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rust-dirstatemap: don't read the dirstate when requesting parents...
rust-dirstatemap: don't read the dirstate when requesting parents A future patch for issue 6303 reveals a big performance regression in the Rust `DirstateMap` that reads the entire dirstate when requesting parents instead of the first 40 bytes. `perfdiscovery` gets a *significant* speedup (from 0.101 to 0.016) when applied against said patch. I'm assuming it has other performance benefits, but this is already a good enough win. Differential Revision: https://phab.mercurial-scm.org/D8513

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__init__.py
27 lines | 608 B | text/x-python | PythonLexer
# Copyright 2009 Brian Quinlan. All Rights Reserved.
# Licensed to PSF under a Contributor Agreement.
"""Execute computations asynchronously using threads or processes."""
from __future__ import absolute_import
__author__ = 'Brian Quinlan (brian@sweetapp.com)'
from ._base import (
FIRST_COMPLETED,
FIRST_EXCEPTION,
ALL_COMPLETED,
CancelledError,
TimeoutError,
Future,
Executor,
wait,
as_completed,
)
from .thread import ThreadPoolExecutor
try:
from .process import ProcessPoolExecutor
except ImportError:
# some platforms don't have multiprocessing
pass