord);
var newLeft = parseInt( YAHOO.util.Dom.getStyle(el, "left"), 10 );
var newTop = parseInt( YAHOO.util.Dom.getStyle(el, "top" ), 10 );
this.deltaSetXY = [ newLeft - oCoord.x, newTop - oCoord.y ];
} else {
YAHOO.util.Dom.setStyle(el, "left", (oCoord.x + this.deltaSetXY[0]) + "px");
YAHOO.util.Dom.setStyle(el, "top", (oCoord.y + this.deltaSetXY[1]) + "px");
}
this.cachePosition(oCoord.x, oCoord.y);
var self = this;
setTimeout(function() {
self.autoScroll.call(self, oCoord.x, oCoord.y, el.offsetHeight, el.offsetWidth);
}, 0);
},
/**
* Saves the most recent position so that we can reset the constraints and
* tick marks on-demand. We need to know this so that we can calculate the
* number of pixels the element is offset from its original position.
* @method cachePosition
* @param iPageX the current x position (optional, this just makes it so we
* don't have to look it up again)
* @param iPageY the current y position (optional, this just makes it so we
* don't have to look it up again)
*/
cachePosition: function(iPageX, iPageY) {
if (iPageX) {
this.lastPageX = iPageX;
this.lastPageY = iPageY;
} else {
var aCoord = YAHOO.util.Dom.getXY(this.getEl());
this.lastPageX = aCoord[0];
this.lastPageY = aCoord[1];
}
},
/**
* Auto-scroll the window if the dragged object has been moved beyond the
* visible window boundary.
* @method autoScroll
* @param {int} x the drag element's x position
* @param {int} y the drag element's y position
* @param {int} h the height of the drag element
* @param {int} w the width of the drag element
* @private
*/
autoScroll: function(x, y, h, w) {
if (this.scroll) {
// The client height
var clientH = this.DDM.getClientHeight();
// The client width
var clientW = this.DDM.getClientWidth();
// The amt scrolled down
var st = this.DDM.getScrollTop();
// The amt scrolled right
var sl = this.DDM.getScrollLeft();
// Location of the bottom of the element
var bot = h + y;
// Location of the right of the element
var right = w + x;
// The distance from the cursor to the bottom of the visible area,
// adjusted so that we don't scroll if the cursor is beyond the
// element drag constraints
var toBot = (clientH + st - y - this.deltaY);
// The distance from the cursor to the right of the visible area
var toRight = (clientW + sl - x - this.deltaX);
// this.logger.log( " x: " + x + " y: " + y + " h: " + h +
// " clientH: " + clientH + " clientW: " + clientW +
// " st: " + st + " sl: " + sl + " bot: " + bot +
// " right: " + right + " toBot: " + toBot + " toRight: " + toRight);
// How close to the edge the cursor must be before we scroll
// var thresh = (document.all) ? 100 : 40;
var thresh = 40;
// How many pixels to scroll per autoscroll op. This helps to reduce
// clunky scrolling. IE is more sensitive about this ... it needs this
// value to be higher.
var scrAmt = (document.all) ? 80 : 30;
// Scroll down if we are near the bottom of the visible page and the
// obj extends below the crease
if ( bot > clientH && toBot < thresh ) {
window.scrollTo(sl, st + scrAmt);
}
// Scroll up if the window is scrolled down and the top of the object
// goes above the top border
if ( y < st && st > 0 && y - st < thresh ) {
window.scrollTo(sl, st - scrAmt);
}
// Scroll right if the obj is beyond the right border and the cursor is
// near the border.
if ( right > clientW && toRight < thresh ) {
window.scrollTo(sl + scrAmt, st);
}
// Scroll left if the window has been scrolled to the right and the obj
// extends past the left border
if ( x < sl && sl > 0 && x - sl < thresh ) {
window.scrollTo(sl - scrAmt, st);
}
}
},
/*
* Sets up config options specific to this class. Overrides
* YAHOO.util.DragDrop, but all versions of this method through the
* inheritance chain are called
*/
applyConfig: function() {
YAHOO.util.DD.superclass.applyConfig.call(this);
this.scroll = (this.config.scroll !== false);
},
/*
* Event that fires prior to the onMouseDown event. Overrides
* YAHOO.util.DragDrop.
*/
b4MouseDown: function(e) {
this.setStartPosition();
// this.resetConstraints();
this.autoOffset(YAHOO.util.Event.getPageX(e),
YAHOO.util.Event.getPageY(e));
},
/*
* Event that fires prior to the onDrag event. Overrides
* YAHOO.util.DragDrop.
