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rust-dirstate: panic if the DirstateMap counters go below 0...
rust-dirstate: panic if the DirstateMap counters go below 0 When modifying the API I hit some... interesting errors (trying to allocate 178GB of RAM, for example) because I failed to keep the counters correctly updated. This counter underflow is likely to happen when code is changed around and can have up to eat-your-dirstate level of consequences, which is not nice. The very small runtime cost of checking these counters should really not be an issue and will help us uncover bugs when/if they do appear in the future. Differential Revision: https://phab.mercurial-scm.org/D12430

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zbuff_common.c
26 lines | 1003 B | text/x-c | CLexer
/*
* Copyright (c) 2016-present, Yann Collet, Facebook, Inc.
* All rights reserved.
*
* This source code is licensed under both the BSD-style license (found in the
* LICENSE file in the root directory of this source tree) and the GPLv2 (found
* in the COPYING file in the root directory of this source tree).
* You may select, at your option, one of the above-listed licenses.
*/
/*-*************************************
* Dependencies
***************************************/
#include "error_private.h"
#include "zbuff.h"
/*-****************************************
* ZBUFF Error Management (deprecated)
******************************************/
/*! ZBUFF_isError() :
* tells if a return value is an error code */
unsigned ZBUFF_isError(size_t errorCode) { return ERR_isError(errorCode); }
/*! ZBUFF_getErrorName() :
* provides error code string from function result (useful for debugging) */
const char* ZBUFF_getErrorName(size_t errorCode) { return ERR_getErrorName(errorCode); }