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//! Progress-bar related things
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use std::{
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sync::atomic::{AtomicBool, Ordering},
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time::Duration,
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};
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use indicatif::{ProgressBar, ProgressDrawTarget, ProgressStyle};
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/// A generic determinate progress bar trait
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pub trait Progress: Send + Sync + 'static {
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/// Set the current position and optionally the total
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fn update(&self, pos: u64, total: Option<u64>);
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/// Increment the current position and optionally the total
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fn increment(&self, step: u64, total: Option<u64>);
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/// Declare that progress is over and the progress bar should be deleted
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fn complete(self);
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}
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const PROGRESS_DELAY: Duration = Duration::from_secs(1);
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/// A generic (determinate) progress bar. Stays hidden until `PROGRESS_DELAY`
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/// to prevent flickering a progress bar for super fast operations.
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pub struct HgProgressBar {
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progress: ProgressBar,
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has_been_shown: AtomicBool,
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}
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impl HgProgressBar {
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// TODO pass config to check progress.disable/assume-tty/delay/etc.
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/// Return a new progress bar with `topic` as the prefix.
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/// The progress and total are both set to 0, and it is hidden until the
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/// next call to `update` given that more than a second has elapsed.
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pub fn new(topic: &str) -> Self {
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let template =
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format!("{} {{wide_bar}} {{pos}}/{{len}} {{eta}} ", topic);
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let style = ProgressStyle::with_template(&template).unwrap();
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let progress_bar = ProgressBar::new(0).with_style(style);
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// Hide the progress bar and only show it if we've elapsed more
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// than a second
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progress_bar.set_draw_target(ProgressDrawTarget::hidden());
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Self {
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progress: progress_bar,
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has_been_shown: false.into(),
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}
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}
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/// Called whenever the progress changes to determine whether to start
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/// showing the progress bar
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fn maybe_show(&self) {
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if self.progress.is_hidden()
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&& self.progress.elapsed() > PROGRESS_DELAY
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{
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// Catch a race condition whereby we check if it's hidden, then
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// set the draw target from another thread, then do it again from
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// this thread, which results in multiple progress bar lines being
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// left drawn.
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let has_been_shown =
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self.has_been_shown.fetch_or(true, Ordering::Relaxed);
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if !has_been_shown {
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// Here we are certain that we're the only thread that has
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// set `has_been_shown` and we can change the draw target
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self.progress.set_draw_target(ProgressDrawTarget::stderr());
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self.progress.tick();
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}
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}
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}
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}
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impl Progress for HgProgressBar {
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fn update(&self, pos: u64, total: Option<u64>) {
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self.progress.update(|state| {
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state.set_pos(pos);
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if let Some(t) = total {
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state.set_len(t)
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}
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});
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self.maybe_show();
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}
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fn increment(&self, step: u64, total: Option<u64>) {
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self.progress.inc(step);
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if let Some(t) = total {
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self.progress.set_length(t)
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}
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self.maybe_show();
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}
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fn complete(self) {
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self.progress.finish_and_clear();
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}
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}
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