*/
b4Drag: function(e) {
this.setDragElPos(YAHOO.util.Event.getPageX(e),
YAHOO.util.Event.getPageY(e));
},
toString: function() {
return ("DD " + this.id);
}
//////////////////////////////////////////////////////////////////////////
// Debugging ygDragDrop events that can be overridden
//////////////////////////////////////////////////////////////////////////
/*
startDrag: function(x, y) {
this.logger.log(this.id.toString() + " startDrag");
},
onDrag: function(e) {
this.logger.log(this.id.toString() + " onDrag");
},
onDragEnter: function(e, id) {
this.logger.log(this.id.toString() + " onDragEnter: " + id);
},
onDragOver: function(e, id) {
this.logger.log(this.id.toString() + " onDragOver: " + id);
},
onDragOut: function(e, id) {
this.logger.log(this.id.toString() + " onDragOut: " + id);
},
onDragDrop: function(e, id) {
this.logger.log(this.id.toString() + " onDragDrop: " + id);
},
endDrag: function(e) {
this.logger.log(this.id.toString() + " endDrag");
}
*/
/**
* @event mouseDownEvent
* @description Provides access to the mousedown event. The mousedown does not always result in a drag operation.
* @type YAHOO.util.CustomEvent See <a href="YAHOO.util.Element.html#addListener">Element.addListener</a> for more information on listening for this event.
*/
/**
* @event b4MouseDownEvent
* @description Provides access to the mousedown event, before the mouseDownEvent gets fired. Returning false will cancel the drag.
* @type YAHOO.util.CustomEvent See <a href="YAHOO.util.Element.html#addListener">Element.addListener</a> for more information on listening for this event.
*/
/**
* @event mouseUpEvent
* @description Fired from inside DragDropMgr when the drag operation is finished.
* @type YAHOO.util.CustomEvent See <a href="YAHOO.util.Element.html#addListener">Element.addListener</a> for more information on listening for this event.
*/
/**
* @event b4StartDragEvent
* @description Fires before the startDragEvent, returning false will cancel the startDrag Event.
* @type YAHOO.util.CustomEvent See <a href="YAHOO.util.Element.html#addListener">Element.addListener</a> for more information on listening for this event.
*/
/**
* @event startDragEvent
* @description Occurs after a mouse down and the drag threshold has been met. The drag threshold default is either 3 pixels of mouse movement or 1 full second of holding the mousedown.
* @type YAHOO.util.CustomEvent See <a href="YAHOO.util.Element.html#addListener">Element.addListener</a> for more information on listening for this event.
*/
/**
* @event b4EndDragEvent
* @description Fires before the endDragEvent. Returning false will cancel.
* @type YAHOO.util.CustomEvent See <a href="YAHOO.util.Element.html#addListener">Element.addListener</a> for more information on listening for this event.
*/
/**
* @event endDragEvent
* @description Fires on the mouseup event after a drag has been initiated (startDrag fired).
* @type YAHOO.util.CustomEvent See <a href="YAHOO.util.Element.html#addListener">Element.addListener</a> for more information on listening for this event.
*/
/**
* @event dragEvent
* @description Occurs every mousemove event while dragging.
* @type YAHOO.util.CustomEvent See <a href="YAHOO.util.Element.html#addListener">Element.addListener</a> for more information on listening for this event.
*/
/**
* @event b4DragEvent
* @description Fires before the dragEvent.
* @type YAHOO.util.CustomEvent See <a href="YAHOO.util.Element.html#addListener">Element.addListener</a> for more information on listening for this event.
*/
/**
* @event invalidDropEvent
* @description Fires when the dragged objects is dropped in a location that contains no drop targets.
* @type YAHOO.util.CustomEvent See <a href="YAHOO.util.Element.html#addListener">Element.addListener</a> for more information on listening for this event.
*/
/**
* @event b4DragOutEvent
* @description Fires before the dragOutEvent
* @type YAHOO.util.CustomEvent See <a href="YAHOO.util.Element.html#addListener">Element.addListener</a> for more information on listening for this event.
*/
/**
* @event dragOutEvent
* @description Fires when a dragged object is no longer over an object that had the onDragEnter fire.
* @type YAHOO.util.CustomEvent See <a href="YAHOO.util.Element.html#addListener">Element.addListener</a> for more information on listening for this event.
*/
/**
* @event dragEnterEvent
* @description Occurs when the dragged object first interacts with another targettable drag and drop object.
* @type YAHOO.util.CustomEvent See <a href="YAHOO.util.Element.html#addListener">Element.addListener</a> for more information on listening for this event.
*/
/**
* @event b4DragOverEvent
* @description Fires before the dragOverEvent.
