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node: manually implement Debug...
node: manually implement Debug I got too irritated today with the default Debug implementation of hg::revlog::Node while playing with a new parser. This isn't quite what I wanted, but it wasn't much code and it at least gives you output that's easy to visually compare to a node.hex()ed identifier from the Python side of things. Sadly, this doesn't influence the output in lldb or the VSCode debugger extension that uses lldb under the covers, but it at least means debug prints are a little more useful. Differential Revision: https://phab.mercurial-scm.org/D12608

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util.h
35 lines | 855 B | text/x-c | CLexer
/*
* Utility functions
*
* Copyright (c) 2011 Yuya Nishihara <yuya@tcha.org>
*
* This software may be used and distributed according to the terms of the
* GNU General Public License version 2 or any later version.
*/
#ifndef UTIL_H_
#define UTIL_H_
#ifdef __GNUC__
#define PRINTF_FORMAT_ __attribute__((format(printf, 1, 2)))
#define UNUSED_ __attribute__((unused))
#else
#define PRINTF_FORMAT_
#define UNUSED_
#endif
void abortmsg(const char *fmt, ...) PRINTF_FORMAT_;
void abortmsgerrno(const char *fmt, ...) PRINTF_FORMAT_;
void enablecolor(void);
void enabledebugmsg(void);
void debugmsg(const char *fmt, ...) PRINTF_FORMAT_;
void fchdirx(int dirfd);
void fsetcloexec(int fd);
void *mallocx(size_t size);
void *reallocx(void *ptr, size_t size);
int runshellcmd(const char *cmd, const char *envp[], const char *cwd);
#endif /* UTIL_H_ */