# HG changeset patch # User Matt Harbison # Date 2017-06-16 01:59:42 # Node ID ed1f376090cd2a7719d5ec735fb669d7754b332e # Parent d644e859d9dab0c818f51fe69ac92393fe1d4ffb killdaemons: fix WaitForSingleObject() error handling logic on Windows The error return is not 0 for this method, so _check() was doing nothing when an error occurred. This forces the error path, much like the check for OpenProcess(). The only unhandled return is now WAIT_ABANDONED, but I don't see how that could happen in this case. diff --git a/tests/killdaemons.py b/tests/killdaemons.py --- a/tests/killdaemons.py +++ b/tests/killdaemons.py @@ -44,6 +44,7 @@ if os.name =='nt': SYNCHRONIZE = 0x00100000 WAIT_OBJECT_0 = 0 WAIT_TIMEOUT = 258 + WAIT_FAILED = _DWORD(0xFFFFFFFF).value handle = ctypes.windll.kernel32.OpenProcess( PROCESS_TERMINATE|SYNCHRONIZE|PROCESS_QUERY_INFORMATION, False, pid) @@ -56,8 +57,8 @@ if os.name =='nt': pass # terminated, but process handle still available elif r == WAIT_TIMEOUT: _check(ctypes.windll.kernel32.TerminateProcess(handle, -1)) - else: - _check(r) + elif r == WAIT_FAILED: + _check(0) # err stored in GetLastError() # TODO?: forcefully kill when timeout # and ?shorter waiting time? when tryhard==True @@ -67,8 +68,8 @@ if os.name =='nt': pass # process is terminated elif r == WAIT_TIMEOUT: logfn('# Daemon process %d is stuck') - else: - _check(r) # any error + elif r == WAIT_FAILED: + _check(0) # err stored in GetLastError() except: #re-raises ctypes.windll.kernel32.CloseHandle(handle) # no _check, keep error raise