* @type YAHOO.util.CustomEvent See <a href="YAHOO.util.Element.html#addListener">Element.addListener</a> for more information on listening for this event.
*/
/**
* @event dragOverEvent
* @description Fires every mousemove event while over a drag and drop object.
* @type YAHOO.util.CustomEvent See <a href="YAHOO.util.Element.html#addListener">Element.addListener</a> for more information on listening for this event.
*/
/**
* @event b4DragDropEvent
* @description Fires before the dragDropEvent
* @type YAHOO.util.CustomEvent See <a href="YAHOO.util.Element.html#addListener">Element.addListener</a> for more information on listening for this event.
*/
/**
* @event dragDropEvent
* @description Fires when the dragged objects is dropped on another.
* @type YAHOO.util.CustomEvent See <a href="YAHOO.util.Element.html#addListener">Element.addListener</a> for more information on listening for this event.
*/
});
/**
* A DragDrop implementation that inserts an empty, bordered div into
* the document that follows the cursor during drag operations. At the time of
* the click, the frame div is resized to the dimensions of the linked html
* element, and moved to the exact location of the linked element.
*
* References to the "frame" element refer to the single proxy element that
* was created to be dragged in place of all DDProxy elements on the
* page.
*
* @class DDProxy
* @extends YAHOO.util.DD
* @constructor
* @param {String} id the id of the linked html element
* @param {String} sGroup the group of related DragDrop objects
* @param {object} config an object containing configurable attributes
* Valid properties for DDProxy in addition to those in DragDrop:
* resizeFrame, centerFrame, dragElId
*/
YAHOO.util.DDProxy = function(id, sGroup, config) {
if (id) {
this.init(id, sGroup, config);
this.initFrame();
}
};
/**
* The default drag frame div id
* @property YAHOO.util.DDProxy.dragElId
* @type String
* @static
*/
YAHOO.util.DDProxy.dragElId = "ygddfdiv";
YAHOO.extend(YAHOO.util.DDProxy, YAHOO.util.DD, {
/**
* By default we resize the drag frame to be the same size as the element
* we want to drag (this is to get the frame effect). We can turn it off
* if we want a different behavior.
* @property resizeFrame
* @type boolean
*/
resizeFrame: true,
/**
* By default the frame is positioned exactly where the drag element is, so
* we use the cursor offset provided by YAHOO.util.DD. Another option that works only if
* you do not have constraints on the obj is to have the drag frame centered
* around the cursor. Set centerFrame to true for this effect.
* @property centerFrame
* @type boolean
*/
centerFrame: false,
/**
* Creates the proxy element if it does not yet exist
* @method createFrame
*/
createFrame: function() {
var self=this, body=document.body;
if (!body || !body.firstChild) {
setTimeout( function() { self.createFrame(); }, 50 );
return;
}
var div=this.getDragEl(), Dom=YAHOO.util.Dom;
if (!div) {
div = document.createElement("div");
div.id = this.dragElId;
var s = div.style;
s.position = "absolute";
s.visibility = "hidden";
s.cursor = "move";
s.border = "2px solid #aaa";
s.zIndex = 999;
s.height = "25px";
s.width = "25px";
var _data = document.createElement('div');
Dom.setStyle(_data, 'height', '100%');
Dom.setStyle(_data, 'width', '100%');
/**
* If the proxy element has no background-color, then it is considered to the "transparent" by Internet Explorer.
* Since it is "transparent" then the events pass through it to the iframe below.
* So creating a "fake" div inside the proxy element and giving it a background-color, then setting it to an
* opacity of 0, it appears to not be there, however IE still thinks that it is so the events never pass through.
*/
Dom.setStyle(_data, 'background-color', '#ccc');
Dom.setStyle(_data, 'opacity', '0');
div.appendChild(_data);
// appendChild can blow up IE if invoked prior to the window load event
// while rendering a table. It is possible there are other scenarios
// that would cause this to happen as well.
