##// END OF EJS Templates
re2: feed unicode string to re2 module when necessary...
re2: feed unicode string to re2 module when necessary My previous test were using the `pyre2` Python project, that wrap the Google RE2 library in python as a `re2` module and accept bytes as input. However the `fb-re2` Python project is also offering a wrapping of the Google RE2 library in python as a `re2` module ans accept only unicode on python3. So we detect this situation and convert thing to unicode when necessary. Hooray… We should consider using a rust wrapping for regexp handling. We needs regexps in Rust anyway and this give use more control with less variants and more sanity. Differential Revision: https://phab.mercurial-scm.org/D10284

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mpatch.h
26 lines | 717 B | text/x-c | CLexer
#ifndef _HG_MPATCH_H_
#define _HG_MPATCH_H_
#define MPATCH_ERR_NO_MEM -3
#define MPATCH_ERR_CANNOT_BE_DECODED -2
#define MPATCH_ERR_INVALID_PATCH -1
struct mpatch_frag {
int start, end, len;
const char *data;
};
struct mpatch_flist {
struct mpatch_frag *base, *head, *tail;
};
int mpatch_decode(const char *bin, ssize_t len, struct mpatch_flist **res);
ssize_t mpatch_calcsize(ssize_t len, struct mpatch_flist *l);
void mpatch_lfree(struct mpatch_flist *a);
int mpatch_apply(char *buf, const char *orig, ssize_t len,
struct mpatch_flist *l);
struct mpatch_flist *
mpatch_fold(void *bins, struct mpatch_flist *(*get_next_item)(void *, ssize_t),
ssize_t start, ssize_t end);
#endif