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ui: add ui.write() output labeling API...
ui: add ui.write() output labeling API This adds output labeling support with the following methods: - ui.write(..., label='topic.name topic2.name2 ...') - ui.write_err(.., label=...) - ui.popbuffer(labeled=False) - ui.label(msg, label) By adding an API to label output directly, the color extension can forgo parsing command output and instead override the above methods to insert ANSI color codes. GUI tools can also override the above methods and use the labels to do GUI-specific styling. popbuffer gains a labeled argument that, when set to True, returns its buffered output with labels handled. In the case of the color extension, this would return output with color codes embedded. For existing users that use this method to capture and parse output, labels are discarded and output returned as normal when labeled is False (the default). Existing wrappers of ui.write() and ui.write_err() should make sure to accept its new **opts argument.

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ancestor.py
86 lines | 2.4 KiB | text/x-python | PythonLexer
# ancestor.py - generic DAG ancestor algorithm for mercurial
#
# Copyright 2006 Matt Mackall <mpm@selenic.com>
#
# This software may be used and distributed according to the terms of the
# GNU General Public License version 2 or any later version.
import heapq
def ancestor(a, b, pfunc):
"""
return a minimal-distance ancestor of nodes a and b, or None if there is no
such ancestor. Note that there can be several ancestors with the same
(minimal) distance, and the one returned is arbitrary.
pfunc must return a list of parent vertices for a given vertex
"""
if a == b:
return a
# find depth from root of all ancestors
parentcache = {}
visit = [a, b]
depth = {}
while visit:
vertex = visit[-1]
pl = pfunc(vertex)
parentcache[vertex] = pl
if not pl:
depth[vertex] = 0
visit.pop()
else:
for p in pl:
if p == a or p == b: # did we find a or b as a parent?
return p # we're done
if p not in depth:
visit.append(p)
if visit[-1] == vertex:
depth[vertex] = min([depth[p] for p in pl]) - 1
visit.pop()
# traverse ancestors in order of decreasing distance from root
def ancestors(vertex):
h = [(depth[vertex], vertex)]
seen = set()
while h:
d, n = heapq.heappop(h)
if n not in seen:
seen.add(n)
yield (d, n)
for p in parentcache[n]:
heapq.heappush(h, (depth[p], p))
def generations(vertex):
sg, s = None, set()
for g, v in ancestors(vertex):
if g != sg:
if sg:
yield sg, s
sg, s = g, set((v,))
else:
s.add(v)
yield sg, s
x = generations(a)
y = generations(b)
gx = x.next()
gy = y.next()
# increment each ancestor list until it is closer to root than
# the other, or they match
try:
while 1:
if gx[0] == gy[0]:
for v in gx[1]:
if v in gy[1]:
return v
gy = y.next()
gx = x.next()
elif gx[0] > gy[0]:
gy = y.next()
else:
gx = x.next()
except StopIteration:
return None