body.insertBefore(div, body.firstChild);
}
},
/**
* Initialization for the drag frame element. Must be called in the
* constructor of all subclasses
* @method initFrame
*/
initFrame: function() {
this.createFrame();
},
applyConfig: function() {
//this.logger.log("DDProxy applyConfig");
YAHOO.util.DDProxy.superclass.applyConfig.call(this);
this.resizeFrame = (this.config.resizeFrame !== false);
this.centerFrame = (this.config.centerFrame);
this.setDragElId(this.config.dragElId || YAHOO.util.DDProxy.dragElId);
},
/**
* Resizes the drag frame to the dimensions of the clicked object, positions
* it over the object, and finally displays it
* @method showFrame
* @param {int} iPageX X click position
* @param {int} iPageY Y click position
* @private
*/
showFrame: function(iPageX, iPageY) {
var el = this.getEl();
var dragEl = this.getDragEl();
var s = dragEl.style;
this._resizeProxy();
if (this.centerFrame) {
this.setDelta( Math.round(parseInt(s.width, 10)/2),
Math.round(parseInt(s.height, 10)/2) );
}
this.setDragElPos(iPageX, iPageY);
YAHOO.util.Dom.setStyle(dragEl, "visibility", "visible");
},
/**
* The proxy is automatically resized to the dimensions of the linked
* element when a drag is initiated, unless resizeFrame is set to false
* @method _resizeProxy
* @private
*/
_resizeProxy: function() {
if (this.resizeFrame) {
var DOM = YAHOO.util.Dom;
var el = this.getEl();
var dragEl = this.getDragEl();
var bt = parseInt( DOM.getStyle(dragEl, "borderTopWidth" ), 10);
var br = parseInt( DOM.getStyle(dragEl, "borderRightWidth" ), 10);
var bb = parseInt( DOM.getStyle(dragEl, "borderBottomWidth" ), 10);
var bl = parseInt( DOM.getStyle(dragEl, "borderLeftWidth" ), 10);
if (isNaN(bt)) { bt = 0; }
if (isNaN(br)) { br = 0; }
if (isNaN(bb)) { bb = 0; }
if (isNaN(bl)) { bl = 0; }
this.logger.log("proxy size: " + bt + " " + br + " " + bb + " " + bl);
var newWidth = Math.max(0, el.offsetWidth - br - bl);
var newHeight = Math.max(0, el.offsetHeight - bt - bb);
this.logger.log("Resizing proxy element");
DOM.setStyle( dragEl, "width", newWidth + "px" );
DOM.setStyle( dragEl, "height", newHeight + "px" );
}
},
// overrides YAHOO.util.DragDrop
b4MouseDown: function(e) {
this.setStartPosition();
var x = YAHOO.util.Event.getPageX(e);
var y = YAHOO.util.Event.getPageY(e);
this.autoOffset(x, y);
// This causes the autoscroll code to kick off, which means autoscroll can
// happen prior to the check for a valid drag handle.
// this.setDragElPos(x, y);
},
// overrides YAHOO.util.DragDrop
b4StartDrag: function(x, y) {
// show the drag frame
this.logger.log("start drag show frame, x: " + x + ", y: " + y);
this.showFrame(x, y);
},
// overrides YAHOO.util.DragDrop
b4EndDrag: function(e) {
this.logger.log(this.id + " b4EndDrag");
YAHOO.util.Dom.setStyle(this.getDragEl(), "visibility", "hidden");
},
// overrides YAHOO.util.DragDrop
// By default we try to move the element to the last location of the frame.
// This is so that the default behavior mirrors that of YAHOO.util.DD.
endDrag: function(e) {
var DOM = YAHOO.util.Dom;
this.logger.log(this.id + " endDrag");
var lel = this.getEl();
var del = this.getDragEl();
// Show the drag frame briefly so we can get its position
// del.style.visibility = "";
DOM.setStyle(del, "visibility", "");
// Hide the linked element before the move to get around a Safari
// rendering bug.
//lel.style.visibility = "hidden";
DOM.setStyle(lel, "visibility", "hidden");
YAHOO.util.DDM.moveToEl(lel, del);
//del.style.visibility = "hidden";
DOM.setStyle(del, "visibility", "hidden");
//lel.style.visibility = "";
DOM.setStyle(lel, "visibility", "");
},
toString: function() {
return ("DDProxy " + this.id);
}
/**
* @event mouseDownEvent
* @description Provides access to the mousedown event. The mousedown does not always result in a drag operation.
* @type YAHOO.util.CustomEvent See <a href="YAHOO.util.Element.html#addListener">Element.addListener</a> for more information on listening for this event.
*/
/**
* @event b4MouseDownEvent
* @description Provides access to the mousedown event, before the mouseDownEvent gets fired. Returning false will cancel the drag.
* @type YAHOO.util.CustomEvent See <a href="YAHOO.util.Element.html#addListener">Element.addListener</a> for more information on listening for this event.
*/
/**
* @event mouseUpEvent
* @description Fired from inside DragDropMgr when the drag operation is finished.
* @type YAHOO.util.CustomEvent See <a href="YAHOO.util.Element.html#addListener">Element.addListener</a> for more information on listening for this event.
