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setup: fix the py2exe logic to work with py3...
setup: fix the py2exe logic to work with py3 TortoiseHg still uses (the modernized) py2exe packaging, but the build was failing since `py2exe.Distribution` was removed. One thing to note is that later in this module, there's a hack to include `distutils` when building from a virtualenv. While `import distutils` works in `hg debugshell` when built with py2, it doesn't work in py3. I'm not sure why- I don't see it in `library.zip` either. It doesn't seem to break anything though. Differential Revision: https://phab.mercurial-scm.org/D12553

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mpatch.h
26 lines | 713 B | text/x-c | CLexer
#ifndef HG_MPATCH_H
#define HG_MPATCH_H
#define MPATCH_ERR_NO_MEM -3
#define MPATCH_ERR_CANNOT_BE_DECODED -2
#define MPATCH_ERR_INVALID_PATCH -1
struct mpatch_frag {
int start, end, len;
const char *data;
};
struct mpatch_flist {
struct mpatch_frag *base, *head, *tail;
};
int mpatch_decode(const char *bin, ssize_t len, struct mpatch_flist **res);
ssize_t mpatch_calcsize(ssize_t len, struct mpatch_flist *l);
void mpatch_lfree(struct mpatch_flist *a);
int mpatch_apply(char *buf, const char *orig, ssize_t len,
struct mpatch_flist *l);
struct mpatch_flist *
mpatch_fold(void *bins, struct mpatch_flist *(*get_next_item)(void *, ssize_t),
ssize_t start, ssize_t end);
#endif