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wireprotov2: implement commands as a generator of objects...
wireprotov2: implement commands as a generator of objects Previously, wire protocol version 2 inherited version 1's model of having separate types to represent the results of different wire protocol commands. As I implemented more powerful commands in future commits, I found I was using a common pattern of returning a special type to hold a generator. This meant the command function required a closure to do most of the work. That made logic flow more difficult to follow. I also noticed that many commands were effectively a sequence of objects to be CBOR encoded. I think it makes sense to define version 2 commands as generators. This way, commands can simply emit the data structures they wish to send to the client. This eliminates the need for a closure in command functions and removes encoding from the bodies of commands. As part of this commit, the handling of response objects has been moved into the serverreactor class. This puts the reactor in the driver's seat with regards to CBOR encoding and error handling. Having error handling in the function that emits frames is particularly important because exceptions in that function can lead to things getting in a bad state: I'm fairly certain that uncaught exceptions in the frame generator were causing deadlocks. I also introduced a dedicated error type for explicit error reporting in command handlers. This will be used in subsequent commits. There's still a bit of work to be done here, especially around formalizing the error handling "protocol." I've added yet another TODO to track this so we don't forget. Test output changed because we're using generators and no longer know we are at the end of the data until we hit the end of the generator. This means we can't emit the end-of-stream flag until we've exhausted the generator. Hence the introduction of 0-sized end-of-stream frames. Differential Revision: https://phab.mercurial-scm.org/D4472

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test-merge-remove.t
116 lines | 2.3 KiB | text/troff | Tads3Lexer
$ hg init
$ echo foo > foo
$ echo bar > bar
$ hg ci -qAm 'add foo bar'
$ echo foo2 >> foo
$ echo bleh > bar
$ hg ci -m 'change foo bar'
$ hg up -qC 0
$ hg mv foo foo1
$ echo foo1 > foo1
$ hg cat foo >> foo1
$ hg ci -m 'mv foo foo1'
created new head
$ hg merge
merging foo1 and foo to foo1
1 files updated, 1 files merged, 0 files removed, 0 files unresolved
(branch merge, don't forget to commit)
$ hg debugstate --nodates
m 0 -2 unset bar
m 0 -2 unset foo1
copy: foo -> foo1
$ hg st -q
M bar
M foo1
Removing foo1 and bar:
$ cp foo1 F
$ cp bar B
$ hg rm -f foo1 bar
$ hg debugstate --nodates
r 0 -1 set bar
r 0 -1 set foo1
copy: foo -> foo1
$ hg st -qC
R bar
R foo1
Re-adding foo1 and bar:
$ cp F foo1
$ cp B bar
$ hg add -v foo1 bar
adding bar
adding foo1
$ hg debugstate --nodates
n 0 -2 unset bar
n 0 -2 unset foo1
copy: foo -> foo1
$ hg st -qC
M bar
M foo1
foo
Reverting foo1 and bar:
$ hg revert -vr . foo1 bar
saving current version of bar as bar.orig
saving current version of foo1 as foo1.orig
reverting bar
reverting foo1
$ hg debugstate --nodates
n 0 -2 unset bar
n 0 -2 unset foo1
copy: foo -> foo1
$ hg st -qC
M bar
M foo1
foo
$ hg diff
Merge should not overwrite local file that is untracked after remove
$ rm *
$ hg up -qC
$ hg rm bar
$ hg ci -m 'remove bar'
$ echo 'memories of buried pirate treasure' > bar
$ hg merge
bar: untracked file differs
abort: untracked files in working directory differ from files in requested revision
[255]
$ cat bar
memories of buried pirate treasure
Those who use force will lose
$ hg merge -f
file 'bar' was deleted in local [working copy] but was modified in other [merge rev].
What do you want to do?
use (c)hanged version, leave (d)eleted, or leave (u)nresolved? u
merging foo1 and foo to foo1
0 files updated, 1 files merged, 0 files removed, 1 files unresolved
use 'hg resolve' to retry unresolved file merges or 'hg merge --abort' to abandon
[1]
$ cat bar
bleh
$ hg st
M bar
M foo1