*/
/**
* @event b4StartDragEvent
* @description Fires before the startDragEvent, returning false will cancel the startDrag Event.
* @type YAHOO.util.CustomEvent See <a href="YAHOO.util.Element.html#addListener">Element.addListener</a> for more information on listening for this event.
*/
/**
* @event startDragEvent
* @description Occurs after a mouse down and the drag threshold has been met. The drag threshold default is either 3 pixels of mouse movement or 1 full second of holding the mousedown.
* @type YAHOO.util.CustomEvent See <a href="YAHOO.util.Element.html#addListener">Element.addListener</a> for more information on listening for this event.
*/
/**
* @event b4EndDragEvent
* @description Fires before the endDragEvent. Returning false will cancel.
* @type YAHOO.util.CustomEvent See <a href="YAHOO.util.Element.html#addListener">Element.addListener</a> for more information on listening for this event.
*/
/**
* @event endDragEvent
* @description Fires on the mouseup event after a drag has been initiated (startDrag fired).
* @type YAHOO.util.CustomEvent See <a href="YAHOO.util.Element.html#addListener">Element.addListener</a> for more information on listening for this event.
*/
/**
* @event dragEvent
* @description Occurs every mousemove event while dragging.
* @type YAHOO.util.CustomEvent See <a href="YAHOO.util.Element.html#addListener">Element.addListener</a> for more information on listening for this event.
*/
/**
* @event b4DragEvent
* @description Fires before the dragEvent.
* @type YAHOO.util.CustomEvent See <a href="YAHOO.util.Element.html#addListener">Element.addListener</a> for more information on listening for this event.
*/
/**
* @event invalidDropEvent
* @description Fires when the dragged objects is dropped in a location that contains no drop targets.
* @type YAHOO.util.CustomEvent See <a href="YAHOO.util.Element.html#addListener">Element.addListener</a> for more information on listening for this event.
*/
/**
* @event b4DragOutEvent
* @description Fires before the dragOutEvent
* @type YAHOO.util.CustomEvent See <a href="YAHOO.util.Element.html#addListener">Element.addListener</a> for more information on listening for this event.
*/
/**
* @event dragOutEvent
* @description Fires when a dragged object is no longer over an object that had the onDragEnter fire.
* @type YAHOO.util.CustomEvent See <a href="YAHOO.util.Element.html#addListener">Element.addListener</a> for more information on listening for this event.
*/
/**
* @event dragEnterEvent
* @description Occurs when the dragged object first interacts with another targettable drag and drop object.
* @type YAHOO.util.CustomEvent See <a href="YAHOO.util.Element.html#addListener">Element.addListener</a> for more information on listening for this event.
*/
/**
* @event b4DragOverEvent
* @description Fires before the dragOverEvent.
* @type YAHOO.util.CustomEvent See <a href="YAHOO.util.Element.html#addListener">Element.addListener</a> for more information on listening for this event.
*/
/**
* @event dragOverEvent
* @description Fires every mousemove event while over a drag and drop object.
* @type YAHOO.util.CustomEvent See <a href="YAHOO.util.Element.html#addListener">Element.addListener</a> for more information on listening for this event.
*/
/**
* @event b4DragDropEvent
* @description Fires before the dragDropEvent
* @type YAHOO.util.CustomEvent See <a href="YAHOO.util.Element.html#addListener">Element.addListener</a> for more information on listening for this event.
*/
/**
* @event dragDropEvent
* @description Fires when the dragged objects is dropped on another.
* @type YAHOO.util.CustomEvent See <a href="YAHOO.util.Element.html#addListener">Element.addListener</a> for more information on listening for this event.
*/
});
/**
* A DragDrop implementation that does not move, but can be a drop
* target. You would get the same result by simply omitting implementation
* for the event callbacks, but this way we reduce the processing cost of the
* event listener and the callbacks.
* @class DDTarget
* @extends YAHOO.util.DragDrop
* @constructor
* @param {String} id the id of the element that is a drop target
* @param {String} sGroup the group of related DragDrop objects
* @param {object} config an object containing configurable attributes
* Valid properties for DDTarget in addition to those in
* DragDrop:
* none
*/
YAHOO.util.DDTarget = function(id, sGroup, config) {
if (id) {
this.initTarget(id, sGroup, config);
}
};
// YAHOO.util.DDTarget.prototype = new YAHOO.util.DragDrop();
YAHOO.extend(YAHOO.util.DDTarget, YAHOO.util.DragDrop, {
toString: function() {
return ("DDTarget " + this.id);
}
});
YAHOO.register("dragdrop", YAHOO.util.DragDropMgr, {version: "2.8.0r4", build: "2449"});