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dispatch: force \n for newlines on sys.std* streams (BC)...
dispatch: force \n for newlines on sys.std* streams (BC) The sys.std* streams behave differently on Python 3. On Python 3, these streams are an io.TextIOWrapper that wraps a binary buffer stored on a .buffer attribute. These TextIOWrapper instances normalize \n to os.linesep by default. On Windows, this means that \n is normalized to \r\n. So functions like print() which have an implicit end='\n' will actually emit \r\n for line endings. While most parts of Mercurial go through the ui.write() layer to print output, some code - notably in extensions and hooks - can use print(). If this code was using print() or otherwise writing to sys.std* on Windows, Mercurial would emit \r\n. In reality, pretty much everything on Windows reacts to \n just fine. Mercurial itself doesn't emit \r\n when going through the ui layer. Changing the sys.std* streams to not normalize line endings sounds like a scary change. But I think it is safe. It also makes Mercurial on Python 3 behave similarly to Python 2, which did not perform \r\n normalization in print() by default. .. bc:: sys.{stdout, stderr, stdin} now use \n line endings on Python 3 Differential Revision: https://phab.mercurial-scm.org/D8339

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mpatch.h
26 lines | 717 B | text/x-c | CLexer
#ifndef _HG_MPATCH_H_
#define _HG_MPATCH_H_
#define MPATCH_ERR_NO_MEM -3
#define MPATCH_ERR_CANNOT_BE_DECODED -2
#define MPATCH_ERR_INVALID_PATCH -1
struct mpatch_frag {
int start, end, len;
const char *data;
};
struct mpatch_flist {
struct mpatch_frag *base, *head, *tail;
};
int mpatch_decode(const char *bin, ssize_t len, struct mpatch_flist **res);
ssize_t mpatch_calcsize(ssize_t len, struct mpatch_flist *l);
void mpatch_lfree(struct mpatch_flist *a);
int mpatch_apply(char *buf, const char *orig, ssize_t len,
struct mpatch_flist *l);
struct mpatch_flist *
mpatch_fold(void *bins, struct mpatch_flist *(*get_next_item)(void *, ssize_t),
ssize_t start, ssize_t end);
#endif