##// END OF EJS Templates
Allow hgweb to search for templates in more than one path....
Allow hgweb to search for templates in more than one path. This patch is constructed to make it easy for external extensions to provide their own templates, by updating templater.path.

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hbisect.py
118 lines | 4.0 KiB | text/x-python | PythonLexer
# changelog bisection for mercurial
#
# Copyright 2007 Matt Mackall
# Copyright 2005, 2006 Benoit Boissinot <benoit.boissinot@ens-lyon.org>
# Inspired by git bisect, extension skeleton taken from mq.py.
#
# This software may be used and distributed according to the terms
# of the GNU General Public License, incorporated herein by reference.
from i18n import _
from node import short
import util
def bisect(changelog, state):
"""find the next node (if any) for testing during a bisect search.
returns a (nodes, number, good) tuple.
'nodes' is the final result of the bisect if 'number' is 0.
Otherwise 'number' indicates the remaining possible candidates for
the search and 'nodes' contains the next bisect target.
'good' is True if bisect is searching for a first good changeset, False
if searching for a first bad one.
"""
clparents = changelog.parentrevs
skip = dict.fromkeys([changelog.rev(n) for n in state['skip']])
def buildancestors(bad, good):
# only the earliest bad revision matters
badrev = min([changelog.rev(n) for n in bad])
goodrevs = [changelog.rev(n) for n in good]
# build ancestors array
ancestors = [[]] * (len(changelog) + 1) # an extra for [-1]
# clear good revs from array
for node in goodrevs:
ancestors[node] = None
for rev in xrange(len(changelog), -1, -1):
if ancestors[rev] is None:
for prev in clparents(rev):
ancestors[prev] = None
if ancestors[badrev] is None:
return badrev, None
return badrev, ancestors
good = 0
badrev, ancestors = buildancestors(state['bad'], state['good'])
if not ancestors: # looking for bad to good transition?
good = 1
badrev, ancestors = buildancestors(state['good'], state['bad'])
bad = changelog.node(badrev)
if not ancestors: # now we're confused
raise util.Abort(_("Inconsistent state, %s:%s is good and bad")
% (badrev, short(bad)))
# build children dict
children = {}
visit = [badrev]
candidates = []
while visit:
rev = visit.pop(0)
if ancestors[rev] == []:
candidates.append(rev)
for prev in clparents(rev):
if prev != -1:
if prev in children:
children[prev].append(rev)
else:
children[prev] = [rev]
visit.append(prev)
candidates.sort()
# have we narrowed it down to one entry?
# or have all other possible candidates besides 'bad' have been skipped?
tot = len(candidates)
unskipped = [c for c in candidates if (c not in skip) and (c != badrev)]
if tot == 1 or not unskipped:
return ([changelog.node(rev) for rev in candidates], 0, good)
perfect = tot / 2
# find the best node to test
best_rev = None
best_len = -1
poison = {}
for rev in candidates:
if rev in poison:
for c in children.get(rev, []):
poison[c] = True # poison children
continue
a = ancestors[rev] or [rev]
ancestors[rev] = None
x = len(a) # number of ancestors
y = tot - x # number of non-ancestors
value = min(x, y) # how good is this test?
if value > best_len and rev not in skip:
best_len = value
best_rev = rev
if value == perfect: # found a perfect candidate? quit early
break
if y < perfect: # all downhill from here?
for c in children.get(rev, []):
poison[c] = True # poison children
continue
for c in children.get(rev, []):
if ancestors[c]:
ancestors[c] = dict.fromkeys(ancestors[c] + a).keys()
else:
ancestors[c] = a + [c]
assert best_rev is not None
best_node = changelog.node(best_rev)
return ([best_node], tot, good)